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2/15/13 9:30:43 PM#81
Quest hubs suck No mounts idea is great Though not needing to group up to hit the level cap sucks and the speed at which you can hit the level cap sucks so they tried some new things, but also stuck to close to the faster is better mentality, which doesnt work out, except for mainstream gamers
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2/15/13 9:32:56 PM#82
Originally posted by jpnz well people have been bitching up and down MMOs since wow have way to much hand holding.. and you are asking for them to lay everything out in front of you and not let people discover things on their own... again no way to please everyone.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/15/13 9:36:16 PM#83
While i do sometimes miss the trinity, quest hubs are something i never want to see again in an MMO.
I would have preferred if Anet stuck to their guns and didn't include heart quests either. |
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2/15/13 9:38:14 PM#84
Originally posted by StoneRoses i'm soooo glad gw2 isn't like gw1 i really didn't care for the game much at all actually.. for me only thing gw2 is weak on compared to gw1 is sPVP I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/15/13 9:39:56 PM#85
Hell no. There are plenty cookiecutte carebear MMORPGs out there for you to choose from, leave our GW2. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/15/13 9:55:24 PM#86
OP you have hit the nail on the head in at least one comment. There is too much of a gap between "solo immersion" and "partied dungeon runs" in this game. What I would love to see is a player dungeon run ranking. Everyone starts at 1000 ranking. You run a dungeon with other rank 1000's and if you do it with minimal deaths and finish it within x time, on top of normal loot etc your ranking goes up (to say 930). You then get to run dungeons with others within your range (anyone 900- 960) and again attempt to lift your ranking. This would allow people who like to be solo in a crowd to continue playing the game like they did when solo. Well it sounds like fun to me *shrugs* Also the game desperately needs ingame party talk like Lotro's.
I will try logging back in and playing again, though I havn't for a few months. Playing: Lotro, DFUW |
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2/15/13 10:17:18 PM#87
Originally posted by Aerowyn Wow... so asking for 'hey, I want to roll this profession, what does it do?' is 'lay everything out in front of you'? I think there is some kind of bias here. Look even ANet accepts that their tutorial is lacking so not sure why this type of 'defending' is necessary. Just makes ANet look like a company that doesn't know their game.
Back on topic: I think the backlash at the new things that GW2 does is somewhat fuelled by the complete lack of tutorial it has. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/15/13 10:21:49 PM#88
Originally posted by jtcgs This. GW2 is GW2, you can't change it to have something you're comfortable with, being different is the reason I'm still playing it. People need to just let it go. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/15/13 10:22:42 PM#89
Originally posted by jpnz WoW! LAZY!
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2/15/13 10:26:22 PM#90
Originally posted by Eir_S The same shit rolls out with any new game!
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DeaconX
Hard Core Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
2/15/13 10:29:30 PM#91
I wouldn't have bought it if it did... so, it's a NO from me.
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2/15/13 10:29:41 PM#92
Originally posted by StoneRoses I guess. I just don't see why it needs to be so polarizing a subject (then again, people who don't visit forums seem much more likely to accept change than anyone I've seen on MMORPG.com lol). Variety is a good thing... people cried out for it for years, and since there was some mild changes with GW2 (and the upcoming Wildstar for another example), people are getting upset. *shrug* no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/15/13 10:29:44 PM#93
Originally posted by jpnz you have a basic description of the class when making a character the thing is classes in this game aren't set in stone like wow or other games.. they have many roles and many differn't things they are good at and they let the players figure that out.. what would the tutorial say? you play the class how it suits you best you don't need ANET telling you how you should be playing the class because there isn't just one single way to play it I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/15/13 10:32:02 PM#94
Originally posted by MMOExposed I agree.
I too think a hubess quest system is best but thats because I am an explorer at heart. Speaking of hearts, worst design element in the game IMO. I can live without the trinity but I do sort of miss it, even though I always play DPS. The issue I have with the trinity is the same ones the Anet staff had with them from their manefesto. Standing around looking for players is not fun nor is it fun when the other 4 friends you play with all want to be the same role.
I dont know of a good way to fix the trinity but removing it might not be the answer either. |
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2/15/13 10:36:04 PM#95
Originally posted by Aerowyn You don't need tutorials! - Aerowyn We understand / acknowledge the game is not friendly to new players. We are working to fix this. - ANet Which one is right? :( Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/15/13 10:36:41 PM#96
Originally posted by azzamasin although i do sort of wish they didnt include hearts i dont see the huge issue in having them other than it leads to some people just running from heart to heart but the hearts themselves aren't bad.. they are basic quests but don't require you to talk to a npc at all, all have numerous ways to complete each one, all have special venders attached to the quest that gives you a chance to get some nice equipment as you level I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/15/13 10:38:36 PM#97
Originally posted by Shrilly
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/15/13 10:38:48 PM#98
Originally posted by jpnz obviously everyone on this website knows better than anything any game devs would ever know... so guess that answers that... and I think the tutorials they are talking about are on actual combat mechanics like combo fields, dodging, and the trait system I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/16/13 3:43:40 AM#99
I didn't mind the lack of quest hubs. That was one thing I didn't really like about shift of mob grinding to quest leveling. In the mob grinding world, I typically went all over the place. "Dynamic," kill, find, talk to, etc. quests... I've done so many they just don't do it for me anymore especially when I have to follow a very specific path.
The trinity exists for a reason. In any given fight, the goal is to kill the mob and not die. That's why there is a "trinity." Now, the trinity has varied overtime. I was first told the trinity was Warrior, Rogue, and Cleric in EQ. It was the best tanking, the best sustained damage, the best healing. It was never the best group. It was just a foundation for a good group. No slower got you no where fast. The problem I had with GW2 is not that they were trying to get out of the trinity mold, but they got out of the trinity mold by going a garbage route. Basically going with all DPS is not breaking the trinity. It's just being dumb. Should have gone a hybridization route with classes simultaneously filling multiple roles and expanding roles beyond what games currently offer (or returning to old style games with various support roles) or by creating hybrid viability. |
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2/16/13 4:20:07 AM#100
Originally posted by remyburke Actually, the classes in GW2 are closer to the original Dungeon and Dragons classes than any EQ/WoW clone classes are. There's no trinity in pen and paper RPGs. There's no agro table either. There's only one truth. And it's not yours. |
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