| 28 posts found | |
|---|---|
|
I was thinking about this and came up with this idea. The idea is that death should have it's sting, allow for someone rescuing you mean something, and have benefits if you are good at surviving. It's probably not completely original nor without it's flaws but I wondered what everyone's thoughts are on it. Be aware that the numbers are only examples and would be subject to change for balance.
Death has a loss of spirit points 25-100 per death. Players reviving you greatly mitigates the cost. Each Character has their own Spirit Point pool.
Examples: [Hardy] + 9% Character Defense for current character
Does it suck in some way? Do you rather have death be a 10sec interruption from you getting back in to killing stuff? Would you only like this IF it was in a certain type of game? |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 2:27:19 PM#2
Death penalty - as in a punishment for dying, loss of spirit points, to me is redundant and doesn't encourage me to play better. I allready play better, failing what I am doing and having to redo it is enough of a penalty. That being said I don't advocate for anything that produces another grind, ie. doing a daily task to get spirit points. I would be up for increasing your stats of achieving bonus stats of some kind for successfully completing so many encounters in such and such period of time without dieing. As in you've been playing for 2 hours, have not died and done more than sit on your butt - here is a stat bonus. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
2/12/13 2:31:53 PM#3
Originally posted by mmoguy43 10 sec? That is too long. 3 sec will be better. "Sting" is different for everyone. There are those who even complains about the gold repair bill of dying in D3 (which is quite slight). I say .. give people choices. Have a optional perma-death mode. You can't be more severe than that. I don't think you want to make death penalty too complicated. |
|
|
2/12/13 2:34:32 PM#4
How about a not dying buff that you lose when you die? lolo
|
|
|
2/12/13 2:41:39 PM#5
How bout 20%-30% xp hit like the days of old
|
|
|
2/12/13 2:42:25 PM#6
Originally posted by Thedrizzle There is a reason why we don't have that anymore. Not many people want to replay part of the game just because they die. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/12/13 2:46:21 PM#7
Originally posted by nariusseldon Yeah, some things didn't disappear because devs across the globe universally forgot about them. They disappeared because players didn't like them. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
2/12/13 2:48:45 PM#8
people condemn death penalties these days but they don't understand the value of such mechanisms. death penalties contribute to an mmo's pacing and they make mmos more effective fantasy worlds overall. some people just can't appreciate the "lows" and need frequent highs which aren't really highs without the lows. it's a real shame. |
|
Originally posted by nariusseldon Whoa, I don't want perma-death. But if you can have your 3 sec instant rez and I can have my spirit-death-system I would be happy. But why haven't we seen anything like this before? Can we not have different modes functioning together? |
|
|
2/12/13 2:50:43 PM#10
Originally posted by nariusseldon Dark Souls wants to have a word with you...
There's a reason virtually every single easy mode dumbed down WoW clone of the last 9 years has been a huge flop. |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 2:55:12 PM#11
Originally posted by supertouchme Why does everyone believe that someone of a different opinion doesn't understand. I do understand, I don't agree with the asserted value. In General (not specific to dp) I do feel that most people do understand anothers pov or the reasons they give, however they do not agree. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
2/12/13 2:56:08 PM#12
Originally posted by supertouchme "don't understand"? More like "don't like". Not everyone looks for a more "effective fantasy world". Why do i have to appreciate what you appreciate? It is just entertainment. I will play what is fun to me. |
|
|
2/12/13 3:26:20 PM#13
Failure should be something that you try to avoid, not something that you drag around behind you.
|
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 3:35:45 PM#14
Originally posted by maplestone I like that. Mind if I quote you? You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
Originally posted by maplestone Sometimes failure is unavoidable and a process of learning how to play isn't it? /corpse dragging was a viable way to retrieve tombstones in Vanguard :) |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/12/13 4:05:58 PM#16
Originally posted by mmoguy43 Hmm as a tool for leaning yes. Unavoidable I disagree. There is very little that is unavoidable. If it was we normally don't do it in the frist place. Note unavoidable is not the same as unlikely. Again there is very little that is unavoidable. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
2/12/13 4:16:23 PM#17
Originally posted by VengeSunsoar I'd be flattered :) Originally posted by mmoguy43 True, but I am very risk averse already. When I look at how I play today, most of my MMO deaths come from impatience rather than ignorance - I'll have already planned out my task and calculated my comfort zone, but just lose concentration while going through the motions or while staying up too late. I'm not going to learn anything new from that death - it's just going to shrink my comfort zone and scale back what I attempt to do rather than try harder to achieve the same task. |
|
|
2/12/13 4:22:07 PM#18
Originally posted by nariusseldon True, but games like the roguelikes had a certain type of fun to them. Even realm of the mad god is fun. |
|
|
2/12/13 4:22:48 PM#19
Penalty for failure is absolutely mandatory. Theres a reason why Dark Souls has such a huge following. The point of a "game" is that you can win or lose. Risk vs Reward. Ever since WoW came along, games have been losing the risk portion. You can say I'm wrong, you can say death penalties are pointless, but I guarantee the next big thing will go back to the root of gaming in general. Risk vs Reward. |
|
|
2/12/13 4:34:19 PM#20
The one and only "reward" is that you're still alive. Death penalty is an artifact of consequent games. You get a penalty for failing, death is failure - Next time you should try a different tactic. |
|