Trending Games | ArcheAge | Guild Wars 2 | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,786,799 Users Online:0
Games:723  Posts:6,193,249
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Should GW2 have kept more traditional mmo mechanics?

7 Pages 1 2 3 4 5 6 7 » Search
125 posts found
  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 7:48:23 AM#1

There is plenty that is good about GW2 but I just found it overwhelmingly tedious.  There are many reasons for this that I won't go into, but principally I never felt any sense of immersion.  I put this down to the following: -

1) Lack of Quest Hubs: In many areas the mechanics just felt over simplistic.  The hearts and the events were just a step too far in removing the player from any meaningful interaction with the game.  You just role up and fill the bar, then move on.  You don't need to talk to anyone or interact in anyway, you don't even meet the same people because you can just float around the tetris map aimlessly without any rhyme or reason.  Even learning skills and combat were just too quick and simple; and simple= dull.  

2) Lack of Defined Roles: Other parts of the game mechanics were too complex, such as the group setup, which required you to set the roles and the tactics and to communicate these with your team.  Great if you have a regular group, but given that the rest of the game is so desperately casual this seems to be an odd anomaly, and results in the complete mess that are dungeons amongst more casual or uninitiated players or PUG groups.  

In addition, given that all characters fundamentally do the same thing there is never that sense of being needed in a group, you are just a replaceable part.  Also, the fact your skills are largely chosen for you  juxtaposes awkwardly against the apparent freedom from defined roles.           

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs?  

All the above is IMO so can we please avoid the usual pointless argument about this.  

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5920

2/15/13 8:03:30 AM#2

No. I didn't like Quest hubs and I don't like Heart quest. Those should have never been made int the game. And with a game like this, Aet should have never had level mechanics. It takes away from the fun.

also the game should have included raid dungeons, which it did not. Events can't replace Instanced PvE. Rift proves that.

the trinity should have never been removed, but simply allow all classes to play each role. No healers basically kills large scale PvE and PvP for Melee fighters.

also the game should have had more in world effects that the player changes and controls.

  natpick

Hard Core Member

Joined: 3/07/08
Posts: 93

2/15/13 8:10:17 AM#3

i was actualy  playing gw2 earlier and thought the same thing if this game kept the trinity  it would  been a great mmo

as it is been killed every 2 minutes just isnt fun,dont say use dodge it dont matter how much you dodge and roll frequent death is inevitable.

shame really what a beutiful world it is and intresting races/classes.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/15/13 8:16:45 AM#4
I'll have to offer an emphatic "Hell no!" with regards to the thread title. The "traditional MMO" mechanics are what make the other MMOs like, well, the other MMOs. By taking what they've taken and discarding what they've discarded they've created a unique MMO in a sea of clones and I'm glad for it. If the day ever comes that I miss "traditional" things, like the trinity, quest hubs, static worlds, dull rotation based combat, non-consentual PvP etc. there will always be plenty of MMOs to choose from to get that fix. But what they've done they've done, in my opinion, remarkably well and I'm enjoying the hell out of, so why would I want it to change?

Oderint, dum metuant.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/15/13 8:20:40 AM#5

Lack of meaningful player interaction bored me to tears.  GW2 focused more on the solo player, whether groups were available or not.  Then the removal of the trinity made the classes somewhat bland and uninteresting.  Every skill is more or less like it's counterparts, just different names and particle effects.

 

I have to give credit to ArenaNet though for not charging a monthly subscription just to play a single player MMO... like some other games are doing or are planning to do.

 

What will be interesting in the years to come are all those games that jumped onto the GW2-clone era during development, removing roles and / or classes.  In PnP days, if every class was a warrior / thief / priest / mage hybrid, it would not have been overly exciting - maybe at first, but part of the fun was being useful to others in long term campaigns.  .. the feeling of being important, irreplaceable .. having decisions fall on you the individual (because you were the only one with an applicable character skill or knowledge).

 

Some like GW2 though (just not me).  It will be another niche market I suppose.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5177

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/15/13 8:26:50 AM#6
Originally posted by Volkon
I'll have to offer an emphatic "Hell no!" with regards to the thread title. The "traditional MMO" mechanics are what make the other MMOs like, well, the other MMOs. By taking what they've taken and discarding what they've discarded they've created a unique MMO in a sea of clones and I'm glad for it. If the day ever comes that I miss "traditional" things, like the trinity, quest hubs, static worlds, dull rotation based combat, non-consentual PvP etc. there will always be plenty of MMOs to choose from to get that fix. But what they've done they've done, in my opinion, remarkably well and I'm enjoying the hell out of, so why would I want it to change?

i agree. ANET just need to keep improving what they have and add new stuff. Too many similar mmos out there with traditional mechanics to get just another one. GW1 felt unique in its own way. Now GW2 feels unique in its own way. 

I do agree with another poster that it would have been interesting to see GW2 without levels. But yeah, im happy with the product, and will be happier as they keep improving it and adding new stuff.

My endgame begins with character creation and ends with a new mmorpg

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2665

There... are... four... lights!

2/15/13 8:30:57 AM#7

You mean, make it just like another WoW clone like all those we got served these last 8 years?

Sorry, but no thanks.

And for those who can't live without those "traditional MMO mechanics", which are inreality "EQ/WoW clone mechanics", they have the vast majority of games to chose from! Leave GW2 alone for those who enjoy having a different games, a thing that didn't happen for mainstream MMOs (not talking about bug ridden crap made by amateurs like Darkfall and co) since a long time.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

2/15/13 8:35:22 AM#8
Originally posted by rojo6934
Originally posted by Volkon
I'll have to offer an emphatic "Hell no!" with regards to the thread title. The "traditional MMO" mechanics are what make the other MMOs like, well, the other MMOs. By taking what they've taken and discarding what they've discarded they've created a unique MMO in a sea of clones and I'm glad for it. If the day ever comes that I miss "traditional" things, like the trinity, quest hubs, static worlds, dull rotation based combat, non-consentual PvP etc. there will always be plenty of MMOs to choose from to get that fix. But what they've done they've done, in my opinion, remarkably well and I'm enjoying the hell out of, so why would I want it to change?

i agree. ANET just need to keep improving what they have and add new stuff. Too many similar mmos out there with traditional mechanics to get just another one. GW1 felt unique in its own way. Now GW2 feels unique in its own way. 

I do agree with another poster that it would have been interesting to see GW2 without levels. But yeah, im happy with the product, and will be happier as they keep improving it and adding new stuff.

I will 3rd this :P 

The game would be just another niche MMO had it stuck with traditional MMO mechanics. I'm not overly fond of the hearts myself but I personally avoid them and find a much better game due to that. They were only added to help ease players coming from more traditional themeparks into the experience anyways. 

 

I do wish they would add more weapon variety. Some of the summons would make awesome permanent weapons and add a bit of spice and variety to the game and the classes. 

 

But yeah, at the end of the day if they had gone with more traditional MMO mechanics I seriously doubt they would have been the second most played Western MMO. It would have been nothing but a niche game like so many others. 

  Cylint

Novice Member

Joined: 11/27/12
Posts: 12

2/15/13 8:37:09 AM#9

Couldn't disagree with you more on point #1.  Quest Hubs and pointless talking with no real story progression and lore is just horrible.  And the free exploration of an open world is greater then any corridor driven on rails mmo. So, on that point I hope that more MMOs learn from GW2 and do away with quest hubs.

On point #2, well, I hate what GW2 did with the classes. A recent poll on another popular website overwhelmingly supported the holy trinity system over that of GW2. I loved how Rift did the class system. You can be a tank and still switch to a roll for solo or PvP. That was perfect.

Now, you spoke of a lack of immersion, and I too felt this. SWTOR was not a very good MMO, but it had the best story lines in any game, ever. Guild Wars 2 story just plain sucks. Getting my personal story hijacked by a walking cabbage kind of sucked too.

Overall, they did a great job with the game, and I think you'll find that they have changed the MMO landscape forever - for the better.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

2/15/13 8:37:24 AM#10

My answer is NO! People already call it a WoW clone etc. What would have been called if they used the same old tired mechanics?

I hate the Trinity - is is a boring and utterly trite. What I mean is -as I ALWAYS EXPLAIN - you don't even need to communicate in games with the Trinity - Tanks do just that - healers - well they just stand there and heal - DPS they PEW, PEW, PEW the mob. That is not very exciting or interesting. Give me something else to try. People don't like to get out of their comfort zone and the Trinity is a comfort zone for MMO'ers. I myself, appreciate the outside the box thinking on the professions in GW2 - they totally play different for me and are fun.

 

If you don't like the game - don't play it. No one is asking you to. (it is not you are paying a sub to play it).

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 8:39:45 AM#11
Originally posted by botrytis

My answer is NO! People already call it a WoW clone etc. What would have been called if they used the same old tired mechanics?

If you don't like the game - don't play it. No one is asking you to.

As always a well reasoned and constructive response.  Thank you.  

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11916

Currently playing EVE, SMITE, Wildstar, and Combat Arms

2/15/13 8:41:26 AM#12
Originally posted by MightyChasm

There is plenty that is good about GW2 but I just found it overwhelmingly tedious.  There are many reasons for this that I won't go into, but principally I never felt any sense of immersion.  I put this down to the following: -

1) Lack of Quest Hubs:

2) Lack of Defined Roles: 

In addition, given that all characters fundamentally do the same thing there is never that sense of being needed in a group, you are just a replaceable part.  Also, the fact your skills are largely chosen for you  juxtaposes awkwardly against the apparent freedom from defined roles.           

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs? 

I like new choices and different approaches to gameplay. specifically, I enjoy GW2's departure from the mainstream EQ/WOW approach. If you want something more traditional, definitely check out the dozens of MMOs that travel that path.

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

2/15/13 8:42:03 AM#13

There are roles in the game. It's just most content doesn;t require that much teamwork to win. But when you actually find a good boss the coba really shines so i don;t want gW2 to be more traditional. i want them to keep improving what they have.

Quest hubs I don;t miss at all. They were tediou, boring and irritating most of the time. DEs even with it's limitations are a massive step forward.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2665

There... are... four... lights!

2/15/13 8:46:27 AM#14
Originally posted by Loktofeit 

I like new choices and different approaches to gameplay. specifically, I enjoy GW2's departure from the mainstream EQ/WOW approach. If you want something more traditional, definitely check out the dozens of MMOs that travel that path.

Yeah, that also amazes me. People complain for 8 years that every game is based on WoW/EQ's model, and when a mainstream company produces a quality game which is not using that model, they complain that it's not using the model.

If that's not /facepalm material, they I don't know what it is...

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1650

2/15/13 8:46:40 AM#15
Originally posted by MightyChasm  

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs?  

All the above is IMO so can we please avoid the usual pointless argument about this.  

Here is the problem.  These types of threads keep perpetuating the usual pointless arguments.  Have you not seen people already discuss these things in the thousands of other GW2 posts?  You aren't posting anything thought provoking or new on this subject. 

"If I offended you, you needed it" -Corey Taylor

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

2/15/13 8:49:10 AM#16

The level of noob MMO players is too damn high in this website -.-" 

I'm no elitist, I play casually, I have the best gear and few lvl 80 toons. Let me tell you this, dodge saves your ass, proper build saves your ass, proper and timed skill usage saves your ass. If you can't play the game, don't say the game suck. The only thing that suck is the player ESPECIALLY when you complain that you die a lot. Dafuq I have every survivor achievement there is in game, because I don't die that often. In fact I don't even die in the hardest dungeon IG, because I know my enemy AND my toon. 

 

I hate the trinity. Being able to play whatever I want, and swap the trait build while inside dungeon or WvW is just awesome. I adjust myself to the situation. I don't cry that I'm not suited for the given encounter. 

If you don't "get" the game due to brain inability, don't spit on it. GW2 has a lot more to offer than any other MMO currently on the market including the subscription based ones. ANet is a great developer too. Google "Sanctum of Rall" and see where the name comes from. 

 

Go back to WoW, chances are, we don't really need you

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 8:49:40 AM#17
Originally posted by rodingo
Originally posted by MightyChasm  

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs?  

All the above is IMO so can we please avoid the usual pointless argument about this.  

Here is the problem.  These types of threads keep perpetuating the usual pointless arguments.  Have you not seen people already discuss these things in the thousands of other GW2 posts?  You aren't posting anything thought provoking or new on this subject. 

Thats true of most posts on here.  May as well shut the site.  But seriously you can extract your head from your arse now.  

  MsGamerlady

Novice Member

Joined: 8/16/05
Posts: 168

"We can make ourselves miserable or we can make ourselves happy.The amount of work is the same."

2/15/13 8:49:41 AM#18

Well op since you asked I'll bite. Nope the game is fine the way it is imo.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

 
OP  2/15/13 8:51:35 AM#19
Originally posted by Sk1ppeR

The level of noob MMO players is too damn high in this website -.-" 

I'm no elitist, I play casually, I have the best gear and few lvl 80 toons. Let me tell you this, dodge saves your ass, proper build saves your ass, proper and timed skill usage saves your ass. If you can't play the game, don't say the game suck. The only thing that suck is the player ESPECIALLY when you complain that you die a lot. Dafuq I have every survivor achievement there is in game, because I don't die that often. In fact I don't even die in the hardest dungeon IG, because I know my enemy AND my toon. 

 

I hate the trinity. Being able to play whatever I want, and swap the trait build while inside dungeon or WvW is just awesome. I adjust myself to the situation. I don't cry that I'm not suited for the given encounter. 

If you don't "get" the game due to brain inability, don't spit on it. GW2 has a lot more to offer than any other MMO currently on the market including the subscription based ones. ANet is a great developer too. Google "Sanctum of Rall" and see where the name comes from. 

 

Go back to WoW, chances are, we don't really need you

Have you even read the OP?  

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1650

2/15/13 8:52:17 AM#20
Originally posted by MightyChasm
Originally posted by rodingo
Originally posted by MightyChasm  

Given the above, does anyone else feel that GW2 would have been a better game if it had retained more defined roles and more traditional quest hubs?  

All the above is IMO so can we please avoid the usual pointless argument about this.  

Here is the problem.  These types of threads keep perpetuating the usual pointless arguments.  Have you not seen people already discuss these things in the thousands of other GW2 posts?  You aren't posting anything thought provoking or new on this subject. 

Thats true of most posts on here.  May as well shut the site.  But seriously you can extract your head from your arse now.  

Did I hurt your feelings that much? 

"If I offended you, you needed it" -Corey Taylor

7 Pages 1 2 3 4 5 6 7 » Search