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2/13/13 11:29:06 PM#61
Originally posted by umcorian Yea 5 classes at release is a HUGE mistake here. I was about to click purchase on the $200 founders pack, and then heard in the livestrem here that there was only 5 classes. I immediatly exited out. If they ever add more classes I may join in the game as it's FTP, but after release I won't have nearly the hype I had a few days ago to pony up $200. So I can almost guarntee I won't be spending nearly that much money if I join at a later date. Huge blunder on Cryptic's part here. |
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2/14/13 1:30:54 AM#62
Thank you for the report. So this is another game to miss. D&D 4E is bad enough and your experience does not make up for that. So long Cryptic...
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2/14/13 2:03:54 AM#63
Originally posted by AstralEcho Who would have guessed that a DnD game would be more group and dungeon focused? /sarcasm If you consider Neverwinter a failure as a MMO, then so is every other MMO that has instanced dungeons. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/14/13 2:54:53 AM#64
Originally posted by Vorthanion There has been action combat RPG's just as long if not longer then there has been tab target combat. Elder Scrolls and Fallout and Diablo al lcome to mind. The thing is practically ever MMO since EQ has copied EQ's model instead of looking at the AC, UO or M59 model. That is what got the stagnation we have seen and that is why the last year and the immediate future has finally seen fit to look at EVRY systme and innovative when required.
besides theres nothing wrong with likeing traditional tab targettting combat, plenty of hyped games coming out in the near future which will follow that bland system. AcheAge and Repopulation to name 2. SOme of us are actually looking forward to MMO's growing beyond the EQ/WoW model of making MMO's. GW2 was the first step and it wont be the last but just be assured plenty will see fit to follow the old way. |
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2/14/13 2:57:44 AM#65
Originally posted by Vorthanion No there hasn't. There has been pushback by some extremely vocal folks on these forums, which is unsurprising given this user bases history. The majority of folks are more than happy to move away from tab target dice role combat. I'll take a boss battle in Tera over anything any other game has to offer any day of the week. That's a game where positioning, reaction times, and free-flowing tactics are actually important... as opposed to following a script. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/14/13 2:58:10 AM#66
Originally posted by ragz45 Do you even read the whole threads or do you jsut post non chalantly thinking the first thing that pops in your head. I showed proof, datamined proof early in this thread there are 2 unnanounced classes being actively worked on and most likely will make release or shortly after (like within a month first patch kind of release) which brings the class count to 7, arguably jsut as many if not more then any other MMO to release with. Plus the fact their primary motive for content is new classes. |
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2/14/13 3:06:09 AM#67
Originally posted by azzamasin I've been saying for a while that Cryptic is sitting on the Ranger class until a couple months post launch so they can monetize it (it's Cryptic afterall)and use it as a grapple to deal with the inevitable "new game burnout" fallout. |
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2/14/13 3:29:41 AM#68
Originally posted by Vorthanion The fact is, we are basing almost all of our experience on action MMO's on mass produced, asian made MMO's that ALREADY suck, and have almost no depth. Its like taking a turd, and then painting it blue, and just saying the color blue is a horrible color because the turd smells so bad. The turd already smelled bad, the color had nothing to do with it. My point is, saying action style MMO's are destructive is at this point really premature. In and of itself, changes in combat mechanics are neither bad or good for an MMO, they are just what they are, a change. You still need the the depth, quality, quanity, and on and on. If TESO for example, can deliver on everything that they are known for in their single player games, like large , detailed worlds and lore, big story arcs, unique dungeons, etc and combine those with the same quality mechanics you find in the better MMO's, like deep crafting, socialization, group content, and of course keep the same action combat from the series, then you have an action MMO that will rock. The action combat aspect will NOT make the game a bad MMO, in fact, I think it has potential to be a top notch game. However, if Bethesda does what Bioware did with SWTOR, and completely butchers TESO and basically shits on the lineage the game is grown from, then it will be easy to say "action mmo's suck, just look at TESO" When in truth, it was the foundation of the game that already doomed it.
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2/14/13 3:42:10 AM#69
For all the dumbasses who think D&D is well known for classes: http://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_.26_Dragons That's less then a 2 min search, note the number of classes on the first release of the PnP.
Edit: It takes time to get all those classes in-game and well built, while some (like perhaps the prestiege class or the ability to multiclass later) will possibly be monetized I doubt the iconic/basic classes will be and even if they are... for Christ sake if the astral diamond to zen transaction rates stabilize at a normal level (roughly that of STO) you could get 100-200 zen points per day playing casually. Most things in the cryptic stores barely register over 500 zen so 4-5 days of casual play for a new class, does that seem like play2grind to anyone? Cause if it does well then son/daughter you've had your folks spoil you with all the goodies without any of the work. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/14/13 3:47:54 AM#70
Originally posted by Draemos Sounds like a smart business decision to me. |
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2/14/13 3:58:49 AM#71
Originally posted by Dihoru ya part of the problem here is some of the commenters seem to have missed the 4.0 part of the description of this game. the huge variety of 'classes' was typically from two things, both found in 3.5. the first was most obviously the prestige classes, often attainable as early as 6th level. the second is not really classes as the customization of your character via class + skills + feats + stat assignment. none of that is really available in 4.0 and so it should not be expected in Cryptic's 4.0 version of NWN. the only disappointment i personally feel is not the quality of this mmo, its that the chances of a Bioware single player or coop NWN3 is probably gone forever now. "There are at least two kinds of games. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/14/13 4:03:15 AM#72
Originally posted by chelan its been what 9 years since NWN 2 was released? I'm sure they will release another one eventually, big differences between the 2 genres. |
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2/14/13 4:14:37 AM#73
Originally posted by azzamasin I agree, I'm sure they'll make a grip of money off it. |
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2/14/13 4:17:28 AM#74
Originally posted by Dihoru That's not entirely correct (though we can't know how will the diamond exchange and daily limits work in Neverwinter). In STO atm the exchange rate is 92 and the dilly limit per day is 8000, so it doesn't matter how good you are in farming, you can't get more than ~87 Zen per day. And that's not even the norm, the usual rate was mostly in the 150-220 range (~40ish Zen per day), the present rate is only because Cryptic made huge changes in Season7. The farming time you need to acquire dilly is increased with S7, and alongside with that the importance of dilly increased as well - that's why the price rate drop. Edit: for the casually part, those ~87 Zen is if you farm the max. out.. Casually you can get the half of it at most (Lore, Asteroid mining, and the Academy event, with some DOff criticals on the side are the casual ways in STO) |
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2/14/13 4:33:54 AM#75
Originally posted by Po_gg Ok my math was slightly off (forgot about that limit, though hitting it isn't much of an issue with a few of the dailies, DOffs, lore the foundry review assignment, if that's still around, and STFs), still you're earning 86 zen per day playing a game you like casually (IE no PVP or guild/fleet stuff), now assuming the Astral Diamonds are balanced off from the get go sort of like dilithium currently is that means at worse 50 zen per day, we could assume a new class = a new ship in STO (though I am pushing it a bit) so you could get new classes for free depending on price from 10 to 50 days of play time. Now if you're having fun playing then this isn't an issue, if you're not... why are we even discussing it? |
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2/14/13 5:09:17 AM#76
Originally posted by Zefire Well this article was pretty good compared to other Neverwinter articles I have read here. Thats said the game is based on 4E so no prestige lines, it has paragon paths you can choose at lvl 11. One thing I wish people would stop saying is that the game launches with 5 classes , it doesn't. It launches with 4 classes but with two builds of one class. Read it how you will but great weapon fighter and guardian fighter are 2 builds of the same class.
Neverwinter offers builds and labels them classes. case: Coolermaster HAF932 |
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2/14/13 5:09:35 AM#77
Originally posted by Dihoru Agreed :) just fixed the math. I don't have any problem with the method and I'm really looking forward to play Neverwinter as well. With timed-currencies, in the end all that matters, is how each player individually values his/her time. (the same goes with Turbine points, EVE's plex, etc.) If it's ok to the player, s/he can farm out the needed amount. Or just buying it. The good thing is that nothing is set in stone, there are options. Options are the best. Imo :) |
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2/14/13 5:37:35 AM#78
Personal I think the game while be closed within a year. they completely neglected anything that D&D and even worse, they restricted their own engine capabilities to make a we had that a 100 times before game. the foundry cant save this game, while its good to create extra content its not what drives players to play the game , if you're base game "sucks" then any mechanic that is build on or round it will not be able to reach it potential. The lack of "freeform" class development , the lack of nearly ALL D&D classes , the lack of fluit combat, the lack content (things to do rather the doing the same thing alot) are from what I seen a real danger for this game. but eh, thats just me, will see in a year if north korea or Iran hasnt Nuked the Server by then ;) |
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2/14/13 6:12:53 AM#79
Originally posted by Eladi
All I got from that post because he didn't even bothered to read what others have said on the previous page. |
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2/14/13 6:17:20 AM#80
Originally posted by Eladi I'll bet you any amount of money you want that your wrong. |
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