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2/12/13 3:35:17 AM#281
i hate the holy trinity cause i dont waiting on a monk to heal or what not i think anet did a good job not to put holy trinity on gw2 if they did i would go some where else to play a none holy trinity model game if it was a holy trinity model i would choose heros over human players cause heros dont go afk and you can control them and humans go afk and cant control them and also heros dont d/c they are loyal to the player heros are if you disagree on this just let the wars began
Be yourself don't act like some one else |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/12/13 7:03:02 AM#282
Originally posted by Icewhite Thats not an RPG. And I wasnt talking about splitting the party. I was talking about sending the tanks in first, meaning they get attacked first and not, for example, the squishy mage. |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/12/13 7:11:17 AM#283
Originally posted by Quirhid You could as well argue BG2 forced you to think about formation. Because if the squishy mages goes in first, well, dead mage. I wouldnt call that an "exploit", it was clearly an intended mechanic. Its also an intended mechanic in pen and paper RPG sessions. I'm not saying BG2's AI was perfect, but the mobs often had a heck of a lot more abilities than most MMO mobs.
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2/12/13 7:42:31 AM#284
i'm going to make a bold prediction and say that conventional aggro mechanisms are the only thing that will work in an mmo. i imagine it would be a logistical nightmare to attempt to implement something else.
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2/12/13 8:03:02 AM#285
I love the independance the GW2 system offers and delivers. What I hated in the holy trinity system that some posters probably forgetting was: - the exclusion of people if they didn't fit a certain role - the blame game 24/7 either on someone that wasn't "good enough" in his role or people that always blamed others to cover their own mistakes - the waiting like several hours to get the right people together and disband after without being able to do content only because you couldn't get the people together that you needed - elitism of the people which is much more present in trinity based games - having a type of skillset was a "must have" cause if you didn't had it, you would be dropped from the party even if you class was fitting. In GW2 we just took people in the group that asked for one, no matter what class they were and with good teamwork run dungeons, fractals, events without having to do "corpse runs". So for me it's the hybrid system. :) |
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2/12/13 8:09:44 AM#286
Originally posted by supertouchme There are several games that employ less conventional aggro systems. Bottom line though you are allways going to have rules that determine who bubbles up to top of the threat table. The difference with non -trinity is not the threat model, its the fact a single player switches between tank/dps/healer mid fight. older trinity cant cope with this because of 'balancing' ..its about time it evolved rather than stagnating with rules that were developed 5-10 years ago - things SHOULD progress, and if its not something is stifling creativity. You are arguing for stagnation in effect, new games should constantly be mixing/matching/developing new rules to keep it fun for us players no? rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/12/13 12:22:29 PM#287
Originally posted by supertouchme That's the point. One system is never the only system that will work, it's just what people are used to and comfortable with. Every video game genre since Pong has mixed things up to make better games, MMOs can do it too. If you notice, almost all of the people who vote against the GW2 aggro system (on MMORPG anyway) either don't believe/know how it works or they just had bad dungeon experiences. I really don't see what's wrong with variety in an industry that people complained was getting stale for nearly half a decade. Not all games will adopt hybrid systems, there should be plenty of things to play for everyone. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/12/13 1:06:18 PM#288
I would be quite happy with different models. To me the "threat/aggro" mechanic is so incredibly stupid that it only works for me in a comedy setting. Most of all I wish that the people who only likes the holy trinity would stop trying to turn every different game into yet another holy trinity borefest!
He who writes in blood and aphorisms does not want to be read, he wants to be learned by heart. |
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2/12/13 1:14:20 PM#289
Originally posted by Eir_S Anet is on record on saying the highlighted red is essentially their fault; 'Tutorials for new players needs to be looked at'. I wouldn't blame the players when the game company themselves did such an awful job in explaining their game. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/12/13 1:17:00 PM#290
What's funny about this thread is that I wasn't even aware the Trinity was gone. What games are abandoning the trinity?
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/12/13 1:19:02 PM#291
Well there is a problem with not being able to find tanks and healers.
But I prefer an eve style soloution when you change your ship to change your role. |
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2/12/13 1:35:08 PM#292
Originally posted by ShakyMo Either that or use a FFXI style class system where a single character can level up many jobs. Then all he has to do is switch to perform a different role. "How should I know if it works? That's what beta testers are for. I only coded it." |
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2/12/13 1:36:09 PM#293
To keep it short, I feel like a lot of the other people on this thread feel. I was highly anticipating GW2 and its lack of holy trinity, but in practice it was pretty much always a cluster****. I love being DPS, and constantly trying to improve my numbers by tweaking skills, specs, and gear. In GW2 there is no real tweaking because it's difficult to tell how you are doing when you have to raise a downed player, or throw a heal, or grab aggro. Chaos, on paper, sounds fun, but I love the strategy and well defined roles that go into something like WoW raiding. :)
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2/12/13 1:41:08 PM#294
Originally posted by Vaelgard LOL - tweaking - so you want the endless gear grind. I guess I am not with you on that.You CAN tweak your skills in GW2 - if you think you can't then you are mistaken. As a player who did both heal and DPS, in Rift, I can tell you that having someone else to heal, rez, etc is a nice thing.
People keep saying there is strategy with the trinity - how? The Tank just does that - the DPS - pew, pew, pew the target and healers just to that. There is NO strategy to anything in that. |
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2/12/13 1:46:40 PM#295
Why do people still play MMO's if all they want is a single player game? Once the roles are gone, there's no point to getting online anymore. Go back to your fallouts and skyrims and enjoy your non-trinity option, because that's all you've got when it's taken away.
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
2/12/13 1:47:59 PM#296
Originally posted by grimal GW2 clones. Duh ;-) ![]() |
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2/12/13 1:47:59 PM#297
Originally posted by botrytisOriginally posted by Vaelgard raiding surely takes some coordination but regular dungeons not so much...found to proficiently clear gw2 dungeons you need far more coordination or at least people who were compitent players than holy trinity games... if you feel gw2 is nothing but a clustrf you really dont understand the system or played with others that do I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 1:51:40 PM#298
Originally posted by Eir_S don't get me wrong. i'm not saying developers should stick to the status quo for the hell of it. i just think certain designs are limited by things like group dynamics. you can completely abandon aggro and any strategic planning and just adopt an every-man-for-himself approach, but i think that would defeat the purpose of group gameplay. |
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2/12/13 1:53:27 PM#299
Originally posted by loopback1199 You miss the point. The trinity is a holdback from when MMO's were simple and the aggro/mob AI were also simple. Now that you can get a whole host of different AI's, the trinity breaks down because it DEPENDS on your tank keeping aggro some way - be shouts, taunts, etc. If you take that away the Trinity breaks down and is a waste of time.
GW1 had the trinity but it was a little diversified - but still simple - you had to have a healer and a protect/condition removal. Still pretty simple and not much strategy needed to play. |
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2/12/13 1:58:30 PM#300
I played WoW with my bro until a couple of weeks back. I leveled a Monk to 90 and we were messing around with PvP. We basically leveled the entire way through BGs and dungeons (I think most people do something like this these days). I did not raid at all this time around but have raided a lot in the past.
I have to say, I literally almost fell asleep while healing in dungeons in WoW. It was the easiest, most boring run of the mill experience I've had in a long time. I would start to zone out and my brother would ask me if I'm alright every once in a while. I think you just get to a point as a player where you are so used to the way things work that the predictability of the holy trinity is just... utterly boring.
Could GW2 improve it's dungeon experience overall? Yeah, definitely. But this holy trinity stuff is really, really boring to me. I say improve the lack of trinity experience, not try and bring back a dull, easily predictable version of "group" gameplay. SWTOR is the greatest mmo ever! |
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