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General Discussion  » GW2 why the story implementation works(for me)

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65 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 10:00:32 AM#1
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

2/13/13 10:08:15 AM#2
Up until lvl 50 - I thought some of the stories were pretty good. After lvl 50, I thought the story really needed some help as I didn't feel very immersed.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11563

2/13/13 10:09:21 AM#3

I have mixed feelings on it

 

drawing upon my experiences with GW1

Prophecies - I liked being part of the story but admittadly the story is redundant with alts

Nightfall - the "you are the hero" was too heavy handed and I think ANET learned from this

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 10:11:41 AM#4
Originally posted by botrytis
Up until lvl 50 - I thought some of the stories were pretty good. After lvl 50, I thought the story really needed some help as I didn't feel very immersed.

 

I agree with that after the battle of claw island it sort of drops off but main topic is really the presentation and how its implemented not the actual story itself

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Djildjamesh

Novice Member

Joined: 12/09/11
Posts: 406

2/13/13 10:15:44 AM#5

i for 100% agree with you.

I also think the story is extremely lame ...

 

however! the presentation the cut scenes the fact that it plays in this closed off area is brilliant.

 

Fix that story and it's all awesome

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

2/13/13 10:20:00 AM#6

I like that they give you the option to choose to do the story or not. Myself I like how each races and choice upto the Claw Island part let you kinda make your own path but even after Claw Island the story really does take you on a journey that tells a good story with it. Most of all though the choice to follow the story after the start of you time in the world is what makes me like it you decide if you want the story or just play the game.

 

And even without the story itself theres a ton of lore you learn just by reading this or that in the game from gave stones to plaques to books even theres alot of story without.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2540

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

2/13/13 10:27:24 AM#7
Originally posted by Aerowyn
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

Seriously?

The main quest dialog calls you the hero every few minutes. The NPCs in the cut scenes address you as hero. "Oh look, there's the hero!". Ok, so it's instance heroism, so what? Everyone does the same "heroic" quests.

Personally, I got tired of the bloat.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 10:34:03 AM#8
Originally posted by Zekiah
Originally posted by Aerowyn
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

Seriously?

The main quest dialog calls you the hero every few minutes. The NPCs in the cut scenes address you as hero. "Oh look, there's the hero!". Ok, so it's instance heroism, so what? Everyone does the same "heroic" quests.

Personally, I got tired of the bloat.

 

think you completely missed the point of the topic

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

2/13/13 10:39:04 AM#9
Personally, I listened to the first few pieces of dialogue and I skipped to the end on all of the rest. It started out boring, so I didn't bother with the rest of it.
  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2517

2/13/13 10:41:21 AM#10

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 10:49:32 AM#11
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2517

2/13/13 10:52:45 AM#12
Originally posted by Aerowyn
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

Why separate the world questing and personal story questing social status?  Just doesnt work for me.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Khorrax

Advanced Member

Joined: 11/07/07
Posts: 48

2/13/13 10:52:47 AM#13
Originally posted by Aerowyn
Originally posted by Zekiah
Originally posted by Aerowyn
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

Seriously?

The main quest dialog calls you the hero every few minutes. The NPCs in the cut scenes address you as hero. "Oh look, there's the hero!". Ok, so it's instance heroism, so what? Everyone does the same "heroic" quests.

Personally, I got tired of the bloat.

 

think you completely missed the point of the topic

 I think he has a point.

 Even though Trahearne seems to take over the central role at some point, you are still in fact the one who does all the work and get all the praise. Trahearne may be the leader, but you are still the one who takes all the decisions. And he is nowhere to be found when you take down Zhaitan.

 The thing that makes the least sense to me however, is how all of a sudden you helped bring back Destiny's Edge together and everyone thanks you again. Leaving aside the fact that you are somewhat forced to do dungeons if you want to know more about Destiny's Edge (and even then, you are still left with more questions than answers), their role throughout the storyline is minimal. Therefore, them suddenly appearing for the last storyline quest makes it a bit inconsistent.

  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

2/13/13 10:55:17 AM#14

Honestly I didn't care for the personal story quests really. I'm one that doesn't care for the MMO story of you are the hero and all that. On top of that, it made absolutely no sense to me when joining one of the three factions, why you get a bit of rookie hazing from the mentor and higher ups in the order, yet they rely on you to make all the important decisions.

Come on rook, what is our plan of action for taking back Claw Island? I know I'm the general, but how do you want our troops positioned to withstand this assault? Why would I, just joining the order, be making the decisions?

If the story finishes how I think it will, I'm on the last one right now, you'll kill Zhaitan who's the driving force behind the corruption of Orr...then what? Why have the main antagonist be killed through the story? So he's dead and nothing has changed in the world? 

In my opinion, if you want a storyline in an MMO, it would be best told as one of the NPC's stories and would almost be an ongoing story that would tell you how the current world that you are playing in 99% of the time came to be the way it is. This would enable you to take part in the story, but you and two million others wouldn't be the focus of it. Instead you'd just be one of the pact members, still take part in everything that you were able to along the way, but it would make sense contextually.    

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 10:58:41 AM#15
Originally posted by Khorrax
Originally posted by Aerowyn
Originally posted by Zekiah
Originally posted by Aerowyn
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

Seriously?

The main quest dialog calls you the hero every few minutes. The NPCs in the cut scenes address you as hero. "Oh look, there's the hero!". Ok, so it's instance heroism, so what? Everyone does the same "heroic" quests.

Personally, I got tired of the bloat.

 

think you completely missed the point of the topic

 I think he has a point.

 Even though Trahearne seems to take over the central role at some point, you are still in fact the one who does all the work and get all the praise. Trahearne may be the leader, but you are still the one who takes all the decisions. And he is nowhere to be found when you take down Zhaitan.

 The thing that makes the least sense to me however, is how all of a sudden you helped bring back Destiny's Edge together and everyone thanks you again. Leaving aside the fact that you are somewhat forced to do dungeons if you want to know more about Destiny's Edge (and even then, you are still left with more questions than answers), their role throughout the storyline is minimal. Therefore, them suddenly appearing for the last storyline quest makes it a bit inconsistent.

 

my OP has nothing to do with the actual personal story at all..did people just read the first sentence and respond?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 11:01:21 AM#16
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

Why separate the world questing and personal story questing social status?  Just doesnt work for me.

 

I don't feel personal story should be a center focus of a mmo at all..in gw2 its only a very tiny piece of the content and you could easily skip it altogether and still enjoy a ton of content

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  dopplemmo

Novice Member

Joined: 3/21/07
Posts: 31

2/13/13 11:02:30 AM#17
Originally posted by Aerowyn
One of the things I dislike about MMO questing is how it generally tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect and making it optional and completely instanced and leaving the world quests to actually make sense in a way that everyone can do them and not have" you" as the center of it all.. Sure not everyone cares or notices this type of thing but to me its immensely helpful with overall immersion. I personally don't enjoy when" you are the one" is the center focus of a MMO in general...whats everyone else's feelings on this?

 

I agree that it is great that the Story Mode has been made optional, because it is so lacking in its implementation that I could not get myself to finish it at least once. So they at least got that optional part, right.
  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2517

2/13/13 11:03:53 AM#18
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

Why separate the world questing and personal story questing social status?  Just doesnt work for me.

 

I don't feel personal story should be a center focus of a mmo at all..in gw2 its only a very tiny piece of the content and you could easily skip it altogether and still enjoy a ton of content

For a themepark, I find that you need a central story arc, otherwise, the drive to continue on sort of falters.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 11:09:34 AM#19
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

Why separate the world questing and personal story questing social status?  Just doesnt work for me.

 

I don't feel personal story should be a center focus of a mmo at all..in gw2 its only a very tiny piece of the content and you could easily skip it altogether and still enjoy a ton of content

For a themepark, I find that you need a central story arc.

 

 

I do as well I just don't feel it should be the center focus of the game if the story is going to be about "you" as the hero or the "one".. You can be a hero joining forces with other heros but to make the quests feel like you are the chosen one then the guy next to me is also the chosen one and so on and so on

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2517

2/13/13 11:11:55 AM#20
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal
Originally posted by Aerowyn
Originally posted by grimal

I would like this if they had gone all the way with it.  But after being declare the "Hero of...."  h\then asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be some sort of agreement there.

I personally like being some sort of Hero.  It elevates the importance of the game's adventure to me.  If I am just going to play an average joe, then you need to make the story interesting enough that I don't feel like what I am doing is a chore I could just do in real life.

In the end, I am playing the game to play something I would fantasize playing. 

 

you are some sort of hero in gw2 world questing you just aren't "the" hero aside from in your personal instanced story.. In swtor I found it ridiculous some of the silly and trivial tasks I was doing as a "lord of the sith"

Why separate the world questing and personal story questing social status?  Just doesnt work for me.

 

I don't feel personal story should be a center focus of a mmo at all..in gw2 its only a very tiny piece of the content and you could easily skip it altogether and still enjoy a ton of content

For a themepark, I find that you need a central story arc.

 

 

I do as well I just don't feel it should be the center focus of the game if the story is going to be about "you" as the hero or the "one".. You can be a hero joining forces with other heros but to make the quests feel like you are the chosen one then the guy next to me is also the chosen one and so on and so on

I don't like that either.  But I think there's a way the writers can figure out a way to make it work.

I don't think the GW2 writers figured out how, though.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

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