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Originally posted by CalmOceans Fair enough. |
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2/14/13 3:40:53 AM#22
I think it might also differ per game though. We are highly effective in EQ in our guild simply because EQ is an MMO where grouping gives you far more XP than playing solo. But EQ is not the only game where this is true, in many games grouping gives you a type of XP bonus and it gives you a secure environment to play in. Most top guilds in those games are well-oiled machines that have a strong structure and play on specific hours of the day, the fact the whole guild plays on the same hours make the guild far more effective and far more productive. In a casual guild people log on when they please, and as a result, they lose "productivity". I think people might be surprised if they actually looked at players in top guilds, in many games they do not play a lot, they are just highly productive with their time, and when they play, they min-max, you play with the right people, in the right settings, always with people you know, and the result is that you get far more out of those few hours than anyone else would, add to that they you are usually wearing far better gear than anyone else and it becomes rather easy to "stay on top". In EQ it's very important who you play with and how you play, not how long you play. We can get a new character to max level in a week, while a casual player will take months, simply because in a structured guild you will have people who make arrangements to log on the same time with the right classes, with the right skill and knowledge and with the goal to be productive, how can you do it in the least amount of time and th least amount of work. EQ is also an old game though, people know by now how to play, and guilds and raids are big in EQ, 54 players for every raid, so most guilds have a good structure and hierarchy, most casual guilds play to play, they don't put productivity pretty high on their list. |
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2/14/13 4:07:48 AM#23
It is not only the time they spent playing that makes them better. It is also the how they play. They analyze and practice. Your average player does nothing of the sort, so their play time is unavoidably inefficient. There was a guy in League of Legends who got to be in a top level team only with 3 months of experience with the game. It matters who is teaching you and with whom you're playing with. If you never challenge yourself, never analyze what you did wrong and what you did right, never theorycraft, examine the metagame or plan tactics and strategy, you may never reach the top level or it will take a lot of time to get there. The only difference between competitive players and regular players is that competitive players take gaming a step further. This does not mean they do not play for fun, however. I am a competitive player and I can't imagine playing a game on a competitive level if I don't like it at the same time. But when you're "at the top", there's no better PvP than that. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/14/13 4:26:47 AM#24
Had a friend who collected food stamps and unemployment insurance for around 18 months. He played hardcore16-20 hours a day, everyday.
Success is your proof; |
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2/14/13 4:34:06 AM#25
Originally posted by coretex666 I know a few of the old FI-only Paragon members through a friend. Outside new content launches, they play quite reasonably (few hours a night) and have day jobs. At launches, they arrange free days from work and play long-ass sessions they're famous of.
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2/14/13 5:53:34 AM#26
As poster above mentions top end players don't need to play 16-20 hours a day, but they will push big hours at critical times. These players measure evey little detail:
1 optimise up time, minimise movement. 2 optimise key strokes and reaction to 10s of milliseconds. 3 understand their class and every nuance in relation to 1 and 2 and their gear. 4 change gear and skills in between every encounter 5 memorise every encounter and their role and it relationship with other roles 6 fast reactions through understanding of every visual and audio signal 7 great team player and communicator/listener rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/14/13 6:07:41 AM#27
A fair amount sit around drawing ssi benefits (welfare version of disability), and live with their parents... true story, sad, but true. Worse, we are the tax paying suckers paying for them to do this. PigEye McNasty |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/14/13 7:24:24 AM#28
I don't raid so I'm not familiar with what the average raider's life is like, however the three people I know that do raid are a CMO, a Senior Sales Director and a Lead Game Designer. None of them are the basement dweller that raiders are often portrayed as. As Quirhid, CalmOceans and others have pointed out, it seems more like raiders maximize time and are efficient at organization, not so much that they spend endless time.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/14/13 7:29:03 AM#29
Originally posted by Mors.Magne just wondering.... when did shooter became mmos? :) "I'll never grow up, never grow up, never grow up! Not me!" |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/14/13 7:43:33 AM#30
Originally posted by Thane When they became persistent and added RPG elements. In the case of DUST 514, those players and DUST itself are part of the EVE Universe. They are interacting with the entire EVE playerbase when they are playing. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/14/13 7:46:38 AM#31
I think it just comes down to what their priorities are. If something is important to you. you'll always find the time to do it. Years ago i used to work four jobs so my wife could be a stay at home mom to our two boys, and still found time to game 40+ hours a week. Bit older and wiser now, but still on 40+ a week :) Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com ! |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
2/14/13 7:54:17 AM#32
One guy I knew, in WoW, used to do all the encoding for one of those text message advertsing services. Bascially he'd get the advert details put it all together and send it to the server for sending out to everyone elses phones on a database. It pretty much meant he worked from home and had a lot of time on he's hands. Incidently he met he's wife at a depression clinc, they had two kids and it'd need a scotch before I told you how that story ended.... This looks like a job for....The Riviera Kid! |
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2/14/13 7:57:59 AM#33
I used to work from home so nobody really knew I was 'muti-tasking'. (Working AND playing MMO's at the same time). Even so, I just don't have the same attention span I used to to play 12+ hours per day on one game.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/14/13 8:01:06 AM#34
Leaving aside the small minority suffering from an obsessive compulsive disorder, who are they? They are the under-challenged. You know? The people who have jobs that are so mind-numbing, boring and/or degrading or have such an easy time with their studies that they use their games as THE place where they really apply themselves and show their stuff. If you think this is a small minority, think again and take a good look around you at the people you know in real life who could be doing so much more... To many of us casual players they just seem like hyper OCD aliens. Get to know some and you'll see they are typically far above the norm in intelligence and ability. I neither can nor want to do what they do, but unlike many of you, I have no contempt for them: just a lot of respect for their ability to play the games we all play but at another, elite level. PS. This is just my opinion. I might be totally wrong and they could really be aliens. |
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2/14/13 8:09:01 AM#35
Most are younger and living at home I would assume or just have a lot of free time, I play a lot and I am married, have 3 teenagers but I only work 3 12's and a 6hr day, so in essence I have 4 days to play games.
I put in 1-3 hrs a night and most of my days off playing, Sundays are family day and I only play before we go out. |
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2/14/13 8:09:52 AM#36
"One of my guildees was a millionaire business man, responsible, good decision maker, blahhhhh" I like how some toss this around and expect a 'nuff said' return. We've all had that one, or even two in our guild, but it BY FAR, did not come close to representing the rest of the freeloaders in the guild... |
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2/14/13 8:12:48 AM#37
In nordic wellfare countries such a Finland it's really easy to just stay unemployed and play games at home. Especially if they don't have any kids. Basicly social service pays your rent and unemployement check covers food plus other stuff.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/14/13 8:25:48 AM#38
Originally posted by Bossalinie I'm not sure what thread you are reading, but in this one the 'nuff said' crowd is the other end of the spectrum. Did someone hit a nerve, maybe? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/14/13 8:33:03 AM#39
Originally posted by CalmOceans Some people do not like spending their time min maxing and being "productive" in an MMORPG. Some people prefer to stop and smell the roses rather than be in the gear treadmill, or experiment with builds and equipment, or just putter about and explore the game. Believe it or not, not everyone enjoys raiding or min maxing.
Anyway, getting back to the subject on hand, I know one heck of a lot of MMORPG players who are chronically ill and the internet/social gaming is an outlet for them to have a more normal life. Quite a few of them become major achievers in MMORPGs and cornerstones of important guilds and raid groups. They might be on social benefits, for whatever reason, but they always tell me about how important the internet has been for them, especially to avoid complete social isolation. Very few of the gamers that spend long periods of time in game that I know are basement dwellers or unemployed scroungers or whatever. In fact, most people I have met, raiders and non-raiders both, are people with jobs, sometimes kids, and other things ongoing. Probably some of the jobholders are lucky and are close to their jobs so they do not waste a lot of time everyday in traffic. That will certainly wear away what kind of free time you have to spend on games ! Playing MUDs and MMOs since 1994. |
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2/14/13 8:40:49 AM#40
A lot of the hard core raiders especially put in LESS hours than casuals because they play hard and play to win. I have seen both sides as I have spent years raiding with casuals as well as a couple years raiding hard core. The idea that hard core gamers must be basement dwellers is largely a myth. Most hardcore players were adults with jobs.
Hard core guilds are just very efficient and ultimately just better than casuals. They are not there for the friendships or other socializing. If someone is not pulling their weight in a hard core raid guild they get kicked out. Getting rid of slackers, Leeroy Jenkins types, and all arround bad players makes top guilds extremely efficient. Casuals often complain that it takes an hour just to form up a raid but the reality is in a hard core guild form up is done in less than 5 minutes. They get in, get the job done, and then go home. It is surprising how much can be accomplished if there is zero tollerance for fooling arround.
Hard core players make gaming a lifestyle. This means they will take vaction time off when new content is released especially if there is a level cap in crease. The may put in marathon sessions for a few days but when that is over they are back to raiding just a couple hours for 3 or 4 days a week. The difference between hard core and casual is not the time spent but that the hard core player takes the game very seriously. |
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