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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Too many quests or too many VO for world quests?

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36 posts found
  ktanner3

Master

Joined: 3/19/06
Posts: 4143

Trolls will be ignored

2/15/13 11:28:59 AM#21
Originally posted by simplius

you pretty much have to accept text in mmos,,or drop mmo play

this game and TSW have shown , that story doesnt belong in mmos

and it also makes sense, since a mmos story is created by  the players actions in the game world

 

I'd say in the future it's going to be the opposite: that if you want no VO that you will just have to drop MMO play. In the last year we've had TOR, GW2 and TSW release with VO and even STO went back and added it in. There are some sandbox games coming out that obviously won't have it, but for future thempark games I think it's safe to say that VO is here to stay. 

Currently Playing: Star Wars The Old Republic

  NC-John

Novice Member

Joined: 1/08/13
Posts: 112

2/15/13 11:37:11 AM#22

Even though I thought it was great to have your average random quest voiced, i thought it was an amazing waste of resources. Primary story arc's which (Not all were that great) could have used the misplaced time and resourced used to make a better class story. mind you some of those class storys were pure awesome, the consular which was ok, seemed like it wasn't that great. Inquisitor and agent and jedi knight were really amazing class storys. the big let down for me was consular and bounty hunter. such a waste of story, and terrbad ending i felt ripped off with those two.

But it's a lesson i'm sure that was learned for EA and lets hope that when new MMOs start boasting class storys, they focus making class storys top notch if that what people are in to.world quest could be text, since odds are you will be rushing them next alt.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/15/13 11:41:14 AM#23
Originally posted by grimal

Think it may be a combination of the two.  But it seems like too much, for me at least, when I get to the middle planets and beyond.  I applaud the dedication, but I think they could have done them more moderately.

 

I agree, I get slightly irritated at the resources spent on Vo's and animated cut scenes effectively telling you to kill ten rats.  I can't help but think that the time/ money/ effort could have been better spent on more mmo-y features.  

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

2/15/13 12:51:26 PM#24
Originally posted by ktanner3
Originally posted by simplius

you pretty much have to accept text in mmos,,or drop mmo play

this game and TSW have shown , that story doesnt belong in mmos

and it also makes sense, since a mmos story is created by  the players actions in the game world

 

I'd say in the future it's going to be the opposite: that if you want no VO that you will just have to drop MMO play. In the last year we've had TOR, GW2 and TSW release with VO and even STO went back and added it in. There are some sandbox games coming out that obviously won't have it, but for future thempark games I think it's safe to say that VO is here to stay. 

VO,,yes,,and its fine,,a little story too

IMO GW2 hits a good balance

but having almost every sidemission VOed too is way over the edge

its too expensive,,and it actually reduces replayability

better use the resources on a big and fluffy world, with lots of varied mobs,,thats where the real things happen

not in 2 min cutscene, that you often can imagine better yourself

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/15/13 12:53:28 PM#25
Originally posted by simplius
Originally posted by ktanner3
Originally posted by simplius

you pretty much have to accept text in mmos,,or drop mmo play

this game and TSW have shown , that story doesnt belong in mmos

and it also makes sense, since a mmos story is created by  the players actions in the game world

 

I'd say in the future it's going to be the opposite: that if you want no VO that you will just have to drop MMO play. In the last year we've had TOR, GW2 and TSW release with VO and even STO went back and added it in. There are some sandbox games coming out that obviously won't have it, but for future thempark games I think it's safe to say that VO is here to stay. 

VO,,yes,,and its fine,,a little story too

IMO GW2 hits a good balance

but having almost every sidemission VOed too is way over the edge

its too expensive,,and it actually reduces replayability

better use the resources on a big and fluffy world, with lots of varied mobs,,thats where the real things happen

not in 2 min cutscene, that you often can imagine better yourself

I agree but would remove the word 'fluffy'.  I think even fans agree it was money poorly spent.  GW2 hits a good balance but the story they have is horribly amateurish.  

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

2/15/13 3:00:43 PM#26

yea,,its more funny, than its actually good

swtor did show some glimpses of an epic game,,but too few

like the first time you see the jedi temple on tython,,that was a real treat

also the imperial agent story,,prolly the best storyline in any mmo

and i have never been so scared of an npc, as when i made kaliyo mad

those things were the BW quality we know and love

sadly the rest wasnt

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

2/15/13 3:10:16 PM#27

fluffy is good,,its needed to attract casuals

cox had a lot of fluff,,success

wow,,also very fluffy

it looks like the money goes where the fluff is

and if im selling games for a living, it would be a smart move to follow the money

 

 

  KaiserPhoenix

Novice Member

Joined: 1/28/13
Posts: 63

2/15/13 3:13:18 PM#28

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

2/15/13 3:25:16 PM#29
Originally posted by KaiserPhoenix

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

I think you deserve a gold star.

Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.)

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/15/13 3:28:10 PM#30
Originally posted by tiefighter25
Originally posted by KaiserPhoenix

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

I think you deserve a gold star.

Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.)

Can I have a gold star?

 

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

2/15/13 3:30:24 PM#31
Originally posted by MightyChasm
Originally posted by tiefighter25
Originally posted by KaiserPhoenix

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

I think you deserve a gold star.

Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.)

Can I have a gold star?

 

Sure. Have a unicorn sticker too.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/15/13 3:32:24 PM#32
Originally posted by tiefighter25
Originally posted by MightyChasm
Originally posted by tiefighter25
Originally posted by KaiserPhoenix

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

I think you deserve a gold star.

Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.)

Can I have a gold star?

 

Sure. Have a unicorn sticker too.

Where the hell do I pick that up?  Does it give me the horn? 

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

2/15/13 3:35:08 PM#33
Originally posted by MightyChasm
Originally posted by tiefighter25
Originally posted by MightyChasm
Originally posted by tiefighter25
Originally posted by KaiserPhoenix

The average-kill/collect quests, which were not tied to your story, should have been simply voice pop ups that notify you shortly and ask for oyur help, instead of being a cutscene.

That way, they would sill have the whole game voiced over, but cut scenes remain special by being relevant to your story.

the saved money would then have been invested in the unreal engine 3 and in making the game world alive.

 

voila, this would have been the best star wars mmo experience ever.

I think you deserve a gold star.

Even back in ancient times, Warcraft 3 did this. (And it's not even an MMO.)

Can I have a gold star?

 

Sure. Have a unicorn sticker too.

Where the hell do I pick that up?  Does it give me the horn? 

Only if you have a dreadful orb.

  simplius

Novice Member

Joined: 12/12/12
Posts: 978

2/15/13 5:39:25 PM#34

my unicorn sticker just bit me... am i doing something wrong?

and why does it look like my neighbour?

so many mysteries,,does anyone have batmans phone number?

looks like i need a pro on this one

 

  artemisentr4

Hard Core Member

Joined: 12/25/08
Posts: 1437

2/15/13 10:26:06 PM#35
I think the problem with the quests was more about the time to complete than VO. The VO was longer in some of the quests than the time it took to complete the objectives. The VO would mean more to me if the quests had multiple objectives that took a lot longer to complete.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  indojabijin

Novice Member

Joined: 8/16/09
Posts: 88

2/18/13 10:46:47 AM#36

The VO helped me not get so bored with the side quests the first time. It was interesting. But I agree that it may have been too much. Someone mentioned GW2 earlier. I think the main storyline quests done like SWTOR did and the way GW2 did their dynamic events with voice overs that were persistant in the game world would've been awesome.

 

SWTOR went above and beyond when it came to leveling. I just wish they focused that much on combat, end game, and the actual word. :\

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