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2/15/13 11:28:59 AM#21
Originally posted by simplius I'd say in the future it's going to be the opposite: that if you want no VO that you will just have to drop MMO play. In the last year we've had TOR, GW2 and TSW release with VO and even STO went back and added it in. There are some sandbox games coming out that obviously won't have it, but for future thempark games I think it's safe to say that VO is here to stay. NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/15/13 11:37:11 AM#22
Even though I thought it was great to have your average random quest voiced, i thought it was an amazing waste of resources. Primary story arc's which (Not all were that great) could have used the misplaced time and resourced used to make a better class story. mind you some of those class storys were pure awesome, the consular which was ok, seemed like it wasn't that great. Inquisitor and agent and jedi knight were really amazing class storys. the big let down for me was consular and bounty hunter. such a waste of story, and terrbad ending i felt ripped off with those two. But it's a lesson i'm sure that was learned for EA and lets hope that when new MMOs start boasting class storys, they focus making class storys top notch if that what people are in to.world quest could be text, since odds are you will be rushing them next alt. "Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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2/15/13 11:41:14 AM#23
Originally posted by grimal I agree, I get slightly irritated at the resources spent on Vo's and animated cut scenes effectively telling you to kill ten rats. I can't help but think that the time/ money/ effort could have been better spent on more mmo-y features. |
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2/15/13 12:51:26 PM#24
Originally posted by ktanner3 VO,,yes,,and its fine,,a little story too IMO GW2 hits a good balance but having almost every sidemission VOed too is way over the edge its too expensive,,and it actually reduces replayability better use the resources on a big and fluffy world, with lots of varied mobs,,thats where the real things happen not in 2 min cutscene, that you often can imagine better yourself |
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2/15/13 12:53:28 PM#25
Originally posted by simplius I agree but would remove the word 'fluffy'. I think even fans agree it was money poorly spent. GW2 hits a good balance but the story they have is horribly amateurish. |
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2/15/13 3:00:43 PM#26
yea,,its more funny, than its actually good swtor did show some glimpses of an epic game,,but too few like the first time you see the jedi temple on tython,,that was a real treat also the imperial agent story,,prolly the best storyline in any mmo and i have never been so scared of an npc, as when i made kaliyo mad those things were the BW quality we know and love sadly the rest wasnt |
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2/15/13 3:10:16 PM#27
fluffy is good,,its needed to attract casuals cox had a lot of fluff,,success wow,,also very fluffy it looks like the money goes where the fluff is and if im selling games for a living, it would be a smart move to follow the money
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2/15/13 3:13:18 PM#28
The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene. That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story. the saved money would then have been invested in the unreal engine 3 and in making the game world alive.
voila, this would have been the best star wars mmo experience ever. |
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2/15/13 3:25:16 PM#29
Originally posted by KaiserPhoenix I think you deserve a gold star. Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.) |
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2/15/13 3:28:10 PM#30
Originally posted by tiefighter25 Can I have a gold star?
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2/15/13 3:30:24 PM#31
Originally posted by MightyChasm Sure. Have a unicorn sticker too. |
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2/15/13 3:32:24 PM#32
Originally posted by tiefighter25 Where the hell do I pick that up? Does it give me the horn? |
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2/15/13 3:35:08 PM#33
Originally posted by MightyChasm Only if you have a dreadful orb. |
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2/15/13 5:39:25 PM#34
my unicorn sticker just bit me... am i doing something wrong? and why does it look like my neighbour? so many mysteries,,does anyone have batmans phone number? looks like i need a pro on this one
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2/15/13 10:26:06 PM#35
I think the problem with the quests was more about the time to complete than VO. The VO was longer in some of the quests than the time it took to complete the objectives. The VO would mean more to me if the quests had multiple objectives that took a lot longer to complete.
“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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2/18/13 10:46:47 AM#36
The VO helped me not get so bored with the side quests the first time. It was interesting. But I agree that it may have been too much. Someone mentioned GW2 earlier. I think the main storyline quests done like SWTOR did and the way GW2 did their dynamic events with voice overs that were persistant in the game world would've been awesome.
SWTOR went above and beyond when it came to leveling. I just wish they focused that much on combat, end game, and the actual word. :\ |
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