| 61 posts found | |
|---|---|
|
2/11/13 7:31:47 AM#41
Originally posted by skyexile Not discounting your opinion, but i am curious what mmo you consider as good or excellent graphics ? Lolipops ! |
|
|
2/11/13 7:34:44 AM#42
not me i enjoy ubergrfx and if my pc wont play good with uber grfx why compete with apeace of crap pc you like old and the same thing i been gaming online pvpen since UO and i want gaming to evolve not devolve
|
|
|
2/11/13 7:37:52 AM#43
But I like ubergrafics, why do I have a GTX 680 then, if I don´t get ubergrafics? Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
|
|
2/11/13 10:14:13 AM#44
Am I the only one that would love to see a Daoc style graphics with some improvements? I don't need much more, but please... do not choose cartoony style!
Born as a berserker, I was also a hero, a bounty hunter, a paladin ,a troubador and a paladin once again during my Mmo''s experiences .. Now travelling in a galaxy looking for a new adventure |
|
|
2/11/13 10:28:24 AM#45
Originally posted by Hagnar second that, especially concerning armor and weapon skins... sometimes it gets annoying |
|
|
2/11/13 10:57:49 AM#46
Many guys here seem to think that the culling issues on GW2 have anything to do with graphics or your own computer specs. They don't. It's a server issue and even if the graphics were just stick figures the culling would be there. Great graphics with 200 players visible in the same spot can be done. It all boils to network code and bandwidth. Everything else is client-side and should be able to be tuned from the shiniest of shiny to the butt-ugly, depending on your computer specs. |
|
|
2/11/13 11:04:22 AM#47
Originally posted by tom_gore Pretty much this ^. The problem with GW2 is almost entirely due to a poorly optimized server tech, combined slightly with a poorly optimized balance between CPU and GPU tasks. The game is still heavily CPU intensive, and as laughable as it sounds, the game has had problems in the past with culling in sPvP (yup, 16 player maps... with culling). Afaik most of the sPvP culling issues have been fixed, but it still doesn't speak very highly of the server optomization. |
|
|
2/11/13 11:05:30 AM#48
Graphics are in no why more important than any MMORPG feature. Graphics really mean zero in a MMORPG anyway. We use to play them texted based and they had more depth than what we get given today. Depth, gameplay and immersion are what developer should be focused on if you want to call your game MMORPG. Otherwise call them something else. FYI...This game will not be DAoC II I call out vaporware! |
|
|
2/11/13 11:09:14 AM#49
|
|
|
2/11/13 11:11:08 AM#50
Originally posted by Xthos Babylon 5 reference? |
|
|
2/14/13 5:37:43 PM#51
Originally posted by Masita Oh God, this times 1000x. Nothing breaks the immersion of a game then cartoony graphics. I'm hoping for somthing Age of Conan like. And please, don't sexualize female armor. Its just silly. A little cleavage is fine, but no swimware. |
|
|
2/14/13 6:09:53 PM#52
I think Aions is a good, and its a much older game with less issues with people onscreen, PlanetSides 2 is heaps better. GW2 character models and textures are kinda avg, could be that their lighting isnt the best to go with it though. i think their particle effects are pretty good though. still though, this game needs unreal 4 :O SKYeXile |
|
|
2/14/13 7:09:46 PM#53
Originally posted by skyexile
I think CryEngine 3 would look better... its a lot 'grittier' IMO.
|
|
|
2/15/13 5:49:43 AM#54
Originally posted by alexisevic Mark already wrote on YouTube: All I can say for now is that it will not be cartoonish. I'm not looking to make WoW in Arthurian clothing. :) So don´t worry - no cartoon here :) Camelot Unchained Fanpage |
|
|
2/15/13 6:00:05 AM#55
The problem with most engines is that they look great with 30 or 40 people on screen and they shit the bed when you get 100. A game like this needs performance over flash. The niche community he is gunning for would forgive not having omguberleet gfx for the ability to have 100-200 people onscreen at once fighting. I'd like to think that anyway though I could be wrong.
The problem with the unreal engine and the cryengine is they are made for high detailed 1st person shooters. While they have been used for large scale pvp games they have all had issues in them. GW2's engine is proprietary as its just a heavily upgraded gw1 engine. But that has issues culling as well. The forgelight engine that sony created for ps2 can handle the players, but don't think they license that as using it in PS2 was just a testbed for EQ Next.
|
|
|
2/15/13 6:05:44 AM#56
You don't need imbalance super uber graphic to create a good ambient. Dark Age of Camelot had the best and most immersive ambient I ever experienced. Some overproduced soundtracks and highend graphics don't create a really good feeling at all. Dark Age of Camelot felt pretty dark and the ambient-soundloops fit absolute perfect. I even downloaded some soundloops of DAoC and placed them in my GuildWars 2 folder when I used to play GuildWars 2. Even Warhammer Online had some dirty and darker graphics. It just fits to the game. I don't need super uber blur effects like in Bottlefield 3 to enjoy the game. Ambiente is the most important thing and it depends on the setting. |
|
|
2/15/13 6:13:14 AM#57
GW2s culling do suck but it have a lot to do with the game more or less have a new untried engine (even if it keeps some of the basics from the original game, but the original game had a lot fewer players anyways). It will now be bandaided with the 2d representation but I am sure they eventually will tune the engine enough. Of course maybe they should take away some fluff from the PvP zone as well to make performance better in them. MMOs with well coded engine can handle many players and still have fine looking graphics. In TORs case it have a lot to do with the beta Hero engine and also that they have failedgetting out what they can from it, I wouldnt actually call TOR pretty, just so-so. CU is fine for people with ancient computers though and MMOs should come in many different styles, both for graphics and gameplay but I still wish this game had better budget and licensed a good engine. But I myself want at least my game to look somewhat pretty. And yes, Eves backgrounds are a great advantage compared to games where you are on the ground. The queastion is if many games shouldnt focus more on high poly count avatars and less on background to make PvP flow better while still look kinda pretty. Too many particles effects doesnt help either. |
|
|
2/15/13 6:14:22 AM#58
Originally posted by aylwynn Music, lightning and colors can indeed help a lot without using much resources. :) |
|
|
2/16/13 3:22:16 PM#59
Graphics are important. The Planetside 2 engine would be ideal. :D |
|
|
2/16/13 3:37:52 PM#60
It's as simple as this, if you have an amazing looking game with garbage gameplay mechanics it's unplayable. If you have an ugly game, with great gameplay the graphics are easily forgotten, see Fire Pro Wrestling and UO. mmorpg.com/blogs/Xobdnas |
|