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Free-to-play games have swiftly become the norm in the MMO space in the last year. In a new column, we take a look at the phenomenon and what it means to we, the consumer. Read on before heading to the comments to tell us what you think.
Read more of Som Pourfarzaneh's Free-to-Play and the Consumer Choice Narrative. Associate Editor: MMORPG.com |
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2/12/13 2:18:54 PM#2
try avg free adition :D
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2/12/13 2:25:36 PM#3
I disagree entirely. Its ruining the genre into a type of fast food crap fest where nobody is part of a community within these games anymore. Your just a random number drooling ATM machine for these companies that try to entice you into buying some crap from a cash shop to make some money off you. When I play a game or go out to eat, I expect top notch service and a quality experience. I don't go to buffet's because you get neither, as I don't play F2P because you get neither. F2P just allows a crap game to stick around longer than it should, there is no quality control built in with it. A subscription game allows players to show if the game is good or not, if the game is crap you lose all your players, hence you lose your income. F2P you only need a few players who dish out tons of money to keep it alive with droves of others that just pop in to try it out, which is the same as the old free trial system which had nothing wrong with it. |
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2/12/13 2:31:44 PM#4
"There's no question that free-to-play MMORPGs are here to stay" If you mean there will always be at least some f2p MMORPGs then fine, but I do question f2p as a major long term trend. F2p expansion in the west has happened in a fairly brief amount of time, shorter than the development cycles of many major MMOs. We haven't seen proof that players will continue to spend in cash shops long term, especially as the average time players stick with the games stays so low. Just from following the gtn prices and availbity of cartel shop packs in SWTOR its clear that the market has fallen quickly and gets weaker with each pack issue. I just don't see this trend being good for paying customers or generating much profit for developers long term. |
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2/12/13 2:38:57 PM#5
I could not disagree more, F2P is a passing fad, all we have to do is wait for people to catch on that they are wasting 30 dollars a month for a new dress and a new dungeon when they could be paying a flat rate for all new content at a far cheaper price. F2P is basically a response to the ADD generation, poor development choices, and shoddy game releases and should no way be considered the future of MMOs. F2P will always be around in some form, but as we already see the most populated and played MMOs are sub based in some form or another. Currently Playing: Path of Exile, Everquest |
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2/12/13 2:43:10 PM#6
i agree, i really really hope Teso will be p2p. without stupid cash shop.
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2/12/13 2:59:32 PM#7
Originally posted by Aeonblades Of course F2P "payment models" are aimed squarely at the "gotta have it now" mentality. Most people will make the bulk of their cash shop purchases in the first month or two of play. That's fine, seeing as most people move on to the next game after 2 or 3 months anyway, because they'll be bored with the endgame grind by then. And because the game is free to play, there's a constant stream of new players arriving to try it out. And they all "need" that extra bag space, and that slightly better mount, and those XP potions and scrolls and such. And it's always more economical to buy large chunks of "ingame currency" rather than multiple small lots. Better to spend $20 on 40K GC than to spend $10 on 15K GC. So you end up with a big pile of "platinum slabs" or "gems" or whatever. And because you now have a lot of them, it's very tempting to spend it on cash shop stuff.... |
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2/12/13 2:59:53 PM#8
Originally posted by Legendtrigger or avast... or comodo... etc :) +1, this was my first thought as well when red that, free AV progs keep getting pretty high scores on bulletin boards in the last years, so your free-to-use antivirus request is already outdated.
To the topic, I too had my bad feelings against f2p model, but when my favourite games went freemium one by one (and the runner-ups as well) I slowly got used to it. Not saying that it will be good for the mmo genre on the long run... But until my games are up and running, I'm fine. Btw. nice pics, for illustrating the "subscription-only models of monetization are becoming more and more archaic" part the templars are a perfect pick :) Loomies ftw. (and the Tiger mount - though I like my mammoth better, a tiger mount is always cool) |
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2/12/13 3:09:50 PM#9
F2P is here to stay, because it's a "win-win" all round.
The game companies love it, because it makes them more money.
The players love it, because they can choose whether to spend any money or not.
Ironically, it appears that the average gamer actually spends more money in F2P games than they did on the old P2P model. But that's OK, because they can stop anytime. Just not this week... |
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2/12/13 3:16:29 PM#10
its nice to see you guys educating us on mmo genres now n again, so perhaps now more comments can be valid and not just presumptious. from what ive read in other posts - alot of comments here can be ignored. thanks mmorpg!- nice article.
iam abig example of F2p...never played TERA, started playing it f2p model actually enjoying the game, bought a few things from their cash shop, =win /win.
same for GW2. |
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2/12/13 3:19:40 PM#11
without subs, no further development. I like subs because I want the premium package not the free sample for cheapskates Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/12/13 3:23:49 PM#12
Originally posted by FromHell there is no reason you can't have both in an mmo. Tera has a great monthly package now that its gone f2p-i was impressed!. it was tempting for me- but i have a few games i play which limits my time in TERA. its not abt beign cheap its abt time investing-imo |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
2/12/13 3:26:56 PM#13
The "consumer choice narrative" is just that, a narrative. It's fiction. There's no such thing as a free lunch as the saying goes.
Also, it's warehouse as in a house for wares as opposed to a wherehouse. Which I suppose is a question? "Where house?" "Here house!" Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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2/12/13 3:28:21 PM#14
Originally posted by FromHell More precisely, without subs, to ensure the steady income the devs should heavily focusing and promote the store, which can easily affect the gameplay as well. To be honest, the games I play all kept the subscription option when switched to freemium, so I'm not sure how will a full-blown f2p perform on the long run. I'm really curious about Neverwinter's in-game store and prices... |
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2/12/13 3:43:42 PM#15
Originally posted by Aeonblades Interesting spin you have there. I have my own. With sub-locked games you must spend your $15/mo ($180 per year) + box/expac fees + cash shop items or you can't even play. If you stop paying them all the money you've spent on the game is useless unless you pay them more. With sub-free games everything you spend on the game is accessible and adds to your account until they shutdown the servers. I have yet to spend more than $100/year (far less money than sub-locked games) per game. I can spend more or less based on my decisions. The sub only proponents often claim that sub-free games are more expensive and then relate a "whale" anecdote, but the ability to spend more doesn't translate into the necessity to spend more. None has actually proved that it *is* more expensive to play sub-free games. I know I haven't spent more. The tripe you posted about sub-free game quality can be applied to subscription locked games as well. Rift's Storm Legion has been a huge buggy mess. The subscription didn't mean the players received a higher quality bug free game. A game doesn't become better because of its payment model, but it can become worse because of it. Sub-locks are a barrier to entry and that can inhibit financial success. Poorly implemented sub-free models can ruin the enjoyment of a game. There have been some horrible F2P implementations (TOR, early SoE models with EQ2 and Vanguard). Just because a game is F2P doesn't mean it is poor. That is subjective. I don't mind sub-locked games, but I'm not supporting that model anymore. I have no intention of ever renting restricted game play access ever again. The only thing I resent is the idea that I should feel obligated to subscribe and rent access to a game in order to support other subscribers. If there is not enough of you then too bad for you. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/12/13 3:45:07 PM#16
Originally posted by Fearum So you believe GW2 is a crapfest? Or is it "above" F2P titles because you have to purchase the box? You overgeneralize the concept to the point that its unrealistic. The bottom line remains in F2P you get to pick and choose what parts of the game you want to purchase/play. Having the discipline to not use the cash shop or believe someone buying something they want somehow affects your gaming experience is a different conversation. And to your example, I prefer the buffet because the service you pay for is probably subpar. Just because you pay for something doesnt necessarily mean you get (additional) value. Its an assumption marketers have been gaming for years. |
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2/12/13 3:47:53 PM#17
I wonder how much money the writers and editors get paid to promote f2p? It is well documented that game journalists are on the take and will do as they are told by their masters.
The more articles they publish to herald f2p as the next best thing since sliced bread, the more obvious they are on the take. Wish the journalists would hold the game developers accountable for poor quality games, for f2p will not resolve the current problem we as gamers face, poor game quality at launch. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/12/13 3:57:57 PM#18
Great article. I dont think F2P can come fast enough. Sub models are archaic and a waste of money (similiar to a cable subscription). The fact that people dont understand they spend MORE from a sub than from an a-la-carte is astounding to me, but not surprising. P2W only makes sense is terms of PvP but even then I attribute it to time. I have never seen a cash shop in the F2P titles I frequent that had a weapon or armor set that gave an obvious advantage over another player (doesnt mean it doesnt exist in some old asian F2P title). What I have seen are XP boosters, revival jars, and other convenience items that doesnt change how a player progresses but merely how fast they can do it. If you get upset because random player X can get more XP percentage than you then I'd say you are playing for the wrong reasons. At the end of the day you should be enjoying your experience and how you share it with others rather than what the Joneses are doing. Best of both worlds. Let those silly enough to sub continue and give the option to us who are more concious of cost to pay a-la-carte.
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2/12/13 3:59:22 PM#19
Originally posted by darkhalf357x Yes I think GW2 is a crap fest. They can't even fix the game becasue they are rushing out holiday events so they can cash in off the gem store while disregarding the actual game part. I'am not talking about chain restaurants chief. Really? You think you get more value out of free stuff when your talking about a product? Do you buy some cheap peice of crap in a store if it has some other peice of crap that comes with it free over something thats a bit more expensive and is built better and think you got a deal? |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/12/13 4:02:37 PM#20
Originally posted by lugal Paid or not, Im not hearing a valid argument of how why subs are better? I dont think we can guess either way without trying it. If it doesnt work subs (or something else) will replace it... but I doubt it in my opinion. |