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2/09/13 7:32:35 PM#141
The lack of trinity was a big reason why I never got into the dungeons in GW2. I didn't have the patience to learn such a drastically different group dynamic.
Playing - LotRO, GW2, TERA |
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2/09/13 7:35:13 PM#142
Originally posted by nolic1 that's another thing that bothers me about some trinity games is the lack of being able to make your character feel unique.. although I did enjoy Rift because i could put together a workable soul combo and mix and match skills that was't the fotm and worked well.. i do the same in gw2.. as long as the game gives you the flexability to stand out in how you play and gives you options so you are not the exact same as the 1000 other people of your same class i'm usually happy holy trinity or not I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/09/13 7:40:58 PM#143
I do find that I'm missing the trinity. Make it like Rift only have every class able to fill all the roles, each with their own unique flavor, and then let people gravitate to what they like best.
GW2 is fine, but it just seems very, i dont know, zergy. I mean there is a reason why the vast majority of the groups go for Ascalon Catacombs or CoF, they're quick and easy. |
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2/09/13 7:44:10 PM#144
I thought I wouldn't mind gw2 without the trinity because its been so many years with it, but it turns out I like games with the trinity more. I like defined roles and classes. I tried to force a healer spec in gw2 but it is so subpar it's almost useless.
Playing: LoL / GW2 |
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2/09/13 7:44:44 PM#145
Lets make this clear: Any multiplayer game with any kind of specialization will have roles. Be that martial-magic to shotguns-snipers. I just don't want the aggro mechanics, because it makes combat predictable and formulaic -> boring. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/09/13 7:46:50 PM#146
Originally posted by bingbongbros Thats because full healer spec was inteded to be subpar. They tried to make you move from reactive defense to proactive defense - repairing damage to actively avoiding damage. Healing is quite frankly the easiest and dumbest form of defense there is. No offense meant. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/09/13 7:49:10 PM#147
Originally posted by aSynchro
The lack of trinity doesn't prevent this in GW2. Go over to gw2lfg.com and you'll see tons of posts requesting Warriors or Guardians specifically. <3 |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
2/09/13 7:50:00 PM#148
I dont know about the whole trinity thing but I like having a dedicated role in a group. I remeber before this game even launched I said the system would not work.
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2/09/13 7:55:20 PM#149
Originally posted by Mannish yet it works great once people learn how to play the 3 roles simultaneously gw2 offers in combat:) just not everyone is willing to learn a new way.. which is fine many like what they are familiar with.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/09/13 7:55:23 PM#150
After actually playing two games now without the trinity, I Definitly want it back ,call it preference, it seems once you take the trinity out, my fav class Healer & Pally goes poof!
Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/09/13 7:57:30 PM#151
Why isn't there an option for "I don't care either way"? Because really, I don't care either way.
This is not a game. |
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2/09/13 7:59:01 PM#152
Originally posted by Zeroxin Because it is a forced binary choice. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/09/13 8:00:17 PM#153
Well, I prefer anything beside trinity. Trinity is most dull ass concept in MMO that kill innovative. I hate playing a SOP ( Standard Operation Procedure ) gameplay. A lot of people forget that game is an entertainment media not a lab test for monkey that do the same repitition shit, day and night. GW2 did not do a good job because they never put much effort in their Mob AI and the combat get old after awhile. Someone should try to do the Dark Soul gameplay.
Pardon my English as it is not my 1st language :) |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/09/13 8:01:28 PM#154
Originally posted by dreamscaper Those are the kinds of people you don't want to play with because they don't understand the game. Or they just want what they consider to be the easiest way which is not necessarily the case. This is not a game. |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
2/09/13 8:04:32 PM#155
Essentially it's a group role situation. In that enviroment everyone needs a job to fufil to complete an encounter, (that they wouldn't be able to do on their own). This feeds directly into what appeals to humans as social animals, fufilling a need within a group to prosper together. GW2 takes this idea and gives a twist to it, and that twist is a double edged sword. Basically your responsible for yourself at all times. With noone healing or tanking, (realistically)), encounters mean that knwoing your class inside out and selecting skills correctly is key. At best everyone supports each other and deals with any unexpected issues well. At worst people either deck themselves to survive or max dps and ignore the rest of the group. I think a trinity is useful for those who aren't interested in maximising their class, and there are plenty of them in many games. It makes it easier for those of us who are intterested in that because the more casual player has archetypes to fall back on that doesn't ruin our progression so much. This looks like a job for....The Riviera Kid! |
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2/09/13 8:05:28 PM#156
From a hardcore raider/PvP'er point of view, GW2 didn't change anything.
I don't want the Holy Trinity back, because I never gave it up to start with. My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
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2/09/13 8:08:59 PM#157
No. I'm totally sick of the aggromagnet group mechanics. I always thought that this was very silly to begin with. However, this doesn't mean that I don't want any specialisation. I just don't want to see MANDATORY specialisation. That just makes creating groups a chore and poses also a problem with players individually, if an available group has no place for their class. I always see discussion about trinity vs hybrid. But that is not the problem most of the time imo. Also not in GW2's case. - I suspect that many players who want holy trinity back, it is not so much the holy trinity and mandatory classes they want back. But they want to get rid of the twitch based combat and prefer easy skill rotations instead. No thinking outside of the box required. - Related to the point above. Majority of players does not want actual challenge in encounters. I am not talking about the challenge of repetition ('working for it' lol), but player skill. Dps in classic holy trinity is like that. It is the tank who usually leads the party and needs to know the encounters best. Healers have to fight chaos in a group with some players not paying attention to their hp bar (always is the case). But dps can just tag along most of the time. This last role fits the profile of most players in MMO's. This is also why the same type of player always need the lfg tools. Those players will not create their own groups. And why do you think there is always a lack of tanks and healers? Because, most players just want to tag along as dps at their leasure. - Then specifically GW2 related : GW2 made the mistake to create a poor compromise with their combat mechanics. Player skill is not enough. Gear is still very important. I'm pretty sure they did this to cater to both type of players. Twitchbased and oldschool MMO. This makes their dungeon some weird combination of oldschool and twitchbased. Somehow both playertypes don't feel at home in them because of this. |
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2/09/13 8:12:57 PM#158
For all you ppl that want the heal/tank class back including myself, Stop supporting the games that are released without. Simple money speaks. look at the numbers in this poll a pretty good example that we are not in the minority as some would like you to beleave. Sticking with Vanguard till something better comes along. |
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2/09/13 8:15:17 PM#159
Originally posted by Aodhan if my time at mmorpg.com has taught me anything the "majority" here is generally never what the general masses wants or feels in terms of pretty much anything I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/09/13 8:17:46 PM#160
Originally posted by Aerowyn I agree. I also suspect that the majority doesn't care either way about the OP's question. They probably find a lfg more important then what the combat mechanics are about. |
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