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Camelot Unchained

Camelot Unchained 

General Discussion  » RE: Mark Jacobs and Everyone Else - Single Character Servers?

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51 posts found
  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

2/14/13 2:56:52 PM#21
 
 
Originally posted by Terrawen
Originally posted by Marcus-
Originally posted by Terrawen
Originally posted by Marcus-

While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

 

In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

 

I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

 

but thats just me 

Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

 

/shrug

Pardon, I didn't mean to imply that it does. As it is now, Mark laughed at the idea of having characters from different factions on the same server, so you'd need to switch servers if you wanted to experience a different faction anyway. The people that are interested in having characters from multiple factions can still only do that by making a character on a different server, same as normal.

 

terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?

 

 

 

Perhaps i misunderstood the question.

  Vynt

Advanced Member

Joined: 9/19/04
Posts: 601

2/14/13 2:59:00 PM#22

I doubt he will do it because MJ said he really likes alts. Also respecs will be hard to come by. Kind of pointless to only have 1 character on a server if you can't really change around your skills and try something else out. That is where an alt comes in.

Definitely it will have 1 faction on the server, so people don't jump from side to side all the time.

  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1058

2/14/13 2:59:26 PM#23
I like the single character per server idea. The only concern would be the options available to reshape your character, should you decide you want to follow a different path.

http://kck.st/Xo38HT

  Terrawen

Novice Member

Joined: 2/07/10
Posts: 21

 
OP  2/14/13 3:01:02 PM#24
Originally posted by Marcus-
 
 
Originally posted by Terrawen
Originally posted by Marcus-
Originally posted by Terrawen
Originally posted by Marcus-

While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

 

In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

 

I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

 

but thats just me 

Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

 

/shrug

Pardon, I didn't mean to imply that it does. As it is now, Mark laughed at the idea of having characters from different factions on the same server, so you'd need to switch servers if you wanted to experience a different faction anyway. The people that are interested in having characters from multiple factions can still only do that by making a character on a different server, same as normal.

 

terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?

 

 

 

Perhaps i misunderstood the question.

When I said "Pardon, I didn't mean to imply that it does" I was referring to the bouncing between servers. If you're playing on multiple servers, that, in and of itself is not promoting community spirit. I agree with you on that. But SCS doesn't change that, because you will still need to "bounce to another server" if you want to play a different faction.

  Voiidiin

Novice Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

2/14/13 3:03:12 PM#25

I dont see how having alts of the same faction on the same server is a detriment to the game. Pushing players to play on other servers to do alts just ruins the sense of factional/server participation.

This is not a skill based game it will have classes, which will in hand encourage alts.

 

 

Lolipops !

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

2/14/13 3:08:04 PM#26
I would not be interested in playing on a server like this (I love alts!). I would guess a strong majority of CU players would also prefer multi character servers. My thought is they should create one server type and get it working as well as they can for release. If the game is hugely successful, they can add additional server types later on. This applies to FFA PvP servers and any other niche server type people come up with.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

2/14/13 3:10:34 PM#27
Originally posted by Terrawen

Perhaps i misunderstood the question.

When I said "Pardon, I didn't mean to imply that it does" I was referring to the bouncing between servers. If you're playing on multiple servers, that, in and of itself is not promoting community spirit. I agree with you on that. But SCS doesn't change that, because you will still need to "bounce to another server" if you want to play a different faction.

 Personally i think SCS promotes people to bounce even more than they normally would, which more than likely takes away from what you are looking to gain with SCS.

Most folks i know typically stick to one server/realm, especially when it comes to RvR type games. When the game revolves around your realm, and thats what i am fighting for, i don't really need to go elsewhere to get the same. Perhaps we are in the minority though, not sure.

 

Dunno, i've said my piece. In anything but an RvR game, i could probably go for it, but im thinking it takes away from the goal of these games, even if just a little more than slightly.

  Terrawen

Novice Member

Joined: 2/07/10
Posts: 21

 
OP  2/14/13 3:11:09 PM#28
Originally posted by Voiidiin

I dont see how having alts of the same faction on the same server is a detriment to the game. Pushing players to play on other servers to do alts just ruins the sense of factional/server participation.

This is not a skill based game it will have classes, which will in hand encourage alts.

 

 

Good point. I think it can be detrimental if you have a player that likes to make a bunch of alts playing on an SCS. Probably there would need to be a compromise, because certainly you're not the only person that likes to make a bunch of alts.

 

Me personally, I don't really make alts. I find one character that I really enjoy playing, sometimes this means restarting a bunch of times until I find it, then I focus on that character.. pretty much forever. I'm definitely not an altaholic and I would love the opportunity to play with other people that are not altaholics either, other people that are serious about that one character.

 

Normal servers for the people that like alts or want them for the convenience factor. 1 special ruleset SCS for those that don't really do alts.

  wesjr

Apprentice Member

Joined: 3/22/04
Posts: 363

2/14/13 3:17:46 PM#29
I assumed he was saying that by having a SCS it would stop the '1 stop shop' when crafting and would create a dependency within the server
  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

2/14/13 3:20:36 PM#30
While I like the single character idea (AoW does this well), it's somewhat made irrelivant by the ability to just make multiple accounts.  I am interested in hearing from Mark on how he will combat or remove the ability to make a bot account to buff characters, as this was a major issue with DAOC.

  Datawarlock

Advanced Member

Joined: 12/08/05
Posts: 362

2/14/13 3:21:21 PM#31

I'd be all for it, whether people want to see it with pros and cons, or just as having an actual learning curve.

But I'm with you Terra, my views are usually unpopular with the current stock of xbox kiddiez we're stuck playing with these days. Everyone wants to do everything and be the hero in their own minds (i.e. pay a sub for a single player game with an option to chat with others... like playing skyrim with MSN open is too hard =P). It used to be if you did something 'heroic' the whole server knew your name, now you're just another cookie cut drop in the ocean begging to get into a group because there's 100 people just like you all wanting in said group with nothing at all that makes any of you stand out. But it's all good because you're self-famous. I've seen a couple of you mention Galaxies... and if you'll remember, crafters on there that really took pride in their work were well known and were the people you looked for to make your stuff, and it took community to get them all the things they needed, they weren't 100% self reliant. You didn't sit at an auction house hitting refresh for an hour and call it fun. So yeah, I'd definitely play on an SCS and have an IDENTITY rather than an 'I win' button for every single possibility. The guy that wants to switch to an alt to beat a challenge that his current toon can't handle is the same person that got his ass handed to him in PvP and switched to his higher level alt to come back and get revenge because he couldn't handle it. If niche is all we get, I'll take it. At least the players will play, be dedicated, have some balls, and not /ragequit every time they think the world is unfair. I mean seriously, games may be labeled as fantasy, or sci-fi, or anything but reality, but that doesn't mean all laws of physics and logic should be suspended to make sure you can't lose... what's next? pay $15/month to get an email saying you won once a week so you can pretend you matter and feel good about yourself? lol

 

No SOE... you can't steal that last idea. I saw you looking Smedley >.>

  Terrawen

Novice Member

Joined: 2/07/10
Posts: 21

 
OP  2/14/13 3:25:34 PM#32
Originally posted by ragz45
While I like the single character idea (AoW does this well), it's somewhat made irrelivant by the ability to just make multiple accounts.  I am interested in hearing from Mark on how he will combat or remove the ability to make a bot account to buff characters, as this was a major issue with DAOC.

I absolutely share your concern here. If buffbot accounts are even remotely as prevalent  in CU as they were in DAoC, then SCS is made entirely pointless.

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

2/14/13 3:29:59 PM#33
Originally posted by Terrawen
Originally posted by wesjr

I like the SCS but as pre your example, most games allow 2 main trade skills (Swordsmith and miner) So in that reguard you would not need a second toon.

You make a good point. I wanted to keep my example simple, but I agree with you that most MMO these days allow a crafting profession and a gathering profession. To make my example more complex, you could say that a sword actually requires 4 seperate professions to create.

 

1. Miner: to harvest the ore, then smelt it.

2. Blacksmith: to hammer the metal bars into the shape of a sword.

3. Carpenter: wooden handle, fastened to the metal shaft with a bolt or two through the middle.

4. Leatherworker: handle is wrapped in leather strips for grip, comfort, cushion, whatever.

 

Ultimately it depends on how the crafting system works, but this is just an example.

 They don't use wood for a handle.   Have you thought that through? 

  Datawarlock

Advanced Member

Joined: 12/08/05
Posts: 362

2/14/13 3:35:00 PM#34
Originally posted by Angier2758
Originally posted by Terrawen
Originally posted by wesjr

I like the SCS but as pre your example, most games allow 2 main trade skills (Swordsmith and miner) So in that reguard you would not need a second toon.

You make a good point. I wanted to keep my example simple, but I agree with you that most MMO these days allow a crafting profession and a gathering profession. To make my example more complex, you could say that a sword actually requires 4 seperate professions to create.

 

1. Miner: to harvest the ore, then smelt it.

2. Blacksmith: to hammer the metal bars into the shape of a sword.

3. Carpenter: wooden handle, fastened to the metal shaft with a bolt or two through the middle.

4. Leatherworker: handle is wrapped in leather strips for grip, comfort, cushion, whatever.

 

Ultimately it depends on how the crafting system works, but this is just an example.

 They don't use wood for a handle.   Have you thought that through? 

Actually, there have been many swords throughout history that have had wooden handles, so his example works fine and needs no thinking through XD

  FARGIN_WAR

Novice Member

Joined: 12/19/12
Posts: 169

2/14/13 3:49:40 PM#35

I give a big "HELL NO" to SCS. My reason for this is my experience with just such an idea back in early SWG. Due to the SCS idea I watched our guild who were a tight group of friends, as in someone in guild knew at least one other person in real life, torn completely apart by this concept. Either crafters got bored and one day just dumped hours of skill grinding to play another class that could actully go out and PVE/PVP without getting their asses handed to them, which of course annoyed the non-crafters who were relying on them to get good gear. Or our good crafters and friends were hardly ever logged in as they were playing a different class on anorther sever. And though I don't remember many guildies with a second account as that was still a bit of an alien concept back then, you know now days such a practice would run rampant and negate the very reason for SGS in the first place.

 

Personally I think the focus should not be on how to create artificial roadblocks to try to make crafting meaningful to the economy, and instead be to actually make crafting something worth doing in the first place. Whether it takes ten people working together or one guy all by himself to create that shiny sword you mentioned, it all becomes farce if every item pumped out is just a pointless carbon copy of one every other doorknob in game is making.

If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  vonbose0

Novice Member

Joined: 10/20/06
Posts: 23

2/14/13 8:07:54 PM#36
This may be less of an issue than we think.  Today MJ talked about gathering mats from dangerous zones. He also, somewhere else mentioned the idea of weigh limits in bags. Maybe the rescource gathering part of crafting will require more of a group effort that will make more sense to bring your main character out to gather and fight for/ defend resources, rather than log out and back in on to your alt-miner character who may be vastly less powerful. I'm a big fan fewer, better crafters as well, so personally I'd like to see some sort of system that rewards a dedication to crafting so that it takes time and effort, beyond the point where having an alt crafter makes sense.
  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

2/14/13 8:57:04 PM#37
People are going to want to make alts.  Might as well allow them to do so on their home server so that we can establish some sort of realm / server community instead of splitting everybody up all the time whenever one gets an itch of altitis, imo.  I can see the appeal of a single character system, but I think it would do more harm than good.  Just limit players to a single realm per server and leave it at that.
  gregoryvg

Novice Member

Joined: 2/07/13
Posts: 35

2/15/13 12:16:58 AM#38

I am intrigued by this idea and would probably like a server like this.  I don't have alt-itis like many people; not saying I don't make alts, but I love the idea of you are who you are in this server and I think it would appeal to a sub-set of people who would play this game.  It would definitely increase "realm pride" and working together.  Just the idea of it is very exciting.  My only fear is that not enough players would want to do something like this long term.  You should have made a poll! ;)

 I imagine players who are intersted in making a lot of alt's wouldn't even try a SCS.

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

2/15/13 12:21:04 AM#39

If they do limit it to one char per server then can count me out. Sorry I like alts and being self sufficient.

 

@loopback Sorry your vague characterization(poor attempt at assasination) of people who do not agree with your ideas of what is good and needed is completely off. As for us being Xbox Kiddiez who have to always think we win or we /ragequit shows that the only kiddie here may be the original poster of that remark. I for one started my MMO days in UO and have continued on through many of them ask if you really want a list of them all. By the way there I also had many crafters and took pride in my work but most importantly when I needed to get quick gear to go out hunting it was there quickly. Log in make drop on floor of house and switch chars.

I do not need an I win email or award. I can loot it from your corpse.

  alexisevic

Novice Member

Joined: 3/24/11
Posts: 41

2/15/13 12:30:26 AM#40
I like being able to make alts on a single server.  For the simple reason that my guild may not need my main 100% of the time, but with 2 or 3 different characters I can have somthing they need 100% of the time.  Nothing sucks more then looking for a healer and not being able to find one.  But being able to have multiple characters per server goes a long ways towards mitigating that problem. 
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