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Camelot Unchained

Camelot Unchained 

General Discussion  » When you say no PvE...

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57 posts found
  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 885

 
2/13/13 7:29:21 AM#1

....do you mean literally none at all? No wildlife to hunt for materials, for example? Only player-inhabited world? Merchants, NPCs?

Or does this mean simply no quests? (yay for the latter).

http://kck.st/Xo38HT

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1062

2/13/13 7:34:29 AM#2
Originally posted by Galadourn

....do you mean literally none at all? No wildlife to hunt for materials, for example? Only player-inhabited world? Merchants, NPCs?

Or does this mean simply no quests? (yay for the latter).

There's definitely crafting since Jacobs has mentioned it in every interview. Presumably then there will be some form of gathering which could involve killing and skinning animals. He's also mentioned RvR missions so there will at least be those for questing. What it presumably won't have is safe non-PvP areas where you can advance your character by going to an NPC with a ! over his head to pick up a quest then running halfway across the map, killing 10 NPCs, then returning to the original NPC to get xp and a reward item.

CU FP#0: The game must be fun. This overrides all the other FPs.

Interested in: TESO, Wildstar, CU
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  MightyPit

Hard Core Member

Joined: 11/21/02
Posts: 87

2/13/13 7:52:47 AM#3

If I should guess, I would say:

No Player versus Environment for developing the character. No quests, no XP from Mobs, no loot from Mobs,

IMO that does not include NPC-Merchants, RvR-Quest-givers, NPC Guards, DRAGONS :)

MMO's played so far:
UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
Looking forward to: Camelot Unchained, Star Citizen

  Zinzan

Elite Member

Joined: 3/03/06
Posts: 1227

2/13/13 1:50:54 PM#4
Originally posted by Galadourn

....do you mean literally none at all? No wildlife to hunt for materials, for example? Only player-inhabited world? Merchants, NPCs?

Or does this mean simply no quests? (yay for the latter).

It's not a sandbox, MJ has said as much but he has also stated no pve which i took to mean no traditional pve, as in no pve zones, pve quests, no mobs etc.

"PvE" is a misused term these days, im pretty sure they will use NPC's, gathering etc in some form. Also MJ has said there will be Dragons :)

  User Deleted
2/13/13 1:56:52 PM#5
Originally posted by Zinzan
Originally posted by Galadourn

....do you mean literally none at all? No wildlife to hunt for materials, for example? Only player-inhabited world? Merchants, NPCs?

Or does this mean simply no quests? (yay for the latter).

It's not a sandbox, MJ has said as much but he has also stated no pve which i took to mean no traditional pve, as in no pve zones, pve quests, no mobs etc.

"PvE" is a misused term these days, im pretty sure they will use NPC's, gathering etc in some form. Also MJ has said there will be Dragons :)

This.

People keep saying this game has NO NPC's which is not correct. The only thing Mark said is that there will be no NPC [drops].

The best way to accomplish this is to ensure that there are no drops of powerful items from NPCs. Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs. - Mark J

 

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 404

2/13/13 2:19:26 PM#6

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

Mark Jacobs
CEO, City State Entertainment

  moroel

Advanced Member

Joined: 11/24/10
Posts: 8

2/13/13 2:42:29 PM#7
Absolutely support the idea of no pve.I played war for 4 years.The pve part of the game occupies more than 70%.Under this part is a lot of work thrown-hundreds of pq's,thousands of ToK unlocks.And guess what-most of the player dont even bothered to visit and play all this pve content.Almost everyone spend their time in the lakes.My conclusions are that the majority of the resources in the game are thrown for content that is played by very few players.So MJ took the right decision in my opinion. Also think that if he make the game as it should,subscriptions will be not a problem.Even the abandoned and almost dead war,have by my opinion few thousands subs atm.
  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

2/13/13 2:58:07 PM#8
The older I get, and the more I play MMO's, the less I enjoy PvE. I'm to the point now where 95% of the time all I want to do is PvP.
  Raagnarz

Advanced Member

Joined: 7/13/12
Posts: 154

2/13/13 2:59:52 PM#9
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

Thanks for the clarification. People have been trying to decipher the details on that for awhile. Should put some of the debate to rest. That said I can live without the home realm style PVE but god I would love to see a Darkness Falls included :P.

  NC-John

Novice Member

Joined: 1/08/13
Posts: 110

2/13/13 3:00:11 PM#10
Staff here is doing a new interview maybe they can get him to clarify some of these questions.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

2/13/13 3:04:31 PM#11
Originally posted by Raagnarz
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

Thanks for the clarification. People have been trying to decipher the details on that for awhile. Should put some of the debate to rest. That said I can live without the home realm style PVE but god I would love to see a Darkness Falls included :P.

 

I agree, Darkness Falls was definitely awesome. Mainly because of the threat of PvP at any time.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2764

Veni, Vidi, Converti

2/13/13 3:08:33 PM#12
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

Sweet.

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 1079

2/13/13 3:30:28 PM#13
Sounds kinda like Shadowbane to me... well, except for no drops. Bascially, in Shadowbane the name of the game was grinding out mobs to that you could develope your character; however, there were no quest in the game. Just areas of mobs. They did have runes drop randomly and from certain NPC's, but that was fun. If someone camped the NPC and got the rune, you could just kill them and take it. So you needed groups of players to constantly attack/defend, etc. At the end of the day, it was all about diplomacy and war with other Nations. The players made the content... which killed it promptly as folks left.. 
  audizmann

Apprentice Member

Joined: 2/13/13
Posts: 24

2/13/13 4:30:24 PM#14

I wonder if PvE plays a role in the "you are what you do" way of increasing your skills. MJ mentions that if you swing your sword 1000 times you get stronger... but swing at what exactly? Thin air? A mob? Only real players?

 

It would just seem odd if you can improve your character by attacking a mob in a world with very few mobs...

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

2/13/13 5:54:36 PM#15
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

 

I loved the PvE in DAOC, it was half the reason I played it from launch, until TOA came out and ruined it all.  I wish this game the best, but FWIW, just weighing in, as an old DAOC vet, with my 2c.  Even WAR was way too half-assed with its PvE for me, nevermind no PvP at all, so probably won't be touching this one.  Good luck with it, though.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Wyrdfell

Apprentice Member

Joined: 1/27/10
Posts: 4

2/13/13 6:01:41 PM#16


Originally posted by MarkJacobs
Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark


This.

Thanks for the clarification...

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 885

 
2/14/13 12:03:04 AM#17
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

thanks for clarifying this!

http://kck.st/Xo38HT

  Politicaldad

Novice Member

Joined: 1/27/11
Posts: 19

2/14/13 12:23:11 AM#18

Well poo....

Thanks for clarifying...

That drops it to an iffy for me to play now, I thought it was just the NPC drops (armor/weapons/items).

Constant PvP is what made me slow and stop playing a few other games.

Ganked at the bank, ganked at the town, ganked while exploring..... not the exciting I thought it was.

 

  Zinzan

Elite Member

Joined: 3/03/06
Posts: 1227

2/14/13 10:31:44 AM#19
Originally posted by OgreRaper
Originally posted by Raagnarz
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

Thanks for the clarification. People have been trying to decipher the details on that for awhile. Should put some of the debate to rest. That said I can live without the home realm style PVE but god I would love to see a Darkness Falls included :P.

 

I agree, Darkness Falls was definitely awesome. Mainly because of the threat of PvP at any time.

Agreed, DF was brilliant and the dungeon switch mechanic meant you never really knew when there might be enemies logged out in their steps. I always loved when we lost DF, it was a rampage through to the other entrances and a fun fight usually ensued.

This being said, DF with no pve would be a ghost-town, there would be no reason to go there....ever.

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1062

2/14/13 10:36:51 AM#20
Originally posted by Zinzan

Agreed, DF was brilliant and the dungeon switch mechanic meant you never really knew when there might be enemies logged out in their steps. I always loved when we lost DF, it was a rampage through to the other entrances and a fun fight usually ensued.

This being said, DF with no pve would be a ghost-town, there would be no reason to go there....ever.

They could still have something like DF just you wouldn't get xp and regular armor & weapon drops there. Mobs could still drop gold and crafting materials and perhaps the bosses could drop crafting schematics that could be used to craft armor and weapons with unique looks and unique dyes.

CU FP#0: The game must be fun. This overrides all the other FPs.

Interested in: TESO, Wildstar, CU
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

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