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Neverwinter

Neverwinter 

General Discussion  » Was in the Press Beta, ask me anything.

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52 posts found
  DoomsDay01

Hard Core Member

Joined: 5/14/08
Posts: 786

2/07/13 10:35:28 AM#21
Ok here is my question. Astral Diamonds. What are they worth in real cash? The early one says you are getting 750,000 astral diamonds. So trying to figure out what that is in terms of Perfect worlds Zen currency.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3459

2/07/13 12:43:11 PM#22

1. So is this really more a lobby game, or does it have a persistant world worth playing and exploring?

2. I noticed some cleric skills required targetting other team mates, with a mouse look type game, how hard is it to target other players?

3. Can foundry make outdoor zomes that more then a team can populate?

4. As a fan of old school dungeon crawling (like my EQ1 old school days) how happy will I be with the dungeons?

  DoomsDay01

Hard Core Member

Joined: 5/14/08
Posts: 786

2/08/13 9:00:55 AM#23
I was really hoping someone would know about the astral diamond stuff.
  Kreedz

Novice Member

Joined: 5/11/11
Posts: 445

2/08/13 9:17:42 AM#24

WotC is so careless with their IP these days, they will give it to anyone that shows them a Proffit Graph and/or Nifty Pie Chart.

The only thing this game has for me in its current state; is the Foundry... everything else seems underwhelming to me, to say the least.

The Classes have almost no resemblence to any of the traditional DND Archetypes, I would prefer a something including the usual Fighter / Paladin / Ranger / Rogue / Sorcerer / Wizard / Bard / Monk / Barbarian / Cleric, with the option to Multiclass.

Even I can understand that that would be a lot of classes to work and balance into the game, but even if they just had the 'staple' classes for a group they would do alright.

The fact that Ranger isnt even going to be out for launch is the biggest turn off for me.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  Pyuk

Apprentice Member

Joined: 12/21/05
Posts: 659

2/08/13 9:24:29 AM#25
The more I read about this, the more interested I get. Maybe Cryptic can pull this off. I've been enjoying Champions lately, despite Cryptic not really paying attention to it. And STO has been a title I come back to every couple of months due to the updates and refinement. So maybe I will shell out $59.99 for the Founders thingy...

I make spreadsheets at work - I don't want to make them for the games I play.

  goosie

Novice Member

Joined: 7/11/04
Posts: 69

2/08/13 12:08:42 PM#26
Originally posted by DoomsDay01
Ok here is my question. Astral Diamonds. What are they worth in real cash? The early one says you are getting 750,000 astral diamonds. So trying to figure out what that is in terms of Perfect worlds Zen currency.

I saw in the stream that the more prestigeous mounts in-game cost 350k astral diamonds. As to how much it's worth in Zen, I don't know.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

2/08/13 12:14:51 PM#27
Originally posted by XAleX360
Originally posted by cybertrucker
UBC is that user built content? Because of so city of heroes had it as does EQ2. Did not really mess around much with the  EQ2 one but the COH one pretty much lead to AOE  power level instances being made. Which will probably end up being the majority of what we see with the mentality of the newer gamers these days. 

 

Yes, City of Heroes had it (it was Cryptic's first MMORPG). But Foundry is much more fleshed out, not to mention that UGC heavily depends on how many people are interested in the game in the first place, and Neverwinter has much more appeal than City of Heroes in terms of IP to attract players and therefore, potential Foundry creators. It has also the history of UGC through NWN 1&2, although those game used the Aurora Toolkit, but it's likely that at least some of those who tinkered with NWN 1&2 could be back for this game.

I iwsh peopel would stop spreading the misinformation that CoH's Mission Architect had anything to do with what no is Cryptic.Paragon Studios released Mission Architect over a year before Cryptic released the Foundry for STO

Paragon Studios =/= Cryptic Studios.

  Digna

Advanced Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

2/08/13 12:27:58 PM#28
Originally posted by DoomsDay01
Ok here is my question. Astral Diamonds. What are they worth in real cash? The early one says you are getting 750,000 astral diamonds. So trying to figure out what that is in terms of Perfect worlds Zen currency.

This would be of interest to me as well. I like the cat but not enough to pay $199. If however the AD more or less worked out in real currency (that is to say if the AD with the founder's pack more or less equaled $199 in value) I would probably jump on it.

 

I know they say it's a $549 value but quite afraid that is marketing spin.

 

  grimfall

Advanced Member

Joined: 4/25/07
Posts: 1157

2/08/13 12:30:33 PM#29
Originally posted by Drakynn
Originally posted by XAleX360
Originally posted by cybertrucker
UBC is that user built content? Because of so city of heroes had it as does EQ2. Did not really mess around much with the  EQ2 one but the COH one pretty much lead to AOE  power level instances being made. Which will probably end up being the majority of what we see with the mentality of the newer gamers these days. 

 

Yes, City of Heroes had it (it was Cryptic's first MMORPG). But Foundry is much more fleshed out, not to mention that UGC heavily depends on how many people are interested in the game in the first place, and Neverwinter has much more appeal than City of Heroes in terms of IP to attract players and therefore, potential Foundry creators. It has also the history of UGC through NWN 1&2, although those game used the Aurora Toolkit, but it's likely that at least some of those who tinkered with NWN 1&2 could be back for this game.

I iwsh peopel would stop spreading the misinformation that CoH's Mission Architect had anything to do with what no is Cryptic.Paragon Studios released Mission Architect over a year before Cryptic released the Foundry for STO

Paragon Studios =/= Cryptic Studios.

Paragon studios was created largely with former Cryptic staff, and ran the game that Cryptic made.  When it got closed down, I wonder if there was any local MMO developers nearby who were looking to develop an MMO with UGC that the guys from Paragon could work on (these guys from Paragon also being former Cryptic staff)?

Technically you are correct.  Practically, probably not.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1895

2/08/13 12:33:02 PM#30
Here is my question. . why would someone pick this over DDO?  What makes it different / better?

Wa min God! Se æx on min heafod is!

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

2/08/13 12:40:25 PM#31

The screen shots and other stuff make the game look interesting to atleast give it a go, but I am really put off by the small zone sizes.  I can deal with short loads, but I would atleast like to have some zones that don't feel like a little room.  I don't know how bad it is, so hopefully this isn't the case, but I am not seeing much to make me think that it isn't small, and you would feel like everything was a group instance.

 

I don't really like instances, loads I dislike, but I can deal with no problem, over instancing makes me feel like I am not playing a MMO. 

 

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

2/08/13 1:05:31 PM#32
Originally posted by grimfall
Originally posted by Drakynn
Originally posted by XAleX360
Originally posted by cybertrucker
UBC is that user built content? Because of so city of heroes had it as does EQ2. Did not really mess around much with the  EQ2 one but the COH one pretty much lead to AOE  power level instances being made. Which will probably end up being the majority of what we see with the mentality of the newer gamers these days. 

 

Yes, City of Heroes had it (it was Cryptic's first MMORPG). But Foundry is much more fleshed out, not to mention that UGC heavily depends on how many people are interested in the game in the first place, and Neverwinter has much more appeal than City of Heroes in terms of IP to attract players and therefore, potential Foundry creators. It has also the history of UGC through NWN 1&2, although those game used the Aurora Toolkit, but it's likely that at least some of those who tinkered with NWN 1&2 could be back for this game.

I iwsh peopel would stop spreading the misinformation that CoH's Mission Architect had anything to do with what no is Cryptic.Paragon Studios released Mission Architect over a year before Cryptic released the Foundry for STO

Paragon Studios =/= Cryptic Studios.

Paragon studios was created largely with former Cryptic staff, and ran the game that Cryptic made.  When it got closed down, I wonder if there was any local MMO developers nearby who were looking to develop an MMO with UGC that the guys from Paragon could work on (these guys from Paragon also being former Cryptic staff)?

Technically you are correct.  Practically, probably not.

Practically I am correct yes Paragon Studios was formed whne Cryptic Studios sold their rights to the CoH franchise to NCSoft at which point Jack Emmert and others left with the Cryptic Studio name to work on what became Champions Online and those who didn't leave formed Paragon Studios.Two entriely seperate entities working independantly with no official coolaboration outside of maybe old friendships.There is no technicalities at all.

  Scypheroth

Advanced Member

Joined: 10/15/11
Posts: 261

2/08/13 1:07:55 PM#33
WHy are ppl bashing a game that they have not yet played?
  sibs4455

Advanced Member

Joined: 9/22/08
Posts: 355

2/08/13 4:10:14 PM#34
Originally posted by Scypheroth
WHy are ppl bashing a game that they have not yet played?

WHy are ppl praising a game that they have not yet played?

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

2/08/13 4:12:52 PM#35
Originally posted by sibs4455
Originally posted by Scypheroth
WHy are ppl bashing a game that they have not yet played?

WHy are ppl praising a game that they have not yet played?

Why ask why?

  MMOGamer71

Hard Core Member

Joined: 11/12/07
Posts: 1526

2/08/13 4:19:30 PM#36

After watching about 3 hours of live gameplay last night on Twitch.tv why does combat look like Street Fighter instead of traditional D&D? 

Example: I noticed no stopping to look for traps, is it even in game?

  Lokberg

Elite Member

Joined: 12/24/05
Posts: 310

2/08/13 4:33:59 PM#37
Originally posted by Kreedz

WotC is so careless with their IP these days, they will give it to anyone that shows them a Proffit Graph and/or Nifty Pie Chart.

The only thing this game has for me in its current state; is the Foundry... everything else seems underwhelming to me, to say the least.

The Classes have almost no resemblence to any of the traditional DND Archetypes, I would prefer a something including the usual Fighter / Paladin / Ranger / Rogue / Sorcerer / Wizard / Bard / Monk / Barbarian / Cleric, with the option to Multiclass.

Even I can understand that that would be a lot of classes to work and balance into the game, but even if they just had the 'staple' classes for a group they would do alright.

The fact that Ranger isnt even going to be out for launch is the biggest turn off for me.

You say all those classes and complain about ranger not being in totaly missing its brother the Druid whats with you man ^_^

  Tredo

Apprentice Member

Joined: 5/17/04
Posts: 192

2/08/13 4:39:31 PM#38
One question, what is the crafting like?

  StMichael

Novice Member

Joined: 11/13/10
Posts: 188

God said "Vengeance is mine." Don't think to bear his burden lightly.

2/10/13 4:18:59 AM#39
Originally posted by Aethaeryn
Here is my question. . why would someone pick this over DDO?  What makes it different / better?

Without having even played it there are quite a few things noticable right off the bat, not the least of which is a significant graphical improvement. 

 

DDO does it's best to try and adapt the 3.5 d20 system to live gameplay, but in the end suffers for it with a pretty clunky click-spam game if you're not a spell caster (which is actually pretty close to 3.5 now that I think about it...) Neverwinter on the other hand has a decent amount of customization as you level up with at will, encounter and daily powers. 

 

DDO also has somewhat of a lax party definition. Each class is valued based on how quickly they can make the party clear the dungeon, which means that tanks essentially don't exist, and certain classic builds are also non-existant (Bow wielding rangers, for example, are completely inferior to dual wield, and have been so for years.) Neverwinter has a more MMO style class balance approach, giving each class a roll to fill. 

 

Biggest one I can think of though is the Foundry. Neverwinter has player created content, DDO doesn't. Not much more to be said.

 

I'm sure there are others, but that'll get you started. The game looks promising, I haven't been this excited for a game since before Warhammer 40k got aborted in the THQ bankruptcy.

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

2/10/13 4:27:05 AM#40
Originally posted by MMOGamer71

After watching about 3 hours of live gameplay last night on Twitch.tv why does combat look like Street Fighter instead of traditional D&D? 

Example: I noticed no stopping to look for traps, is it even in game?

There are traps and were shown in streams. Its just that traps are harmful but not lethal. So if there is a trap in the grounds near combat or just after combat, you might die - but otherwise they shouldn't kill you in one shot.

Also rogue can see a trap from far, so the rogue will just avoid it.

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