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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
It isn't the second coming of Christ by no means but I truely love the Juggernaut story I am currently playing through. It is so much better than the dynamic events in GW2 and the quests in WoW. The story is the soul reason why you want to continue playing. I'm suprised because I didn't think it would be that good. I also love the crafting where I send my crew off to carry out missions. It is fun and there is still plenty I need to play through. Looks like I may have found a mmo for awhile.
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2/12/13 8:57:50 AM#2
The stort has alwaya been the great part in swtor. But u wont b having such a great time at endgame, theres no reason to revisit the themeparkzones, pluss the only logical place to hang out is at the fleets. Sadly theres nothing to do there, i.e. dueling disabled
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2/12/13 9:01:13 AM#3
Originally posted by Normandy7 Good to hear. Despite the crap I say about SWTOR, the game itself isn't too bad. As you said, the storyline is really where this game shines. Personally, I'm just not a fan of the old-school tab-target system; I feel like I've grown past that and prefer a more action-oriented gameplay (i.e. ones that require aiming and, if possible, has gamepad support). But my main issue with SWTOR is really just the dumb F2P restrictions that Bioware and EA imposed, which is why I will continue to play the game for free and not support them financially. I think of it as a "silent protest", if you will. |
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2/12/13 9:04:55 AM#4
Kudos. Amongst the plethora of themeparks, I find this one to be the most enjoyable. Partly for the lore. But a lot because I find the stories above and beyond the normal crop. It actually feels like a computer RPG. Playing on Prophecy of the Five. Send me a PM if youd like to group up sometime.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/12/13 9:08:17 AM#5
Glad you're enjoying it. The game does have the best leveling experience I ever had in an MMO. The combat is good and the game runs very fluid for me. I also love the companion system which makes crafting so much more fun. If you love to role play, the legacy system will keep you busy for many hours. It's interesting that you bring up dynamic events because in my view that is something this game lacks. There just isn't anything there to surprise you. In RIFT for example, you could be in a town/quest hub doing the usual quest thing when all of a sudden big monsters come and invade the town. You all of a sudden have to fight of these monsters to stop them from taking it over. All of a sudden a bunch of players who were doing their own thing have to band together to stop this. In TOR, your quest hubs never have to worry about this even though you are suppose to be in the middle of a war. Rebels never assault Imperial bases and Imperials never assault rebel bases. I'm glad that we have the Gree event for a limited time, but they really should think about implementing more dynamic events in this game. NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/12/13 9:09:37 AM#6
Originally posted by ktanner3 That would be very cool if the implemented those types of things. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/12/13 9:10:58 AM#7
Yeah, the stories are great - it's still a one of a kind MMO in that regard. Future playthroughs lose some of that magic because the planet quests are the same, except for some dialogue changes and of course depending on whether you go Light Side or Dark Side. Glad to hear you're having a good time! |
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2/12/13 9:12:09 AM#8
Have fun! I was playing my Jedi Guardian pretty heavily a few weeks ago..and having quite abit of fun :) Dunno what happened tho, Same as what happened at launch slowly by slow i logged in less and less. |
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2/12/13 9:12:38 AM#9
Well, my sub runs out this week. While I find the story missions very good, there is just not enough there to keep me playing OR paying. I find that doing repeatable mission once you reach level cap just gets boring too fast and is not worth the time. PvP may be fine for some but I have yet to find a good PvP type MMO anywhere. OPs (raiding) is fine but again it gets boring after you have run the same on a few dozen times. So, with some regret, I will be saying good-bye to SWTOR this week.
Let's party like it is 1863! |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
Originally posted by ktanner3 Yeah the leveling experience is quite fun, better than most mmos I have played. |
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2/13/13 5:48:08 AM#11
Originally posted by Gruug Sadly you've pretty much summed up the end game in most MMO's, raid until you're bored with the raids and run dailies... The same reason I generally get burnout. Hopefully at some point they'll add something that will rekindle your interest, Gruug. Have fun wherever your journey takes you next! |
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2/13/13 8:06:02 AM#12
Originally posted by Normandy7 Many have lamented that SWTOR was not released as KOTR3; opinions differ on how "good" the story is - the side plots in particular - but the general opinion is that the story is solid and enjoyable. The comparison with GW2 is an apples to oranges affair. GW2's primary aim was to get people to the "end game" as quickly as possible. Saying that GW2 has no story may be a little harsh but story wasn't the primary aim. It was "what came after" - the mmo bit.. And whilst some may prefer SWTOR the general opinion was that GW2 did the mmo part much better than SWTOR. As a result people left after 1-2 months. and the game introduced a F2P option with the story now free to download. Which is the other key difference between SWTOR and GW2. In the beginning SWTOR everyone had to sub to play. A sub that probably curtailed initial sales. GW2 was B2P, has sold shed loads (as confirmed by NCSoft's most recent results). Onlly time will tell whether you have found your new mmo - a solid story for sure. Of course what EA wants is someone who pays every month - will you qualify or just go F2P :) Enjoy either way. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
2/14/13 6:43:50 PM#13
Originally posted by Azaron_Nightblade Yeah, the class stories are the main draw for me as well. I do notice that I tend to rotate light and dark answers for side quests based on the character that I am playing. The side quests seem to go by pretty quickly after your first playthrough thou. |
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2/14/13 6:54:43 PM#14
Originally posted by gervaise1 Since GW2 was already brought up, I guess I can comment. GW2 story was lackluster, and while the new parts carried along with your level, I found them increasingly difficult to want to do. They were more annoying than anything.
I got mid level and stopped doing them .. I just didn't want to. The story was idiocracy and unimaginative. /shrug
Not to mention each cinematic was on a level below SWTOR. And I even criticise SWTOR. GW2 cinematics were and are abyssmal (two stale npcs staring off into the distance talking to each other). I'm not a fan of cutscenes, either way.
Story wise, GW2 was boring. Most SWTOR class stories were also boring, but some were not. SWTOR gets one-up for that. ,, for the ones they did awesome, like IA. (#1 pick).
Glad your having a great time though. I won't hold my breath that it will last. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/14/13 6:58:51 PM#15
Originally posted by Gruug
In the dark old days of DAOC and original WOW there were few gaming alternatives. So playing an endgame was better than nothing at all. But these days there are seemingly dozens of alternatives, so playing endgame raids seem pointless to me. Which is all to say I like SWTOR as well. I like the mix of open world and "green door" missions. I'm not worried if the end game is no good: I don't play any endgmaes... |
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2/14/13 7:01:17 PM#16
Originally posted by Usinger Same here. End game is not really my thing. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/14/13 7:02:02 PM#17
Originally posted by Normandy7 I agree with you completely that the story is the soul reason you want to continue. Sadly the story ends after a month or 2 of playing and a year later EAA/bioware still hasn't managed to add anymore. even their expansion will not add anymore class story quests.
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
2/14/13 7:38:13 PM#18
I love all stories, though my favorite are IA, SW, JK and SI. I got curious and checked my total time played and I was shocked LOL... I just reached my 2000 hours in SWTOR and I am still no bored and excited every time I log in. Whenever I finish class I want to start new one... I have 3 level 50 SW and I am already itching to start the next one. I love their story so much. I guess this is definitely THE PERFECT game for me LOL.
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2/14/13 7:45:14 PM#19
Originally posted by Sevenstar61 So when you just keep creating new characters, you just abandon guilds and / or their progression?
You have a lot of free time, or no guild to progress. Do you help guildies? Seems like your experience is entirely solo, SevenStar61.
SWTOR is a more solo-subscription style game though, so it wouldn't be unusual. Though in games I've played, if there was a boast about player hours, they usually had a guild tag and a significant progression involved.
If you just like to level character after character, no problem, enjoy. The story was always good. the game mechanics / future quality / and longevity were what gets called into question.
.. your going to start your 4th Sith Warrior .. rock it out. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
2/14/13 7:59:09 PM#20
Originally posted by Karteli LOL I spend enough time with my guildies, I level toons with my old friend with whom I played EQ2 from 2004 and I also solo as well. Nothing different then I did in EQ2. The only difference is that leveling in SWTOR is the most enjoyable experience from all MMOs I played. Raiding, instances and heroics - same as other MMOs... well... ok different as they also have a cool story and purpose and I am excited as a kido every time I do operations and flashpoints. Guildies know I am fan of stories so no spacebars LOL... they don't complain though. And as I make videos of class quests for all classes I have to play solo at least one toon of each class as well :) as I am doing a lot of ESC to capture all possible combinations LOL
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