| 228 posts found | |
|---|---|
|
2/11/13 8:57:26 AM#181
Originally posted by darkhalf357x Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code. |
|
|
cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
2/11/13 8:59:58 AM#182
Originally posted by Roxtarr In many ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are. No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. |
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/11/13 9:01:46 AM#183
Originally posted by Volkon Give me an example. |
|
2/11/13 9:03:12 AM#184
Originally posted by Volkon And whats in correct or trollish about what he said? the inherent activities in DE"s are the same as any typical quest objectives. Kill, escort, collect, defend and so on. What more deep knowledge he requires to make his point more convincing about DE's? some of you guys really try way too hard to make GW2 look more complex than it really is. |
|
|
2/11/13 9:03:14 AM#185
Originally posted by xKingdomx Several classes have dashing, dodging, teleporting skills. The attack pacing as you described gets more intense as you unlock more skills. There is a global cooldown just like most MMO's. Hotkeys are in the games you mentioned, so i dont understand your point? I guess you mean they dont have rows of skills, you want to play an MMO that restricts you to 4 skills lol? In TERA you can create chains, so you hotkey one skill then you can keep spamming spacebar to chain skills together. TERA is playable with a controller. https://tera-support.enmasse.com/app/answers/detail/a_id/180/~/customizing-tera-to-fit-your-play-style At this point I feel that your a troll or someone who never made it off newbie island. For me and my girlfriend, TERA has been the second most fun weve had in an MMO. GW2 we got bored of very quickly and we still dont knwo why. We think it has something to do with our characters not feeling powerful. |
|
|
2/11/13 9:16:17 AM#186
Originally posted by Pivotelite It's actually quite funny how you contradict yourself. First you pretend you did explore, and then you give the typical examples of what people who don't explore do... farm the same events over and over. As I said, you played GW2 exactly like a WoW clone... instead of getting immersed in the world and explore, you played the game as a series of chores to do in order to get to 80. There's only one truth. And it's not yours. |
|
|
2/11/13 9:21:51 AM#187
Originally posted by darkhalf357x An example of something that doesn't exist?
Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out... |
|
|
2/11/13 9:24:32 AM#188
No thanks, I tried Tera again now that there isn't a monthly fee, and after ten minutes or so I remember why I quit the first time, the game has some of the most god-awful boring questing I have ever seen. Uninstalled again. Shame really, because the game is visually outstanding. |
|
|
2/11/13 9:26:46 AM#189
Originally posted by montella1986 This. The game is extremely boring and shallow. Thanks though, OP, now I know that you have some weird tastes and next time I see your name next to a post I can skip it entirely! |
|
|
2/11/13 9:31:53 AM#190
Originally posted by cybertrucker In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you. Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game. |
|
|
2/11/13 9:34:55 AM#191
Originally posted by Doogiehowser LOL weird because I was about to say the same of people trying to prove that GW2 isn't a good game. But hey, if it helps you in whatever way you need, it's cool. No one really cares anyway :)
|
|
|
2/11/13 9:37:09 AM#192
Originally posted by Jean-Luc_Picard He must be one of those who complained that GW2 combat was crap and then last week were in general chat asking "How do you dodge??" because now it's part of the daily achievements.... |
|
|
2/11/13 9:44:58 AM#193
TERA action combat didn't feel very action-y to me. I got to level 50 and was bored by how slow paced combat was. Aiming was more of a chore than any sort of difficult task that could count as skill. Conversely GW2 combat feels far more fluid and responsive, making for much better PvP, which is the only thing I am really interested in for either game. |
|
|
2/11/13 9:45:43 AM#194
Originally posted by muthax
I saw someone ask that in LA actually, on an overflow. He got the expected result from the community...
Double-tap the move keys or hit "V".
I was impressed. |
|
|
cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
2/11/13 9:48:55 AM#195
Originally posted by muthax I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2. |
|
2/11/13 9:49:29 AM#196
Originally posted by Volkon I have hardly ever seen people being cunts in chat in GW2, the very few times the culprit turned out to be some kid trolling. In many other games, the guy would have been buried in insults (not at all undeserved, IMHO, unless the guy had just started playing) But the funny thing is all thos wowkiddies saying the combat was crap, because they tried to play it as a wow clone.
|
|
|
2/11/13 9:50:33 AM#197
Originally posted by cybertrucker Really?!? I thought you were just being a troll. It appears it's just a case of horrible tastes. My apologies |
|
|
2/11/13 9:51:22 AM#198
Originally posted by cybertrucker lol - community in TERA? REALLY - where? I all see is people being idiots, talking trash, and generally NOT BEING a community. It is the antithesis of a community - this is my opinion. I mean some of the childish talk that overwhelms the chat is ridiculous in TERA. |
|
|
2/11/13 9:52:26 AM#199
Originally posted by botrytis Well, maybe that's why OP couldn't find a community in GW2, he was looking for barrens chat? |
|
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
2/11/13 9:58:50 AM#200
Originally posted by Volkon Was looking for a code block but your explanation made it clear :-) Thats goes back to my point of component relationship. You create the building blocks and DEFINE how they can be put together and the rules for gathering (i.e. - some items are built from others and cant be gathered directly). You code the structure and allow the player to create what they will. But be aware the creation is actually your imagination as the pirate ship is just a representation (meaning you cant sail on it, place cannons, etc). So again perspective. With that said, if GW2 had implemented a system like THIS it would be closer to dynamic than what they actually implemented. Player driven "random" content will always be better than system created "random" content which repeats on a timer. |