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Neverwinter

Neverwinter 

General Discussion  » Surprise, surprise. This game is terrible

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320 posts found
  Draemos

Hard Core Member

Joined: 2/20/10
Posts: 1111

2/08/13 1:39:10 PM#261
Originally posted by Karahandras
Originally posted by Ghern
Originally posted by Akumawraith
Originally posted by Ghern

I was disappointed that during his hour long video Total Biscuit never asked about exploring the world or crafting.

Guess I will have to wait for that info.

the world is instanced kinda like STO, not sure how much Worldy exploration will be available, as for crafting Zeke stated in several videos that that information will be released in coming weeks.. hopefully that is true.. they did say it would be a "Unique Crafting System" whatever that mans....

I never played STO.

When people said instanced I assumed that meant zoned off areas where it was not an entire open world.

Do you mean you sit in one town and just portal to an instance some where?

If that is the case I will be sorely disappointed.

That reminds me of sitting in Stormwind and just queuing for LFD?

Very boring in my opinion.

 

Why not give sto a go to give you an idea what to expect.  Have to say i'm not expecting neverwinter to end up far off which is also turning me off the game.

Terrible advice, STO is a collection of heavily instances maps connected by the interstellar space map.  It s absolutely nothing like neverwinters layout,  Check out CHampions online if you want an idea of how neverwinters world is laid out.

  Draemos

Hard Core Member

Joined: 2/20/10
Posts: 1111

2/08/13 1:52:39 PM#262
Originally posted by JimmyYO
Originally posted by Allacore69

i dont care what anybody says this game is gonna rock!!!!!!

This may be true but don't expect the D&D fans to embrace it with loving arms. Because Neverwinter Online is about as close to 4th edition as Tera. If this doesn't matter to you then have at it.

The fanboys in this thread like to pretend none of us have ever played the game because it makes them feel better but when open beta starts they'll move on to the "it's just beta" card. The best thing to do is try to get into a beta or at least watch some of the recent streams and judge for yourself.

"But hey now OP the game has Torm and Kelemvor in it, it must be inspired by 4th edition right?" Wrong, you won't even get out of the character creation process before you're completely appauled by how uninspired this game really is. As someone else mentioned every class is just a premade shell of a role you're getting forced into.

"But you get 3 WoW talent trees thats totally 4e D&D right?"

Except is uses the same skills, classes, setting, storylines, and races.  Along with their relative bonuses and weaknesses.

 

It also uses 4e combat roles, ie striker, leader, defender, ect.

 

it also uses the same stat and roll allocation system as D&D, along with corresponding skill checks.

 

it also uses the same class restrictions as D&D.  Ie a rogue can only use dagger, shortswords, slings, etc...

 

It also uses the same power slotting, ie a daily, 3 encounters abilities, etc... 

 

It also uses prestige tiers for further developing a base class

 

it also uses a feat system to further develope your characters abilities.

 

but yeah, it's totally just like Tera and has no 4e D&D influence at all..well, except for almost every part of the game that has obvious 4e influences

 

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 828

2/08/13 2:22:37 PM#263
Originally posted by Draemos
Originally posted by JimmyYO
Originally posted by Allacore69

i dont care what anybody says this game is gonna rock!!!!!!

This may be true but don't expect the D&D fans to embrace it with loving arms. Because Neverwinter Online is about as close to 4th edition as Tera. If this doesn't matter to you then have at it.

The fanboys in this thread like to pretend none of us have ever played the game because it makes them feel better but when open beta starts they'll move on to the "it's just beta" card. The best thing to do is try to get into a beta or at least watch some of the recent streams and judge for yourself.

"But hey now OP the game has Torm and Kelemvor in it, it must be inspired by 4th edition right?" Wrong, you won't even get out of the character creation process before you're completely appauled by how uninspired this game really is. As someone else mentioned every class is just a premade shell of a role you're getting forced into.

"But you get 3 WoW talent trees thats totally 4e D&D right?"

Except is uses the same skills, classes, setting, storylines, and races.  Along with their relative bonuses and weaknesses.

 

It also uses 4e combat roles, ie striker, leader, defender, ect.

 

it also uses the same stat and roll allocation system as D&D, along with corresponding skill checks.

 

it also uses the same class restrictions as D&D.  Ie a rogue can only use dagger, shortswords, slings, etc...

 

It also uses the same power slotting, ie a daily, 3 encounters abilities, etc... 

 

It also uses prestige tiers for further developing a base class

 

it also uses a feat system to further develope your characters abilities.

 

but yeah, it's totally just like Tera and has no 4e D&D influence at all..well, except for almost every part of the game that has obvious 4e influences

 

Flanking.  Don't forget that flanking is in the game.  More specifically positional standing impacting results based on attacks (special effects, more damage, etc.)  That's 4e bread and butter and well represented in the MMO from what I've seen from videos.

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 580

2/08/13 2:25:12 PM#264
Originally posted by JimmyYO

I don't know whats more tragic: that this game is not even inspired by D&D rules or that they are actually placing the D&D label on a game with 5 classes total.......... Yep if you're the games supposed target audience you will be very disappointed, as Neverwinter has virtually no semblance of D&D in it.[mod edit]

However, if you want a bad combination of WoW and Tera, with far less content, you should be well satisfied. If you're throwing all your cards on the foundry you can expect it to be the most limited building experience you'll ever encounter given how limited the game is in general.

For once the mmorpg.com hype meter is correct dropping this game off the radar.

This post is a flame bait!!  I like to know why you felt the need to post this really??? If I posted for every game I hated, I would be on the net all day, but why should you.... I just don't get post like this, and the reasons given are not good enough to say a game is bad, gamers today lol..

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 580

2/08/13 2:30:47 PM#265
Originally posted by jayfeeler69
We have to remember anything craptic touches is well crap. They ruined Star Trek remember? Placing D & D on an mmo and having it be nothing like D & D is a disgrace. It will be f2p quicker than CO and STO. Of course Bill Murphy will say its great, he has to until it releases so he can get ad revenues. Its why no one takes MMORPG.COMs previews seriously. Remember when they told us TSW and FFXIV were great?

It is F2P anyways, LOL, all games today are F2P because guess what thats the market, LOL, games today go F2P because of what the market is asking, for, you are see a new trend B2P more and more, and F2P has so many flaws its sick..

Again what is wrong with TSW  game is doing fine, and there are NO classes  really... the game is up 400% on the amount of people playing since going B2P, which was a good move, we didn't want F2P trash F2P ruins communitys and most people who wantt F2P aren't gonna spend money anyways and are there most of the time to ruin the community.

  Digirono

Hard Core Member

Joined: 4/07/11
Posts: 72

2/08/13 2:33:09 PM#266
Originally posted by Nadia

Fighter. Wizard. Rogue. Ranger. Cleric

- seems reasonable for launch

 

when D&D launched in 1974 as "Men and Magic" it had 3 classes -- fighting man, magic user, cleric

Greyhawk in 1975 added 2 clasees, Paladin and Thief

 

the D&D of today has dozens of classes

as others have posted, more classes will get added to NWN over time

+1 to this, not many people understand that D&D didn't always have 10+ classes with subclasses in those. That trend really only started after Wizards of the Coast "Stole" Gygax's version of D&D(The entire 2nd edition of D&D was that, to make the seperation, in my opinion). I have hopes for this game, although it is a Cryptic game and also a Perfect World Entertainment game. Will try it out at least when it launches.

  Edarias

Novice Member

Joined: 12/16/07
Posts: 8

2/08/13 5:09:15 PM#267
Originally posted by Draemos

Except is uses the same skills, classes, setting, storylines, and races.  Along with their relative bonuses and weaknesses.

 

It also uses 4e combat roles, ie striker, leader, defender, ect.

 

it also uses the same stat and roll allocation system as D&D, along with corresponding skill checks.

 

it also uses the same class restrictions as D&D.  Ie a rogue can only use dagger, shortswords, slings, etc...

 

It also uses the same power slotting, ie a daily, 3 encounters abilities, etc... 

 

It also uses prestige tiers for further developing a base class

 

it also uses a feat system to further develope your characters abilities.

 

but yeah, it's totally just like Tera and has no 4e D&D influence at all..well, except for almost every part of the game that has obvious 4e influences

 

Class restrictions? I can't remember anything in DnD that stops a Fighter for trading in his sword + board for a 2 hander, but in Neverwinter you have to re-roll to do that.

 

It uses power slotting, but it is equivalent in name only. Encounters are on short cooldowns, dailies take about 2 minutes or so to charge up, it is not the same.

 

It has paragon paths, yes, we don't know how similar these are to 4e paragon paths yet, though.

 

From watching streams and videos I can tell you that feats are not the feats we know from DnD. They are pretty much just a generic talent tree that you plug points in to, again similar in name only.

 

It certainly has more DnD than Tera (Don't know why someone asserted otherwise), but most of the similarities are shallow (often just using the same name for no reason). There really aren't many deep similarities.

 

  Betakodo

Advanced Member

Joined: 2/16/12
Posts: 309

2/08/13 5:13:26 PM#268
To all the people going "Have you played it?!", you can just watch Final Fantasy XIV videos to see that it's turn based rubbish.
  akiira69

Elite Member

Joined: 3/28/07
Posts: 434

Need longer quote limits.

2/08/13 5:22:51 PM#269
Originally posted by Betakodo
To all the people going "Have you played it?!", you can just watch Final Fantasy XIV videos to see that it's turn based rubbish.

watching a video about a game and actually playing the game is 2 completely different things. You will never understand something till you actually put your hands on it.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3023

Opportunist

2/08/13 5:25:06 PM#270
Originally posted by Burntvet
Originally posted by winter
Originally posted by Burntvet
Originally posted by Jyiiga
Originally posted by MadDemon64

From what I saw, the only thing I was disappointed in was the character creation, but then I realized something.

THE GAME IS STILL IN BETA.

As soon as I realized this, I accepted that most of my problems will likely be remedied before the game is released.

 

What a pipe dream. People say this about every single game that is in beta. From all indication this game is close to release. You are not going to see anything substantial added to it between now and then. The bulk of betas these days are nothing more than hype machines. 

 

And the pile of articles that hype them. I mean really... like 10+ articles on this game in the last 2 weeks and nothing critical about it or Cryptic in any of them? Yeah... I'll leave people to speculate on the reasons for that, but like a game or not, there are are legitimate criticisms to be made as no game is perfect, and one expects those from real "journalists" or even "objective reviewers". Too bad there is none of that here.

  More then a bit of topic here but If you dislike the site and disagree with it why are you here supporting it? Advertisers advertise here becasue of the population (good or bad) the more you post here the more traffic the site gets. The more you help bring in advertising to support what you supposibly hate.

  As one of the people who like the stuff Bill and Suzie do here let me personally thank you for helping to support this sight.

 

Personally, I am here for the forums only. The reviews/previews/first-looks/everything else have degenerated to the point of being worthless. When the writers here "like everything", what good is that in making a decision to buy or not? Take a look at the official ratings on "major" MMOs vs player ratings on this site and you will see the official rating is ALWAYS higher (with maybe 1 exception) so what does that say? "Speak no Evil" is the watchword here on articles (So they were critical of ER, once... what about TOR, and every other game that this placed hyped to the skies and then crashed?). And also, this site now has a tab to sell games directly, so it gives them an even larger reason to hype up the titles. It is not a co-incidence that the financial health of this site has suffered and 40% or more people use ad-blockers.

Well, that's one way to look at it.  On the other hand, with a few exceptions, posters on this site trash everything.  Why would I believe them?  If I listened to people like you then I wouldn't be playing a damn thing ever.

I'm a gamer.  I like to game.  I game a LOT.  I would rather play the game than moan about payoff conspiracies and how everything in the world of gaming is shit.  I feel bad for the constantly negative posters.  What the hell do they do with their gaming time?

There is nothing wrong with being critical or selective, but just blasting with the shotgun of "it's all crap" doesn't work for me anymore than shill articles by paid columnists do.  At least with the columns I can see features highlighted.  I can make my own judgements from there.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 1788

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

2/08/13 5:30:57 PM#271
Originally posted by Betakodo
To all the people going "Have you played it?!", you can just watch Final Fantasy XIV videos to see that it's turn based rubbish.

FF XIV videos prove Neverwinter mechanics are turn based.....really? Oooooh, because .............. really?

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1471

"but these go to eleven."

2/08/13 6:04:51 PM#272
Originally posted by Digirono
Originally posted by Nadia

Fighter. Wizard. Rogue. Ranger. Cleric

- seems reasonable for launch

 

when D&D launched in 1974 as "Men and Magic" it had 3 classes -- fighting man, magic user, cleric

Greyhawk in 1975 added 2 clasees, Paladin and Thief

 

the D&D of today has dozens of classes

as others have posted, more classes will get added to NWN over time

+1 to this, not many people understand that D&D didn't always have 10+ classes with subclasses in those. That trend really only started after Wizards of the Coast "Stole" Gygax's version of D&D(The entire 2nd edition of D&D was that, to make the seperation, in my opinion). I have hopes for this game, although it is a Cryptic game and also a Perfect World Entertainment game. Will try it out at least when it launches.

That's all fine and good, but how long will the launch classes be the only classes? Which ones will they add and when? And of course there is the burning question WHY THE FUCK WOULD YOU LAUNCH A GAME NOWADAYS WITH ONLY A FEW CLASSES?

Santayana is laughing.

 

History lessons about PnP aside (1974 laughably came up in this discussion), this game is hitting the MMO market. Launching an instance heavy game with minimal classes is entering the cave without your 50' of rope.

You want to throw away your money developing something stupid, go ahead.

  User Deleted
2/08/13 9:52:08 PM#273
Originally posted by ignore_me
Originally posted by Digirono
Originally posted by Nadia

Fighter. Wizard. Rogue. Ranger. Cleric

- seems reasonable for launch

 

when D&D launched in 1974 as "Men and Magic" it had 3 classes -- fighting man, magic user, cleric

Greyhawk in 1975 added 2 clasees, Paladin and Thief

 

the D&D of today has dozens of classes

as others have posted, more classes will get added to NWN over time

+1 to this, not many people understand that D&D didn't always have 10+ classes with subclasses in those. That trend really only started after Wizards of the Coast "Stole" Gygax's version of D&D(The entire 2nd edition of D&D was that, to make the seperation, in my opinion). I have hopes for this game, although it is a Cryptic game and also a Perfect World Entertainment game. Will try it out at least when it launches.

That's all fine and good, but how long will the launch classes be the only classes? Which ones will they add and when? And of course there is the burning question WHY THE FUCK WOULD YOU LAUNCH A GAME NOWADAYS WITH ONLY A FEW CLASSES?

Santayana is laughing.

 

History lessons about PnP aside (1974 laughably came up in this discussion), this game is hitting the MMO market. Launching an instance heavy game with minimal classes is entering the cave without your 50' of rope.

I'm ok with that, as I always forgot to buy the damn rope.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2165

2/08/13 9:57:05 PM#274
Originally posted by Torvaldr
by Burntvet

 

Personally, I am here for the forums only. The reviews/previews/first-looks/everything else have degenerated to the point of being worthless. When the writers here "like everything", what good is that in making a decision to buy or not? Take a look at the official ratings on "major" MMOs vs player ratings on this site and you will see the official rating is ALWAYS higher (with maybe 1 exception) so what does that say? "Speak no Evil" is the watchword here on articles (So they were critical of ER, once... what about TOR, and every other game that this placed hyped to the skies and then crashed?). And also, this site now has a tab to sell games directly, so it gives them an even larger reason to hype up the titles. It is not a co-incidence that the financial health of this site has suffered and 40% or more people use ad-blockers.

Well, that's one way to look at it.  On the other hand, with a few exceptions, posters on this site trash everything.  Why would I believe them?  If I listened to people like you then I wouldn't be playing a damn thing ever.

I'm a gamer.  I like to game.  I game a LOT.  I would rather play the game than moan about payoff conspiracies and how everything in the world of gaming is shit.  I feel bad for the constantly negative posters.  What the hell do they do with their gaming time?

There is nothing wrong with being critical or selective, but just blasting with the shotgun of "it's all crap" doesn't work for me anymore than shill articles by paid columnists do.  At least with the columns I can see features highlighted.  I can make my own judgements from there.

I try new games, plenty of them: SPG and MMO. Tried two new MMOs in the last month, and they were both garbage. And a couple other F2Ps and they likewise had some severe short comings, that were... what a surprise... totally missed/omitted by the various writers doing the preview/review/first look/whatever else BS. At least I did not end up having to buy a box for any of them it turns out, but if you "believed the hype" and they had had a box, it would have been wasted money.

And that is what really pisses me off: seeing a whole bunch of hyped up sunshiny stuff and then having the game suck. The reviewers/writers missed all the crappy mechanics? The same quests for the Nth time? The same game for the Nth time? The shallow game play? The mediocrity? And everything else? Really? 

So try whatever games you want, I do. 

But at this point, I never, ever buy a box for a game based on the "professional reviews" I see on this site and others. It can't be believed that these so-called "professional game reviewers" miss all the things, in many recent games, that caused the games to crash and burn after 2-3 months after having bunches of articles praise them to the skies. 

So what is it? Personally, I think they try to find things to like and are probably encouraged to "accentuate the positive aspects" and "minimize the negative ones" in their preview/review.  This place is little more than a thinly veiled MMO advertisement site after all.

So the writers find a few enjoyable things in Game X (and you pretty much always can) and write about those, but that does not make Game X worth playing/paying for, or even a good game. 

And it certainly does not help the consumer.

 

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 432

 
2/08/13 10:12:44 PM#275
Class restrictions? I can't remember anything in DnD that stops a Fighter for trading in his sword + board for a 2 hander, but in Neverwinter you have to re-roll to do that.

 

It uses power slotting, but it is equivalent in name only. Encounters are on short cooldowns, dailies take about 2 minutes or so to charge up, it is not the same.

 

It has paragon paths, yes, we don't know how similar these are to 4e paragon paths yet, though.

 

From watching streams and videos I can tell you that feats are not the feats we know from DnD. They are pretty much just a generic talent tree that you plug points in to, again similar in name only.

 

It certainly has more DnD than Tera (Don't know why someone asserted otherwise), but most of the similarities are shallow (often just using the same name for no reason). There really aren't many deep similarities.

 

Yep and it's really sad just how easily the fans are fooled despite the high volume of trashy mmo's to come out in the last decade. They see what they want to see and as long as they keep buying the same hype trained garbage developers will keep making them this way.

Oh well they'll get whats coming to them in the end. A truck load of hate is sure to pile into Cryptic for abusing the D&D name which they had no business using in the first place. Just as it did to Turbine, where DDO became a laughing stock to anyone that's a fan of D&D.

  User Deleted
2/08/13 10:16:40 PM#276
Originally posted by Burntvet
Originally posted by Torvaldr
by Burntvet

 

Personally, I am here for the forums only. The reviews/previews/first-looks/everything else have degenerated to the point of being worthless. When the writers here "like everything", what good is that in making a decision to buy or not? Take a look at the official ratings on "major" MMOs vs player ratings on this site and you will see the official rating is ALWAYS higher (with maybe 1 exception) so what does that say? "Speak no Evil" is the watchword here on articles (So they were critical of ER, once... what about TOR, and every other game that this placed hyped to the skies and then crashed?). And also, this site now has a tab to sell games directly, so it gives them an even larger reason to hype up the titles. It is not a co-incidence that the financial health of this site has suffered and 40% or more people use ad-blockers.

Well, that's one way to look at it.  On the other hand, with a few exceptions, posters on this site trash everything.  Why would I believe them?  If I listened to people like you then I wouldn't be playing a damn thing ever.

I'm a gamer.  I like to game.  I game a LOT.  I would rather play the game than moan about payoff conspiracies and how everything in the world of gaming is shit.  I feel bad for the constantly negative posters.  What the hell do they do with their gaming time?

There is nothing wrong with being critical or selective, but just blasting with the shotgun of "it's all crap" doesn't work for me anymore than shill articles by paid columnists do.  At least with the columns I can see features highlighted.  I can make my own judgements from there.

I try new games, plenty of them: SPG and MMO. Tried two new MMOs in the last month, and they were both garbage. And a couple other F2Ps and they likewise had some severe short comings, that were... what a surprise... totally missed/omitted by the various writers doing the preview/review/first look/whatever else BS. At least I did not end up having to buy a box for any of them it turns out, but if you "believed the hype" and they had had a box, it would have been wasted money.

And that is what really pisses me off: seeing a whole bunch of hyped up sunshiny stuff and then having the game suck. The reviewers/writers missed all the crappy mechanics? The same quests for the Nth time? The same game for the Nth time? The shallow game play? The mediocrity? And everything else? Really? 

So try whatever games you want, I do. 

But at this point, I never, ever buy a box for a game based on the "professional reviews" I see on this site and others. It can't be believed that these so-called "professional game reviewers" miss all the things, in many recent games, that caused the games to crash and burn after 2-3 months after having bunches of articles praise them to the skies. 

So what is it? Personally, I think they try to find things to like and are probably encouraged to "accentuate the positive aspects" and "minimize the negative ones" in their preview/review.  This place is little more than a thinly veiled MMO advertisement site after all.

So the writers find a few enjoyable things in Game X (and you pretty much always can) and write about those, but that does not make Game X worth playing/paying for, or even a good game. 

And it certainly does not help the consumer.

 

I see MMORPG as a mini city in the sea of mmos, where we can talk about new mmos. If you yourself like a game, you're going to rave about it, yes? Welcome to mmorpg, there's a ton of folk like that here, and a ton of trolls waiting to try and rip them down.

As far as the reviewers, have you watched First Impressions? RipperX is fair, but he has his own unique way of doing things, it's always more of a showcase and entertainment moreso than 'serious buisness'.

Other reviewers I actually have seen in game well after their reviews, so I seriously call into question your opinion, for I truly believe they, like us, are gamers just having fun in games they enjoy. That's not payolla, they are allowed to be gamers when they aren't working aren't they?

I also have yet to see a reviewer hide a bug, or bad news of any sort. They seem to call things out regularly and have been pretty honest with us.

The only thing I can comment on about mmorpg negatively is recently I have been given a warning (which I am appealing) for the first time in so many years here. I think the forum trolls are actually having an affect on our mods, or something else is amiss, but hopefully there are mods for the mods. I'm honestly perfectly fine just watching mmorpg from my youtube account never to visit this site again if the powers here lose control.  Regardless, I think the reviewers are some of the best in the business here at mmorpg.

The MMOFTW Live streams when they invite devs to sit in with them is some of the best viewing I have seen in years, it's full of info and entertainment. The MMORPG Livestream of Neverwinter's dungeon crawl recently was also a great show of what this game is going to be about.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

2/08/13 11:46:38 PM#277
Originally posted by JimmyYO
Class restrictions? I can't remember anything in DnD that stops a Fighter for trading in his sword + board for a 2 hander, but in Neverwinter you have to re-roll to do that.

 

It uses power slotting, but it is equivalent in name only. Encounters are on short cooldowns, dailies take about 2 minutes or so to charge up, it is not the same.

 

It has paragon paths, yes, we don't know how similar these are to 4e paragon paths yet, though.

 

From watching streams and videos I can tell you that feats are not the feats we know from DnD. They are pretty much just a generic talent tree that you plug points in to, again similar in name only.

 

It certainly has more DnD than Tera (Don't know why someone asserted otherwise), but most of the similarities are shallow (often just using the same name for no reason). There really aren't many deep similarities.

 

Yep and it's really sad just how easily the fans are fooled despite the high volume of trashy mmo's to come out in the last decade. They see what they want to see and as long as they keep buying the same hype trained garbage developers will keep making them this way.

Oh well they'll get whats coming to them in the end. A truck load of hate is sure to pile into Cryptic for abusing the D&D name which they had no business using in the first place. Just as it did to Turbine, where DDO became a laughing stock to anyone that's a fan of D&D.

So you went from "Theres no D&D in Nevewinter" to "Theres not enough D&D in Neverwinter" to "I don't like how they've used D&D in Neverwinter". At least we've made progress. 

  rogue187

Apprentice Member

Joined: 1/25/13
Posts: 61

2/08/13 11:50:43 PM#278
fantasy themed global agenda...discuss
  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2919

2/09/13 12:00:38 AM#279
Originally posted by Talonsin
Originally posted by SBFord
Neverwinter will launch with five classes as far as we know but if you look at any credible D&D site, there are a ton of other classes that can and undoubtedly will be added. 

Be careful...  I think the same thing was said for Klingon content in STO.

Actually no it wasn't it was wishful thinking on the part of the fanbase of ST in general. they did add all the content that was max level for feds for the kdf but that happened prior to PW taking over.

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 659

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

2/09/13 12:11:26 AM#280
Originally posted by Jyiiga
Originally posted by MadDemon64

From what I saw, the only thing I was disappointed in was the character creation, but then I realized something.

THE GAME IS STILL IN BETA.

As soon as I realized this, I accepted that most of my problems will likely be remedied before the game is released.

 

What a pipe dream. People say this about every single game that is in beta. From all indication this game is close to release. You are not going to see anything substantial added to it between now and then. The bulk of betas these days are nothing more than hype machines. 

Now THAT is a pipe dream if I ever heard one.

Since when is Tuesday a direction?

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