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I think so. I always feel bored when I'm playing alone, but I like the game much. What a dilemma, eh. So I play them a little, but I don't have anyone to talk with about the game and figuring out what to do together. Single player (no Co-Op) games will no longer scratch my wallet. With all the piracy and stuff, developers better add Co-Op feature. |
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2/08/13 4:17:31 PM#2
This is one of those features that you can literally apply to any game and not be worse off. It must be difficult to design as very few games actually allow Co-op when; in fact, they all should.
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2/08/13 4:19:07 PM#3
Yes, they should have co-op mode. It ain't never gonna happen with any single player ES game.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams. |
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2/08/13 4:36:31 PM#4
Skyrim = definatly No witcher = i could care less but.. since the majority (and thats expirience talking ) of the online crowd being total asshats and morrons is one thing , but implenting it on these games is a damn sin. theres TESO upcomming didnt you know? why need coop ? |
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2/08/13 4:38:30 PM#5
I'd love to play Skyrim with my wife. She just got a gaming rig even better than mine so that would be a lot of fun.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/08/13 4:42:02 PM#6
Originally posted by JimmyYO It probably would be a lot easier to design if the co-op mode was designed around everyone being a helper to one person, but to do something like Skyrim as a regular co-op would just be a mess of inconsistencies that the developers would have to try to prevent or work around. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/08/13 4:44:31 PM#7
Originally posted by Loktofeit Are you concerned with the story or game mechanics? |
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2/08/13 4:45:10 PM#8
I guy has attempted to make a skyrim multiplayer mod. Currently in Alpha still. I have said from the start that i would have loved it to have a co-op aspect.
Since it released, my friends and I tell each other the next day about our adventures etc. If they could join in and we can make the stories together, the better off it would be. Should be restricted to friends lists though. Nothing like a muppet signing in and destroying your experience.
http://skyrim.nexusmods.com/mods/3592
*edited to add URL ![]() |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/08/13 4:47:22 PM#9
Originally posted by sagil What about Skyrim are you willing to sacrifice to make it co-op? Do you realize how much of the graphical look of Skyrim would be compromised to make this possible? Would it still feel like skyrim if bumping into that wine glass didn't cause it to fall over? Would it still be as cool if you couldn't pretty much pick up any item in the game? Would it be as good with less? |
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2/08/13 4:52:51 PM#10
i really enjoyed skyrim and think a co op ability would be great in that game but there is one issue. Skyrim unmodded is pretty empty of combat even in dungeons . Draug is about all you see in dungeons for majority of the game and its usually maybe 10-15 of them at most. The wilderness is pretty barren also except for a few wildlife like wolves and deer so if I was going to do co op on this game there would have to be a mod that spawns a lot more enemies in a area to be interesting.
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2/08/13 4:53:43 PM#11
these 2 games arent designed for that ...and thank god . something like that would also bring a dumbing down of the gamemechanics in order to please a minority.
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2/08/13 5:16:13 PM#12
Heck yeah, both games should have multiplayer capabilities. Remember when Half-life was released and had an online mode. Yes, it was primarily king-of-the-mountain style maps where we all just ran around and shot each other up, but it gave the game more of a lifespan and increased its following. Demons Souls online capabilities made the already good game more of a hit that there would be sudden pvp. It would work better in Skyrim in dungeons. If a player could come in and either help or hinder you, then it wouldnt end up feeling like just another hack n slash dungeon crawl. Same with the Witcher series. |
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2/08/13 5:23:00 PM#13
not for me..the whole reason i play games like the witcher is to get away from everyone..this week alone i've loggin in nearly 50 hrs on divine divinity..and i,m loving the piece and quiet.
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2/08/13 5:28:27 PM#14
well theres plenty o games out there offering you coop . why is there a need to plug skyrim into that? why fuck something awesome up? i dont get you ppl . ...dont tell me you wanna socialize more because i know in the end youre all bout ownage and shit like that |
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2/08/13 7:40:43 PM#15
As long as it doesn't mean dumbing down the gameplay then fine. If it has "multiplayer only" content and such, then no I wouldn't care for it. That's possibly content you'll never get to experience again years later when no ones playing the game anymore/they shut down the server for whatever reason.
Generally speaking though for single player games I like to play alone. Having some weirdo bunny hop/talk about things I don't care about kills immersion for me, especially it were for a game like Skyrim or the Witcher. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/08/13 8:25:30 PM#16
Originally posted by rounner Story. The less relevant the story, the easier it is to do. The more the story - and the player choices within it - has any bearing on the gameplay the more of a project it is to manage a meaningful coop experience without it still being jsut one person's story.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/08/13 8:50:24 PM#17
I find the concept difficult to design. In a single player RPG like Skyrim, you are looking at several hundred hours of possible gameplay which poses problems with coordination. In Skyrim you are also looking at heavy mod usage which makes the design a bit more difficult. Then you are also talking about a system that can remember what each individual player accomplished and transmitting that data to all players. Probably the big design issue is the fact the game is so long. This usually means the players may be doing something else in the world or a player may be playing through a segment alone. The game has to remember how the world changed and give it to the other players. This would change the co-op game into a host-client relationship where one player is the host and the other players can join their world. This would also alleviate the problem of what happens when a player completes a story arc. It would be the host who has to complete the story and other players help the host along. This would also mean the other players have their own character that can be transmitted to other worlds similar to Neverwinter Nights. Ultimately, I think following a co-op style and adding the functionality of such a game feature would detract from the main attraction of a game like Skyrim. That being able to mess around for hundreds of hours. |
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2/08/13 9:08:38 PM#18
At this point I think there should be a game *like* TES series that have online co-op. A free roam living world with online co-op would be great. Being able to mak your own stories with friends just as some people like to do with skyrim (I'm willing to bet at least half the skyrim player base ignore the main quest and all the "being the super uber dragonborn" stuff just to be a regular person in the game, at least after the first play through).
There's definately a market for it right now. With MMOs all sucking for the most part. 4-8 player co-op games that are open world sandbox games sound great. |
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2/18/13 6:55:56 AM#19
Restricted with 2 players yes but witcher 2 is to small world for co-op, skyrim on other hand would be great if i can play with friend.
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2/18/13 7:15:07 AM#20
Co-op is fun, but not everything should have a co-op option. I think Witcher and Skyrim are amazing games as they are, and I'm glad that the devs developed them that way instead of taking resources away from elsewhere to create a co-op option. |
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