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2/12/13 12:01:39 AM#81
Experience speed is up times 4 during beta
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2/12/13 12:10:24 AM#82
Originally posted by konseptual Read my post carefully it is pretty clear. guardian fighter and great weapon fighter ARE NOT two diffrent classes they are the same class. They are two different builds of the same class.
Neverwinter doesn't offer the base classes it offers builds. There are five builds at launch and there are 4 classes, if ranger is added at launch there will be six builds and five classes. case: Coolermaster HAF932 |
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2/12/13 12:14:02 AM#83
All u wrote is true...game also needs more customization and more content...right now there is only 1 weapon asigned to each class and very few armor models...i also think they should give ur companions some character and introduce them with a story or quest as swtor did...right now u dont really care about them
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2/12/13 12:20:48 AM#84
Originally posted by Asm0deus I'm sorry, but I did read your post. They've said the game is loosely based on the 4th edition of D&D. What they call a "class" is what they call a class. I'm not going to argue with them over the game they built. If I make a game, I can make 20 classes based on 5 archtypes and name or classify anything I want, because it's my game. They've licensed the Dungeons and Dragons brand and worked with WoTC for lore and trying to get the 'feel' of the landscape. Again, I don't disagree with you, but I've been following the development of the game for a long time and they've never lied about the character builds or anything. At least not yet. |
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2/12/13 12:25:18 AM#85
Originally posted by konseptual And if they put a saddle on a cow and call it an appaloosa that doesn't make it a horse. They should be calling these what they are to avoid confusion. They are offereing builds of various classes and have said they will add more later on. .5+.5+1+1+1=4 not 5 I am not trying to be a stickler for terminolgy but lets call these by what they are not what Cryptic is trying to blow up our arses. case: Coolermaster HAF932 |
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2/12/13 12:39:40 AM#86
lol that guy on class and builds reminds me of politics, deny it enough and it becomes truth, well at least in their eyes. If I say the sky is green and you say it is blue, I just see a different blue then you. So it's green, geez can't you guys get that?
lol funny stuff. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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2/12/13 3:04:53 AM#87
Originally posted by chaintm Even funnier if you take that in some languages green and blue doesn't have a distinct word :) sorry for the off |
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2/12/13 5:45:58 AM#88
For my own part, I think the game is a pretty solid piece of work, with all the usual beta caveats of course. Graphics, animations, and sound all seemed pretty solid, I had no serious issues with disconnects during my time in game, etc.
First impression: being F2P, it will likely have an icon on my desktop, tho as it looks at present I don't think it will end up being a top candidate for my time. Even during just the beta weekend, I found myself thinking "I've played this game before"... admittedly a very common reaction given that I've been playing computer RPGs off-line and on since the early 80s (the original Wizardry was my first, IIRC), and PnP RPGs for half a decade even before that. -=- It will be interesting seeing how the base of D+D 4E rules works as a core foundation for the game. My PnP gaming groups both gave the 4E rules a trial run when they came out, and the general concensus was "interesting, but not quite filled out enough... feels more like a computer game design modified for pen-and-paper". It will be intriguing to see if/how that plays out.
I must admit, I was somewhat disappointed to see that the healing surge concept was largely dropped for Neverwinter... it was one of the mechanics that added the most flair and opportunities for creativity in PnP, in my experience. (I can certainly see how it could be difficult to implement for the needs of the MMO setting however.)
IMO, the relative lack of class (or build) options is only problematic if your preferred selection or style is not available. After all, it's not a design where you get to adjust roles on the fly, from what I've seen... you are what you select at the start, full stop. Since there are not really separate paths through the content (yet?) for the different roles/classes/builds, I'm not sure that a wider selection would add much, assuming your personal favorite is available at all, of course. (My own personal favorite flavor is an AD+D-style mage/thief multi-class... I've been out of luck for a long time, heh...) -=- I'll chime in on the class/build semantics thread, although since it seems entirely a question of perspective, I doubt there will ever be any resolution of the argument. For example, Paladins and Rangers were sub-classes, or "builds" if you will, of the Fighter class in AD+D, if you recall. Using WoW or the like as the basis of your perspective, the "classes" of Neverwinter might well be viewed as "builds" instead: from other viewpoints, more or less so. It's a reasonable perspective, no doubt... but only one of many, hence the argument.
For my part, I would simply say that the classes of Neverwinter are far more tightly constrained to specific activities, weapon/spell/ability selections, and advancement paths than those of many other games, and leave it at that.... and isn't that really the point?
My two cents... Blogging semi-regularly at http://damianov.wordpress.com |
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2/12/13 7:37:49 AM#89
Nice graphics, player driven content. Has nothing to do with dnd/d20 character customization/growth system. Classes are weird, abilities are strange ... (if you're a DnD fan). Haven't really gone into lore but so far ddo seems way better for dnd rules fans. |
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2/12/13 7:39:37 AM#90
Yep they release Fighter as two seperate classes no DnD progression hurts me the most. Beside Guardian and Great Weapon fighter theres allso Battlerager and my favourite Tempest fighter so yeah they release half of DnD fighter class and just one "build" of other classes. Also the build thing in PnP is not mandatory you can always free pick talents and feats as you see fit. I love the tempest and I'm sure I won't see him at all in this game. |
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2/12/13 8:48:49 AM#91
If they follow the FTP model over at STO, then you will probably have to pay for the new classes they add in the future along with different pets and companions. Not to mention skill and XP boosts.
Just out of curiosity, has anyone seen a lockbox yet? XD |
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2/12/13 9:24:07 AM#92
Originally posted by Aerowyn That's good to know, thanks! -Lisa Jonté |
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2/12/13 9:29:12 AM#93
Originally posted by Aerowyn Don't forget, "Elf" used to be a character class as well. I can understand them not having a whole slew of classes, logistically it would be pretty difficult. But still, like everybody else, I'm only unhappy when my personal pet classes are left out. -Lisa Jonté |
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2/12/13 9:32:15 AM#94
So far I am very satisfied with the game. Yes, I agree there should be more classes and I have no doubt they will add classes as time goes by my biggest concern is in character creation but that one falls under the NDA. I am looking at this game as something SWTOR should have been, its single player IP made online...and this game reminds me greatly of Neverwinter Nights 2 only with action combat. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/12/13 4:33:55 PM#95
Originally posted by TheOctagon Sort of, lol. Under the /cstore command, there was an abbreviated list of things that would be for sale (wasn't active). Sure enough, there were lockboxes. The devs had been avoiding the questions about them, "That's something we can't reall talk about yet," so it was pretty obvious they would add them, but it's such a cash grab it makes me feel sad. |
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2/12/13 6:17:54 PM#96
People made it to level 30 in one weekend?!
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2/12/13 6:24:55 PM#97
Originally posted by Fascinez from some posts i saw over at the official forums they said XP was increased to allow people to get further along and test more areas over the weekend I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 6:54:01 PM#98
Originally posted by jtcgs There is no NDA as of now, it was lifted so people could stream the game during this first weekend CB.
Originally posted by Fascinez You could easily level to 30 under 10 hrs. GM efreet told us XP was increased for the beta but difficulty was not.
Originally posted by konseptual Just a correction there was no lockboxes in /cstore but there was keys and key rings for the lockboxes.
case: Coolermaster HAF932 |
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2/13/13 4:49:31 AM#99
Originally posted by julienkage The Pathfinder rules set might, but who knows what the rules will look like in the MMO, since, you know, its not coming out almost 2 years at the earliest. |
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2/13/13 11:43:01 AM#100
Originally posted by Aerowyn They will add them to the cash shop, just like the STO ships. They will probably be $25.00 unlocks and may or may not be account wide. You will be amazed how quickly items are added to the cash shop and how slowly if ever, any content is added directly to the game itself. |
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