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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » The further dumbing down of Star Wars: The Old Republic: Abusing Travelers, Treating customers like crap .. same ol' same ol'

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131 posts found
  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

2/13/13 1:19:02 AM#41

I don't really see this as very defendable.

How would you feel if they sold a "Choose what warzone queue to join" legacy unlock?

Or perhaps the "Combat Log" unlock?

Would these be reasonable convenience items as well?

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

2/13/13 3:12:54 AM#42

Well this is an obvious bandaid fix.. again. They can´t improve their loading times, so this is another "quick fix" which even nets them some profits. Many concepts feel half thought through, and this just fits into the whole picture of bad game design.

I mean seriously they could have made an animated loading screen which shows a cutscene and loads areas in the background, but hey they just don´t give a rat´s *** about immersion and creating a seamless travel experience which feels like Star Wars.

The whole quicktravel concept and "beaming" is completely out of Star Wars lore. And clicking on a space ship door to land is just stupid. And you can´t even enter your spaceship without taking off into space.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Muke

Elite Member

Joined: 1/04/07
Posts: 1611

2/13/13 3:16:26 AM#43


Originally posted by Sovrath
I don't think it has anything to do with them realzing their game engine is bad (or whatever).

I think it has to do with "some players like to get to where they want to be FAST so let's make money off of this."


that's what USED to make MMOs fun for me, immersive worlds.
Travelling to dangerous places somewhere far away, danger of getting killed, ganked etc.

This is a start to another instanced lobby MMO where everyone can teleport everywhere without travelling the world.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Azaron_Nightblade

Elite Member

Joined: 9/27/12
Posts: 1031

2/13/13 5:44:00 AM#44

I haven't read the whole thread, but if it's a Legacy unlock doesn't this mean that it's also available with credits...? So you don't HAVE to spend real money on it?

I haven't tried it, since I hadn't heard of the feature until now. But as others have said, it's hardly a gamebreaking one or P2W.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1216

2/13/13 6:16:52 AM#45

Originally posted by Muke

 


Originally posted by Sovrath
I don't think it has anything to do with them realzing their game engine is bad (or whatever).

 

I think it has to do with "some players like to get to where they want to be FAST so let's make money off of this."


 

that's what USED to make MMOs fun for me, immersive worlds.
Travelling to dangerous places somewhere far away, danger of getting killed, ganked etc.

This is a start to another instanced lobby MMO where everyone can teleport everywhere without travelling the world.

Oh I am so with you on that one ! The journey counts too. I have had some amazingly fun things happen while journeying in MMORPGs (as in real life). Of course I have had some horrible things happen too, but it is par for the course.

I can understand people might want to go from A to B quickly if they only have an hour to play, so I am all for having the choice, but I think it is a pity when games remove the travel aspect.

Originally posted by Azaron_Nightblade

I haven't read the whole thread, but if it's a Legacy unlock doesn't this mean that it's also available with credits...? So you don't HAVE to spend real money on it?

I haven't tried it, since I hadn't heard of the feature until now. But as others have said, it's hardly a gamebreaking one or P2W.

This is what I would like to know too. I am guessing you can unlock it through legacy and ingame credits, otherwise it is pretty poor...

 

Playing MUDs and MMOs since 1994.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

2/13/13 7:31:35 AM#46
Originally posted by Sovrath

I don't think it has anything to do with them realzing their game engine is bad (or whatever).

I think it has to do with "some players like to get to where they want to be FAST so let's make money off of this."

I can already travel straight to my ship from the planet so I really don't get the beef. 

Currently Playing: Star Wars The Old Republic

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

2/13/13 7:45:52 AM#47
Originally posted by Psychow
If the game is so bad and the company is so evil, why are you playing it?

 I'm not.

More fun playing my TKM / MFencer. :-D

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

2/13/13 8:14:29 AM#48
Originally posted by tiefighter25

I don't really see this as very defendable.

How would you feel if they sold a "Choose what warzone queue to join" legacy unlock?

Or perhaps the "Combat Log" unlock?

Would these be reasonable convenience items as well?

Don't be giving them any ideas. There are a whole lot of players who would love to have the abilitry to ignore Hutt Ball ;)

Currently Playing: Star Wars The Old Republic

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

2/13/13 8:20:38 AM#49

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

2/13/13 8:46:48 AM#50

All I can say is what else do you expect, instead of turning out playable content, they focus on turning out stuff in the store in hopes that folks will buy it.  So they create a time saver and put it in the store.  This is how they make their bread and butter giving folks a shortcut for coins. 

 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

2/13/13 9:01:20 AM#51
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

SWG cared about immersion and some realistic world mechanics, something which has been left out in SWTOR completely. Walking around in SWTOR feels like walking in a park of Star Wars themed Mattel plastic action figures.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  bfpiercelk

Advanced Member

Joined: 8/28/06
Posts: 48

2/13/13 9:04:20 AM#52
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

 

Rose colored glasses much? It took SOE YEARS to implement many of the travel speed improvements to SWG. Also you got the perks for paying, since EVERYBODY paid in order to play. Money pays developers and designers to develop and design.

Last I checked shuttles, vehicles, ITV's, city perks cost ingame credits and/or ingame TIME to craft and build up (GCW rep grind.) They weren't handed to you just for logging in.

Having to unlock this with legacy through credits is no different.

  Whiskey_Sam

Advanced Member

Joined: 1/13/12
Posts: 275

Nemo me impune lacessit.

2/13/13 10:16:14 AM#53
Originally posted by bfpiercelk
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

 

Rose colored glasses much? It took SOE YEARS to implement many of the travel speed improvements to SWG. Also you got the perks for paying, since EVERYBODY paid in order to play. Money pays developers and designers to develop and design.

Last I checked shuttles, vehicles, ITV's, city perks cost ingame credits and/or ingame TIME to craft and build up (GCW rep grind.) They weren't handed to you just for logging in.

Having to unlock this with legacy through credits is no different.

You're wrong.  ITVs were given out just for logging in during SWG's 3rd anniversary.  Later, if you didn't have one, you could do a simple collection of pieces found in 8 starports.  No credits, no crafting, no rep grind.  It was the first thing I did with alts because a new character could go to all 8 starports and get the ITV without having to have credits.

___________________________
Have flask; will travel.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1818

Dyslexics of the world...UNTIE!

2/13/13 10:21:07 AM#54
Originally posted by Whiskey_Sam
Originally posted by bfpiercelk
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

 

Rose colored glasses much? It took SOE YEARS to implement many of the travel speed improvements to SWG. Also you got the perks for paying, since EVERYBODY paid in order to play. Money pays developers and designers to develop and design.

Last I checked shuttles, vehicles, ITV's, city perks cost ingame credits and/or ingame TIME to craft and build up (GCW rep grind.) They weren't handed to you just for logging in.

Having to unlock this with legacy through credits is no different.

You're wrong.  ITVs were given out just for logging in during SWG's 3rd anniversary.  Later, if you didn't have one, you could do a simple collection of pieces found in 8 starports.  No credits, no crafting, no rep grind.  It was the first thing I did with alts because a new character could go to all 8 starports and get the ITV without having to have credits.

100% correct on all points. And, It took about 15 minutes to go get all of the pieces for the free one.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

2/13/13 10:39:21 AM#55
Originally posted by bfpiercelk
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

 

Rose colored glasses much? It took SOE YEARS to implement many of the travel speed improvements to SWG. Also you got the perks for paying, since EVERYBODY paid in order to play. Money pays developers and designers to develop and design.

Last I checked shuttles, vehicles, ITV's, city perks cost ingame credits and/or ingame TIME to craft and build up (GCW rep grind.) They weren't handed to you just for logging in.

Having to unlock this with legacy through credits is no different.

What is the point in a game if everything is handed to you? That is the point of games, to play, not pay outside a standard fee. Subbers pay with a sub, and F2P pay via shop.  If you are playing F2P then paying for it is fine, although in LOTRO the riding skill is available to you once you reach level 20 if I recall, after doing a quest, or you can buy it from the store at level 5.

SWTOR players pay twice for those who sub. Those who sub have to pay for this too, they do not get it for free.

It took YEARS because they were busy adding many more fun stuff, like player cities, space etc and these things is only a convenience. Many people did not care about 10 mins shuttle waits as people had fun socialsing while waiting, so there was no rush.

Although the Group pick ups were handed to you, but needed 2 to be a group close by to transport a third or more players and ITVs were handed to you in anniversary vet reward plus a ship beacon but there was a ITV where you had to collect parts at several spaceparts which took 5 mins, except the special ones where you could program which one was from Hoth I think, and needed to get tokens, but the city and factional leaderboards  still took ingame TIME to get and not handed to you (and I do not recal using credits to get),  but that is the fun of it, and you do not usually do it specially to get it otherwise it is a grind then and takes away the fun. If you lose the leaderboards then you lose the perks. It is what makes a game a game.  Logging in and spending more money is not fun at all, it makes a game a mall

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

2/13/13 10:44:36 AM#56
Originally posted by bfpiercelk
Originally posted by superniceguy

SWG added in faster travel by reducing shuttle times, vehicles, ITVs, Group pickups and perks with cities / factions from leaderboard wins. But at least they did not charge people for it, and you got the perks from PLAYING the game.

People moaned in SWG when travel times got faster, but it is a choice. You can still explore and travel across the planets if you prefer, or wait 10 mins for a shuttle, but I suppose what made the 10 min wait worth it was that players used to socialise while waiting, and made the 10 mins go by quick, but standing there for 10 mins all by yourself is not great.

 

 

Rose colored glasses much? It took SOE YEARS to implement many of the travel speed improvements to SWG. Also you got the perks for paying, since EVERYBODY paid in order to play. Money pays developers and designers to develop and design.

Last I checked shuttles, vehicles, ITV's, city perks cost ingame credits and/or ingame TIME to craft and build up (GCW rep grind.) They weren't handed to you just for logging in.

Having to unlock this with legacy through credits is no different. 

Rose colored glasses are VERY  thick because the GCW system didn't get implemented until the game had already been out for three - four years.. And really most people didn't give a toss. Base busting was an absolute joke. Guild leaders would have an alt to throw down the bases and then get on their main and have an "event" where everyone blows up the base by standing around and watching a timer go off. Very rarely did the opposing faction players come by to stop it. It was the most pointless system ever. 

And really,fast travel is a perk. It's not a neccessity to playing the game. Then again I've never had the instant gratifiaction mentality that a lot of todays players have. 

Currently Playing: Star Wars The Old Republic

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 10:46:19 AM#57
Originally posted by Karteli

So EA has realized that their game / graphics engine is horrible and they now need a way to get players across zones without all the load screens (if you have money). 

 Wait, you think they LEARNED something that is wrong with their game? LOL...I dont think so buddy, they have shown the inability to learn anything that went wrong because they have yet to do anything to actually FIX it. Prime example is their "fix" for people not PvPing is to try to force it by placing PvE quests in a PvP zone.

GREAT fix!

Next up, a fix for crafting by making people have to craft items to complete PvE quests for leet gear!

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  glim3mer

Novice Member

Joined: 2/28/06
Posts: 152

2/13/13 11:01:59 AM#58
It's disgusting what they are charging for these days in games. Even if the fixed the game and it magically became fun, I would never play this game again. They think people are stupid and will pay for crap like this. This game needs to die and fast.
  MMOGamer71

Hard Core Member

Joined: 11/12/07
Posts: 1526

2/13/13 11:02:52 AM#59
Originally posted by Sovrath

I don't think it has anything to do with them realzing their game engine is bad (or whatever).

I think it has to do with "some players like to get to where they want to be FAST so let's make money off of this."

 

My guess too.

  SoulStain

Novice Member

Joined: 9/07/12
Posts: 204

2/13/13 11:16:36 AM#60

Sure the loadscreens suck but priority travel is just another legacy perk like all others. Buy it with cartel coins or credits. Don't see the problem. At least not a new one the doesn't smell of a beaten dead equine.

 My biggest issue with SWTOR right now is they keep adding the Cartel packs..which I like to buy occasionally ...but they all have the same old shite. Same ugly "Claw" speeders..same gold eye/red eye remotes...same rare materials. Put some new shit in the packs. If the pack has a different name from the  prior pack ..then HAVE DIFFERENT SHIT WITHIN. I recieved a pack with 2 loungewear tops for females....different names .....they looked absolutely identical. Thats another gripe.

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