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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/12/13 7:21:42 PM#21
Whether it is a death penalty to me is irrelevent. There should be real and tangible motivation for living. If the game lacks incentive for staying alive and winning battles, I'm not sure it meets the requirements of being a game anymore. |
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2/12/13 7:51:08 PM#22
I see a lot of people saying rather then losing gear or stats that stop a player playing just have a XP loss, yep I kind of agree as the last thing a game company wants is people dying and then just logging off becasue they have to sit around for 15 mins or so. But one thing I would ask about a XP loss death penalty what happens at max leave on death ? would you allow players to drop lvls ? if you would this will come with all sorts of problems i.e gear can't be used all of a sudden due to lower lvl etc. and if you can't drop lvl's then you have to have a different penalty for max lvl players or death means nothing ? |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/12/13 7:53:23 PM#23
Originally posted by VengeSunsoar we dont. you know we don't.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 7:54:30 PM#24
Originally posted by Zorgo What other games penalize you for losing. They lose, they don't advance till they win. Sometimes they may have to wait for the next competition but they don't make the competition harder just because you lost. Thats it. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 7:55:20 PM#25
Originally posted by Robokapp I think many/most do just that. Very few just run in and die over and over and over. After a couple tries they try something different. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/12/13 8:05:12 PM#26
Originally posted by Robokapp Hell, I only play cause fighting wolves is fun. What other point should there be? Not winning is punishment enough, isn't it? What if I don't get a rush from a high death penalty? What if its merely an inconvenience? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/12/13 8:09:10 PM#27
What death penalties didn't know they still existed anymore. Need to go back to XP lose and de-lvling to seperate the bad players for the real gamers.
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2/12/13 8:13:15 PM#28
Originally posted by Quirhid who the hell gets a rush from a death penalty? of course it's an inconvenience. i don't LIKE death penalties and they frustrate me but i ultimately appreciate their purpose. i find it hard to believe the mmo community is largely comprised of pansies who will quit a game because they have to spend a few minutes getting resurrected by a fellow player or recouping experience. |
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2/12/13 8:15:41 PM#29
But if we don't die, how do we get the buff in the raid finder!?!? |
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2/12/13 8:19:22 PM#30
What death penalty? Anything that has released in the last 8 years doesn't even have a death penalty. Dieing in todays MMOs is totally meaningless. Remove the death penalty? It already was removed years ago.
Bren while(horse==dead) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/12/13 8:38:45 PM#31
Originally posted by Robokapp The only game I levelled to cap in was WOW. You just described in 10 words my entire strategy there. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
2/12/13 8:41:30 PM#32
Should they? Haven't they already?
There used to be this thing called risk vs. reward in MMOs. Dying used to mean something, where today, I use it to get a free teleport to town. Without the lows, there can never truly be the highs. Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/12/13 8:49:34 PM#33
Originally posted by Quirhid I think death should be an inconvenience.
I am looking at the statement i jsut wrote and i'm not sure how to describe it any more clearly. Perhaps a reference to "the curse of immortality" is in order...but how can one appreciate life if it's permanent ? we don't care a whole lot for the air we breathe other than "huh, we should stop polluting it. I'm going to do nothing about it". Yet if we'd wear an astronaut suit every time we step outside we'd perceive it as important.
the inconvenience of death is in the interest of preservation of life.
it's hard to encourage something you already have without resorting to adversity of alternatives.
can't like living unless you dislike dying. if you don't care about dying, you don't care about living.
As I wrote in an eve topic once...
you're in high-sec. a capsule appears next to you on a gate. Probably a pilot grabbing a ship. good for him. Moving on. you're in low/null-sec. a capsule appears next to you on a gate. Is he someone who, like me, 5 minutes ago had a ship? is he a scout? a spy? he has insta-warp, he can follow me anywhere. Maybe he's the warp-in. Maybe he's bait. I can kill him in one shot but would take so long to lock him his friends can drop on me. I BETTER GET AWAY FROM HIM.
note, above is a capsule. no weapons and no way to do damage. yet the sense of preservation of life instantly kicks in. because it'd suck to die to a retard-magnet capsule.
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2/12/13 8:50:53 PM#34
It should be different for each MMO. Obviously, 9.5 million people enjoy not having a death penalty in WoW, while some hardcore players enjoy a game where everything is on the line in every fight, such as in EVE. The harsher the death pentalty, typically the fewer players. For instance, when I played COD 2 heavily, I could pull up a list of servers. 90% of them were softcore team death match with zero respawn timer. A very small percentage of them, were hardcore mode, search and destroy with one life and no respawning. I played S&D exclusively because it was a lot more tactical than spawn, charge firing dual pistols, die... repeat ad nauseum. However, the vast majority of players just want constant gun shooting action with no penalties. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/12/13 8:55:14 PM#35
you mentioned COD but I'd like to mention counterstrike.
it's old, it's a decade past its prime but by God we all loved it.
what happened when you died ?
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2/12/13 9:00:13 PM#36
Originally posted by Robokapp Honestly, I don't know! lol I may be one of the only FPS players on earth that never played it. Was it harsh? |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/12/13 9:03:37 PM#37
Originally posted by h0urg1ass well the game was played in rounds. varied by server but about 10 minue rounds. Once you died you could cycle thru the camera views of other players or 'free' but you stayed dead. round ended when time was up, bomb was disarmed/exploded or one team died entirely.
so when you died you'd stay dead the rest of the round.
and if you were like me and died first...and smoked a cig after each death in anger...well you'd do a lot of looking and not a lot of playing. because you'd be alive for 1 minute every 10 minutes. :)
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2/12/13 9:11:30 PM#38
Originally posted by Robokapp That describes the Search and Destroy mode in Modern Warfare 2 exactly. That must be where they got the game mode from. My overarching point is that the vast majority of gamers aren't looking for that. Most of them just want carefree play time without any consequences. It's one of the reasons that the average WoW player doesn't even have a single max level character yet. Most players these days aren't looking for that harsh unforgiving world of EVE or Ultima Online. They want their cake and eat it too. I don't see the pendulum swinging the other direction any time soon either. You won't find any big publishers going after a niche market, they all want to steal Blizzards crown and they'll pander to the lowest common denominator all day long in order to do it. I mean, look at SWTOR. It's a freakin carbon copy of WoW with lightsabers. The more hardcore games, if you're into them, are mostly labors of love from independent publishers that don't usually have mountains of capital and hundreds of devs. How many people have ever even heard of Darkfall or Perpetuum Online? Both very hardcore games... both labors of love... both relatively obscure. |
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2/12/13 9:15:44 PM#39
Originally posted by dave6660
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2/12/13 9:26:19 PM#40
What a ridiculous question. Why do MMOs all have to be the same? Seriously, utterly stupid question. I have no idea why someone feels that all MMOs should remove or add such and such feature and all be the same.
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