Trending Games | Star Wars: The Old Republic | Elder Scrolls Online | WildStar | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,644,841 Users Online:0
Games:681  Posts:6,078,593
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] Neverwinter: The Best and Worst of Neverwinter Beta

6 Pages « 1 2 3 4 5 6 » Search
103 posts found
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2400

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/13/13 3:49:22 PM#41
Originally posted by Tanemund

From what I've read in this article and the comments it seems Cryptic is relying on the Foundary to compensate for a single linear leveling quest line.  That smells like a recipe for disaster to me. 

City of Heroes had a player made content system.  That degenerated into a powerl leveling tool.  Players simply designed instances that were small maps with lots of mobs to "Kill, Crush, Destroy".  Paragon Studios took measure to prevent that and use of the player made content stopped.  Even the story arcs that people had taken the time to plot and plan out and carefully design weren't played.  People weren't interested in the "story".  They just wanted to level up.

I know Dungeons and Dragons based games have a rich tradition of player involvement and creativity, however that tends to fall by the wayside when people get focused on the "Endgame".  The journey is no longer the "thing" in MMOs.  Now there has to be a goal otherwise why bother playing.  I'm afraid that user generated content will simply be used as an express lane to whatever the "endgame" might be.

Also the last game Cryptic put out was severly lacking in content as well.  That was STO and the aftershocks of that disaster must still shudder around Cryptic.  I know it's making me take a wait and see on a title I would ordinarily be first in line for.

 

This very well may be a case for many players but 2 things stand out to offset this:

1. The Devs themselves likened the comparisons of NWO's Foundry to STO's Foundry as being the difference between Windows 3.5 and Windows 7.

2. There is a rather large community of Modders in games like STO, NWN1&2 who still continue to churn out amazing content.  Sure not every Foundry mission will be amazing but there will be many editors who want to deliver their masterpieces.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2400

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/13/13 3:51:09 PM#42
Originally posted by knightaudit

maybe I am missing something here .... but when I played D&d back in the day ... (WAY BACK) first and second edition rules. I do not recall there being a level cap. They did say that you would "Cap" at 20 but you could go beyond.

but that is not my point

In D&D you had fun in whatever adventure you were in .... "Keep on the boarderlands" was a level 1-3, "Sinister secret of Saltmarsh" was a 4-6 and the nightmare of "Tomb of Horrors" was a 17+ dungeon. There was no end game, you simply enjoyed the world and the adventure that was there .. and I hope that Neverwinter brings that to the table. I hope that the foundry is able to bring the adventure to the table and avoid the trap that is the "Endgame"

I did like the article and look forward to what the game will bring.

 

This in essence is what the Foundry will deliver.  A source of neverending content for players to enjoy.  Sounds very D&D like to me.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/13/13 3:53:29 PM#43
Originally posted by azzamasin
 

This very well may be a case for many players but 2 things stand out to offset this:

1. The Devs themselves likened the comparisons of NWO's Foundry to STO's Foundry as being the difference between Windows 3.5 and Windows 7.

2. There is a rather large community of Modders in games like STO, NWN1&2 who still continue to churn out amazing content.  Sure not every Foundry mission will be amazing but there will be many editors who want to deliver their masterpieces.

said it a couple times in other threads but in games like NWN, oblivion and skyrim i very much enjoyed player created content and in many cases even more so than dev created stuff.. with good tools and a good overall implementation this could be very huge indeed..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  NobleNerd

Novice Member

Joined: 2/08/08
Posts: 407

Try not!
Do or do not
There is no try.

2/13/13 4:36:01 PM#44

After watching a few of the major streams for the beta I am closer to a discision about the game personally. It definately in present state DOES NOT deserve to have D&D anywhere in the title or reference to the game. There is more lacking of D&D in this game than anything present, which is more the name than anything else.

 

I am ok with the combat. There are many times playing previous D&D titles like NWN (1,2) that I had thought it would feel better with a little faster combat. What falls short for me is the lack of depth to character build, the absence of alignment and influence, and the absence of the core to most D&D games which is multi-classing. This is more of a Baldur's Gate Dark Alliance remake into an MMO version than a true D&D experiene.

  User Deleted
2/13/13 5:30:38 PM#45
The worst part is that I haven't had a chance to play it yet! I'm enjoying the coverage here.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/13/13 5:45:38 PM#46
Originally posted by Xepo

After watching a few of the major streams for the beta I am closer to a discision about the game personally. It definately in present state DOES NOT deserve to have D&D anywhere in the title or reference to the game. There is more lacking of D&D in this game than anything present, which is more the name than anything else.

 

I am ok with the combat. There are many times playing previous D&D titles like NWN (1,2) that I had thought it would feel better with a little faster combat. What falls short for me is the lack of depth to character build, the absence of alignment and influence, and the absence of the core to most D&D games which is multi-classing. This is more of a Baldur's Gate Dark Alliance remake into an MMO version than a true D&D experiene.

when was this game every claimed ot be that? find it odd people get pissed about a game because they are mad it doesn't fit what they feel a game with a famous IP should or shouldn't have.. for me I love D&D but not hung up on the fact it's more geared for a MMO setting and if it's fun ill play.. who cares in it's not a true D&D pnp experience if its a fun well put together game

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Arcona

Apprentice Member

Joined: 3/30/04
Posts: 1163

2/13/13 5:46:04 PM#47
You forgot the best part, you can play for free

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2341

2/13/13 6:48:32 PM#48

There will be more classes in the game that's certain and as for the alignment system.. could be something slated for a future expansion/large content patch, it certainly wasn't mentioned in any livestream I saw so we don't know when or if it is gonna be put in.

 

As far as I am concerned D&D in it's PnP form can never be a MMO, what the devs have done is take the lore and the feel from the 4th ed of the rulebook and made it into an MMO as best they could. This initial retail release could form a solid core for future expansion (beyond Neverwinter, with more classes, multiclassing, prestiege classes, alignment system, etc). People need to be patient and see how things go, tell the devs you want these things but don't go all fire and brimstone if they can't get it done now, just make sure they put it on the to do list is all.

  Theely

Advanced Member

Joined: 3/11/04
Posts: 354

2/13/13 6:54:26 PM#49
They're only releasing 5 classes because the rest are going to cost 20$ to unlock.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/13/13 7:02:55 PM#50
Originally posted by Theely
They're only releasing 5 classes because the rest are going to cost 20$ to unlock.

id pay $10 to unlock a new class.. why not? game cost me nothing to download and play

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jbombard

Hard Core Member

Joined: 11/06/08
Posts: 449

2/13/13 8:08:20 PM#51
Originally posted by Arcona
You forgot the best part, you can play for free

Depends on what you mean by play, for me play <> work.  From what I understand the whole astral diamonds currency turns the game into Free2Grind, Pay4Fun. 

  steelheartx

Advanced Member

Joined: 12/08/06
Posts: 380

2/13/13 9:07:00 PM#52
I really enjoyed the combat. Especially the tanking.

Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com !

  Nhoj1983

Advanced Member

Joined: 9/12/08
Posts: 180

2/13/13 9:40:41 PM#53
Originally posted by Vorthanion
Originally posted by Sovrath
Originally posted by Zefire

The problem with these guys is that they are trying to support a combat style that has been proven not to work in mmos.

Really? From my experience with this type of combat it not only proves that it works but proves to me that I would rather not go back to the old way of combat ever again.

sorry but I disagree and see no proof.

Whether you want to acknowledge it or not, there has been some push-back from the MMO gaming coumminty with the current action combat trend.  I don't think it would be so much of an issue if it weren't for the fact that just about every single new MMO releasing in the next few years is embracing this mechanic with little to no option for those of us who prefer slower and more tactically sound, character driven combat.  What proof we can offer is that there is yet to be a truly successful action oriented MMORPG, but then I suppose you are happy with the mediocrity thus far.  I think many players and even some developers are under the mistaken belief that a change in combat formula is what the genre needs to move forward, when the real problem is the lack of diversity, creativity, quality and quantity of content, especially at the higher end of the level spectrum.  This trend to change virtual worlds into arcade games is a troubling and ultimately destructive path to be taking for MMORPGs.

I'll put my two cents in here.. TERA type combat is fantastic.. My experience of this last weekend was a wonderful one.  I know that here is some push back but I don't agree with it.  Though I can understand the fear connected with the hardest push back.  You're right that content is the most important element.. and I also beleave that there is a place for the traditional type of gameplay but it's a shrinking market... People want something different and while not the whole answer action oriented combat is part of it.  I think you're taking a bit of an extreme position in saying that it'll devolve into a arcade game.  It's not so black and white.  While I'll argue any day that the traditional combat model still works I'll also argue that this is a step forward.  You can disagree but it comes down to people don't like change but often change is a good thing.  That doesn't mean that you're wrong but everyone has a right their own taste but if I were making an mmo right now.. I'd steer very clear from being too traditional.

 
  Sk8trdude

Apprentice Member

Joined: 5/01/09
Posts: 6

2/13/13 10:04:58 PM#54
Thanks for the info. Saved me 199.00 bucks. Whewww
  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1828

2/13/13 10:22:00 PM#55
Originally posted by Nhoj1983
Originally posted by Vorthanion
Originally posted by Sovrath
Originally posted by Zefire

The problem with these guys is that they are trying to support a combat style that has been proven not to work in mmos.

Really? From my experience with this type of combat it not only proves that it works but proves to me that I would rather not go back to the old way of combat ever again.

sorry but I disagree and see no proof.

Whether you want to acknowledge it or not, there has been some push-back from the MMO gaming coumminty with the current action combat trend.  I don't think it would be so much of an issue if it weren't for the fact that just about every single new MMO releasing in the next few years is embracing this mechanic with little to no option for those of us who prefer slower and more tactically sound, character driven combat.  What proof we can offer is that there is yet to be a truly successful action oriented MMORPG, but then I suppose you are happy with the mediocrity thus far.  I think many players and even some developers are under the mistaken belief that a change in combat formula is what the genre needs to move forward, when the real problem is the lack of diversity, creativity, quality and quantity of content, especially at the higher end of the level spectrum.  This trend to change virtual worlds into arcade games is a troubling and ultimately destructive path to be taking for MMORPGs.

I'll put my two cents in here.. TERA type combat is fantastic.. My experience of this last weekend was a wonderful one.  I know that here is some push back but I don't agree with it.  Though I can understand the fear connected with the hardest push back.  You're right that content is the most important element.. and I also beleave that there is a place for the traditional type of gameplay but it's a shrinking market... People want something different and while not the whole answer action oriented combat is part of it.  I think you're taking a bit of an extreme position in saying that it'll devolve into a arcade game.  It's not so black and white.  While I'll argue any day that the traditional combat model still works I'll also argue that this is a step forward.  You can disagree but it comes down to people don't like change but often change is a good thing.  That doesn't mean that you're wrong but everyone has a right their own taste but if I were making an mmo right now.. I'd steer very clear from being too traditional.

 

There is no current data either way, to prove that character driven combat is a shrinking market.  The genre is experimenting and merely pushing action combat in order to appeal to console gamers and people who play single player first person shooters.  It may pay off in the end or it could truly backfire on them.  We'll find out in the next couple of years.  They may fail to draw in those non-MMO gamers or they may find that backlash from the original crowd to be more expensive than they realized.  I just find it odd that they are so completely moving away from character based combat in every single game, when there is no hard data to explain such a complete and radical change in direction.  Whatever happens, I don't understand the reasoning for completely alienating a large paying segment of the player base, when they could easily offer games for both.  What I also find amusing is how most gamers, especially on this website are always so critical of the "bandwagon" concept, yet they are hypocritcally embracing this bandwagon with an amost evil relish.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2400

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/13/13 10:22:17 PM#56
Originally posted by Xepo

After watching a few of the major streams for the beta I am closer to a discision about the game personally. It definately in present state DOES NOT deserve to have D&D anywhere in the title or reference to the game. There is more lacking of D&D in this game than anything present, which is more the name than anything else.

 

I am ok with the combat. There are many times playing previous D&D titles like NWN (1,2) that I had thought it would feel better with a little faster combat. What falls short for me is the lack of depth to character build, the absence of alignment and influence, and the absence of the core to most D&D games which is multi-classing. This is more of a Baldur's Gate Dark Alliance remake into an MMO version than a true D&D experiene.

And I'll use this analogy to describe every time someone brings this up.

 

Not every thing needs to be a direct 1 to 1 port of the original product to be considered a part of or a successor of an IP.  Games like WoW were nothing like the Warcraft RTS game, neither is Baldur's Gate Dark Alliance liek the P&P Table top D&D game.  There must exist some sense of "artistic license" or no one would partake in such activities.  This happens al lthe time in places like Fan Fiction or Movies based on Books. or really any genre of the entertainment industry.  This is especially more well documented considering the license of the IP holder gives permission for remakes.

 

You may not agree with it nor like it but it happens all the time and if someone is willing to sacrifce to maek a product based on an IP then they earn the right to be creative within the scope of the IP itself.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2400

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/13/13 10:27:14 PM#57
Originally posted by Vorthanion
Originally posted by Nhoj1983
Originally posted by Vorthanion
Originally posted by Sovrath
Originally posted by Zefire

The problem with these guys is that they are trying to support a combat style that has been proven not to work in mmos.

Really? From my experience with this type of combat it not only proves that it works but proves to me that I would rather not go back to the old way of combat ever again.

sorry but I disagree and see no proof.

Whether you want to acknowledge it or not, there has been some push-back from the MMO gaming coumminty with the current action combat trend.  I don't think it would be so much of an issue if it weren't for the fact that just about every single new MMO releasing in the next few years is embracing this mechanic with little to no option for those of us who prefer slower and more tactically sound, character driven combat.  What proof we can offer is that there is yet to be a truly successful action oriented MMORPG, but then I suppose you are happy with the mediocrity thus far.  I think many players and even some developers are under the mistaken belief that a change in combat formula is what the genre needs to move forward, when the real problem is the lack of diversity, creativity, quality and quantity of content, especially at the higher end of the level spectrum.  This trend to change virtual worlds into arcade games is a troubling and ultimately destructive path to be taking for MMORPGs.

I'll put my two cents in here.. TERA type combat is fantastic.. My experience of this last weekend was a wonderful one.  I know that here is some push back but I don't agree with it.  Though I can understand the fear connected with the hardest push back.  You're right that content is the most important element.. and I also beleave that there is a place for the traditional type of gameplay but it's a shrinking market... People want something different and while not the whole answer action oriented combat is part of it.  I think you're taking a bit of an extreme position in saying that it'll devolve into a arcade game.  It's not so black and white.  While I'll argue any day that the traditional combat model still works I'll also argue that this is a step forward.  You can disagree but it comes down to people don't like change but often change is a good thing.  That doesn't mean that you're wrong but everyone has a right their own taste but if I were making an mmo right now.. I'd steer very clear from being too traditional.

 

There is no current data either way, to prove that character driven combat is a shrinking market.  The genre is experimenting and merely pushing action combat in order to appeal to console gamers and people who play single player first person shooters.  It may pay off in the end or it could truly backfire on them.  We'll find out in the next couple of years.  They may fail to draw in those non-MMO gamers or they may find that backlash from the original crowd to be more expensive than they realized.  I just find it odd that they are so completely moving away from character based combat in every single game, when there is no hard data to show for such a harsh and radical change in direction.  Whatever happens, I don't understand the reasoning for completely alienating a large paying segment of the player base, when they could easily offer games for both.  What I also find amusing is how most gamers, especially on this website are always so critical of the "bandwagon" concept, yet they are hypocritcally embracing this bandwagon with an amost evil relish.

No MMO developers are pushing innovative features in the genre to expand on the genre, especially a system such as combat that has long been almost identical across the genre.  You do realize a short while ago (less then a year) all the hype on MMOs was there were to many WoW clones.  What really boggles my mind is you expect companys to not hear these statements by consumers and decide to change the ONE fundemental thing that makes a WoW clone (THE COMBAT).  I would love to be a fly in the wall at some of these developer meetings when they hear you talk about how you want more of the same.  I really take issue with someone who doesnt see this as a catch 22 for gaming studios.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  User Deleted
2/13/13 10:27:44 PM#58

That sense of deja vu I will appreciate because there will be 0% learning curve and 100% enjoyment. :)

the constriction is due to how they focused the classes it's very AD&D 4 ruleset honestly.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1828

2/13/13 10:38:36 PM#59
Originally posted by azzamasin
Originally posted by Vorthanion
Originally posted by Nhoj1983
Originally posted by Vorthanion
Originally posted by Sovrath
Originally posted by Zefire

The problem with these guys is that they are trying to support a combat style that has been proven not to work in mmos.

Really? From my experience with this type of combat it not only proves that it works but proves to me that I would rather not go back to the old way of combat ever again.

sorry but I disagree and see no proof.

Whether you want to acknowledge it or not, there has been some push-back from the MMO gaming coumminty with the current action combat trend.  I don't think it would be so much of an issue if it weren't for the fact that just about every single new MMO releasing in the next few years is embracing this mechanic with little to no option for those of us who prefer slower and more tactically sound, character driven combat.  What proof we can offer is that there is yet to be a truly successful action oriented MMORPG, but then I suppose you are happy with the mediocrity thus far.  I think many players and even some developers are under the mistaken belief that a change in combat formula is what the genre needs to move forward, when the real problem is the lack of diversity, creativity, quality and quantity of content, especially at the higher end of the level spectrum.  This trend to change virtual worlds into arcade games is a troubling and ultimately destructive path to be taking for MMORPGs.

I'll put my two cents in here.. TERA type combat is fantastic.. My experience of this last weekend was a wonderful one.  I know that here is some push back but I don't agree with it.  Though I can understand the fear connected with the hardest push back.  You're right that content is the most important element.. and I also beleave that there is a place for the traditional type of gameplay but it's a shrinking market... People want something different and while not the whole answer action oriented combat is part of it.  I think you're taking a bit of an extreme position in saying that it'll devolve into a arcade game.  It's not so black and white.  While I'll argue any day that the traditional combat model still works I'll also argue that this is a step forward.  You can disagree but it comes down to people don't like change but often change is a good thing.  That doesn't mean that you're wrong but everyone has a right their own taste but if I were making an mmo right now.. I'd steer very clear from being too traditional.

 

There is no current data either way, to prove that character driven combat is a shrinking market.  The genre is experimenting and merely pushing action combat in order to appeal to console gamers and people who play single player first person shooters.  It may pay off in the end or it could truly backfire on them.  We'll find out in the next couple of years.  They may fail to draw in those non-MMO gamers or they may find that backlash from the original crowd to be more expensive than they realized.  I just find it odd that they are so completely moving away from character based combat in every single game, when there is no hard data to show for such a harsh and radical change in direction.  Whatever happens, I don't understand the reasoning for completely alienating a large paying segment of the player base, when they could easily offer games for both.  What I also find amusing is how most gamers, especially on this website are always so critical of the "bandwagon" concept, yet they are hypocritcally embracing this bandwagon with an amost evil relish.

No MMO developers are pushing innovative features in the genre to expand on the genre, especially a system such as combat that has long been almost identical across the genre.  You do realize a short while ago (less then a year) all the hype on MMOs was there were to many WoW clones.  What really boggles my mind is you expect companys to not hear these statements by consumers and decide to change the ONE fundemental thing that makes a WoW clone (THE COMBAT).  I would love to be a fly in the wall at some of these developer meetings when they hear you talk about how you want more of the same.  I really take issue with someone who doesnt see this as a catch 22 for gaming studios.

Just because I like a certain combat style, doesn't mean I want more of the same content, nor do I want that content designed in exactly the same manner.  I find it odd that it's perfectly acceptable that the MMORPG genre is completly and radically chaning combat mechanics, yet you never see that level of change in FPS or RTS, whether they be in MMO flavor or another.  I have no issues with them wanting to make MMOFPS or MMORTS, but I do take issue with them radically changing stat driven combat which has been an integral part of RPG's since they began, let alone since they were incorporated into MMOs.  I also belive that this will bite them in the ass down the road, when people realize they are no longer playing actual RPG's, but instead are playing Action Adventures and arcade style games.  There are a lot of people who like statistics, casual and hardcore.  They prefer tactical thinking and and a greater diversity in options, not just in combat, but in the overall game world.  One thing I have very much noticed is that all of this action combat is also going hand in hand with dumbed down gameplay, with fewer options, fewer classes, fewer gaming systems and just an overall lower quality gaming experience.

  umcorian

Advanced Member

Joined: 4/06/11
Posts: 263

2/13/13 11:10:49 PM#60

Wow. Based on this article, it looks like Cryptic is about to land a dragon-sized egg with this one. *Five* character classes? Really? You're going to have a game like D&D, known for it's infinite diversity of characters... and have less than half the classes of your average competitors? 

Cryptic, IMHO, has been somewhat second rate. Phenominal artistic direction in all their titles, but very very skimpy on substance. 

6 Pages « 1 2 3 4 5 6 » Search