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Champions Online

Champions Online 

General Discussion  » Good Combat, Decent Stories, Character Depth, and fun then why?

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48 posts found
  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1461

2/13/13 10:59:15 AM#21
Originally posted by cybertrucker

Do not more people play this game or talk about it? I dabbled with it for awhile however couldnt get my friends to even try. When most of them enjoyed CoX somewhat.

I am seeing they have even added vehicles and vehicle combat and customization now to the game. I am playing both TERA and GW2 right now. I have a year subscription to TERA.. but I think the combat in champions was in all honesty just as action oriented and fun as TERA and way more depth..

So to any of you that have tried it lately. Hows this game doing. Because we sure are not hearing much about it. I think the last post before mine was back in December.

No clue.  CO is one of my "hidden gem" games in which I come back every month or two for the new stuff.  Lack of advertisement I guess?

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7254

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

2/13/13 11:11:13 AM#22

My issue with CO was --- for 1, no balance in sets.  This is something that will never be changed.. and quickly after launch they specifically said they would not be trying to balance the sets.

 

The other thing was simply that the powersets were way to similar, and you only needed 3 or 4 powers total, and you were given many many more.  In theory the cherry picking options would have been fun, if each power added to a very distinct build,  but this wasn't the case.  

 

Most powers just mimicked other powers from other sets, just with a different animation, and a slightly different effect, such as burning instead of knockback, etc.   Otherwise you either held the power to activate, or pressed it, and the most used powers were either the direct single target attacks, or the AOE attacks - and if you had one of each of those, and a heal and defensive power, you didn't really need much else.

 

The combat would quickly get repetitive after leveling a single character.  Whereas in DCUO, the combat was interesting, and though the power sets were limited, the combat was always varied and mostly balanced.  

"Loan me a Dragon I wanna see space"


  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

2/13/13 12:33:55 PM#23
Originally posted by cybertrucker
Originally posted by GrayGhost79
Originally posted by cybertrucker

Please stay on topic. I was not asking about payment t models, because I prefer full access when I play a game, we we talking gameplay. We have a game that's seems to be  adding  a lot of content and features but we don't hear much about it.

I was on topic. You simply didn't like the answer. The business model is why many don't play and don't talk about it anymore. Its not really a game many see worth a monthly fee, but to really play you must pay a monthly fee. 

 

I'll clarify a bit I guess.

 

The main thing that sets CO apart from DCUO is the freeform character creation. Many want to make the character they want and CO allows that, but only if you pay monthly. The content isn't that great, it's fairly generic, but that was ok for many because it was just pretty damn cool to make whatever you wanted. Combat is decent, but again the game itself is pretty generic and mediocre. So a monthly fee is out for many, but they are still willing to pay for a lot of the cosmetics and of course new power sets and etc. 

 

Now, locking that freeform customization behind a pay wall you have taken the only real appeal the game has away and many would prefer to simply play DCUO since it does have better story and graphics and you are locked into iconic hero powers rather than the often times dull power sets you get in CO. 

Actually no you are hijacking the thread. I asked about content, new features, and  overall fun mixed with lack of buzz. No where did I ask about payment model. And to be blunt but truthful  I am really not interested in the opinions of people who want to freeload and then are not happy with the limitations that are placed on them when they do. 

Well theres only 2 options really. 

1) Make the game into something that players want to pay for which would require a complete redesign. 

2) Enhance the free to play model to get people to play

 

If you had read anything I posted you'd notice I'm not looking to freeload. I'm more than willing to pay for the fluff I want, I simply do not view the game worth a subscription fee due to lack of quality, polish, and content. They've added content but it's still the same old bland generic setup. PvE is lackluster, PvP is unbalanced and lacks in polish, the aesthetics are an aquired taste and not overly appealing to most, the story is awful and way to cheesy even by comic book standards. This isn't even aknowledging the fact that they don't really listen to their player base. Not to mention the fact that the game is pay to win in its current state. 

 

Simply put, the game isn't as good to most as it is to you. There is a very small niche that actually finds it worth what they are asking hence why you are here asking why it isn't being discussed or played. 

 

To compound the issue the free to play conversion which should have drawn in many has had the opposite effect due to how the business model has been setup. Again the evidence in this is the lack of players and the lack of discussion. 

 

So... since you want more to play and discuss the game which would you prefer? A redesign of the game or changes made to the current business model? It requires one or the other. 

  cronius77

Hard Core Member

Joined: 4/26/12
Posts: 1235

2/13/13 12:42:49 PM#24
DCUO has added lots of power sets wth are you guys talking about . They have Earth, Electricity, and light all added as DLCs with other content and costumes. They do not even limit the power sets except the DLC ones to free to play players , paying subs get everything for free and all the content or you can spend station cash and unlock all the added power sets. Champions Online may have more costumes but lets be real its a free to play ripoff for anyone wanting to play it , it charges for power sets except a couple and most of the good costumes are completely locked.  I couldnt stand the boring gameplay , it was all tab targeted mess and did not fit into a super hero game IMO. I much prefer the old console arcade style combat when i play super hero games. But then again i thought COX was a POS and champions was better than that.
  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1120

Freeloading mooches are the scourge of the gaming community.

 
OP  2/14/13 6:39:45 AM#25
Well it's obvious this thread has been trolled and hijacked. To the few people who actually attemptted to keep it on the topic of  fun gameplay features and content and add their opinions on those original topics I thank you. However I'm done with the topic .
  sylum69

Novice Member

Joined: 5/04/05
Posts: 91

2/14/13 2:23:54 PM#26
Originally posted by cybertrucker
Well it's obvious this thread has been trolled and hijacked. To the few people who actually attemptted to keep it on the topic of  fun gameplay features and content and add their opinions on those original topics I thank you. However I'm done with the topic .

What answers are you looking for?

 

Dude, people's answers are honest if unoriginal. I'm sorry if you think payment structure is not relevant to your topic but you're wrong. A lot of people think the free to play option is detrimental to the community and produce subpar content thus ignoring the game completely.

Also, a lot of people think DCUO is flat out better.

Again, what answers are you looking for?

  cujo603

Apprentice Member

Joined: 10/21/06
Posts: 94

2/24/13 6:28:30 AM#27
Champions online and DC online main problem is not being social mmo's.  They are both what is now the norm, single player mmo. Very limited grouping happens in most mmo's today. As an example is no super group (guild) section on this website for them, unlike City of Heroes/villains had right up to closing down.
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1267

2/24/13 6:42:09 AM#28
I found everything in this game to be subpar. Nice job op on asking people a question and flaming out because you don't like their answers.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/24/13 6:49:44 AM#29
Originally posted by cybertrucker

Do not more people play this game or talk about it?

Difficult to explain the history of CO...let's just say it was a long and bumpy ride before it opened.

After it opened, it was in direct competition (for players) with another well-established franchise title that was (arguably) at least as good, and had a 8-year existing player base (CoX).

Next, DCUO opened up (another direct competitor).

And last, here comes Marvel...another hat in the ring.

 

That's a lot of ways to sub-divide a relatively tiny audience niche.

Who comes out on top in the post-CoX world? Well, ask us again in a year, I guess.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  bakabröd

Novice Member

Joined: 4/09/05
Posts: 135

2/24/13 6:51:51 AM#30
Originally posted by Icewhite
Originally posted by cybertrucker

Do not more people play this game or talk about it?

Difficult to explain the history of CO...let's just say it was a long and bumpy ride before it opened.

After it opened, it was in direct competition (for players) with another well-established franchise title that was (arguably) at least as good, and had a 8-year existing player base (CoX).

Next, DCUO opened up (another direct competitor).

And last, here comes Marvel...another hat in the ring.

 

That's a lot of ways to sub-divide a relatively tiny audience niche.

but cox is over and out.

dcuo is for consoles.

marvel is ...well not an mmo.

champions online is good, but lacks severe intrest from devs wich is hurting the game alot.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/24/13 6:54:30 AM#31
Originally posted by bakabröd

but cox is over and out.

dcuo is for consoles.

marvel is ...well not an mmo.

champions online is good, but lacks severe intrest from devs wich is hurting the game alot.

Yes, I know.

Originally posted by Icewhite
Who comes out on top in the post-CoX world? Well, ask us again in a year, I guess.

 

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  xeniar

Hard Core Member

Joined: 11/09/06
Posts: 773

2/24/13 7:16:16 AM#32

Quite simple,

I can play alot of diffrent settings: Fantasy, sci fi (up to a certain point) medieval, western ganster whatever. i would be able to fit myself into those worlds.

However superheroes? No thank you... Might be a good game, but not for me.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18364

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/24/13 7:33:35 AM#33
I've never considered trying CO, here's why.
1) It's made by Cryptic. I don't like their games.

2) Superheroes were fine, once. Not a world I can relate to with hundreds if not thousands of heroes flying around everywhere.

3) Really bad launch, where they boosted the grind because it had very limited repetitive content.

4) Payment model does matter, let me try it as a proper F2P title (see Aion) and I might try it. Just as a point of order, I almost always end up spending more money in these cases.

5)It's made by Cryptic, see above.

"The discrepancy between what we know is possible and what we currently have to choose from is beyond disappointing" - GeezerGamer
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11358

Currently playing EVE, SMITE, ESO, and Combat Arms

2/24/13 7:37:22 AM#34
Originally posted by xeniar

Quite simple,

I can play alot of diffrent settings: Fantasy, sci fi (up to a certain point) medieval, western ganster whatever. i would be able to fit myself into those worlds.

However superheroes? No thank you... Might be a good game, but not for me.

You're not alone. A lot of people enjoy superhero books, movies and comics but find that actually playing that superhero isn't that much fun. Using sports games as an example, playing your favorite team is fun, but if you had to play your favorite player from that team, the fun is diminished. Simply because you'd be acting and thinking based on two things - how you yourself act/think and how to beat the game. Actually trying to be that hero gets in the way of what you're trying to accomplish in the game.

Superheroes work much better in single player games because the script is written for you. You're working this super being through the fantastic story that was already created, with the cool options and cool responses figured out by much more creative people than the average gamer. The Bioware team seemed to realize this and their attempts to bring that to MMOs in SWTOR were very evident.

The things that make most superheroes cool aren't their superpowers but the moral choices they face, something that so far has been poorly emulated in MMOs.

  Ratero

Advanced Member

Joined: 5/19/04
Posts: 287

2/24/13 7:41:59 AM#35

I bought one of those "founders packages" when it first came out so I get all the freebies each month but I never play CHamions Online.  I don't play it since I cannot ever get a stable connection to that game.  I log in, play for 5 minutes and for some reason I get disconnected from the internet.  I then have to unplug my modem, reboot it, then wait for a connection then I can get back on line.  It was not like this early on when Champions Online first came out but something has changed and these days... I don't even bother with it anymore.

 

Ratero.

  vmoped

Hard Core Member

Joined: 3/07/04
Posts: 1717

2/24/13 7:44:25 AM#36

I can say the game is definately much better now than it has been.  The general consensus atm is that the developers are over working on Neverwinter atm.  I have played CO since beta and have a lifetime sub to the game.  I do not regret the lifetime sub, since I have gotten alot of play time for such little investment.  The game had a really rough first year or so, but the f2p conversion and shortly afterwards brought alot of enhancements and players.  I would say try it on the f2p to see what you think for a bit, and if you enjoy then sub.

Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/24/13 7:49:40 AM#37
77Originally posted by Loktofeit

The things that make most superheroes cool aren't their superpowers but the moral choices they face, something that so far has been poorly emulated in MMOs.

A game couldn't handle those "dark brooding anti-hero" stories that were so popular through the 90s.

It could simulate a "simple moral choices" hero of the 50s pretty well, though.

We disagree about what makes a hero "cool", I think. Sometimes I got so sick of the Dark Knight generation of writers all trying to be Alan Moore or Frank Miller that I could just bite nails.

Was a relief when the Collector Collapse (finally) brought that era to a close.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  gandales

Advanced Member

Joined: 1/12/06
Posts: 463

2/26/13 4:47:00 AM#38

CO has been always the neglected child of its publisher. First, ATARI was basically pretending putting marginal money and expecting that the game would some way magically grow itself. Having most resources "borrowed" by STO less than six months was basically a stab in the game future. Like taking a baby's bottle and then asking why he is so short.  Unfortunately planning out of emergencies has been Cryptic's way of manage things.

After pwe bought Cryptic, they decided to improve greatly STO due to the IP, work hard on NWO to make it its future flagship. CO was once again depleted from its already low resources. At some point it looks to me when some community manages and devs move to STO was basically a promotion even if they were actually doing the same job.

CO's core game is pretty good imho, so it is that given that neglection is still alive and in some way attracting people, not many but stil people come. My hopes is that the same way they did for STO, pwe decides to believe they can improve it by investing a reasonable amount of resoucers. However, I doubt anything would change until few months of NWO launch.

I really like CO and I still play it actively and I hope it gets the attention it deserves

 

Still, for the newcomer, the game is pretty fun and has many things to do, alerts, lairs, adventure packs, comic series, crisis, etc.

 

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1303

3/18/13 11:30:18 AM#39

For the folks who keep talking about bugs and whatnot... I'm wondering if you have played the game lately, or are commenting on the game in the past?

 

I'm just wondering as I recently started playing again and I'm not noticing any bugs. I mean, it originally came out in 2009. It's been 4 years now and it appears [at least to me] that the game has recieved a lot of love in the bug department. I have been playing again for weeks now and haven't really run accross anything that has caused issues. Perahps I'm just not noticing the bugs?

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1303

3/18/13 11:32:23 AM#40
Originally posted by Icewhite
77Originally posted by Loktofeit

The things that make most superheroes cool aren't their superpowers but the moral choices they face, something that so far has been poorly emulated in MMOs.

A game couldn't handle those "dark brooding anti-hero" stories that were so popular through the 90s.

It could simulate a "simple moral choices" hero of the 50s pretty well, though.

We disagree about what makes a hero "cool", I think. Sometimes I got so sick of the Dark Knight generation of writers all trying to be Alan Moore or Frank Miller that I could just bite nails.

Was a relief when the Collector Collapse (finally) brought that era to a close.

I can honestly say in considering how "cool" a super hero was... the moral choices they make was never at the top of the list. It's mostly their look and super power. Perhaps there's something wrong with me lol.

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