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Camelot Unchained

Camelot Unchained 

General Discussion  » Poll: Do you want a /stick command that works on enemies?

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60 posts found
  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 436

 
OP  2/14/13 4:43:18 AM#1

For those who didn't play DAoC: 

If you type /stick (or use a /stick macro) you start following another player (enemy or ally) which means you don't have to move your character at all to stay in range and melee him. It made melee combat kind of easy mode IMO.

 

WoW had a similar command (/follow) but it only worked on friendly players.

 

I would love to hear your arguments for both yes and no.

 

Note that the movement in CU probably won't have acceleration and decceleration like DAoC.

Do you want a /stick command that works on enemies?

Yes
No
Don't care / show results
(login to vote)

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  BizkitNL

Old School

Joined: 12/29/02
Posts: 2310

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2/14/13 4:46:48 AM#2
I'm voting no, simply because the concept itself is just.....stupid.

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  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1134

2/14/13 5:19:56 AM#3
I've always thought /stick (and /assist and /face) were useful commands and never really understood the hate towards them. It was hard enough in DAOC spamming styles and backup styles on melee classes without having to manually keep your target in range. I'd be fine with these commands being in CU.

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  Vrika

Elite Member

Joined: 10/03/05
Posts: 2084

2/14/13 5:41:05 AM#4
No, because players have to play the UI-minigame too much as it is. Further eliminating the need to look at the actual gameworld and situation instead of just using the UI is not a good idea.
  Voiidiin

Novice Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

2/14/13 6:38:34 AM#5

/stick or /follow just = macroing. In a PvP game i think macroing should be nonexistent. Rift allowed macro in an overabundance and for me it ruined the game. If you did not macro you did not PvP or Raid, or other higher level things. I am not a fan of forced macroing (even if its not forced by the devs) i am also not a fan of gearscore and other marginalizing of players.

Yes back in the early days of DAoC /stick had its place, but it ended up being a crutch i feel for lazy players.

No offense intended to those who enjoy it, but to me it does nto belong in a PvP environment. 

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  Storm_Fireblade

Novice Member

Joined: 2/11/13
Posts: 156

2/14/13 7:00:03 AM#6

If you want to hit someone, then aim! Thats my two cents here. I hate it being forced to use addons, macros etc just to keep up. I want to play the game and use my own skills for that.

Despite of that - I do like a follow-command, so if you need to take a quick break when travelling, you still can follow your teammates.

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  sketocafe

Advanced Member

Joined: 7/19/11
Posts: 610

2/14/13 7:13:17 AM#7
I'd want to see something like that in a game that had no collision detection for other players. Running through/around people like a moron while spamming attacks is on par with bunny hopping and dolphin diving in BF2, as far as I'm concerned, and such a command would shut that right down.
  Ailingforale

Novice Member

Joined: 1/07/11
Posts: 88

2/14/13 7:20:43 AM#8

I voted no because I feel the enemy needs to make the effort to keep up with me.  I'm willing to run amuck in PVP, it's not that hard.  

I still love my /follow for the reason stated above, quick breaks.

  time007

Advanced Member

Joined: 7/09/09
Posts: 388

"Get your FPS out of my MMORPG" - Timetrapper (me)

2/14/13 8:07:02 AM#9
If you voted no, please go back to Halo and get your FPS out of my RPG.  Nuff said

  Masita

Novice Member

Joined: 5/13/05
Posts: 9

2/14/13 8:54:02 AM#10
Originally posted by Vrika
No, because players have to play the UI-minigame too much as it is. Further eliminating the need to look at the actual gameworld and situation instead of just using the UI is not a good idea.

Makes no sense. (Global) Cooldowns and the missing of /stick and /face eliminated the possibility to look at the situation and to have more tactical fights.

  CluckingChicken

Novice Member

Joined: 2/07/13
Posts: 54

2/14/13 9:10:38 AM#11
The only reason we would need /stick commands is if the character control is absolutely terrible. With fluid movement that's expected of ANY game in this age, a /stick command just makes it easier for facerollers and bots. No thanks.
  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

2/14/13 9:22:28 AM#12

I'm going to vote no here for 2 reasons:

1. Adding /stick commands cheapen the feel of strategic combat, and make you a worse player. Even in DAoC if you just /stuck someone, and spammed your attacks you were doing it wrong. Positionals, positionals, positionals. You could always tell someone who knew what they were doing by how they abused/mastered circle strafing. Let's not repeat a system that punishes players fighting strategically, or encourages players to /stick and just watch their hotbars.

2. It essentially encourages people to be lazy, which I don't agree with in any skill heavy PvP combat MMO. I want someone to move around in combat when I'm fighting them, but not have a bunny hop fest. /stick ends in 1 of 3 ways usually in DAoC: Someone is a better player and can land strafe hits, both people stand there staring each other in face slowly wittling each other down, or they are silly and try to run without sos or something exposing their fleshy back. Either way no skill was expended with a /stick keybind. 

Just talking about this makes me miss my armsman though :)

That said I do believe there should be a /follow command usable on people in YOUR group only, this way groups stick together and you dont have that random skald/minstrel/bard being a butthole following your 8 man around for free RPs :P

Currently Playing: ESO and FFXIV
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  Nibs

Elite Member

Joined: 8/26/04
Posts: 200

2/14/13 9:26:15 AM#13

/stick helped combat the circle strafing and bunny hopping. The fact that strafing also had a slower movement rate helped as well.

/face was excellent for against archers as otherwise it was completely impossible to tell where we were (yes, I was scout). Until they added visible arrows that ALWAYS pointed towards the archer. Which wasn't as good.

  Darrgen

Novice Member

Joined: 10/05/10
Posts: 65

2/14/13 9:31:49 AM#14

It really depends on the movement system in the game. If the movement is WoW/WArhammer/GW2 style movement then there is no need for stick on enemies. If it is like DAoC then yes you need it. Preferably though, the movement is updated like WoW and you only need a stick for friendly targets. maybe a /face button but that's it for enemies

 

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2438

"Always borrow money from a pessimist. They won't expect it back."

2/14/13 9:34:54 AM#15
I don't mind it myself, let them /stick to me. More often than not in DAOC I'd destroy someone that was /stuck to me and I never used it. *Edit* I never used it on enemies that is, but I'd /stick when afk'ing for potty break.

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  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/14/13 9:37:22 AM#16
No. That was one of the many in a long line of crap ideas that made DaoC PvP for carebears. If you dont have the skill to even follow your enemy you really shouldnt be PvPing at all.

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  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

2/14/13 9:39:18 AM#17
Originally posted by jtcgs
No. That was one of the many in a long line of crap ideas that made DaoC PvP for carebears. If you dont have the skill to even follow your enemy you really shouldnt be PvPing at all.

+1, said it a lot better than my 3 paragraph explanation.

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Have played: You name it
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  Eolex

Novice Member

Joined: 7/31/04
Posts: 19

2/14/13 9:50:57 AM#18

If you want to get rid of the /stick /face macros and instead have bunny hopping straffing artards in combat, at least keep the 0 Dmg for strafing in the game. DAoC RvR along with all of its mechanics are what made a great PVP experience, then along comes WoW with its Heavy hotkey gameplay where the only situational move is a backstab from rogues, and that was easy to pull off since Rogue had soo many on demand CC's. DAoC was a differnt breed of combat, with style chains and multipul positional abilities, with negated dmg if you were busy moving while spamming abilities... While some feel this was stupid and not twitching, Bunny hopping artards broke the emersion just as much in newer MMO's. I had no idea a person in a fantasy realm could bounce like a bunny while doing 720's in mid air, spamming there instant cast fireballs... just saying.

 

  gregoryvg

Novice Member

Joined: 2/07/13
Posts: 35

2/14/13 10:14:35 AM#19
I voted yes for the /stick command to work on enemies based on my experience with it in DAoC; it was a good feature, along with /assist.  It allowed smaller groups to take on larger groups, as effective targeting by the main assist and sticking allowed them to focus on high priority targets.  Then again sticking could backfire as if you weren't careful the stickee would run you through and AoE farm or out of healing range of your allies.  So unlike some others on this thread I think /stick actually adds a bit to the tactical componant of a battle.
  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

2/14/13 10:27:31 AM#20

/stick /face was one of the worst things about DAoC's pvp.

/stick, /face, runthrough, /face, runthrough, /face, runthrough, dead enemy....it was such a terrible way to exploit the LOS mechanics in pvp and when lag came into play you could yo-yo all over the place using this combo.

I had fun dropping lame-ass stealthers off bridges in OF by making them rubber-band on stick and dragging them off the edges of the high towers, but generally it was a lame tactic.

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