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2/14/13 8:08:13 AM#81
Originally posted by Karteli Lol...not sure if serious?
Players gripe about the amount of travelling / load screens between location / fleet / ship so EA/BW provide a solution to that complaint via the legacy. And still...the usual suspects try to spin it in order to complain. EA/BW certainly make things difficult for themselves on occasion however they are truly damned if they do and damned if they don't...
You guys...really scraping the bottom of the barrel to bash SWTOR these days aren't you? :)
Driz |
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2/14/13 8:09:33 AM#82
Originally posted by Karteli And you might have a point if SWTOR was a F2P game...luckily it's a P2P/Hybrid with a F2P option so all is well in the world :)
Driz |
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2/14/13 8:16:45 AM#83
Originally posted by Karteli Walking was great back in the day...but that was 1900. Now we pay to get the bus or take a cab...see what I did there?
Oh and load screens are 1999? Errr...GW2 and several other games released recently would like a word with you :)
Driz |
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2/14/13 8:17:35 AM#84
Originally posted by superniceguy
Sweet zombie jesus man. I'm an SWG vet and loved the game (I STILL play it from time to time), but even I have the intelligence to realize the faults in it. You're nothing more than a blind apologist. The fact that you had to spend time ingame (MORE THAN 5 minutes I guarantee you with loading screens, which shows just how thick those glasses are.) is what I mentioned in my post, but no no, I'm "wrong" because it's ok because it's a game I like so it's all cool. Fact is you spent credits on the shuttle, or the personal ship to get there. The scale of ingame credit cost is different for sure on a few shuttles flights at least, but really not that big of a deal. If they charged 1 million credits in SWG for the ITV I would have had NO PROBLEM with it because of how easy credits were to make (same as in SWTOR). Arguing the point any further seems completely moot at this point really, worse than trying to get a conservative to beleive Global Warming is real. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
2/14/13 9:09:55 AM#85
Originally posted by bfpiercelk It actually cost ZERO credits to use your own ship to travel between planets. For a vet you do not seem to know much about SWG. Even 2 other posters corrected you with the ITV. Star Trek Online - Best Free MMORPG of 2012 |
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2/14/13 9:33:13 AM#86
Originally posted by Sovrath Um ya okay, but your missing the whole point about them making it cumbersome / time consuming and immersion breaking in the first place then charging money if you want to by pass it instead of just changing the process in game for everyone. |
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2/14/13 10:36:59 AM#87
Originally posted by snapfusion
Says who?
Having to travel to space port / fleet / ship provides a little bit of a time sink and improves the immersion factor greatly IMO. I can think of nothing more immersion breaking than an insta-teleport system allowing you to travel around without even moving a step...what is this Star Trek??
Seriously, the current implementation of quick travel is as convenient as the game needs to get IMO.
And do you seriously think the game designers made you travel between planets / fleet / ship instead of providing a Star Trek style "beam me up" mechanic just so they could make you pay to remove the extra immersion at a later date?
Methinks you cannot be serious...
Driz |
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2/14/13 10:46:18 AM#88
Originally posted by superniceguy My guess for that mix up is because he probably stopped playing after the NGE hit. That game changed it's identitiy more times than Madonna so it's difficult to remember certain detials because the rules changed so much.. But you are correct. The shuttle that could come and pick you up anywhere didn't cost anything by the time the game ended. Whether or not it did cost money at the time it was first put in I honestly can't remember. It's been five years since I played the game and certain details are a little fuzzy. NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/14/13 11:17:22 AM#89
Originally posted by snapfusion well, "his" original point was that it was an engine issue. And I commented on exactly what he said. as far as immersion breaking, I would say that, loading screens aside, traveling through actual several areas is more immersive than just beaming to your ship. People seem to want to play the immersion card but then don't really seem to think what Immersion really is. It's like the people claiming that if a game is in first person it's not immersive because "3rd person is more immersive". "3rd. Person.". "3rd" So, I don't agree with your immersion statement. Now, it would be more immersive if there were no loading screens but it is what it is. |
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2/14/13 11:37:32 AM#90
wasting your time doing a quest to be rewarded with a perk is not much different that doing quests to get credits to purchase a perk. that is a part of every mmo, getting the currency to buy the stuff that you need or want. if that is boring to you then mmo's in general must bore you. i cant think of an mmo i have ever played that didn't require grinding for currency or items, if you wanted them that is. this game has an item shop, they sell stuff on the item shop to make money. its not a big deal, except for people that relentlessly trash a game they don't like or play for whatever reason i guess? |
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2/14/13 11:42:36 AM#91
many newer mmo's have loading screens and instances, complaining about it is rather redundant. if you only like games that are totally seamless right on! but to act like only older games use that tech makes me think you are just searching for things to harp on. which is often the case in the SWTOR forum. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/14/13 11:45:55 AM#92
Originally posted by Karteli Reading is fundamental. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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2/14/13 12:15:18 PM#93
To be fair to all parties, the new mechanic is confusing as all frack. (To me at least.) One of the knocks on SWTOR is the convaluted travelling mechanic. Bioware came up with a way to help alleviate the tedium of it. That mechanic, instead of just being added as a gme improvement, has been added as a Legacy unlock. So, depending on your Legacy status and your subscription status, the new mechanic is either a minor money sink, or a monetized mico-transaction. I believe, but please correct me if I'm wrong, everyone gets 1 use of the new mechanic every 24 hours. To decrease the cool-down on the 24 hour timer, you have to buy an unlock. Furthermore, that unlock is split into 3 tiers. To buy the 3 tiers of unlocks via credits, you need to have a Legacy of 50. If you buy the unlock with cartel coins (cash for FTP'ers, cash or stipend for subbers) at about $1.50 per tier (?) it is charcter only unlocks, as opposed to a legacy wide unlock? To add to the confusion, it was released bugged, giving everyone the level 3 unlock of 1 hour initially. Now it's been patched back to 24 hours, BUT, it's bugged again, so you buy the unlocks, they are not functioning. The non-functioning unlocks are both credit and real cash purchases. The game will have to be patched again to fix this.
That shit is confusing to both players and non-players. To me, it would have been better if they just gave the unlock out, or at least simplified the crap out of it. Maybe the monetization of it is minor, but it sure creates a convaluted mechanic. (Which if interpreted a certain way, seems like nickel and diming, which is usually seen as bad PR.) Congrats if you were able to read all that. |
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2/14/13 12:32:30 PM#94
If someone in the know can explain how the new mechanic works, its different tiers, and how it can be, and for how much it can purchased for, that would be noth elucidating and appreciaed.
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Originally posted by tiefighter25 I got through all of it. Defenders will probably ignore most of it though, especially the part about the legacy requirements being revealed. I don't think very many people actually have such a high legacy level.
I wonder if the final price will be adjusted though. EA already indicated that the new system was buggy (since they have not quite got down what a PTR is). It may be unchangeable at this point, but I am feeling that EA made another blunder by putting the wrong price (along with the wrong level, automatic access and such). Almost like it was a legacy database glitch and got crossed with something else. Uhh whoops, if thats the case?
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/14/13 12:38:42 PM#96
so they create an inconvenience based on incompetency and then charges ppl to overcome them. EA at their best. |
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2/14/13 12:45:42 PM#97
Horrible load times??? You must change your 56k us robotics modem for adsl and to jump from Pentium I to quad core procesor and gforce mx400 graphic card is not good anymore
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2/14/13 12:48:04 PM#98
Originally posted by zomard100 Even if you have insta-load times, the process of getting around is still a multi-step pain in the ass. Don't conflate issues please. |
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2/14/13 1:27:48 PM#99
Again I ask someone to explain the new Priority Transport mechanic, and maybe even describe how it differs from fleet pass and Quick Travel. If you consider yourself a game defender, this would be a good time to defend as opposed to yapping about 56K modems. |
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Originally posted by tiefighter25 You might have to wait on that answer. Personal Starship was severly bugged, interlaced with Quick Travel (intended, unintended ??), and the tooltips were screwed up to boot. The original legacy unlock level was 15 & 20, or so, with automatic unlocks also some sort of issue, reportedly for anyone & everyone. A hot fix last night made it so you can spend money on the unlock Real $$ or legacy 30-50, but you never get it! Lulz .. it's bugged worse now because it steals money. I wonder just how much EA is spending to keep reimbursing people because of improper testing .. must be expensive.
Improved Personal Starship transport unlocks appear buggedhttp://www.swtor.com/community/showthread.php?p=5857056
Hi everyone and thank you for reporting this to us. We apologize for this error, but know that we are currently working towards a resolution for this. In the meantime, please do not purchase the Priority Transport: Personal Starship Legacy Character Perk or any of its upgrades until this is resolved. We will update this thread as soon as we have more information. Again, we apologize for the inconvenience.
Originally posted by zomard100 If this is your first MMO, you get a pass on stuff like what you said =P
Everquest had long loads too between each of its many zones .. but that was 1999. Even modern good games like Aion had zones though, but travel between them took seconds, not several minutes per load (like SWTOR). I can't say GW2 is a great game, but they also had zones and near instant loads. SWTOR is using old technology or < ahem > game architects that laid out a poor design, with Q/A stamping an approval because they didn't know what they were doing anyways .. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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