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2/10/13 6:51:35 AM#201
It never went anywhere... |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
2/10/13 11:03:33 AM#202
Originally posted by Aerowyn Wowsers I agree with Aerowyn. Hell has frozen over ;) This looks like a job for....The Riviera Kid! |
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2/10/13 11:10:48 AM#203
The "trinity" is just a method, one that's evolved in the genre because it's effective and understandable, and fits well into a roleplaying game. There's nothing inherently wrong or evil about it. "Anything would be better than the trinity" is not a true statement. To me, GW2 has proven that there are much worse systems with the one they implemented. Different isn't always better, and change for the sake of change can result in something worse than the original. If a game is going to replace the trinity with "something else", they should probably ensure that it's better. Hell hath no fury like an MMORPG player scorned. |
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2/10/13 11:11:59 AM#204
Originally posted by observer Wasn't implimented well = I didn't understand it. The aggro mechanic is just complicated compared to a trinity game, that's the precise reason most people don't get it. They're used to having their mobs do exactly what they want. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/10/13 11:12:47 AM#205
Originally posted by Eir_S Sigh, the same tired response whenever someone levels valid criticism at the game. |
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2/10/13 11:16:02 AM#206
Originally posted by MightyChasm Irony at its finest. The aggro mechanic is still having to be explained to people to this day. My post is valid. Yours? Well yeah, not really necessary or constructive. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/10/13 11:17:46 AM#207
Originally posted by Eir_S I assume you are using the Alanis Morissette definition of irony? |
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2/10/13 11:20:47 AM#208
Originally posted by Icewhite Yeah what happened to the support/buffer role? Or the hybrid? |
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2/10/13 11:23:28 AM#209
Looks like the majority in this poll was not impressed with GW2s class role system. Personally, I can't envision having fun in any cooperative game without at least loosely defined roles. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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2/10/13 11:27:10 AM#210
the idea was cool , no trinity ....but ingame , was just chaos and not that fun :S if mmo devs need to implement something do it like rift every class/archetype is a hybrid , no X role only class. or FFXI 1 character can be all the classes, so u dont feel like losing everything if u want to reroll , (achivements , mounts ect)
Tanking as rogue in rift was fun (now is more simple less buffs tracking and thats not bad was a bit insane) but tanking as Nin in FFXI ? nothing can beat that :P
and yeah i miss the the support/CC archetype ,howerver u are gonna be forced to have 1 and thats why WoW gave buffs/auras to other classes "bring the player not the class "
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2/10/13 11:29:09 AM#211
I hate the holdy trinity.. You end up with a 3 class game.. DPS, Tank and Heals....... I want to see something similar to the original EQ.. I want to see more roles and hybrids, but that isnt' going to happen unless you throw "PvP" and "Raid" balance out the window.. I want a PURE PvE game with a variety of classes to play.. The more the better :)
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2/10/13 11:29:36 AM#212
Yes and no. I really disliked GW2 dungeons. I mean REALLY disliked them. They made me want to sit on a knife... However, I don't like the "trinity" much better since my favorite class type, controller, has disappeared with it. I haven't seen one properly implemented in a game in ages. If it takes the trinity to bring back the control role, then I will welcome it.
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2/10/13 11:30:01 AM#213
Originally posted by Skuall
Same thing with TSW, every character can eventually have every skill, and fill every role. Agree that the GW2 system sounded good on paper, but is an unenjoyable mess in reality. It's a lot worse than a trinity-based system. Hell hath no fury like an MMORPG player scorned. |
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2/10/13 11:36:46 AM#214
Originally posted by SavageHorizon I wish it was like that... Sigh. Then again, people can justly express their opinions. But there's a clear spread misinformation still on how GW2's system actually works. (6 months in, amazing right? lol) I guess it's okay to just say we're immune to valid criticism whenever we try to explain it. I still like GW2's system because I can play the class I like to play based on the style of play, not the pigeonhole it's ascribed to. So soft trinities are the way to go methinks. Please note: The Holy Trinity only refers to concrete and non-flexible systems like WoW where there's a dedicated tank, a dedicated healer, and the rest pew pew with no in between.
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2/10/13 11:40:18 AM#215
Originally posted by Serelisk yea it is funny was doing CM last night and had some guy rage quit because he kept getting one shot by the bomber guy towards the end.. he left we got a replacement and finished it no problem... most of the issues i have seen with people on gw2 dungeons are people who just can't adapt to changes or just don't care to. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/10/13 11:41:01 AM#216
There is no best, there is only how a game is designed. For instance, would you say that TF2 would be better if everyone was homogenized? How about Forge(lulshamannerfs)? At the same time, how would you feel if Marauders from Path of Exile could only tank, and Witches could only fill dps roles? But what I am more curious about, is the fact that people actually think that there are not tanks nor healers in Guild Wars 2. I can safely say that if you've played Guild Wars 2 up to this day, and still don't understand the aggro mechanic intricacies, then you definitely did not make it passed FL50, and probably never will seeing as FL51 is walled off. |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
2/10/13 11:45:42 AM#217
The masses love knowing their roles in mmos. Removing the holy trinity confuses people. Some can adapt most can't or choose not to. I prefer the holy trinity because it gives my character a purpose.
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2/10/13 11:46:22 AM#218
Originally posted by Serelisk there's a clear spread misinformation still on how GW2's system actually works. (6 months in, amazing right? lol) Ha, yeah right. Most of them just say it doesn't work at all, instead of trying to wrap their heads around the detail behind the system (particularly aggro) works. It's easier to say "it's fail" than to admit maybe you don't understand it because the idea of everything going for the tank has been bashed into your head for a decade. *shrug* If you say this, however, people will say you're wrong. Even I don't understand the GW2 aggro system completely, even after months of playing and/or reading others' experiences. But there is a system, it's just more complex than the usual. Is that better? Maybe, maybe not, it's all opinion anyway. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/10/13 11:47:00 AM#219
Originally posted by moosecatlol See, I don't even know what that's like cause I don't even do dungeons. I just do WvW and am a commander in a 400 man guild on Fort Aspenwood. And I can probably safely say a lot of people commenting on GW2 combat here saying it's messy or what have you don't have a firm grasp on what sigils, runes, traits, and probably most importantly, skill combos, do to the game. We can certainly start talking roles there. :-)
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2/10/13 11:49:23 AM#220
Originally posted by Rydeson This is what I agree with. More roles; not less. |
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