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2/12/13 5:00:28 PM#41
Originally posted by Distopia No, in SWG you could go from one end of the world to the other, no loading screens. it wasnt divided into 3 parts and you could only go into 1/3rd of them. Nice try though seeing as how the argument for factioned worlds holds no ground...doesnt even apply to TES where you are free to enter the lands of all factions until you pick a side, a side YOU CAN CHOSE no matter the race and even after you have chosen, go right up and smack the other factions in their faces anywhere you choose. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/12/13 5:08:46 PM#42
Originally posted by jtcgs There was a loading screen before entering any planet in SWG. Anyway i explained more in an edit to my original post, not going to repeat it. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/12/13 5:16:46 PM#43
Originally posted by rnkis
Everyone who enjoys soloing in a MMORPG are in that "class" for different reasons. I guess, when I was playing in the late 90's and was self-employed, I would have thought the same as you.. ? Not sure to be honest. I do know that I grouped exclusively in my early years of online gaming. For me, it was having kids that changed things. All the sudden, I could play my game while the baby was sleeping but I had to be prepared to go afk or logout at a moment's notice. Grouping was a chore and it wasn't fair to the others in the group. I started doing a lot more soloing, as I still enjoyed playing MMOs. The "forced" soloing, in addition to new habits and likes formed during that time, changed the way I enjoy MMORPGs. I love to challenge myself, to see what I can accomplish by myself in these games. I learned to love grinding out mobs solo for the sake of having fun and relaxing.
Like I said, it's different for everyone. But there's my reason fwiw. EDIT: As to why I still enjoy MMORPGs instead of resigning myself to SP games, I enjoy being social either with my guild or in general chat. I enjoy BSing with others while I'm playing. It's really that simple.
Now Playing: Rift, Defiance, And occasionally TSW, APB
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2/12/13 5:31:24 PM#44
Originally posted by Distopia the worlds in SWG were seperate, so in that sense there was 'zoning' in as much you had to either fly a starship between worlds or grab a shuttle ticket, it still however contradicts your statement, on each world in SWG, you could travel around each one without encountering a loading screen, when traversing tatooine for instance you could go in any direction you wanted, and these were large worlds. i don't know how long it would take to circle on on foot, but even in a vehicle it would have taken a significant amount of time, and no loading screens. |
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2/12/13 5:31:27 PM#45
Originally posted by Distopia Perhaps the word "world" is being lost. It isnt open WORLD. Its open ZONED. OPEN WORLD IS OPEN WORLD. Open ZONED is just about every single MMO ever made...they are even calling INSTANCES, CAMPAIGNS, in order to push that label aside. Once you toss out their attempts to chang meanings and remove their attempts to exchange one word for another, less damaging word you see what it is. instanced. they can call it cottoncandy in place of isntance if they want, its instanced. And no, even if the "campaigns" are persistant, being able to change from one to the other makes it more an instance, than open. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/12/13 9:20:59 PM#46
I still think, that having crafted gear in loot is a bad idea, that removes a lot of content/gameplay. Players should only loot/find materials and let crafters do their job. Also: smithing, leather, tailor, armor craft, weapon craft, enchanting, etc, etc... should each have it's own skill line, to invest in, wich will stretch gameplay.
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2/12/13 9:50:39 PM#47
Originally posted by Rthuth434 Sorry to break it to you man, but the screenshots you see are indeed directly from the game. (Pretty bad, huh?) Now to be fair, those are images from the game's alpha or even pre-alpha stage, so it's quite possible they've improved since then. At least I hope... |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/12/13 11:14:32 PM#48
Originally posted by Gel214th Funny. I wholeheartedly disagree with everything you said. No one says you have to USE a website. Gamers like you take all the challenge out of a game. Hopefully TESO will be a game you hate so I can enjoy it. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/12/13 11:20:22 PM#49
Originally posted by FallguyArmy
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2/12/13 11:34:27 PM#50
Well, the writer is not an ESO developer, so is this just what the writer wishes for ESO as player? It would be nice if ESO would actually offer Skyrim/Morrowind kind of exploring. Especially if you can stumble upon quest objects like in Skyrim.
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2/13/13 12:39:15 AM#51
There are points made in each "why I want solo play" explanation I see that I completely understand. I even feel the same way about many of those points. Yes, there are times I just want to explore or meander about and not have to worry about being on someone else's schedule. Absolutely I agree you should be able to do so - to an extent. Sure, you should be able to wander - solo - into a forest you haven't explored yet to hunt for wolf skins to either sell or use yourself, happen across a bandit camp, systematically do away with the occupants and make off with their booty. However** - I think it should be a challenge to do so, not jump in, hit 3 buttons and completely destroy the target in less than 30 seconds. The thing I have a problem understanding is when players want to have to rely ZERO percent on other players - on other people inside this world full of other people. This extreme of "I should be able to do every single thing that can be done completely by myself (with the exception of "raids" "because that would just be silly...")" that players have adopted is just freakin ridiculous. You enjoy crafting? Great! The world needs master crafters. But no I don't think you should be able to craft or gather every single component you would need to create exceptional goods on your own. You should need to trade with other professions for bits and pieces that you yourself would not have the expertise to create. A tailor wants to make a bag that's both stunningly fashionable and exceptionally functional - however his talent lies in tailoring, not in the metalworking required to make the perfect fasteners. Yes, you should be able to travel solo - with the added danger of being alone in a very dangerous world that traveling with companions would lessen. I think I described my thoughts on that above. Someone else in this thread said exactly what's happening to MMORPGs. People don't want an MMO anymore. They want a single player game with a live chat room. It's just friggin silly. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/13 3:40:14 AM#52
i dont want single player in my mmo. The way GW2 did the personal story its acceptable (it could have been better too) because its not required to experience the lore of the game. If TESO has a strong focus on solo play instead of grouping just because its a TES game.... hey, after 250 hours in skyrim i havent beat it.... and also got Morrowind and Oblivion, i dont need a solo game with subscription (pretty sure theyll pick that model)
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2/13/13 5:21:00 AM#53
Originally posted by rojo6934 Don't play then. There are plenty of other games with forced grouping for you to choose from. |
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2/13/13 5:52:47 AM#54
Randddom items should have been in all mmos. Imagine diablo item style in a mmo.It would be simply amazing |
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2/13/13 5:57:24 AM#55
Open world....with 3 locked explorable area's.... I don't think it means what you think it means! |
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2/13/13 7:40:36 AM#56
The all gear is equal here wont last at all guys. The WoW nerds will invade or someone will cry and they will cave and people will want end game gear to be better, ect. I've seen this before.
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2/13/13 7:43:00 AM#57
Originally posted by ShakyMo Wish there was a +1 button on this site... I've always liked the thought that a themepark MMO should do away with bonus rewards for quests. No chunk of XP, no sword of +1 troll smiting. Leave all the reward for DOING the task - the XP and treasures you get while exploring and fighting etc. to complete the quests objectives. You know, like how Skyrim does quests for the most part. That way, questing becomes a guide and/or a possible path, not the only viable way to play the game. Questing and quest givers become sign posts - directing you towards (hopefully) fun content. Rather than loot dispensers handing out arbitrary tasks. MMO History: |
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2/13/13 9:09:13 AM#58
Originally posted by BadSpock I agree XP rewards should be done away with. But I fully understand why they do it. Its purpose serves as easy timed controlled leveling. Which MMO's have become easy mode. If you were to bump the xp gained from killing mobs you would have people grinding to cap in a few days, instead of the already super easy leveling process of a couple weeks. You cut the xp from mobs all the sudden everyone complaining about to big of a grind. I do not mind getting a physical reward like gold or an item for completing a task. As for raid gear and crafted gear, an MMO needs gear that is hard to obtain period. Otherwise everyone gets it and becomes bored with the game and moves on. For the majority this has been proven over and over. Where as if there is a goal that people strive to reach, then more people will stay longer. If raid gear is not better, there is no point to have raids. Thus finishing off the last shred of multiplayer in this sad state genre we have now, It really would be signle player online rpg. Then you are left with a glorified LoL or DOTA type mmo. There is a market for both of these these type of games, but dammit there is also a market for real old school type MMORPG's. Waiting for:ArcheAge |
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2/13/13 9:10:55 AM#59
Originally posted by Doogiehowser Actually I don't want to play that way.....I'd jsut as soon play Skyrim or Morrowind if that is what they are going to do......This needs to be players working together in Elder Scrolls environment.....Just making another single player game with other people around is worthless. |
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2/13/13 10:22:27 AM#60
exploration ,open world,freedom ...are reasson why most players love TES games ,seems ESO ll be everithing but not it
only EVE is real MMO...but I am impressive with TSW |
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