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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2: The most influential mmorpg of 2012

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495 posts found
  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

 
OP  1/29/13 10:49:49 PM#461
Originally posted by Pivotelite

I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

 

SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

 

Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

 

I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

 

I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  uidCaustic

Novice Member

Joined: 7/15/11
Posts: 148

1/29/13 10:50:13 PM#462
It was meh.  Maxed a char, so I got my monies worth.
  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

1/29/13 10:55:11 PM#463
Originally posted by eyelolled
Originally posted by Pivotelite

I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

 

SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

 

Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

 

I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

 

I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

  Certainly wasn't implying that, was just making a point with regards to you using my posts in this thread as a measure of how GW2 was influential to me lol.

 

I like the Christmas thing we've got going on.

 

Alas, it seems our argument is drawing to a close. Like i've said page views on a particular site or page views in general don't directly convert to influence, when we start seeing developers stating they looked at GW2 for inspiration like GW2 developers stated about other games, then we can bring this thread back up.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

 
OP  1/29/13 11:18:01 PM#464
Originally posted by Pivotelite
Originally posted by eyelolled
Originally posted by Pivotelite

I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

 

SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

 

Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

 

I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

 

I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

  Certainly wasn't implying that, was just making a point with regards to you using my posts in this thread as a measure of how GW2 was influential to me lol.

 

I like the Christmas thing we've got going on.

 

Alas, it seems our argument is drawing to a close. Like i've said page views on a particular site or page views in general don't directly convert to influence, when we start seeing developers stating they looked at GW2 for inspiration like GW2 developers stated about other games, then we can bring this thread back up.

Ok. Just one last question. Do you always tend to expend this much time and energy into something that is meaningless to you?

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

1/29/13 11:25:22 PM#465
I enjoy an argument every now and then, I spend a lot of time on forums and I'm responding to you while waiting for new posts on other forums. Even if I did care as much as you think, which I don't, it would be moreso that I care about the argument and getting my point across rather than GW2 itself.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

 
OP  1/30/13 1:48:03 AM#466
Originally posted by Pivotelite
I enjoy an argument every now and then, I spend a lot of time on forums and I'm responding to you while waiting for new posts on other forums. Even if I did care as much as you think, which I don't, it would be moreso that I care about the argument and getting my point across rather than GW2 itself.

Well  I guess thats makes us even, cause I don't believe you either.   :)

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2216

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/30/13 10:03:14 PM#467
Originally posted by Bladestrom
Originally posted by Zorgo
Originally posted by Bladestrom
Re gw2, if it was not the most influential mmorg, what the hell was?

Isn't this unknowable until we see the next wave of mmo's come out?

So far, we don't have a post-GW2 released mmo which was obviously influenced by GW2.

What post-GW2 games are directly influenced by it? MoP? Storm Legion? That's pretty much the only thing we've seen post-GW2, they are only expansions and they were influenced in NO WAY by GW2.

I think this entire thread is under a misconception of what the word 'influential' means.

I think the word everyone is really thinking of is 'innovative'.

We won't know what games GW2 influenced, until we see games come out, which were , in fact,  'influenced' by it.

------------------------------------------------------

And here is one to throw a bunch of you off.....

Some of the most influential games from the past were Rift and WAR. Because it is quite obvious, GW2,  was heavily influenced by them.

Put that in your pipe and smoke it. 

I'm sorry if this comes off as snarky - but pull out a dictionary for God's sake.

Its not hard to work out what the OP meant, but i will rephrase the OP's words to help.  What game produced in GW2 do you think is/will be the most infuential?  and was GW2 influenced by Rift really? may want to research that one..

 

No it is not hard to figure out. 

But I apologize and stand corrected. Turns out WAR was the more influential. We can now add Rift as a second game directly influenced by WAR. Thank you all for correcting me.

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 968

1/30/13 10:35:34 PM#468
Originally posted by botrytis
Originally posted by bigsmiff
Originally posted by koboldfodder

I played it for about two and a half weeks.  I enjoyed the art direction and the fact that it was very well done from a technical standpoint (it pretty much worked from day one).  But there was no real depth to any of the core systems. 

 

Hearts were just your basic quests without a start NPC or a set number of mobs to kill.  It was still Kill these or collect these type of things....every single quest was this way.

 

You expored things once....and only once, to fill your sheet thingy.  Loot was dull and boring.  I never got the feeling I got when I first got a Dragoon Dirk from Crushbone.  Level 10 sword was a little bit better than a level 9 sword, while not as good as a level 11 sword.  Crafting was boring WOW type.  PVP was instanced and really meant nothing in terms of the world.  The Dynamic events meant nothing either, as they would eventually reset.

 

Had I never played original Everquest, or Ultima Online or Star Wars Galaxies or EVE I think I would have really enjoyed Guild Wars 2.  But I did play those games and when I compare actual substance and complexity of game systems (whether it was SWG and EVE crafting, or EQ's group content or UOs total world) GW2 does not even register.

 

The MMO genre just does not evolve like other gaming genres.  I am tired of WoW clones, or GW2 clones or whatever.  I want a game with systems that have actual depth, like SWG's crafting.

 

GW2 is neither evolutionary nor revolutionary, that is the problem.

Well said. I don't hate GW2, but it gives me that "been there...done that" feel. I don't see how taking away the trinity, no dungeon finder and no mounts makes it "evolutionary". I think it would make it more de-evolutionary. I am apparently not alone in my thinking since my server seems to be becoming more empty each day.

Why do we need the trinity? The trinity assumes aggro is very simply based on yelling at things (OK shouts!!). I think the trinity is DE-evolutionary because the aggro system is so simple.

 

My server is full and people can't transfer to it. You dont have to play the game, ya know (it has no sub). Unless of course you like to complain.

Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

 
OP  2/08/13 7:49:37 PM#469

I see that Neverwinter is taking the lead for today in hits, which is nice because I think other games should get a chance to be popular too. It's not ALL about GW2 after all, even if it's the game that the majority of people have been most interested in over the entire course of the last year.

 

It's going to be an interesting year with the prospect of GW2 releasing an expansion pack. It's quite likely that it will stay the most popular title for 2013 too!

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  User Deleted
2/08/13 8:05:00 PM#470
Originally posted by pioneer08
Originally posted by evilastro
Originally posted by Ginaz
Originally posted by evilastro
Originally posted by Ginaz
Originally posted by botrytis
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by boxsnd
Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

I can't see any other game, from last year, that other companies will be influenced by. I am happy that there is no trinity as I am bored to death with that simplified game mechanic. It was used a crutch for too long.

How on earth is all-dps more complex than the trinity? 

It is not ALL DPS and that is where you are having issues.  With all of my characters I do a little but of it all. and you have to in GW2. If you went all DPS, you would besically be dead 95% of the time.

 

The trinity is simple-minded because ALL THE TANK DOES IS - DUH TANK, ETC. It is such a not complex game mechanic and that is why it first came out - it was the simplest type of game mechanic to create.

Good lord.  I'm tired of GW2 fans calling other game systems, and by extension the people that play and enjoy them, simple minded.  They seem to think that if we don't appreciate all the awesome greatness that is GW2 that somehow we're stupid or we "just don't get it".  Its insulting and annoying.  Stop it.

 Comparitively the system is simpler, he isnt saying people playing trinity games are simpler, just that the system is.

Without the trinity, everyone needs to work as a team to be successful. Everyone has to defend other group members, everyone has to take turns of drawing the mobs ire, everyone has to contribute to damage (or just res zerg - which they are removing, and isnt the intentional way to play).

With the trinity if someone dies, its the healers fault for not healing, or the tanks fault for not holding aggro. Thats as complicated as it gets. Tanks taunt, healers heal, dps deal damage. Sure you can throw in some utility who buff, but that doesnt make it overly complicated.  

I appreciate that some people prefer to play the trinity, that they feel special for being the person that keeps other people alive, or holds aggro against high dps. My friend refuses to play any games where he cant be a healer because that is the role he likes. But lets call a spade a spade, trinity makes the game a lot simpler.

Another one.

Look, if you and other people enjoy the way GW2 works, fine.  Awesome.  Good for you.  But please stop with the passive aggressive insults towards people that don't like it and enjoy something else.  And yes, he and other GW2 fans ARE saying people who enjoy the trinity are simple minded fools who are too stupid to "get" GW2.

 Its not passive aggressive, its just telling you how it is.

Having one very defined role to play is simpler than multitasking.

If you prefer having a defined role, thats fine, but lets call a spade a spade shall we?

 

I take it you have never ran a raid in a trinity mmo? I bet you have never tried to heal, clear wounds, poisons and other effects while your healing your party while paying attention to the boss mechanics. If you think just because you have determined role you are not multitasking then you have never played an mmo.

 What a stupid comment. I raided in progression guilds in EQ1, EQ2, WoW, Vanguard and a bunch of forgetable easy games (SWTOR, Rift etc).

The only one out of all of those that had remotely difficult raids was EQ2, and most of that was due to split second timing for fail conditions, rather than actual difficulty. I have played tanks, healers and DPS, none of them would be considered 'difficult'.

Don't try to pidgeonhole me as a MMO noob just because I think the GW2 system is more in-depth and less training wheels like trinity MMOs.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

 
OP  2/08/13 8:28:32 PM#471
Originally posted by drivendawn

 

Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

 

When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

 

And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

 

GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  PaRoXiTiC

Advanced Member

Joined: 3/11/08
Posts: 515

2/09/13 12:12:26 AM#472
Originally posted by eyelolled
Originally posted by drivendawn

 

Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

 

When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

 

And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

 

GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

But eyelolled, don't you know that having all the best gear on your tanky warrior + an unkillable healer is skill and GW2 combat is for noobs?

Psyke!

  User Deleted
2/09/13 5:23:29 AM#473
Originally posted by PaRoXiTiC

But eyelolled, don't you know that having all the best gear on your tanky warrior + an unkillable healer is skill and GW2 combat is for noobs?

Psyke!

Yestaerday id did 2 paths of one dungeon for first time with my guild.

We had 0 wipes. Even when few guildies swapped to lowbie alts for end bosses for xp. Character i played is still in mix of rares/masterwork gear (still havent decided on final build/gear). Yet crapload of people complain they cant finish them without rez zerging. *shrug*

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/09/13 5:30:28 AM#474
Is this entire thread just one huge troll? 
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

2/09/13 5:49:28 PM#475
Originally posted by MightyChasm
Is this entire thread just one huge troll? 

Not sure what you mean by that.

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 968

2/09/13 9:08:58 PM#476
Originally posted by eyelolled
Originally posted by drivendawn

 

Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

 

When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

 

And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

 

GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

I like this answer the reason it feels that way is because I dont get it. Look man i played the dungeons and cleared them I know how to CC properly and play in general. That doesn't change my opinion and niether does your post.

  SuperNick

Hard Core Member

Joined: 4/10/07
Posts: 456

2/09/13 9:19:42 PM#477

They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

Yeah, it's influential alright.

It taught games companies to:

  • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
  • Not force your game out 6 months early
  • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
  • Ensure you provide restitution for those who need help / got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
  • Make sure you launch with more max level content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/09/13 9:21:34 PM#478
Originally posted by SuperNick

They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

Yeah, it's influential alright.

It taught games companies to:

  • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
  • Not force your game out 6 months early
  • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
  • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
  • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

maybe you are thinking of TSW or TERA perhaps?

 

just look at https://www.guildwars2.com/en/ and go to the third tab on the frontpage.. still hiring

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

2/09/13 9:24:57 PM#479
Originally posted by SuperNick

They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

Yeah, it's influential alright.

It taught games companies to:

  • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
  • Not force your game out 6 months early
  • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
  • Ensure you provide restitution for those who need help / got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
  • Make sure you launch with more max level content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

Good luck proving ANY of that.  And I mean any.  Most ignorant post of the day goes to you.

  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

2/09/13 9:25:27 PM#480
Originally posted by Aerowyn
Originally posted by SuperNick

They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

Yeah, it's influential alright.

It taught games companies to:

  • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
  • Not force your game out 6 months early
  • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
  • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
  • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

maybe you are thinking of TSW or TERA perhaps?

http://www.gamasutra.com/view/news/182894/More_NCsoft_layoffs_this_time_in_Seattle.php

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