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2/15/13 4:14:00 PM#61
wow lots of long reads int this thread, ill go aherad and throw my two cents in which is about all its worth anyway :p
NO, although i no longer play guild wars its not due to the break from standard MMOmechanics, to be honest i fill GW2 is a step in a better direction for MMOs in alot of ways. but on the other hand it suffer from NCsoft bussness style in alot of ways, the game suffers from lots of bugs and imbalence, but that is not a priority with NCsoft since you already paid for the game, they would rather focus on the cash shop to get you to give them more money then fixing the game as it is.
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Originally posted by Squeak69 haha mate, there is a reason I did not put a poll in this, it is not a yes or no answer. Unfortunately a lot of grief has been received from fans, most of which was a diatribe off topic. But it was intended as a discussion. Well, never mind, maybe we will get a reasonable response. |
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2/15/13 4:56:32 PM#63
Originally posted by Jean-Luc_Picard too true |
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Originally posted by Shrilly tbh I do not know if you are taking the piss or not
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2/15/13 5:00:49 PM#65
not imo. i no longer play because they didn't stray far enough from "traditional mmo mechanics."
I think the prostitute mod corrupted your game files man. -elhefen |
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2/15/13 5:01:34 PM#66
BIG NO!!
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2/15/13 7:46:29 PM#67
Originally posted by Jean-Luc_Picard
Yeah it never ends! If it's new it's not old school enough!
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2/15/13 7:51:37 PM#68
Originally posted by StoneRoses we want things like they were!! we want things new and fresh!! we want this! no we want that!! no wonder games turn out like they do no one can agree on crap I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
2/15/13 7:52:48 PM#69
They could have kept traditional roles and did everything else the way they did and it would have been an amazing game. They went overboard with the reinvention IMO. There's a reason that roles have played a part in RPGs since the 1970's.
Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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2/15/13 8:43:27 PM#70
I think GW2 does some really nice things and the 'trinity' mechanic is something new as well. However, ANet really can't design a good tutorial that explains their game (which to their credit they admit) and that is what is causing a large pain-point within the playerbase. It isn't that the mechanic is objectively good / bad, its that ANet can't explain their new mechanic so people think it is bad. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/15/13 8:44:51 PM#71
Originally posted by jpnz that's what youtube is for:) anything you want to know with videos and all I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/15/13 8:52:02 PM#72
Originally posted by Aerowyn When you roll a new char, does it say what that char does? Does it say 'this char does damage in this way, healing in this way'? Which profession has an AOE heal? Do we have to watch some video tutorial on Youtube (I can accept if it is on ANet's site, not ideal since it should be in the game but w/e) for an hour to know what the heck this profession called 'Engineer' does? I'm asking for some basic, what is this class about and the game itself does absolutely nothing to tell that to the player. If Diablo3 / League of Legends does a better job at explaining their class, you have a problem.
This lack of anything for new players is what is creating this perception that this new thing ANet has done is 'bad'. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/15/13 8:53:10 PM#73
Originally posted by jpnz i figured it all out on my own.. wasn't hard and I'm no "hardcore" player I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/15/13 8:56:10 PM#74
I don't think GW2 should have kept with the "traditional" mmo mechanics. It was interesting to see the attempt for a no party role dungeon system. More mmo's should try new things and bring something new and fresh over the table.
That said, GW2 failed as far as I'm concerned. Hope some other AAA title in the near future succeeds. My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
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2/15/13 8:58:34 PM#75
Originally posted by Aerowyn I figure that it is reasonable to assume that some basic explaination of game mechanics (esp if this is some new thing) is in the game or on ANet's site. Not on some youtube channel that isn't even ANet's official one. GW2 does some new things but it doesn't explain it at all to the players. How can anyone expect that to be accepted positively?
I like a lot of GW2's new mechanics but that's something subjective. I hate GW2's inability to explain itself, that's objectively bad. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/15/13 9:04:30 PM#76
Originally posted by MightyChasm
I think quest hubs along the current system could have been best, something for everyone. The variables in the quests/events are so damn simple anyway it would not have brought many dev hours more.
I agree with the roles, the game felt like I never I had to even know what others are doing. It felt like it does not matter what class I pick my self, I can still just throw my self pretty much into any situation. But this is no surprise, the devs going on and on about the freedom and fun fun fun before the game released kinda tipped out the customers that this game will be extremely streamlined to make sure there will never be any obstacles, any at all, no matter how you play or what class, and that's a bit boring.
I have to mention the abilities tied to weapons too, I never got to use the weapons I love on any of the classes pretty much because the skill set was wrong. I kinda like the idea of abilities tied to weapons and not just use every damn acid-arrow on rifles etc, but there should have been two or more abilites for eachs slot that you can choose from.
Also, before launch I didnt like the lack of mounts replaced with instant teleporting to any discovered location and I still dont. It was perhaps the single most immersion breaking and annoying feature of the game. Not only did it get expensive unless you want to jog around super slow (out of combat movement being like standard movement in other mmorpgs, in combat like in tar), just blinking instantly basically anywhere kinda made the world feel super artificial, no need to actually travel anywhere, just blink.
Other immersion breaking features that goes under the freedom and fun fun fun category is the mail anywhere auction anywhere. Again, less reasons to travel, and less reasons to visit population centers so I can just spam onwards, even if it was not so, I would just blink to auctioneer and then blink back in 30 seconds.
Another thing was not having to visit any quest related npc's after completing basically anything... A lot of interaction with the world is removed from the game and I dont like it.
The game was super easy and fun to hop into at first, but on the long run I miss the interaction with the world like quest givers, mailboxes, auctioning, traveling with mount vs. instantenous blinking, finding rare nodes etc etc. The game is just way way too streamlined having less of believable fantasy world feeling than your average themeparks. |
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2/15/13 9:08:40 PM#77
1. I disagree. The "traditional" quest hubs are meaningless when people just skip the meaning of the text within it. 2. I agree. The PvE part suffers because of this. I"ve always said this, even before launch. The lack of threat makes everything chaotic in dungeons. The lack of private raid encounters diminishes the experience of guild/team play. GW2 went too extreme in casting off traditional mechanics and designs. A balanced approach would have been a lot of better. |
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2/15/13 9:12:28 PM#78
They should have kept it true to Guild Wars, meaning, very similar to Guild Wars the original. GW2 is so farfethced different than the Guild Wars I knew, I quit GW2 to go back to play GW1 !! I remember when they said, they're just making GW2 cuz they wanted to do things they couldn't do in GW1, except it's a totally different game, has no similarities at all with what GW1 was, and shouldn't even be called GW2, it should have had a totally different name because it is not similar whatsoever. Biggest letdown I've ever experienced, and just overall surprised how they changed the game too much to fit into what 'people' want to play. |
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2/15/13 9:27:42 PM#79
They should have studied the best faction vs faction game ever made......DAOC.......to understand faction warfare wasen't just beautiful keeps and towers....but real warfare ....and the success or failure of your war effort is NOT measured in points awarded every few minutes for two weeks...but real tangable server rewards...the game should have had huge maps so zergs couldn't go from one end to the other in less than two minutes etc etc.
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2/15/13 9:29:58 PM#80
Originally posted by Agrias34 Anet never said it was suppose to anything like GW1, I don't even know why you even bothered trying to play it. They didn't hide anything from you.
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