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The Secret World

The Secret World 

General Discussion  » I feel like I'm part of a small group..

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133 posts found
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1997

2/13/13 3:14:34 AM#41
Originally posted by Nitth

The god damn equipment manager, I mean my god i reported that back in 0.7 that the thing is still Toast and im still raging.

+1 x10 times... I never liked add-ons and tend to play my games with the default toolset (before I forgot +1 to Sideras as well, "because I happend to not meet their standard on some fucking combat parser or w/e they are using" is a great line :) ).

It's sad - and as time goes it starts to turned into a shame - that a game which based so heavily on shuffling around abilities, building different decks, etc. is coming with such a bugged and weak deck management tool... I know there are add-ons for it, but seriously, it's not some convenience issue, deck management is one of the core elements of the gameplay... FC should fix it.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5388

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/13/13 3:32:47 AM#42

i enjoy TSW when my character is not moving. Sadly i cannot progress without combat or running around. As soon as i start fighting i lose interest in the game and log out few fights later. The character animations and combat really damage the fun i try to have in this game. I will never stop wishing Funcom remove those from the game entirely and add AoC's animations and combat. They will not do it so, i guess it sucks to be me for wanting to play this game but i dont have fun thanks to those gamebreaking(for me) features.

I really like everything else in the game, but the things i mentioned are a really big deal to me.

My endgame begins with character creation and ends with a new mmorpg

  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

2/13/13 3:36:01 AM#43
I think they should have added world pvp to the game from the start.  Having nothing but pvp mini games and no world pvp made me bored with TSW.
  TribeofOne

Advanced Member

Joined: 7/10/05
Posts: 976

2/13/13 3:47:10 AM#44
Originally posted by SQTO
I think they should have added world pvp to the game from the start.  Having nothing but pvp mini games and no world pvp made me bored with TSW.

 

world pvp wouldn't work. they cant give immunity during cut scenes(game engine limitation) and there are SOO many cut scenes that it would be majorly exploitable
  Voiidiin

Advanced Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

2/13/13 3:50:25 AM#45

Funcom has always had a huge love/hate relationship with me. After DAoC, Anarchy Online was my second MMO (played both really at the same time) and Age of Conan was suppossed to be this OMGWTFAMAZING adult oriented and visceral game, to me it was a whimper.

TSW did alot of things right, but they failed terribly with really bad tutorials to grab and hold new players, and expand on their player base, the tutorial needed to explain alot of the inner workings of the decks and synergies. Sure this is kind of dumbing down the game, but an MMO lives and dies with its population.

Personally what really turned me off was these amazing CGi movies depicting the game, giving the impression of well rendered avatars. What we got is really ugly character models, with abyssmal animations. To me its really hard to get attached to ugliness in a human character. If its a strange creature avatar (Asuran or Charr in GW2, Wookies in SWG, or any of the creatures from WoW) i can handle ugliness, i even embrace it. If all that is available is thin supermodel avatars then i expect them to look the part, unless i am given the options to make a fat, gross thin, or something other than the supermodel avatars, well then i want them to be nice to look at (Male or Female).

The animations are still bad compared to alot of other MMOs, there worse than AoC, how does that make sense? This should have been a top priority to be fixed, i know they did a minor fix but it was not enough.

 

Lolipops !

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 839

2/13/13 3:56:35 AM#46

global open world can't work coz ,societyes are not in puplic war,all is explain in back story & lores

Secret War is bassed on hiden level,in underfgounds & darkness places far from public.

 

 

only EVE is real MMO...but I am impressive with TSW

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3259

Magic Propels my Rolly Chair.

2/13/13 3:59:58 AM#47


Originally posted by Sideras
I've been think of returning to the game, but last time I played around the release date I ran some end-game instances and people were elitist as fuck. The problem with this is that I'm not going to sit on some forum and copy the lastest cookicutter build in a game that's all about customizing because I happend to not meet their standard on some fucking combat parser or w/e they are using.

And neither am I going to sit on youtube and study the boss patterns before hand spoiling the whole experience because a bunch of assholes want to finish the instance in a couple of seconds.

I would return if I had enough friends playing it but so far theres like one friend interested.

I love the atmosphere and the skill building, the back story and the characters in the world but the rest really isn't very appealing.


I dont know if its sad or hilarious when people go fast 18/18 for bullions must have <Extreme Max Stats>

Like really. What are you going to do with those extra bullions? your already almost stat capped!


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3259

Magic Propels my Rolly Chair.

2/13/13 4:04:29 AM#48


Originally posted by Voiidiin

The animations are still bad compared to alot of other MMOs, there worse than AoC, how does that make sense? This should have been a top priority to be fixed, i know they did a minor fix but it was not enough.

 


nvm


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

2/13/13 4:09:48 AM#49
Originally posted by Agent_Joseph

global open world can't work coz ,societyes are not in puplic war,all is explain in back story & lores

Secret War is bassed on hiden level,in underfgounds & darkness places far from public.

 

 

Sounds like a poor excuse not to have some world pvp made into the game.  Everything happens far away from the public so why not some small battles ? kinda like the pvp mini games, they worked that in around the lore...

an example of what they could have done is the spy missions from Age of Wushu, not all out war but small covert missions.

  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

2/13/13 4:11:08 AM#50
Originally posted by TribeofOne
Originally posted by SQTO
I think they should have added world pvp to the game from the start.  Having nothing but pvp mini games and no world pvp made me bored with TSW.

 

world pvp wouldn't work. they cant give immunity during cut scenes(game engine limitation) and there are SOO many cut scenes that it would be majorly exploitable

even swtor figured out how to give immunity during cut scenes.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3259

Magic Propels my Rolly Chair.

2/13/13 4:13:14 AM#51


Originally posted by SQTO

Originally posted by Agent_Joseph global open world can't work coz ,societyes are not in puplic war,all is explain in back story & lores Secret War is bassed on hiden level,in underfgounds & darkness places far from public.    
Sounds like a poor excuse not to have some world pvp made into the game.  Everything happens far away from the public so why not some small battles ? kinda like the pvp mini games, they worked that in around the lore...

an example of what they could have done is the spy missions from Age of Wushu, not all out war but small covert missions.


Issue X "the treaty of Venice is now broken"
All factions are now in full out war, return today to fight for your faction!

^See what i did there, Just fixed the lore.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  rawfox

Advanced Member

Joined: 12/03/09
Posts: 602

2/13/13 5:03:58 AM#52

I think the game is pretty awesome, but you asked about the downers that make me not logging in, so here we go

 

- builders and consumers in combat have worked in AoC, no idea why they dont feel good in TSW. I think that TSW brought this concept to new hights

- not enuff actives and the current ones dont rock da house. The skills is just "plapp" instead of "swuushapp" ... if you understand me here ^^

- no jazzpiano, just the 8 actives, no buttonbars, not many and redundant combat cycles

- not enuff social basics, chatscripting (emotes on bar), housing, guild HQ ? Guild content ?

- PvP = Fusang or die in SH center because ElDo never worked out. Thats by far not enuff for me.

- one of the mainconcerns is right from start, putting Argatha into a dimensional shifted Subway instead of searching for it

The whole conspirathy topic isnt what i expected (Nazis at southpole, NWO, NIBIRU, Underground Bases, UFOs) instead its myth and ledgends. I still have no idea, where that fly came from ... i smell phantasy ^^

- i dislike the icons in game. Ya, a matter of taste, but the item icons simple look like placeholders and dont fit into the whole theme of the game.

- maps not big enuff. I want to feel lost in a world. They need to be 50x bigger to finally give words like "massive" a meaning.

 

There is more minor stuff that adds up like im not into investigations that mutch with ingame browser on fake websites and so on. Also, i couldnt find the right company yet. People started soon after Polaris to ask for minimum stats. Due to missing friends i lost the chain after Inferno.

You see, a lot of that comes down to my own backyard so you can say, im not logging in because of myself ^^

 

 

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

2/13/13 6:31:25 AM#53
Originally posted by eindinbloch

I tried the game early on, so my opinion might be a bit skewed.  The theme and questing were awesome.  I love the horror feel.

Unfortunately, there were a couple of things that just killed the game for me.  One, the animations.  I don't feel like I'm part of the world; it just makes everything look silly.  Not that I want the game too serious, but there are other ways to lighten up the game than the part you have to look at all the time.

The other thing is the skill wheel.  When I first checked it out, it looked really awesome.  Then I realized that there are certain skills that are kind of softly forced to be used together.  I don't remember everything, but, for instance, I really only like playing in melee combat in most games.  I also thought the life drain skills looked cool.  Then I realized you could only use them with an assault rifle which I have no interest in using.  Might seem small, but stuff like that kills it for me.

If it weren't for these things, I'd definitely play.  The genre is awesome.  I really hope this game stays strong and continues with updates.  I'd like to get back to it at some point, but once my issues have been resolved.

You are not forced to use any ability combo, and anyone who told you had to have a specific build  is lying.  You are free to make good and bad decks  though, and some abilities work well together.  

Read up:

http://yokaiblog.wikidot.com/guides:build-mechanics

http://wordpress.tswguides.com/a-philosophy-on-builds/

If you were playing in beta, the animations have improved.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

2/13/13 6:33:51 AM#54
Originally posted by Nitth

 


 


 

 

I dont know if its sad or hilarious when people go fast 18/18 for bullions must have <Extreme Max Stats>

Like really. What are you going to do with those extra bullions? your already almost stat capped

Not really, I've spent about 1000 bullions trying to reconfigure my glyph stats, before I finally started to build more DPS sets with different glyph combinations for various builds.

REALITY CHECK

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

2/13/13 6:36:22 AM#55
Originally posted by cronius77
i enjoyed the game but after about two weeks playing it and getting past the easier areas like kingsmouth and savage coast blue mountain etc , it gets tiresome switching builds out every other quest to do transilvania . Skill synergy just wasnt fun to me , it felt lacking and i got sick of having to build skill point after skill point in other weapons i had no intention of ever playing just to make a good build for myself . Like i HATED assult rifle and claws imo but you need some passives for survival builds etc. That with the lack of polish on animations just makes me not enjoy the game at all.

Use a build manager -- makes it easy to save and swap out decks quickly and painlessly:

http://www.curse.com/tsw-mods/tsw/fixed-gear-manager/610088

http://www.curse.com/tsw-mods/tsw/deck-manager

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

2/13/13 6:39:07 AM#56
Originally posted by TribeofOne
i think the skill wheel is a good idea but i hated having to grind AP to spend buying skills I don't want and will never use just to get to that one skill i do want. Would've been better if they did away with prereq's. Also i HATED the chat system. from chat outages to having to hack game files to have decent font size or chat channel text coloring. I also found a lot of the community to be just downright mean and rude.

Chat works fine and people are nice (well except maybe the leets in Agartha).  Plenty of friendly cabals and normal people in General Chat.  /ignore the jerks -- they are in every game available, but there are fewer of them in TSW.

An ability you think might not be useful in one build can end up being very useful in another build/combo.  It's just the pool of abilities you own, so nothing is really "wasted"

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

2/13/13 6:40:54 AM#57
Originally posted by Po_gg
Originally posted by Nitth

The god damn equipment manager, I mean my god i reported that back in 0.7 that the thing is still Toast and im still raging.

The Fixed Build Mananger and Deck Manager are incredibly unobtrusive and do the job well.

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

2/13/13 6:42:03 AM#58
Originally posted by Nitth

 


Originally posted by SQTO

Originally posted by Agent_Joseph global open world can't work coz ,societyes are not in puplic war,all is explain in back story & lores Secret War is bassed on hiden level,in underfgounds & darkness places far from public.    
Sounds like a poor excuse not to have some world pvp made into the game.  Everything happens far away from the public so why not some small battles ? kinda like the pvp mini games, they worked that in around the lore...

 

an example of what they could have done is the spy missions from Age of Wushu, not all out war but small covert missions.


 

Issue X "the treaty of Venice is now broken"
All factions are now in full out war, return today to fight for your faction!

^See what i did there, Just fixed the lore.

Open world PvP is coming:

http://forums.thesecretworld.com/showthread.php?t=63143

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3259

Magic Propels my Rolly Chair.

2/13/13 6:44:43 AM#59


Originally posted by Ortwig

Originally posted by Nitth  

Originally posted by SQTO

Originally posted by Agent_Joseph global open world can't work coz ,societyes are not in puplic war,all is explain in back story & lores Secret War is bassed on hiden level,in underfgounds & darkness places far from public.    
Sounds like a poor excuse not to have some world pvp made into the game.  Everything happens far away from the public so why not some small battles ? kinda like the pvp mini games, they worked that in around the lore...   an example of what they could have done is the spy missions from Age of Wushu, not all out war but small covert missions.
  Issue X "the treaty of Venice is now broken" All factions are now in full out war, return today to fight for your faction! ^See what i did there, Just fixed the lore.
Open world PvP is coming:

http://forums.thesecretworld.com/showthread.php?t=63143


i know that....i was describing a solution for ffa world pvp...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  FelixMajor

Hard Core Member

Joined: 12/27/07
Posts: 542

2/13/13 6:48:40 AM#60
Originally posted by Thillian
Originally posted by Talonsin

For me, the combat just sucks.  I basically stand there in one spot and click on attacks and the animations are just not very good.  I dont even feel like I'm doing anything.

 

TSW has  action based combat with lots of movement going on. Almost every boss-fight in the game requires you to constantly move while attacking.

That's why, not a single skill in TSW roots you in place, every skill allows you to move around and dodge enemy AoEs or other abilities.

Given the above and the fact that it's very responsive, and that you can switch your abilities 'on the run', I consider the combat in TSW to be among the best.

I agree with Talonsin, combat is just not that great.  I personally think is has a lot to do with the stiff and poor animations.  I honestly can't pin point what it is about the game I don't like.  I like slaying zombies, I like shotguns, I like post apocolyptic settings, but when I get in the game I end up running around for half an hour, 10 of that probably talking to someone, 15 doing a mission, the rest just shooting random things then I am bored...it's probably more of me, I can't seem to play a game for more than an hour tops now

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

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