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News & Features Discussion  » [Column] General: Tingle's Touchy Subjects: MMORPGs

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53 posts found
  FARGIN_WAR

Novice Member

Joined: 12/19/12
Posts: 169

2/16/13 6:34:10 PM#41
Originally posted by LJonte
Originally posted by FARGIN_WAR

Oh most assuredly. I don't see my disenchantment with the long line of AAA themepark games as any different from my fatigue over beloved film fanchises with too many sequels, or a televison show that's gone on for what feels like far too many seasons. It doesn't mean themeparks aren't still viable, or even that I hate them. In fact I've spent some very enjoyable quality time in more than a few of them in the past years. However, to swtich to another anaology, I am now satiated and can't bring myself to take another bite. Having an alternative on the menu would go a long way in reigniting my interest.

Agreed.  I hold out hope that just as Indy creators on YouTube seem to be innovating and energizing what we watch, that Indy creators online (via Kickstarter and other means) will  help to innovate and energize what we play.  

And then someone will finally invent a viable Holodeck. :D

Well with ArcheAge it looks like we've at least got one boat in the water. Two if you count Age of Wushu. So hopefully this is just the start of companies trying to branch out a bit more.

And gees, real life holodeck. As if I don't already have enough distractions.

If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  LJonte

Novice Member

Joined: 1/20/05
Posts: 30

2/16/13 6:48:27 PM#42
Originally posted by FARGIN_WAR
Originally posted by LJonte
Originally posted by FARGIN_WAR

Oh most assuredly. I don't see my disenchantment with the long line of AAA themepark games as any different from my fatigue over beloved film fanchises with too many sequels, or a televison show that's gone on for what feels like far too many seasons. It doesn't mean themeparks aren't still viable, or even that I hate them. In fact I've spent some very enjoyable quality time in more than a few of them in the past years. However, to swtich to another anaology, I am now satiated and can't bring myself to take another bite. Having an alternative on the menu would go a long way in reigniting my interest.

Agreed.  I hold out hope that just as Indy creators on YouTube seem to be innovating and energizing what we watch, that Indy creators online (via Kickstarter and other means) will  help to innovate and energize what we play.  

And then someone will finally invent a viable Holodeck. :D

Well with ArcheAge it looks like we've at least got one boat in the water. Two if you count Age of Wushu. So hopefully this is just the start of companies trying to branch out a bit more.

And gees, real life holodeck. As if I don't already have enough distractions.

I've got big hopes for Pathfinder Online too.  And yeah, a real Holodeck would probably be the death of me.  I'd never want to leave!

-Lisa Jonté
_________________________
Writer, Gamer, Malcontent
Fair Game at MMORPG.com

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1658

2/16/13 8:29:43 PM#43
Originally posted by FARGIN_WAR
Originally posted by Calerxes
Originally posted by Psychow
Originally posted by steuss

Great Article! I have this same sentiment exactly. I want a world to play in without the rails. Without the levels, the skills, everything. Give me meaningful combat, meaninful casting, and a purpose beyhond the lame ass quest hubs and fex-ex quests.

 

Give me the ability to be epic if i choose, not exactly the same as everyone else.

 

Ok.

 

Quick question: How?

 

This should be interesting.

Armchair dev lays out plans to revolutionise the MMORPG field, professional devs slap heads in disbelief they didn't think of it first..

Well funnily enough it looks like there are some game developers out there that already know how, and who think that change is a viable option, XL Games, Above and Beyond Technologies, Goblinworks to name a few. In fact one of those games, ArcheAge has just launched and seems to be off to a great start. So I'm sorry, what exactly was your point again?

 

Does sarcasm have a point?

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11900

Currently playing EVE, SMITE, Wildstar, and Combat Arms

2/16/13 9:33:41 PM#44
Originally posted by steuss

Great Article! I have this same sentiment exactly. I want a world to play in without the rails. Without the levels, the skills, everything. Give me meaningful combat, meaninful casting, and a purpose beyhond the lame ass quest hubs and fex-ex quests.

To make something meaningful, it has to effect some kind of change. To make that change meaningful, it has to have some kind of permanence or consequence. It also means the game has to allow people to make bad choices.

 

On the game world level instead of character level, meaningful actions means you are affecting the game world for others.

 

To better understand it, instead of looking at it as a game where you aren't on rails and where you have freedom to do what you want, look at it as a game world where everyone else is not on rails and where everyone else has the freedom to do what they want. Suddenly, most of the desired "missing" aspects of MMOs start to look really undesirable.

  Jayaris

Novice Member

Joined: 9/05/08
Posts: 340

Hi

2/17/13 10:12:41 AM#45

The article reeked of a lack of maturity, and it was pretty much just a collation of bitter veteran rants over the years. 

Insubstantial, and not insightful. I might even have preferred Pokket...

Hi

  User Deleted
2/17/13 10:33:47 AM#46

"Is the MMORPG genre too stale?" Youve all rdy answered that. Yes by far it is. I'll give you the real answer that no one is willing to give because it is true. I blame WoW for the mmorpg genre being to stale all these fly by night and exspecialy these asian and most other F2P MMO's have to much of WoW in them and cant seem to give us something diffrent something inovated. ALL new MMO's have GRINDING or FARMING basicly the concept of ALL MMO's is start in the newbie zone and grind your way up by killing x-amount of rats. The ONLY thing that is diffrent is PVP in MMO's today and sadly PVP is keeping many MMO's alive. Going back to PVE I'll give you one word TRINITY...... I can go on but why you did a great job all rdy Tringle with this thread TY but now for your next queston.

"Does it lack imagination and that all needed spark of immersion?" See above statment.

 

 

  FistyMayhem

Apprentice Member

Joined: 10/06/09
Posts: 56

2/17/13 11:25:28 AM#47
You hit the nail right on the head.
  dotdotdash

Apprentice Member

Joined: 6/01/11
Posts: 345

2/17/13 1:14:14 PM#48

I think this is more of a reflection on nostalgia.

The MMO genre needs to move forward, not backwards. It needs to iterate on the good ideas of the past to generate the good ideas of the future.

And I hesitate to read anything by anyone that signs off with "Tingle out."

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 455

2/18/13 2:45:14 AM#49

Easy access to information on the internet pretty much has killed much chance of reclaiming t hat sense of awe you got from exploring.  So much of a game can be seen without even playing it.  When WoW first came out there were a couple good sites but nothing close to the amount of information out there today.  It was that lack of easy access to "the answer" that made it an adventure.  I'm not sure that there is an easy anser to that problem either.

 

 

 

  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 1190

2/18/13 1:01:59 PM#50

Erm, welcome to the mmorpg.com forums as a writer. I do not fully enjoy your writing style, but I do get entirely your point since it comes up a lot here and I have had similar qualms about most recent releases for a while.

The issue at stake for many devs is that in trying to cater to players with little time, they have forgotten about making virtual worlds and are rather generating very limited games that are online and persistent without much other thought about the social aspects or roleplay elements of the game. They also regurgitate a lot of very same-y lore and storylines.

I prefer worlds I can explore in, communities that are interesting, and game mechanisms that are interesting. To me, SWG had the elements of a perfect MMORPG but in execution it was highly flawed.

I am waiting for the devs to finally get their heads out of their rears and realize that we need another SWG-like sandbox with a good engine and unflawed gameplay elements. I guess I will be waiting for a long time.

Playing MUDs and MMOs since 1994.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/18/13 1:09:48 PM#51
I agree with this article entirely (well apart from the bad 'comedy').  
  VancePants

Apprentice Member

Joined: 10/17/12
Posts: 44

2/20/13 7:03:18 PM#52
Originally posted by Zooce

I enjoyed this article.  It was well-written, held my attention, and caused numerous smirks.

Agree 100%. You're talking to a jaded market of competitive I'm-better-than-you MMOers, but you did make me smirk, and for that you have my everlasting respect and sexual jealousy. What?

 

Look forward to the next one.

:D

  Draconax

Novice Member

Joined: 6/28/12
Posts: 1

2/22/13 7:44:35 PM#53

Have to say, I agree quite a bit with this article.  It feels as though nearly every MMO out there these days is just copy-pasting WoW's design, and looking to cash in.  Very few are really pushing the genre in new directions.  The only game I've played in the past few years that really felt like they were trying to do something different, was The Secret World.  Played it for about 6 months, loved the experience, but it felt as though it was largely a single player game being played online.  The storyline and questing experience was phenomenal, one of the best to be sure, but the multiplayer content felt largely the same as other MMOs, grinding dungeons for loot. 

I'm really hopeful to see The World of Darkness MMO come out (if it ever does, due to the fiasco going on with CCP Games), which looks to place the gaming experience largely in the hands of the players, rather than scripted content from the developers.  I would love to have an online roleplaying game again that actually involves roleplaying. 

To be honest, this article makes me yearn for the days of yore playing the lesser-known Asheron's Call.  No classes, no trinity, no endgame.  There was no race to max level, just the joy of exploring the world, joining with a friend or two, delving into a dungeon you've never seen before, or trekking into the wilds.  There was no auction house, only one giant marketplace where players hawked their wares.  The best gear in the game was both a combination of awesome random loot from high level monsters, combined with player crafting to make it amazing.  So vastly different from the continual WoW clones of today.

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