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2/09/13 8:00:37 PM#21
Originally posted by Legere really? 90% skyrim would make it a mega hit Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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Thnx watching now, saving spot here for response ;0 be soon.
--------------------- Just finished watching Wow this guy seems excited and everything he is talking about is what I wanted in an online version. hmmm looks like all the released info (prior this video are not doing the game justice thats for sure), but his information is correct (which hes seems very honest about) I will definitly switch and try the game. Thou I will still pass on beta, to much info wanted, however definitly am more interested now ! Thnx for the link! Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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2/09/13 8:02:41 PM#23
Originally posted by SuperNick havent tried SWTOR yet but agree on your points re GW2.. though in saying that, gw2 was pretty damn sweet. |
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2/09/13 8:04:44 PM#24
I think the problem that TESO has is the problem that War, AoC, SWTOR, TERA and GW2 had: the MMO genre is stagnating under a pile of games that do broadly the same things, without any evolution. We've been playing "the MMO formula" for the last decade; very little has changed. Yes, it's got smoother, it's easier to access, and it's got more content to it, but it's all broadly the same from game to game. If I can run an instance and get good gear in WoW, why would I switch to a game that lets me run an instance and get good gear? TERA and GW2 attempted to make this switch more paletable by altering the combat system, but it didn't work. Players still largely responded to the "come and play our game, where you can do the same things you've been doing in the other MMO you've been playing" with a resounding, "NO." That isn't to say they're bad games (they aren't), and is - as far as I'm concerned - and indication that someone, somewhere needs to move things along a bit. The fact that ArenaNet "dipped their toes" in to diversifying and/or moving away from the formula... is telling. They didn't go all the way however, and ended up banking on the established nonsense when really they should have done MORE to move away from it. So yeah... I think TESO's major problem is that it is the same MMO we've all played before. Beyond the shallow alterations that come with a change of setting, it is just WoW. And the altered combat system won't make it any more paletable, just like an alternative combat system didn't make GW2 and TERA more paletable. TESO's problem is the genre's problem: a totaly lack of bravery, creativity and diversity. And in a year... I will be back to say I told you so ^^
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2/09/13 8:13:13 PM#25
Originally posted by dotdotdash i think the old saying, dont fix it if it aint broken, holds very true to mmorpg's... at the core, keep what we knows works well, and refine it and add some real sexy graphics. skyrim gave us a world with (imho) better graphics than any other rpg to date .. and their combat is OK - i like the first person style of it. while playing through skyrim i couldnt help but think the game would be way more awesome if it had multiplayer and dungeons tailored to that - and i think thats exactly the aim of ESO
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2/09/13 8:17:34 PM#26
Originally posted by dotdotdash This sounds a lot like genre burnout to me. Asking for revolutionary sweeping changes to the MMO genre is like asking for ID Software to radically innovate and change the FPS genre.. simply isn't gonna happen. The formulas have all been done, the systems have all been done and the ideas have all been tried. GW2's "no trinity" thing wasn't new, we had that back in SWG. What you see is what you get really.. I for one just want to see a solid game, with superior tried/tested systems that delivers great content and regular updates. I haven't seen an MMO deliver that for a long time hence why I still return to WoW and Rift periodically. |
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2/09/13 8:20:55 PM#27
Originally posted by SuperNick Tends to not happen often at all tbh, progression tends to happen by evolution rather than revolution |
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Originally posted by Legere Wrote this in previous post but might get lost in the mass posting after ;).... ---------------------------- Just finished watching Wow this guy seems excited and everything he is talking about is what I wanted in an online version. hmmm looks like all the released info (prior this video are not doing the game justice thats for sure), but his information is correct (which hes seems very honest about) I will definitly switch and try the game. Thou I will still pass on beta, to much info wanted, however definitly am more interested now ! Thnx for the link! Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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2/09/13 8:28:29 PM#29
Originally posted by chaintm This is worth a read if you missed it: http://www.zam.com/story.html?story=30900&storypage=1
Originally posted by deakon And yeah, the glory days of innovation are over sadly.. Though there are still emerging genres which is fun. (Minecraft and DayZ) |
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2/09/13 8:32:54 PM#30
Originally posted by SuperNick Yeah I would include the walking dead (my personal goty last year) and heavy rain on there too |
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2/09/13 8:33:18 PM#31
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2/10/13 12:27:17 AM#32
Originally posted by Legere They've been developing the game since 2007. That's longer than most mmo's have in development.
Also, people should watch this.
https://www.youtube.com/watch?v=f1dqCjnATWg
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2/10/13 5:20:38 AM#33
Fact that mmo is 10 year old genre doesnt mean that they cant do game that is interesting to all players with inovations. You cant reinvent genre but you can add freshness like one you can see in modern FPSs. FPS is not reinvented, but refreshed... I know that 90% of players are casual ones, i am too. I cant play 24/7, but i have nothing against some casual PvP, exploring other faction lands and being ganked because im there sticking my nose where i should not. --------------------> |
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2/10/13 6:25:21 AM#34
I would say valve are the innovaters of the fps genre.
Lethal combat - counterstrike Story - half life Realistic Npcs, story taken even further - hl2 4 player coop - l4d Puzzles rather than killing stuff - portal |
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Originally posted by ShakyMo
Counterstrike was a solo mod guy before valve bought the rights, half-life was a good (Scripted) story thats the innovation. l4d, innovative and portal for sure. TF2 was a rehash and so on. Out of all of it valve I give credit for in the innovations under, story,co-op and puzzles along with the never mentioned online store. They had some innovations but not all :) really the fps thing comes from before wolfinstien and stories before that. It's all perspective at this point, innovations from generation to generation. Meh I remember black and white tv's and no such thing as microwaves. lol As far as this title goes, after seeing the links others have provided, my stance on this game has changed. There are from those vids of people who got "hands on" actually parts of this game (those that are important to me) being done just like most if not all of the series of Elderscrolls, in the end that's what I wanted,.bravo to the devs on delivery, however their promotions are not convering these aspects, they should really look at these vids and take notice. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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2/10/13 3:29:25 PM#36
About the hero-thing... I remember watching a video where a dev said something about you being treated differently if you for example helped npcs with a werewolf problem. Then they would talk to you as a savior or something like that. Just like in Oblivion and Skyrim. If that's the type of "heroism" you are after, it is in game. But yeah I see your point there - everyone who does the same quest, is treated like a savior too, I assume. Don't really know how you could stand out in an mmorpg which doesn't want rank it's players in class A and class B players. |
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2/10/13 3:34:45 PM#37
Originally posted by chaintm Its not that Valve invented FPS but little things that made those games hits, nowdays its really hard to invent something brand new inside genre limitations. So MMORPG will allways be similar to some older previous games, but developer have task (not an easy one) to take all good from older games + invent something new... Blizz did that as i remember right. there is one nice video https://www.youtube.com/watch?v=f1dqCjnATWg that explains facts we know so far about TESO, all other stuff is wild guess.
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