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2/11/13 7:13:10 PM#121
You made a good post - it's well thought out and has always been a grand idea in theory. The reality of it is (SWG was the first to attempt it if I recall) is the system quickly becomes an unbelievable annoyance. You ended up putting your good items away so they didn't decay and using lesser stuff, thus circumventing the entire system at your own expense. When you did use your items, yeah, you eventually lost them. It irritated on a few levels:
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2/11/13 7:16:57 PM#122
Originally posted by SuperNick Actually UO and SB both had item decay. UO when you repaired an item it would lose some of its max durability. SB also had durability on your gear so if you died too much before getting it repaired it was gone. |
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2/11/13 7:27:53 PM#123
Originally posted by SuperNick While I never felt this, and in fact like the idea of Item Decay, you have to recognise it is not going to happen. Too many people would scream and stamp there feet about it. As a consequence the developer would either abandon the idea or pretty soon the game would be reduced to a slowly dying niche game. |
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2/11/13 8:38:23 PM#124
Originally posted by gamesrfun Obviously LFD should be key component of any fun MMO. As you can see half the people here don't want a fun MMO. ... Gosh .. see the issue ... assertation based totally on your opinion. Item decay should not be a key component of anything. |
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2/11/13 10:52:05 PM#125
Originally posted by Dexter2010 +1 I like your style, Dexter. |
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2/12/13 1:45:32 AM#126
Originally posted by nariusseldon ouch sick burn! i think you may have won the thread! yeah sure, lets just settle with item decay not being even a component , and uh lets go get some heroin and some new WoW games er EQ games shit uhh themepark! Themepark was the word i was looking for. Nm, i think the word was 'crap'. Thank god fun isnt subjective at all and is something that everyone can measure. Like beauty. Or their rectum size - which seems to be a pretty popular thing so it must be good! |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/12/13 5:25:00 AM#127
First of all, you do NOT need a good economy in games, not even MMOs. Its nice to have, certainly - but its a feature, not a requirement. Plenty of games have a screwed up economies and yet they are still fun.
Second, there are three mechanisms I know of to assert people need new items: - Item Decay. You use an item, it starts an counter. Once you reach zero, byebye. A typical case of treadmil gaming - you have to work to stay at the same point. The only way to have this kind of mechanism is if you have really shallow kinds of crafting - i.e. quick and fast and dirty - and items arent too powerful. - Soulbound. Now this is the same in the end, but you can play one and the same character without end. The appropiate mechanism for quest rewards. Otherwise, highly annoying for people who love playing many characters, but completely neutral to people who only ever play one character. - Overenchanting. This is definitely my favorite. You can craft items, and you can improve them endlessly - but every time you do, there is a chance of breaking the item. Players with excess items will simply try to enchant them, thus thining the market. Also, you can get better and better with your equipment, without limitations. So in the sum, item decay is the worst mechanism. It makes elaborate crafting impossible and it makes powerful items impossible. Overenchanting is the best, its an already eloborate form of crafting in itself.
Third of all, there are three things that are absolute no-gos for me: - Pay to win - First person perspective - Item decay If you have any of these "features", well you wont get me as a player, end of story.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/12/13 6:49:58 AM#128
Originally posted by Iselin No one is contesting your personal playstyle. No one is saying your particular view of what you want an MMO to be is wrong or bad. Iselin, it's one thing to be incorrect. It's another to know what is correct and then take the stance of "I don't give a shit" because it conflict with what you personally like. You're not really contributing to the discussion in any meaningful way at that point. There's your real problem, Iselin, and it has nothing to do with the subject of this thread.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/12/13 6:53:24 AM#129
Originally posted by adam_nox amen |
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2/12/13 8:57:42 AM#130
Yep. Agree with OP. Gawd I hate bound items.
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2/12/13 9:03:56 AM#131
Item decay is a big part of WorldAlpha. Everything decays including all buildings. It is important to keep the economy rolling.
Thanks, |
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2/12/13 9:09:53 AM#132
Originally posted by craftseeker ^^This. It's right up there with the solo vs. "forced" grouping. The pandering to the squeaky wheels practically guarantees that mmoprgs are doomed to be single-player-gratuitously-sharing-a-server games. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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2/12/13 9:16:51 AM#133
No. Due to player churn, item decay is not neccessary, only item binding. That way people feel true character development when they get a new item, and not the 'well its charged so who cares'. And, there always be a demand for the product ( as 5% new players come in every month) -Blitz
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2/12/13 10:35:07 AM#134
Originally posted by Scottgun If that is what a lot of players find fun, what is wrong? if "pandering to the squeaky wheels"="listening to your customers", then yeah, why not. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/12/13 10:41:26 AM#135
Originally posted by craftseeker Decay is durability. It is wear and tear. Most MMOs already have it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/12/13 10:42:01 AM#136
Originally posted by Sijjistoryus there cannot be a recipiee only drop is everyone has to be a crafter not everyone wants to be and if everyone is a crafter prices go crazy
and also not everyone wants to kisss the butt of someone to make something for them there should be a mix with t he crafting stuff being the best or at least more customizeable
Dont get me wrong i do want crafting to be important just not the only option.
Here is a good choice in between both crafter friendly and loot n go crowd have generic armor drop but able to customize and upgrade it via crafting |
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2/13/13 7:58:21 AM#137
Thanks Aviggin.
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/14/13 3:54:27 AM#138
Originally posted by Loktofeit We talk about item decay here, not item durability. Item decay is permanent. Durability is repairable. Personally I would leave it out as well, but meh, its not killing anything. While item decay kills itemization. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/14/13 4:12:04 AM#139
Originally posted by Adamantine Item loss is permanent. Item decay is wear and tear. It is one of several possible paths to loss. "Durability is repairable" is a false assumption, as well, as UO and other older MMOs had durability that ended in loss.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/14/13 4:41:18 AM#140
OP, I'm sure there will be alot more pages to follow in this thread, but good luck. The time of multi-faceted MMORPGs died in 2005. The time of aspects of gaming outside of NPC-Whack-A-Mole combat is long gone. The idea of 1 trick pony, always online required SPRPGs (i.e. modern MMORPGs) has long been a fad and will not let up. Hell, the idea of reinforcing ANY gameplay outside of combat will be met by hostile fire from today's "Massive Multiplayer Online" RPG populace. [Unless you're talking about PVP. There's been a trend of PVP going the way of Crafting by developers increasingly marginalizing it.] This thread proves that point. OP, I hear where you're coming from, but that day will not come. Not the way the currents have been moving in the genre, which has been going on for almost 10 years now. The chances of you seeing this type of play, especially from a big-name developer and publisher, is remote. The chances of this happening in AAA releases is smaller than me getting off work today, winning the lottery and becoming a multi-billionaire, and coming home to find both Scarlett Johanssen and Kate Upton eagerly waiting for me at home in lingerie... with a wonderful, well cooked meal. In short... it's not happening, no matter how much I'd like it to. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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