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News & Features Discussion  » Camelot Unchained: RvR is the ONLY Game

4 Pages « 1 2 3 4 » Search
64 posts found
  xFortunadox

Advanced Member

Joined: 1/06/07
Posts: 6

2/09/13 4:05:58 PM#41

People on here need to stop whining about the posting style.  It's a passion project.  Go read the FAQ and you can tell that they're joking around like crazy.  God forbid they have fun with their project.

This project will succeed or fail based on whether or not the game has these features.

A substantial PvE system that has virtually no questing and returns to the EQ/DAoC system that is desperately needed in this modern-WoW environment.

A rich lore in the environment.

Open world dungeons.

Proper balancing of CC.

An interrupt system for casting.

No ML's (lawl)

 

The fact that this game is appealing to a specific niche of gaming is what will sell it.  The more they cater to this and not try to be more than they are, the more they'll succeed.  People who are casual gamers will play a new DAoC if it has a substantial population irrespective of how steep the learning curve is.  Not having a significant population will kill it.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5786

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/09/13 6:45:09 PM#42

the few information we know about this game sounds very interesting but it seems the entire game will be pvp focused. There doesnt seem to be any pve content so im not interested. 

PvPers sure will enjoy it, but no pve = no game for me.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/09/13 7:02:07 PM#43
Well its not really ps2 with swords as ps2 doesn't have crafting, housing and ecconomy.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7539

2/09/13 7:09:00 PM#44
He sure is saying the right things.
  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

2/09/13 10:27:08 PM#45
I liked DAoC because of its PvE content and it being tied into the PvP battle.  I have no interest in what you are creating now, but good luck to you.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

2/09/13 10:31:20 PM#46
Originally posted by ShakyMo
Err "there are no successful pvp only mmos"

Nope planetside 2 is pretty darn successful, servers still full, see new people all the time. A lot more successful than recent "lets copy wow and add a gimmick" mmos.

Now pve only mmos, yeah they all flopped.
 

Old hat for a minority of gamers as the rest of us continue to enjoy such things and keep the genre well paid for it.

  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

2/10/13 2:49:51 AM#47
Everyone says niche game now until the servers crash due to population.  Just looking at GW2 shows there is huge intrest in RvR and most of the players are drooling for a Shadowbane 2 (done right).

The definition of insanity: doing the same thing over and over expecting different results.

  NC-John

Novice Member

Joined: 1/08/13
Posts: 112

2/10/13 9:43:57 AM#48
If mark can do it right, I see it doing well.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 764

Your tears make my gun work better.

2/10/13 12:23:32 PM#49

 People stating their OPINION is neither whining nor trolling.  Both of these terms are thrown around way to often and I get the feeling that the majority of people using them have no idea what they mean.

Anyway, best of luck with your game.

If you want a new idea, go read an old book.

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6672

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

2/10/13 12:33:53 PM#50
I'm interested in this type of MMO but not going to get too excited until I see the game in action. Too many devs talk a good game but fail to deliver. I just want to be sure.
  CyborWolfTK

Novice Member

Joined: 1/21/13
Posts: 80

2/10/13 8:01:06 PM#51

Just got one word of Caution: FURY.

  Zefire

Novice Member

Joined: 9/21/10
Posts: 700

2/10/13 10:34:24 PM#52

I can judge only form the title of the game that it will suck balls.

First we got age of conan unchained and now camelot unchained

It's very clear that the people behind this game have no imagination.Not even for creating a unique game title.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3618

2/10/13 11:14:03 PM#53
RVR is only fun if you don't spend 95% of hte time either CCd or being one shot by stealthers.....While many feel that DAoC was the greatest, these two things actually ruined the experience for me....WAR also had too much CC in combat and it was boring as heck at the later levels.
  danielduende

Novice Member

Joined: 1/18/12
Posts: 2

2/10/13 11:56:49 PM#54
I had great times at Warhammer Online RvR, but it got somewhat stale after some (long) time. I hope CU brings us something new in it's RvR.
  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 448

2/11/13 12:08:13 AM#55
Originally posted by Theocritus
RVR is only fun if you don't spend 95% of hte time either CCd or being one shot by stealthers.....While many feel that DAoC was the greatest, these two things actually ruined the experience for me....WAR also had too much CC in combat and it was boring as heck at the later levels.

The only people who complain about being 95% of the time CC'ed never bothered to learn how to PvP.

DAoC - Excalibur & Camlann

  xSyngex

Novice Member

Joined: 12/03/12
Posts: 67

2/11/13 12:42:07 AM#56
I would love a DAoC 2 ..... but this guy.. No PVE?? go back to Ipad apps .. 
  xSyngex

Novice Member

Joined: 12/03/12
Posts: 67

2/11/13 12:45:50 AM#57

Fuck we Have DAoC and WAR,, and GW GW2

  kuey

Novice Member

Joined: 5/22/12
Posts: 39

2/11/13 5:05:17 AM#58
Originally posted by rmk70
This project is starting to feel likes it's getting high on itself... Cool down guys. We get you'll be a niche game.... More niche than they're probably are expecting with the plans they've unveiled so far... 

Agree with this. From everything they've said, it feels like the target market is going to be quite small.

Can't really say that's a bad thing though, every niche needs its own game. Let's just hope the niche is big enough to make the game successful.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

2/11/13 2:30:23 PM#59
Originally posted by boxsnd
Originally posted by Theocritus
RVR is only fun if you don't spend 95% of hte time either CCd or being one shot by stealthers.....While many feel that DAoC was the greatest, these two things actually ruined the experience for me....WAR also had too much CC in combat and it was boring as heck at the later levels.

The only people who complain about being 95% of the time CC'ed never bothered to learn how to PvP.

Forcing people to lose control of their characters in PvP is a cheesy tactic that should never take place period.  If you can't win combat without stun locking or chain mezzing, then you're the one who needs to learn to play.  Mythic aknowledged this problem when making WAR and promised to make crowd control less of an issue and they actually did at release, then as time went on, they kept increasing the need for and the frequency of crowd control skills to the point that characters could be locked down the entire battle with no recourse to fight back.  This need for the PvP crowd to have helpless cannon fodder on the battlefield is repulsive and indicative of the pathetic human beings they are.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 448

2/11/13 3:10:17 PM#60
Originally posted by Vorthanion
Originally posted by boxsnd
Originally posted by Theocritus
RVR is only fun if you don't spend 95% of hte time either CCd or being one shot by stealthers.....While many feel that DAoC was the greatest, these two things actually ruined the experience for me....WAR also had too much CC in combat and it was boring as heck at the later levels.

The only people who complain about being 95% of the time CC'ed never bothered to learn how to PvP.

Forcing people to lose control of their characters in PvP is a cheesy tactic that should never take place period.  If you can't win combat without stun locking or chain mezzing, then you're the one who needs to learn to play.  Mythic aknowledged this problem when making WAR and promised to make crowd control less of an issue and they actually did at release, then as time went on, they kept increasing the need for and the frequency of crowd control skills to the point that characters could be locked down the entire battle with no recourse to fight back.  This need for the PvP crowd to have helpless cannon fodder on the battlefield is repulsive and indicative of the pathetic human beings they are.

Stun locking and chain mezzing in DAoC? You must be confused.

DAoC - Excalibur & Camlann

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