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2/12/13 12:11:03 PM#21
Seems to be going pure RvRvR and hitting most of the right notes, and not surprisingly the RvRvR aficionados are pulling for this big time. If they don't botch this up, we'll really see how big a playerbase there is for this kind of game out there. Going to be an interesting experiment for sure. |
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2/12/13 1:56:33 PM#22
sounds like this guy has been reading MMORPG.com way too much. the Hipster community here should be licking this guys feet and proclaiming him as the greatest mind in MMO history in no time.
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2/12/13 2:17:24 PM#23
I must confess, I am enjoying the sound of this game. Although, very little of this game in the terms of knowledge, combat, interaction etc etc is made available for a sound opinion or arguement to be made for or against it. There was a comment above about how people look back to these type of games in fondness, but that might not translate well with regards to how MMORPGers expect a game to be. I agree and disagree in part. Games today are streamlined to be as available as they can be for a wide range of audience. It is essentially cutting the fat off and leaning the gaming experience, to make them more 'friendly' to those whom only have an hour or so to dedicate a day or even just a few hours a week. I would say this mentality, although it does a nnoy me a little bit has helped greatly bring a wider audience into the MMO scene which has resulted (good or bad) in a healthy populace of potential players to interact with. Peoples pacing and expectations in games are somewhat flawed in my opinion now, for it has become the mentality and the social norm to which the end game as quick as they can. The prior levels existing as a form of frustration and tutorial which they 'have' to do in order to get to where the actual game is. After all, the majority of our gaming time is spent 'end game' and as such that is (in our minds at least) when the game truely begins. I want this to change, you want this to change. But like all over MMO shut ins we fear change and after having our hopes and dreams about the 'next big thing' or the 'WoW beater' we've come to expect that not much can be had, at least, not in a fun way. Today, I played WoW a game I still enjoy, but I admit not as much as I did when I first picked it up many moons ago. I was making an alt and in my perhaps two hours or so of play I had leveled 15 times. The thrill and joy of leveling just wasn't there for me, I just moved on to what was next to do on the shopping list. So if a game comes along with the expectation that it will take a long time to get a single level, then I would welcome it (although this is not confirmed in the blog). If that was the case, then the open world aspect of the game, the no hand holding, the crafting centric vision and the social interactions that this game is aiming to foster will perhaps rebuild a sense of community which has been long lost in games these days. WoW as a game would not be as big as it is today with its current model if it was released a-new in todays market. Two things contributed to its massive success, the first being the little hand holding involved which prompted hours and hours of countless discussions, guides and social interactions. The second being the massive amounts of pop culture references which link in something new with something familuar. If this game CU commits to nurturing the social experience of an MMO, be it through shops or just plain interaction in any regard I am sure we will be met with a very niche game. But, for now, that remains to be seen. I am for the least part, hopeful. |
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2/12/13 9:11:42 PM#24
Sounds like they stole a paragraph from Dean rocket Hall, and added the name Mark and MMORPG to it.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/13 4:06:36 AM#25
very interesting indeed and i fully agree with the hand holding and auction houses should stop being a thing. However, i have some concerns with the class build. Im OK if i cannot respec my character, BUT.... add role flexibility between classes. For example, If i choose a guardian class, please do not force me to be a tank. If i choose a priest class, please do not force me to be a healer. I have to deal with that heavy role restriction problem in TERA already, and do not want it in other mmos. Role flexibility is marvelous, please do not take it away from us. You can keep your respec tokens, i dont need it ;)
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2/13/13 4:17:43 AM#26
Originally posted by Ecoces I am really curious what a MMO Hipster is in your opinion ? If players who want a game with less hand holding, and more difficulty are considered "Hipsters" then i guess i am one of those. I will not appologize for expecting less baby gameplay and wanting more adult gameplay, i am sure one difficult game will not upset the babies too much.
Lolipops ! |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/13 4:25:00 AM#27
Originally posted by Ecoces sorry, no hand holding for you on this one |
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2/13/13 5:29:44 AM#28
He is making all the right noises... but I still don't think he has the talent to pull it off. I think he is simply repeating things he has heard - and he might know there is an element of truth to them - but I also don't think he knows how it will fit together or how to make it work when all these elements are put in play with each other. Nothing says irony like spelling ideot wrong. |
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2/13/13 5:47:17 AM#29
Originally posted by Ecoces You mean this guy? i don't believe a word coming out of his mouth. |
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2/13/13 10:39:28 AM#30
Originally posted by Doogiehowser Nor do I.. |
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2/13/13 10:44:38 AM#31
Unforgiven and never will be.. |
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