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2/11/13 12:50:27 PM#101
Originally posted by gaeanprayer ^ ^ ^ ^ ^ ^ Everyone listen to this guy. It's like somone said earlier in this thread, I believe: if the game sort of revolved around crafting, it would be fine. Instead of having gear drop in dungeons, you should be fighting for crafting materials, and then you can either use those materials yourself if you like to craft, or if not, pay someone else who crafts to make gear for you with it. Crafting seems to be generally added as an afterthought with no regards to the other systems in place. For crafting to be useful, the game needs to be built from the ground up with crafting in mind, and all the other systems need to support it in some way. But as is also said, no developers are going to try this route (at least not AAA) because the people who truly enjoy crafting in MMO's are definitely in the minority. Most people just wanna kill stuff/do quests and get stronger by doing it. |
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2/11/13 2:32:06 PM#102
I think that bullet would hit the developers bank account right in the noggin.
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2/11/13 2:36:57 PM#103
There is no 'magic bullet' for fixing games. Nearly every aspect of a game ties into every other aspect of a game in some way. Item decay is a feature, but it's not going to magically make crafting more important or even necessary. For instance, you can use item decay to make raiding more important because your items decay as you raid, meaning you have to raid some more to replace the items before moving on to harder content. Join the League For Gamers. |
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2/11/13 2:45:57 PM#104
Characters should decay too just like the items. You character should age and lose abilities and stats then die off. Maybe introduce random heart attacks and every few battles see if your character has a heart attack. Permadeath for characters and item decay. Those 2 should go hand in hand.....
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2/11/13 2:48:47 PM#105
Originally posted by lizardbones Really, really wish this site had an upvote feature. If people understood this, there would be a lot better discussions going on on this site. MMO History: |
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2/11/13 2:52:15 PM#106
Not sure about other countries, but I suspect it's a cultural bias in the U.S. "If we could only fix this one thing, then everything else would be better." It's probably because all our movies and television shows have one bad guy that gets killed and the entire world gets better as a result. When you're talking about complex software, fixing "this one thing" almost never works. MMOs are definitely complex software systems. Anyway, thanks. :-) ** Also, I don't disagree that the type of game where item decay makes sense is a fun type of game. It's just that there's so many other things about a game that contribute or take away from the fun that it doesn't make sense to single out any one feature to me. Join the League For Gamers. |
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2/11/13 2:56:49 PM#107
Originally posted by lizardbones That is a great point. Most people in this country (USA) point and scream at one thing like it is going to fix everything. Tax the rich! That'll fix everything! No, not it won't. Take away assault rifles, that'll fix everything! No, no it won't. etc. etc. My favorite - "Just balance the budget! Stop spending more than you take in!" They make it sound so easy. They have no idea what kind of country that would look like. I don't think the vast majority of people on this planet are capable of critical thinking and understanding complex systems at any kind of logical level. MMO History: |
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To say its not the answer to all problems is to implicitly make a strawman argument. I never said magic bullet. Learn some reasoning phrases. SMH
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/11/13 3:16:16 PM#109
Originally posted by adam_nox "Do you want crafting to play an important role in an mmo? Do you want to be able to give items to your friends? Do you want your mmo to have a functioning economy? If you answered yes to all three (or maybe just 2), then there is only one solution. Item Decay."
You did, however, say that if you want 3 or even just two of the items on the list you gave, there is only one solution. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/11/13 4:15:00 PM#110
Originally posted by Loktofeit The funny part of this whole topic is the OP is completely wrong. Only the 1st one would be changed by his supposed item decay change. I am glad he is full of himself though. In MMOs I give crafted gear to my friends quite often. Actually yesterday gave out 2 sets of armor to a friend and a bunch of bags to our guild. And our economy is fully functioning as I just made a few 100pp off my broker. |
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2/11/13 4:19:58 PM#111
Originally posted by Loktofeit There's a difference between knowing and not giving a shit. Some people enjoy collecting shovels...good for them! There's a real problem when the secondary, optional parts of MMORPGs become the dominant topic for discussion...a phenomenom seen here every day. And then there is the seemingly egalitarian philosophy of this and many other discussion forums of including everything that remotely resembles an MMORPG due to having an online component in the description. Btw, that's quite the lists of time-wasters I would never willingly have anything to do with you have there. I play MMOs to adventure, explore, kill and loot. In real life I fish, cook and even do a bit of leather crafting. I want to simulate that in an MMO about as much as I want to simulate actuarial risk assesments there. |
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2/11/13 4:55:58 PM#112
I think all of us are getting a bit too big-headed. I stopped coming to mmorpg.com and even posting in general due to the insignificance of starting a discussion in the first place. We all have our opinion on what a MMORPG should be (KEYfuckingWORD "a mmorpg", not all of them). An opinion on how realistic the economy should be, how it will churn and work like SWG, UO, EQ, RYZOM (people have forgotten this one). Maybe a mmo's community could be able to come up with something like in PoE, AC, Bonetown, whatever...their own currency style. Maybe the devs want the economy somewhat enclosed like how most themeparks are today (not saying that's bad either okay?) Maybe. JUST MAYBE.......We could discuss this with a bit more weight than we currently are. Half of us are posting with our heads up our asses and the other half seem to want to say "hey how bout this idea, hey wuts ur idea? eh not bad it sounds like a solid concept. not my cup of tea but ok". A DISCUSSION. We are talking about Item decay (or the worth of items in an mmo) which is a game mechanic. To say whether it is boring/stupid/crafting is homosexuality with an anvil is shoving your head in the ground and acting like an emu. ---- Most of us here can agree that something is terribly off on how MMORPGs are being developed and handled nowadays. To say "well the market is changing so thats whats made" is basically saying "ya well wut u gonna do bout it" Well fuck you, we're trying to help developers with what alot of us want. Okay maybe not want, but just freaking consider something different since we cry for something different all the damn time. |
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2/11/13 5:00:54 PM#113
Originally posted by Iselin Why should your reasons to play a mmorpg mean more than mine? Because they are shared by the arcade mob that plays these games by accident? The populist shouting "catch the egalitarian!!!" ? :) Flame on! :)
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2/11/13 5:04:56 PM#114
Originally posted by MajorBiggs Damn straight! |
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2/11/13 5:13:10 PM#115
There's only so much item decay that will work and so much that will not. Item decay will work in games like DayZ and DOTA2 because you can purchase new items and you don't exactly have a lot of items anyway. The idea that you have to regularly replace 20 item slots does not entice people. Generally speaking crafters end up being pretty powerful in games like World of Warcraft. Since gear is so easy to get it becomes those enchants, gems, leg stitchings, and whatever other thing they've come up with in the mean time that are in high demand. I can't really remember a time when professions were more important than they currently are... and I raided in vanilla. If I remember correctly the only "real profession" in vanilla WoW was.... alchemy. All the other professions went to the wayside. Blacksmithing had it's cool legendaries but only if you are a weaponsmaster! The remainder of the profs were useless junk (except enchanting). Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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2/11/13 5:15:05 PM#116
Originally posted by Banaghran Did he say that? He is just stating his preference. And at the same time, your reasons do not mean more than his or mine. Not in a fundamental way. And the market decide which demand is filled depending where the money is. |
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2/11/13 5:51:59 PM#117
Originally posted by nariusseldon Yes, he did say that, he called ingame economy and other areas secondary, optional and not worth discussing, hinting that if something does not focus on the things he likes, it is not an mmo, bad or a time waster. (And he may clarify that at any time and i will stand corrected if that is not the case.) There is the difference, you are usually more carefull. Flame on! :) |
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2/11/13 6:08:40 PM#118
Originally posted by adam_nox Your post contains no discernable logic. |
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2/11/13 6:30:21 PM#119
Obviously item decay should be a key component of any deep MMO. As you can see half the people here don't want a deep MMO. I'm more than happy to play in a deeper sandbox world. But what you want is a sandbox feature, and sandbox non-treadmill ideas are scary to many developers. Just like looking at Neverwinter Nights beta. What a POS. Lol. Just the same old crap for the last decade.
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2/11/13 7:08:10 PM#120
Originally posted by Dexter2010 QFT |
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