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2/13/13 8:37:06 AM#81
I feel like the game is incomplete, that they ran out of time/money and just went live with what they had. Its either that or the devs are lazy.
There is one race. Just one. Yet I can't adjust height/weight. The character's appearance options are very limited. Why does the hair look so awful? Or the faces so similar? It seems to me in a modern setting with a focus on storytelling and rp, you'd want people to make personalized characters. There are a lot of clothes options or is there? Because they take one style of shirt and add 20 of them with different colors. Why not just let people use dyes? They do have different styles, but not counting color/patterns there is less there than it would seem. Combat animations/sound. When the best even fans can say is "I don't mind them", there is a problem. Swing a sword, swing a sword at a mob, notice a different? Nope. Close your eyes. Are you hitting a mod? Can't tell. I have a hammer. A big heavy hammer, but my swing makes it look like a chop-stick. I have no real sense of weight or mass. Mob density. mob chase length, mob agro. Sooo many mobs in some areas. Why? You don't want me to explore? Why do I have to stop a fight off the crowd of zombies when combat looks so bad? Devs if you know combat isn't your strong suit, don't make players have to fight a lot. You have 3 factions, so give players 3 starting zones not one zombie filled city. Have falling damage. When I sprint, make it look like I am running faster. There are some fine gem features in this game. Things that stand out, but they are buried in a bunch of stuff that isn't very good. |
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2/13/13 8:47:20 AM#82
Originally posted by Ortwig Only it's not a 100% solution (got some problems with elite swapping, and on curse there's even a comment of a missing focus and that the support ignored the issue and blamed addons). But let's assume it's a perfect fix. Then FC should hire / pay Eth and officially implement the solution into the game. Again, it's not some minor cosmetic bug, the whole game is built on the ablity wheel and the frequent deck changes during play. As some opinions in the thread on TSW forum show, it doesn't put a good light on FC that one of their core features is bugged since launch and all they can do about it is directing players to player-made addons... I agree, #6 is already late so they should focus on that now. But after that we'll have even whips to use on their backs if don't fix the gear management :) |
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2/13/13 8:49:58 AM#83
Think you will find there is options for other races. Yep.
Because they are static models with no physics applied to them. A lot more options then most games on the market. I wont comment on this because i really dont see the issue personally. You are a conduit of Anima, You are not restricted by force or physics. Age of conan was quite the same, I like the mob density personally. Why?. Like i said above, Your a conduit of anima. Thats the tsw lore. Like it or loath it. Get Teir 3 sprint, You will notice the difference. |
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2/13/13 9:49:07 AM#84
Originally posted by Po_gg Can´t wait to see the first ingame footage of the whip in action.. I know already this will be my favourite weapon. Castlevania style baby!! :D I´ll go hunt down vampires in Transylvania like a boss. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/13/13 9:55:56 AM#85
Lol... now you mention they could put some Castlevania easter eggs in Transylvania :) jumping, crouching, whipping through a castle, fighting vampires.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/13/13 10:05:29 AM#86
Originally posted by halfmystic The first 2 months in the game I absolutely enjoyed the game, the questing was superb and the ambiance of the world was inspiring. Even though the Combat was not as fluid as I like nor as responsive as GW2's (I had played in the Beta Weekends at the time of TSW's release) I was accpetable of what the game did right.
Fast forward to the endgame and then it lost me. How can a game so original, so detailed and so fun leveling up revert to an World of Warcraft/Everquest model of endgame running the same dungeons over and over and over ad-naseum to get gear. If any game was dieing for an innovative and fresh bold face on endgame it was TSW. Sadly since 99% of an MMO's life is spent at the level cap these days to clone the WoW model was the grosest travesty in my opnion. They also failed to exclude the one thing that makes a WoW model endgame more appealing to those who havn't the time. A Dungeon Finder! Big mistake and IMO one of the reasons why SWTOR failed for me as well.
IMO a game that features dungeon running to gear up must include some form of dungeon finder system. GW2 gets away with this due to a lack of meaningful gear to aquire in dungeons off-setting the need to actually run the dungeons. (as an example I have only ran a handful of heroic dungeons) |
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2/13/13 10:07:21 AM#87
I think their animations are pretty bad in general. That and the lack of good pvp are the negatives for me. I still think the game's story is very well done.
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2/13/13 10:19:02 AM#88
Originally posted by FromHell I am talking about faces not the clothing. For females there are only couple of decent faces. |
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2/13/13 10:21:10 AM#89
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/13/13 11:19:13 AM#90
Originally posted by Po_gg Well, update ended (not the Issue#6 one :) ), and still no fix on gear management, only a few funny valentine cards and a dating service - though it found me a 73% match. I gave the most stupid answers, so I'm really curious about the target :) And there are some weapon changes, nothing major except they removed Clearing the Path's guaranteed penetration. |
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2/13/13 12:28:01 PM#91
Originally posted by Ortwig Oh I'm aware there are some decent builds, but it still isn't what I'd consider fun. Partly because mobs have so many damn HP that you have to essentially do the same few things over and over. GW2 gets away with it because fights have a fast pace. TSW slows it all down, for no obvious reason. Anyway, the reason it's so easy to create a crappy build is because so many of the skills are crappy, especially in the inner wheel. It was almost comical how the original "decks" that you were there to give players guidence were made up almost entirely of outer wheel skills that you wouldn't be able to start getting for quite a while. Those decks ignored the inner wheel stuff for a reason... Yes, they improved some of that with newer intro deck builds, but all they do is help players from making really crappy builds. Combat is still slow and dull. You can try and claim that if someone doesn't like it then it must mean they don't get it or whatever, but the truth is, combat is slow, clunky, and repetative. They could seriously improve the game tenfold by speeding up the fights, because going through two full combo build and finisher cycles for each weapon just to kill one standard mob sucks. |
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2/13/13 2:25:21 PM#92
The UI is a horrible shitfest. I liked everything else - there just wasn't enough to keep me going for over a month, I can play too much and devour content quickly. (Loved the story elments/zones - especially the college area.) |
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2/13/13 2:37:11 PM#93
The more I think about what's killing this game the more I realize it's not cosmetic like most claim...it's definitely the builder combat. It's really boring to fight every fight the same way, which this system encourages.
I like that it takes more than 4 hits to kill a mob. I think MMO's should go back to making individual fights more difficult, intense, strategic and longer...not the Diablo/WoW 2 hits route.
I could go on and on about all the great things I agree with in theory about this game...It's just another case of a game that I really respect their ideas more than I enjoy playing. |
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2/13/13 9:07:54 PM#94
Originally posted by FromHell Ahh okay appreciate it man. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/13/13 10:59:52 PM#95
Originally posted by Ryowulf Doubt they are lazy -- we've been slavedrivers! :) There is one race. Just one. Yet I can't adjust height/weight. The character's appearance options are very limited. Why does the hair look so awful? Or the faces so similar? It seems to me in a modern setting with a focus on storytelling and rp, you'd want people to make personalized characters. There are a lot of clothes options or is there? Because they take one style of shirt and add 20 of them with different colors. Why not just let people use dyes? They do have different styles, but not counting color/patterns there is less there than it would seem. Like the human-centric "real world" element and that's what makes it different from the fantasy template. Huge options for clothes, and probably more to come, especially with the cash store becoming central to the game. They did add the cosmetic surgeon and more face options, as well as a height slider, so they are working these things in as they go. Combat animations/sound. When the best even fans can say is "I don't mind them", there is a problem. Swing a sword, swing a sword at a mob, notice a different? Nope. Close your eyes. Are you hitting a mod? Can't tell. I have a hammer. A big heavy hammer, but my swing makes it look like a chop-stick. I have no real sense of weight or mass. I actually think they are are rather good, but need more variety and fluidity. They just added in today's patch a new jump animation, which looks quite smooth and nice. Mob density. mob chase length, mob agro. Sooo many mobs in some areas. Why? You don't want me to explore? Why do I have to stop a fight off the crowd of zombies when combat looks so bad? Devs if you know combat isn't your strong suit, don't make players have to fight a lot. Hmm, in Egypt there are some nice mob-free areas. There are defnitely areas that are bug or zombie infested though. I just take it as what makes sense for the zone. You have 3 factions, so give players 3 starting zones not one zombie filled city. More faction-specific content incomng, including open world PvP. Have falling damage. When I sprint, make it look like I am running faster. Nah, we're immortal beings and anima prevents damage. Great to jump from great heights. There are some fine gem features in this game. Things that stand out, but they are buried in a bunch of stuff that isn't very good. Stuff that needs improvement: animations, PvP, more endgame content. But they are on the right track; especially like the horizontal progression in this game. |
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2/13/13 11:01:46 PM#96
Originally posted by Sperows Progress horizontally -- build more decks, unlock the wheel, collect all the lore. Try your hand at other roles (healing, dps, tank) with your same character. And you can always take a break and come back -- it's b2p after all.... |
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2/13/13 11:05:26 PM#97
Originally posted by azzamasin I think they are looking to do some different things at endgame, which is probably the main reason only one raid so far. They are talking about puzzle raids, and much discussion about something different like Exploration Zones. I think TSW is about to push the horizontal endgame envelope a bit, but that takes time and thought. See: http://forums.thesecretworld.com/showthread.php?t=59715
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2/13/13 11:07:00 PM#98
Originally posted by Mardukk I think that's partly the idea behind the aux weapons -- to add more variety in combat. We're expecting to see more weapons and adjustments to the abilities that bring in more special effects. Idea is that more wheels can always be added to augment the base decks. |
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2/14/13 12:18:30 AM#99
Originally posted by Ortwig And.. after unlocking the wheel/decks/lore/roles? :) See what I mean? You get frustrated/bored after a while.. And about B2P - you are right, you can certainly try to play it after some time, and I, for example, probably will when some content comes out/changes :) As I said, it is a great game, while requiring some tweaks and certainly graphics optimizations(not graphic quality, but performance of the game, I have Radeon HD 6970 and sometimes it lags(and not even settings to the fullest.. :)) Maybe it is meant for i7, with newest video card, but yeah, could be a liiiiitle bit better.. :) And of course, you could say the same things to the most games, as it always could be better, but we are living in reality and it is as it is, no offence meant against this game.. It is certainly entertaining(see: class quests :D) |
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2/14/13 12:24:35 AM#100
Originally posted by Talonsin This about sums it up perfectly. The bottom line is there is nothing fundamentally different about TSW. It's just another click and wait mmo. |
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