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2/11/13 7:41:19 PM#61
I develop software on a Lenovo yoga, and have my desktop of for gaming - not as far off as you think :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/11/13 7:52:08 PM#62
The PC market is picking up and will continue to enjoy growth again. The next wave of consoles have already been confirmed as no real tech advance, which means you'll just be getting more of the same, leading people to question if they should return to PC. Couple this with how expensive games are becoming to make, the whole "platform exclusive" titles coming to an end and you got a decline in consoles overall. Secondly, Microsoft have never been an MMO company really. They've dabbled in a few projects and even published a few but it's not an arena they've really ever entered into seriously. And lastly, well, MMOs have always been PC Windows first and on the whole, PC Windows only. They've never really catered to consoles nor alternative operating systems - so nothing is really in danger because there's nothing to lose. MMOs simply don't work that great on consoles and the % of people using alternative operating systems is incredibly small.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/11/13 8:03:44 PM#63
Originally posted by Kabaal not sure if thats accurate since you dont provide the evidence ofr it, but... i think (at least when it comes to gaming) people stick to windows because theres no support for the other OS out there. Im sure as hell if there was more support for linux (and mac) for gaming windows gaming would decline in huge amounts. The way i see it is, gamers that prefer linux or mac are waiting for companies to add support to them while the companies are waiting for the gamers to switch and then add support if theres enough of them. Who is going to make the first move? I think gamers are making the first move for a while now but apparently only steam notices it and is doing something about it. |
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2/11/13 8:09:20 PM#64
Originally posted by SuperNick Microsoft has long taken the stance that if you properly pay for a license, try very hard to make whatever you want run. And they're actually very good at that, which is precisely why Windows has been the dominant OS for so long. While Microsoft doesn't make MMORPGs directly, they do very much want them to run as well as possible on Windows. |
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Akumawraith
Hard Core Member
Joined: 9/27/12
Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones? |
2/12/13 3:58:51 AM#65
Quizzical :(excerpt) Think about it... Back around the time the wheel was invented.. there was this geek named Steve Gates (yes pun intended). This geek had a brilliant idea.. it was both quite underhanded and pure freakin genius at the same time. Steal the meat and potatoes Dos program, hook into his package and then market it as if it were the second coming. in areas where there were poverty levels he gave it away for free. the man flooded the market. Sure he was an idiot who witheld the access people needed to secure thier systems from hackers.. Linux won in that area, however the true gem of Microsoft Windows is ease of use. It is hard to top that. Case in point: Battlefield 3. It was designed in two versions, PC and Console. PC version was designed with DX11 in mind. However the console version was still in DX9c because the consoles werent up to date technologically. This will always happen considering the companies that design and market the consoles cant keep producing them monthly or even yearly, and if they make them where they can have thier hardware upgraded as often as it needs it would be just as well to get a PC... Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT Playing: Firefall, STO Tired of: Linear Quest games, Dailies, and Dumbed down games Anticipating: FFXIV: A Realm Reborn,Star Citizen, Neverwinter, Citadel of Sorcery |
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2/12/13 5:23:39 AM#66
Yes, for the thousandth time, someone needs to make a "game station" out of a computer but leave it a computer and don't make it into a stupid game station. Secretaries need to move out of the way for gamers. Someone in the PC making business needs to get smart enough to realise this: it would sell.
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2/12/13 7:55:50 AM#67
Originally posted by Quizzical I can plug a monitor into my tablet with HDMI. Today. I can use bluetooth keyboard and mouse with my tablet. Today. Now give it a couple more years, and all the power of that core i5 and RAM etc. etc. in the Surface Pro is going to be available in a tablet that doesn't cost 1,000$ and doesn't have a 4 hour battery life lol. Only applications you will ever NEED more power than that are if you are a graphic designer or engineer etc. but they've needed custom high-end hardware forever, that hasn't changed and will never change. But today 99% of work done in the workplace could probably be done with a powerful tablet or ultrabook. Trust me, I see it every day more and more clients are leaving their laptops plugged into their docking stations and powered off and doing everything on a tablet. Only clients we have that still buy desktops are A) people doing high end graphical/design work and B) those who want something as cheap as possible and C) those who don't WANT their employees able to work remotely/mobile. In a couple of years we'll probably have that kind of power in the 500$ 11-14 hour battery life tablets too. MMO History: |
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2/12/13 8:04:04 AM#68
As I mentioned earlier I have a Yoga, 8gb memory,i7, ultrabook spec, 256 ssd, 6 hours avg life and I use it probably 70% coding in laptop mode with touch, and 30% tablet. Its a pretty slick business and social machine and shows what windows 8 offers (its the only maching that does it to date imo, pro is tablet first, others have dodgey mechanics for switching modes. The only thing that is missing is the price drop, but its early days in the hybrid market. http://www.lenovo.com/products/us/laptop/ideapad/yoga/yoga-13/
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/12/13 8:27:27 AM#69
Originally posted by CalmOceans Yes, windows will be standard for looooong years to come. I'm listening to stories of doom to windows for years, decades even. Nothing have happened. All have miserably failed, linux, unix, apple os, ... and will stay that way. Not because in absolute windows is best but because it covers 92/93% of marked and it is NOT AT ALL THAT BAD. |
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2/12/13 8:36:41 AM#70
Other platforms dossent support the graphics as MS does...
MS are owning DirectX, and that is also why other platforms got a hard time...... Who wanna play Elder Scrolls on Open GL if it dossent support any of the graphic stuff?
MS got a nice card here, cause that is something you pay for, which is why Open GL will never be as huge as DirectX. . .
Im not sure what Apple is doing here, but im pretty sure you cant use DirectX on there platforms, at least you have to use some sort of "wine" application.....
Everything made on Linux,,,, Android included here, dossent support highend grpahics........ Steam have tried to make some of there games work for Linux prop... Open GL but i dotn think this has happend... YET. At least its going way more slow earlier believed. |
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2/12/13 8:44:43 AM#71
I don't believe anyone will take microsoft's place in the next 10 years.
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2/12/13 10:48:24 AM#72
I don't see Microsoft killing the MMO as they are really trying to kill PC gaming and force it to remain on the consol. they are doing this because they think that piracy is hurtting sales and that most people will not try and bother to hack there consol to play pireted games. I got news for them and other game manufactures.......they are wrong.......I got no plans on buying a next gen console this time around. got no job do the shit ecco and I am selling just about ALL my current games to keep my as alive. and I know others are doing the same thing as ebay has hunders of games posted. BUT if you really wan't to know what is gona kill the MMO........then here me well.......the pour game development, Hi subscription prices and the assholes that treat other players on the MMO's like shit is what's gona kill them off. |
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2/12/13 10:51:46 AM#73
Originally posted by clamo High subscription prices? I'm sorry but that's just flat out wrong. A majority of games have a F2P option now even if they are limited, and 15 dollars a month isn't a high price even working minimum wage. Poor game developement and asshole communities? That I will agree on. Currently Playing: Path of Exile, Everquest |
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2/12/13 1:12:33 PM#74
Originally posted by BadSpock Yes, most business work can be done on an ultrabook. But much of it could be done without use of a computer at all, by reverting to paper records of everything. "Can be done" is a long, long way from "can be done efficiently". And ultrabooks are dreadful at that unless you've got some peculiar use where thinness is extremely important. You can make a laptop much better in nearly every way (cheaper, faster, more reliable, etc.) by adding a few millimeters to the thickness as compared to what the ultrabook specification allows. The commercial failure of ultrabooks is actually encouraging, as it demonstrates that there are limits to what slick marketing campaigns can do for awful products. Marketing often convinces people to overpay for inferior products, but it can only do so much. The Edsel is probably the most famous example of this, but the ultrabook might join it someday. |
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2/12/13 1:18:46 PM#75
Originally posted by Bladestrom The Lenovo Yoga might well be the best convertible on the market, but I don't see much of a future for them. You pay a large price premium for the option to switch between a mediocre laptop and an awful tablet. There may be more of a future for detachables (such as the Microsoft Surface Pro), which are also mediocre laptops, but at least could be very good tablets. The Surface Pro isn't a good tablet, but that's because there isn't any good tablet hardware that can run Windows ready yet. If the rumors that the Surface Pro 2 will run an AMD Temash chip are accurate, then we'll see what can really be done with a detachable. But again, that will only replace laptops, not desktops. Situations where it could have replaced desktops would have moved to laptops a long time ago. As for the price drop, no, ultrabooks are always going to be expensive. To get the price drop, you have to add a few millimeters to the thickness and use an AMD chip rather than Intel. While that could make for a very nice ultraportable (at least after Kabini is out), either of those make it no longer an ultrabook by definition. |
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2/12/13 1:23:08 PM#76
Originally posted by mikethk OpenGL used to be bigger than DirectX, you know. In tablets and cell phones, OpenGL ES (basically a gimpy version of OpenGL) is much bigger than DirectX. It's entirely plausible that tablets will mostly move from OpenGL ES to the full OpenGL, too. As for what OpenGL supports, can you name anything that DirectX 11.1 supports and OpenGL 4.3 doesn't? There are a handful of such things, but nothing important. OpenGL 4.3 added compute shaders, which was easily the most important thing that DirectX 11 had and OpenGL 4.2 didn't. And compute shaders are so important that I'm not aware of a single game that uses them. |
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2/12/13 1:25:08 PM#77
I think having one dominant platform has probably made mmo's a hell of a lot better.
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2/12/13 1:26:33 PM#78
Windows will be around a long long time. Pc's are not going anywhere. Yes tablets will be up in sales as people start to have multi devices including phones. but the desktops will alawys be there in some fashion.
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2/12/13 1:26:43 PM#79
Originally posted by clamo No, Microsoft is not trying to move gaming from PCs to consoles. Microsoft offers both an open platform (Windows) and a closed platform (Xbox), with the idea that whatever game developers want, they can get it on a Microsoft platform. Game developers choose one or the other (or both) for reasons of their own, and Microsoft doesn't try to force game developers to do things one way or another. The economic reality that you need strong anti-piracy controls if you want to make money on a game but would rather not have Microsoft take a large cut of your revenue if you don't need their anti-piracy controls, on the other hand, does push game developers to prefer open or closed platforms, depending on the game they're making. |
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2/12/13 1:36:57 PM#80
Developers can't build games for Linux until the ecosystem is ready for it. That means quality first-party drivers, and a stable OS. Right now, graphics drivers on Linux is a real mess for the gaming stuff. As for the OS itself, the biggest problem is the fragmentation. For a long time, it was looking like Ubuntu was really making some strides to creating a standard, reliable Linux distribution that was easy to use, and easy to setup. It still is, but the recent shift of focus to the mobile industry means gaming and desktop experiences will take 2 steps back. It's ironic, in a way. If Ubuntu had just stuck with their plan, they'd have a very viable Linux OS ready for the rather large enterprise and consumer market that doesn't like where Windows is going (touch screens, tablets, mobile). Instead, they are just doing the exact same thing as Microsoft... For that reason, MMO's will continue to be primarily Windows experiences. I do expect more MMO's to be developed for consoles, however. At least in the first half of the next-gen cycle.
And to come full circle to the original question: I do believe Microsoft has killed the longevity of MMO's but not for any reason you mentioned. It has to do with XBOX, and how the current console generation has dragged on for about 3 years too long. Since games are being developed for them first, then ported to PC's, this has resulted in very little gaming innovation. MMO's have been directly affected by this, since much of the technology behind them is "second-hand" tech passed down from other genres that are generally more innovative. As a result, MMO's have been largely unchanged in the last 10 years, aside from graphics and payment models. |
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