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2/13/13 10:28:42 AM#141
Originally posted by raynforce
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2/13/13 11:56:04 AM#142
This
/Signed
QFT
Yes
Well said Deciding where to spend my $ on a game is not fun for me. I'd like a set fee per month. Let the game be the part that needs figuring out, not the cash shop. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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2/13/13 11:57:56 AM#143
Originally posted by darkhalf357x While it is not inherently a bad pracitce, it is often implemented poorly, especially in MMOS. I see free to play in a negative light for several reasons. 1. The transition from a subscription or otherwise front-side price model to free-to-play indicates the developer didn't understand the market, their product, or what their customers wanted. Take for instance, SWTOR. It's a game that should never, ever had been an MMO. It suffers from an identity crisis - trying to inherit the beautiful gameplay of its predecessors while attempting to grab the WoW clients. These are two starkly different game types, which require two very different price models. Next, consider Lord of the Rings Online. It was previously a subscription game that was profitable and enjoyable. New content came out fairly regularly and it boasted one the most mature and welcoming communties in the MMO world. Because of the success of DDO's transition, it was transitioned as well. However, it didn't have the episodic content that DDO had. Where I'm particularly bitter is having to buy old content after the transition. I bought the game (the content) and paid a subscription fee (for access). Of course, this subject is very contentious but that doesn't change the fact that I was once a paying customer. I, among many others, felt burned by this and other changes. Particularly, having seen the turbine points advertised everywhere completely ruined the feel of the game for me. 2. Free to play can create a situation of haves and have nots. I will revisit LoTRO. When raid buffs and stat tomes came out, it created a rift between the players. If you wanted to take on the harder and more rewarding dungeons or raids, you needed buffs. It's acceptable to have buffs that increase leveling of something, cosmetics, or seasonal items. It is completely unacceptable to sell anything that puts other players ahead or renders players unable to play paid content. Furthermore, no fundamental game system should ever, ever, ever require money unlock. Once again, LoTRO requires free players to pay for horse travel. SWTOR charged for skill bars. There are some games that have handled F2P well, like League of Legends. However, I think most F2P MMOs are not worth playing.
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2/13/13 12:19:52 PM#144
Originally posted by Destai Why is that an issue? All online games have haves & have-nots. You don't belong to the ultra hard core raid guild, you don't get the best gear. You don't play 24/7, you have less gold than the guy who does. |
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2/13/13 1:07:23 PM#145
It just ruins the immersion for me, that is all. I'm constantly being told to buy something from the real money store from level 1, I'm sorry how the heck am I supposed to know whether to invest or not at level one. I'd rather pay a subscription fee, and I don't have to think about real money. That is why I'm in this world to begin with, to forget real life for a limited amount of time.
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2/13/13 2:24:48 PM#146
Originally posted by Bigmac1910 Which game you are talking about? I have played many F2P MMOs (STO, DCUO, DDO ....) and none does that. In particularly, there is no frequent pop-up ads which "constantly being told" implies. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/13/13 2:28:38 PM#147
The only game I'm being constantly reminded about that is swtor, quest rewards (almost all of them) say with f2p you get this, with sub you get this...
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/13/13 2:33:41 PM#148
Originally posted by Destai Flip side. Pay to play can create a situation of haves and have nots. I will revisit WoW. When dungeons started dropping tiered gear, it created a rift between the players. if you wanted to take on the hard and more rewarding dungeons or raides, you needed to be geared with previous raids gear drops. It is completely unacceptable to require a person to have to raid for countless hours to gain gear to be able to raid again for countless hours. no fundamental game system should ever, ever, ever require you to play a lot of time just so you can play a lot of time for a little content. Once again, WoW requires paying players to play on end, just to be able to continue playing. There are some games that have handled P2P well, like Asherons Call. However, I think most P2P MMOs are not worth paying for. Once again, I have yet to see any real argument against F2P that isnt either a double standard or complete BS based on mis-information or not knowing a thing about it at all. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/13/13 2:33:44 PM#149
Originally posted by VengeSunsoar That sounds horrible. No wonder i am not playing this game. |
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2/13/13 5:40:13 PM#150
I saw the future of free to play social media integration today - must share. Each cash shop item comes complete with a video of the developer's children saying please purchase this so my daddy can send me to college/ buy me name brand tennis shoes so other kids don't laugh at my rikees etc. For added sentimental oomph, each developer can have a ramen chart on their personal page identifying how many times they ate ramen that week. When their meter reaches full you are sent a status update from them saying high blood pressure and their sad face. Their kids will text you from school and say mommy said that I can't have lunch money until you buy something, will you mister? Heartstrings, you have them somewhere in there and at some point they will be marketed.
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2/13/13 5:47:18 PM#151
Originally posted by Loktofeit
First off, I don't consider it a flaw. It is a characteristic. Nobody cares if I like something or not, especially not publishers working to make a buck. Certainly my opinion isn't enough to make a design feature a "flaw", even if it's not something I think fits with how I understand MMORPG gameplay (effort yields achievement which in turn yields convenience).
On a related note, I feel the same way about purchased mounts in WoW even though it's not F2P. They used to be achievement (epic Warlock mount was a huge fight, so was the epic for Paladins), but Blizzard opted for a new revenue stream blurring the achievers from the purchasers.
Where is the effort in buying gear? How can having purchased gear be considered an achievement without effort?
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2/13/13 7:24:19 PM#152
Originally posted by XAPGames You have to make the money in the first place. That costs effort (except for kids who get money from parents, of course). Secondly, in WOW, you can tell which mount is bought, and which one is an in-game achievement. I doubt people got confused over it. Lastly, we are talking about video games here. There is no real achievement. Killing some monster 1000 times is not a true achievement. It is at best an illusion. No better than buying some good feelings. You did not solve a real problem. You kill a monster because the devs set it up to let you do so. |
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2/13/13 7:51:02 PM#153
Originally posted by Robokapp Good point. I don't even want to think about the thousands upon thousands of modules, weapons, armor and endless other things that I picked up over almost six years of playing. Eve has the largest storage of any game, I've ever played. I wish some other games (no matter what the business model) had something like that. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
Originally posted by Loke666 I can agree with that. I cant fault a developer for being greedy as long as I have the option to not play the game. What I find interesting is most of the games I felt had poor cash shop implementations I tended not to like playing anyway. Perhaps coincidence that they go hand in hand but it works for me. I just started DDO. Still getting used to not getting loot from mobs. But I cant lie I love the stats and hardcore AD&D 3.5 rule set. I say I won't play this anymore then I log in again. Level 2 and climbing :-) I look at freemium as a try-n-buy. If the freemium has me playing for an extended period of time I justify the cost of the sub. I dont see that as a rip-off. But I've been known to sub for one month then stop. It all comes down to what is keeping my interest at the time. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
Originally posted by Arclan So F2P as a model is sound, you just PREFER the option of someone telling you what you can do (even if you wont do some of it). I can see that. I'm the opposite. I dont need someone to tell me what I get. I can decide for myself and much PREFER to select the options I would like to use. To each his own... |
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2/13/13 8:29:26 PM#156
In my opinion nothing is wrong with it. There are plenty of games that went the correct way and made it completely free and had optional things to purchase in the cash shop. Aion, Lineage 2, and Tera are perfect examples of free to play done correctly. Then there are the correct buy to play options too like Guild Wars 1 and 2, and TSW.
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
Originally posted by LauraFrost I agree with your points, but dont see how they are related to F2P (specifically). For example most of the MMOs released today (across all models) exihibit the lack of lore and world-belonging feeling. I would love to see a game bring this back. but in terms of F2P specifically how do you know if someone else bought that blue sword in the cash shop? Second why does it bother you so much what another random player does? Its like we are exacting what we want on a game system that is meant to be shared across multiple views. I cant see how you could 'stop' that thus would refrain from seeing it as an issue. For example, I would more be like "Wow, thats a wierd sword" ... shrug it off and go about my worldy business I planned for myself that day. YMMV of course ;-) |
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2/13/13 11:08:41 PM#158
There is nothing wrong with F2P "Now"... Other people that has been on this site as long as i have tho know "Back then" F2P=asian trash mmo |
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2/15/13 2:46:56 AM#159
didnt read the whole thing i now the argument by now so im saying this for myself not anyone else
I WANT QUALITY IN THE CORE GAME ITSELF NOT PRETTY SHINIES IN A MARKET if i got to give up a extra beer a month fine, its better then getting a pile of crap to pay tons for instead of Solid Servers Good GMs regular bug fixes regular updates actual well made games and several other things
basicly you can say F2P is the future all you want i say they dont make them like they used to |
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2/15/13 3:01:21 AM#160
Come on OP you must know players have a lot of negative views about F2P and quite rightly, so this thread is a bit of a troll. The hybrid finance systems now in place have blured the issue. Many times now when people talk about F2P they are talking about a game that has a subcription. If you are going to compare like for like you will need to find a subsription only game and compare to a MMO with no sub what so ever. Not easy to do.
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