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2/11/13 7:58:35 PM#21
Originally posted by Aerowyn Exactly. I have been around DnD for almost 32 years, and gaming for a couple years more than that. I do not go into movies with expectations nor do i with Gaming. It is suprised me more often than not with both of them. |
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2/11/13 8:44:39 PM#22
Originally posted by Nadia Are you serious? I have played this all weekend and while I enjoyed the game it is no where near a DDO 2 lol. My guess is that peeps that love DDO will mostly hate this game if they come in thinking it will be "DDO 2". Here is my PROS:
Nice graphics Fast paced action (zerger heaven) even if it is rooted combat. Plenty of quests Foundry solo centric for the most part noob friendly as the classes are "pathed" or premade so new players can't gimp themsleves from lack of knowledge of game mechanics
CONS:
rooted combat - you can't attack and move at the same time, everytime you attack your character is rooted in place. The official quests are bland and kind of lacking but there is already UGC that is better Character models look meh overall a serious lack of customization - character looks wise I think this will improve but as of now it is lacking for a cryptic,pwe game classes - they don't give classes like fighter or rogue or cleric. What they do is give you 4E wotc suggested class paths. Example for fighter you don't choose fighter then build it like you want, you instead get two choices of builds either "great weapon fighter" or "guardian fighter" and you don't get to choose your powers they are given/chosen for you as you level up stats- you don't roll your stats, you get a choice of a couple arrays. Example on my rogue when I clicked roll it just switched between two preset choices of stats arrays. Only 3 stats changed between those arrays dex, cha and wis the other stats stayed the same class bound armor/weapons - from 1 to 30 my rogue only saw daggers drop for him except one time I got a one handed axe no day/night cycles no swimming no camera zooming - when in "normal mode" whioch is the mode where you see the UI you can not use the mouse wheel to zoom in or out the camera/view. You can only do this in "inspect mode" which is when you make the UI invisible. puzzles are very basic and laughable at this point - example the one puzzle I ran into from 1 to 30 was 3 statues that you have to turn so they all face forward to open a secret door etc. If your are looking for shroud/reaver type puzzles don't look traps seem like an after thought As it stands now you will not be able to make custom builds nor will you be able to have varied gear sets, hell all the daggers even looked the same skin wise. The game is very solo friendly except for a few quests that require a full party to enter them.
Overall this game is fun but only if you want a console type action based game that has some FR lore as a backdrop. If you are after a true DnD game that allows player customization and flexibility you will be dissappointed.
DDO is still the better DnD game if you look past the graphics. I will most likely play both but for very different reasons.
case: Coolermaster HAF932 |
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2/11/13 10:55:32 PM#23
Clunky? Wow that's so far off
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2/11/13 11:21:28 PM#24
Originally posted by Fendel84M My guess is that person is not used to the game controls which are similar to Vindictus and didn't know how to express that combat is "rooted combat".
case: Coolermaster HAF932 |
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2/12/13 2:59:39 AM#25
"
worthy of being DDO2"
Neverwinter is awesome but let's not get too excited...certainly not DDO2
Originally posted by Asm0deus Nice judging early game puzzles from the BETA, you're talking about the first puzzle in the game, it was the first dungeon introducing puzzles and you're talking like you already did endgame content and all higher level dungeons? It's like saying "Oh I played Guild Wars 2, in the beginning tutorial I killed this giant dragon, dragons are easy to kill in this game look somewhere else" What about doing some REAL dungeons first? You should wait to see more IMHO, and don't forget puzzles made by Foundry creators :) |
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2/12/13 3:06:57 AM#26
There is still some slight missinformation spreading about rooting with animations.
The Guardian and Trickster "slide" (1m) per attack, depending in which direction you press. It isn't free movement but neither are you rooted. If you don't press a direction you stand still (...). It's no different than a Warrior / Slayer in Tera, or a Warrior/ Elementalist in Gw2. You got your special skills like leaping to an enemy or channeled skills where you need to stand still (Sword adrenaline move). Only difference is your two default attacks slide / root you with the three current classes. Playing: EVE Online Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online Utter disappointing MMO experience for 1 - 3 Months: |
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2/12/13 3:19:23 AM#27
Highly sugest you watch this video. They explain quite a few of the mechanics that people are complaining about here. IE. the reason you can't move and use many of the skills at the same time. And a few other mehanics that people are complaining about. http://www.youtube.com/watch?v=Z0E6Yw-M1YY
As far as this being DDO2, I would have to say negative. It's not even remotely close. DDO stuck close to the actual D&D rules. Where as neverwinter very few of the D&D aspects have any real value in the actual game. They are just there for fluff for the most part. The only aspect of D&D that really matters in NWO is the lore is fairly accurate. I'm not saying NWO is a bad game. It's actually very fun so far. (really opens up past like level 25) But in no way is it the spiritual successor to DDO. |
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2/12/13 3:36:40 AM#28
Originally posted by ragz45 DDO stuck close to the actual D&D rules. Where as neverwinter very few of the D&D aspects have any real value in the actual game. They are just there for fluff for the most part. The only aspect of D&D that really matters in NWO is the lore is fairly accurate. Agree with you a lot, but you completely overlook the most important part of Neverwinter: the DUNGEON MASTER aspect of D&D, the foundry. D&D is not just about "rules" Neverwinter is the "Dungeon Master's Guide"; you can go behind the screen and shape the adventures. Creating quests/dungeons is a BIG part of D&D IMHO and Neverwinter does it, they do more than just using the "Lore" they really provide a D&D experience if you ask me (even tho they're not using the rules) |
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Originally posted by Asm0deus i hope thats improved
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2/12/13 9:01:55 AM#30
*******CONSUMER ALERT******* Please be careful before purchasing any products from Perfect World Entertainment. The company is known for engaging in consumer fraud and rewards their employee's for conducting it. Also be aware the company uses sponsored players within their products to target/cheat/harass customers. SEE Facebook Page "Neverwinter Alert" for additional information. Its a free country, and if you choose to play at PWE, at least prepare yourself. Thank You & God Bless.
WARNING: PERFECT WORLD ENTERTAINMENT has recently taken their harassment OUTSIDE of their products. With them recently using Facebook to harass me. They have tried reporting my Facebook account for closure including reporting it as being fake. Which it is not, and obviously my account is still open. Why do I say it was Perfect World? Because I have 2 other accounts with crazy names, same friends and...... NOTHING. Only the account that made the page "Neverwinter Alert" was targeted. BUYER BEWARE!! THIS IS A COMMUNIST MMO, THAT OPERATES LIKE WE STILL LIVE IN COMMUNIST CHINA. BUYER BEWARE!! |
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2/12/13 9:03:57 AM#31
well.. i will try this after release. If its worth any money.. we will see, not convinced yet.
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2/12/13 9:10:21 AM#32
I have to actually agree with the first reviewer. The game looks good. I actually liked some of the stuff Cryptic's made in the past. Sadly, the minute your account starts acquiring equity, Perfect World Entertainment's sponsored players will begin to target you. NO, they wont do it in the beginning. NO they wont do it if your account doesnt have value. BUT HERE ARE SOME THINGS THAT WILL HAPPEN EVENTUALLY. 1. GAME BUGS, especially if it costs you something, they will allow it to persist. This is one of their "covert" ways of cheating consumers and getting away with it. 2. You WILL be harassed by the sponsored players. Why? Because the sponsored Chinese Gold Farmers are NOT on PWE's official payroll for obvious reasons. 3. If you do not learn to suck up to the sponsored players YOU WILL BE BANNED. Eventually your account will be banned, especially if you get to a point where you NO LONGER require spending any money. They will BAN your account.
This is Perfect World. This is what you can expect when you play there. |
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2/12/13 9:13:16 AM#33
Thanks for the info. Im still not sure if I will buy it or just use the FTP model. But I will definitely give it a try once it goes live.
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2/12/13 9:15:02 AM#34
Originally posted by NuHizer funny how these posts keep popping up by new accounts.. I played several pw games over the years and never had any issues I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 9:56:43 AM#35
DDO wasn't worthy of being DDO. Neverwinter looks like a D&D game to me. Not only that, it looks fun. The coolest thing about DDO is how it handled stealth, and maybe its early attempt at action. The regen system sucks and the game feels very confining. |
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2/12/13 10:10:47 AM#36
Originally posted by Nadia this was pretty much my take in the first beta, I didn't find the actual combat clunky just the animations. I don't have any hatred for gaming companies it's a brand and if I'm not happy with brand x I don't use it. |
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2/12/13 7:12:27 PM#37
Originally posted by Elfahiar I am not judging anything just telling what is. the level cap on release will be level 60 so 1 to 30 is basicly half the game. Might they improve the puzzles sure they might. I am just talking about the first weekend beta.
If things change in the next weekend beta I will come back and my posts will reflect that.
Also about rooted combat you could not use your at will with thw rogue and move, the character would not move at all during an attack only before and after the swing and there was a silght "slow down before your toon moved comepltely freely.
Left click, attack animation no moving, animation ends you move slowy for a sec then hit full movement speed. Any attacks you do while moving are powers that zip you around.
Just for the record I am neither a fanboy nor a hater, I enjoyed the game for what it is which IMHO is very different than DDO. case: Coolermaster HAF932 |
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3/28/13 10:20:01 PM#38
Ok so i have played MMO for well over 13 years, but i have played DnD for well over 30 years ( my first box set was the original "Keep On the Border Lands"), i enjoy DDO, not a fan of the Game world they used but meh i can live with it. I got into the NW Beta weekends and this my opinion of the 2 games compared and who wins in what areas.
Graphics - Its a Draw - Neither Graphics are as advanced i as i would like, but they are both very playable. NW has a slightly darker overtone to the graphics which to me works a little better to get the feeling of the PnP version, but graphics fluidity seems better in DDO Customization - As of right now DDO wins hands down on both the ability to Multiclass and Subcalss, but NW is truer to the PnP version (well 4th edition at least), and hopefully with time NW will loosen its grip a bit and let more variations in Customization, most games do over time. Game World - As i said i am not a fan of Ebberon as a game world, its ok but it dosen't have the true spirit that DnD was created with. With the multitude of posibility of creating adventures as the game progresses in the Forgotten Realms, a world featuring the most Iconic characters from DnD Massive library, NW totaly wins in this department. Magic and Combat - DDO wins in this department at this point, NW has potential but it is as yet untapped. I predict a year down the road after its release they might find a way to tap into that potential, make it more user friendly, but till then DDO will still reign. BUT.... Here is the main issue between the 2 You NEVER need to buy anything in NW unless you want to, its all handed to you for free from the start. DDO on the other hand is pretty useless unless you subscribe or spend tons of money in the Turbine store since in my estimation only about 1/4 of the actual game is availible to the F2Players. This will be the thing that will some day kill DDO, unless they realize it and change thier entire marketing strategy. Once NW is out and the updates and game improvments start DDO will be in serious trouble! I subscribed to DDO for a few years then i had to go to Premium, I was AMAZED at how much of the game is now lost. With NW i wont have that problem, and given how much of the MMO world is moving in the F2P direction, DDO has entered it twilight unless they seriously reconsider how much access the F2Players get, i hope they do before its too late!
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3/29/13 7:55:13 AM#39
I tihnk NWO is a different game than DDO, though the idea is similar. Heavy focus on bringing to the player the oldschool dungeon crawl feeling. I think both DDO and NWO do a good job at it, though DDO's setting, Eberron, is not as attractive as NWO's setting, Forgotten Realms. Add to that the heavy p2p presence in DDO, and that puts a deadly nail on its coffin, keeping the game to a very small niche to fill.
As for NWO, it did those things right. Fully F2P, and using Forgotten Realms as setting. The Foundry of course brings the true essence of DnD to the table - creating stories for players, telling tales and setting up challenges for them. Yeah, some people will make dungeons that are about mindlessly bashing stuff and rushing through. So what? You can choose what to play. And for what I saw in the beta and what I read around, there are plenty of people looking forward to create tales and stories.
For that alone, I believe NWO might be a great success, but not to be mistaken with what a success means here. I see NWO having the kind of success that Eve Online has, with its own crowd of loyal acolytes that can never quit. Not in the sense of a massive crowd hoarding mmo like WoW, which is what about every other mmo aspirant tries, and fails at. My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
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3/29/13 2:26:32 PM#40
Agree 100%....I can't wait to play, but can see why many probably won't |
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