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2/08/13 10:22:30 AM#21
If you played TERA, you'll be familiar with the channel system. If not, well, the way it works is as follows:
Now don't get me wrong, i'm an oldschool EQ/AC1 player myself but those days are done. Worlds are simply not big enough to handle the potential for players these days. If ESO hits very hard then you could be looking at literally millions of players. I mean I still remember in DAOC when the developers did a broadcast congratulating someone for being the 500th online player; making it their most ever online at one time. Their only other option if they do end up with millions or even a million is to open lots and lots of individual servers. If you watch the video, you'll see the reasons on why they wanted to avoid that at all costs. Take one look at WoW to see how bad their server situation is. Absolutely dead servers, completely unbalanced factions, horribly overpopulated servers.. there is no such thing as server balance in that game anymore. I personally love the idea of the megaserver. I think this idealogy of a "great community" is now just a fading nostalgia in MMOs. People keep to themselves, their group of friends or their guild.. it has become much like real life in that sense. Aside from some chat in /general or /trade, I found the last 5 MMOs I played my interaction with other players was almost nil. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/08/13 10:23:26 AM#22
Originally posted by Kaneth Yea back then only 400 or so people played per server and it was much easier to get a feel for community. Today's MMO's are vastly more popular and have tens of thousands of players per server.
its much better off using your guild as your community building blocks, which is what they were designed for in the first place. Other players are really nothing more then glorified NPC's to me. Ones in which I will never interact with. |
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2/08/13 10:23:49 AM#23
AZ
Yes but swtor is a very very very bad mmo. If it substance have the starwars ip it would be closed by now. It would take a very special effort from the ZOS team to put out something as bad as swtor, especially considering they are experienced mmo devs with 3 quality mmos under their belts (daoc, uo & coh). I would expect a drop after a few months like most mmos have, and then it will find its audience even though several usual suspects on here will call it a fail. Basicly it will probably be fairly successful, just like gw2. |
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2/08/13 10:27:04 AM#24
Azza
It was 1500 per server in daoc, or was it per realm so 4500, can't remember. I would expect EQ and ac and what not to be similar. |
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2/08/13 10:27:29 AM#25
Agreed but swtor didn't have anything to keep you playing long term, at launch swtor had an engine that couldn't handle more than 40 players in combat (which ruined open pvp) and a whole 5 bosses for end game raiding (that were on the whole unplayable due to bugs), and their pvp progression was completely rng based, and the re playability was hindered because you were repeating side quests (on the same faction) and zones
TESO can supposedly have 200 player battles, has an rvr system, a pvp progression system (based on daoc's realm points), they have mentioned raids, heroic dungeons, dark anchors (dynamic events), adventure zones etc for pve end game. Also having faction locked PvE means that 3 playthrough's will 100% new content
The RvR system alone means that teso will be a lot more "sticky" than swtor and also if (and its a big if) they deliver on what they have said for pve, the retention rate should be pretty good. |
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2/08/13 10:33:31 AM#26
Originally posted by delete5230 It's just a really good example of game developers being unable to think outside of the box. They don't actually think when doing game development, they just go and look at what other games do and then copy it. They hope that they come upon some unique combination of copying other's ideas that will make their game great. MMO's should be moving in the opposite direction. Shards at peak gaming hours should have about 200 players on them. That's enough for 60x60x60 PVP but not so large that you fight someone and never see them again, or save someone's life (or meet them outside of a PVE dungeon etc etc etc) and never see them again. This is how you build community. IT IS THE COMMUNITY ASPECT THAT DRIVES PLAYER RETENTION. Graphics and gameplay are what get people to try your game, but if they don't make friends (and enemies) they won't come back. Saying "FIND A GOOD GUILD" is just lazy game desing. Design your game so that it encourages players to group and then form guilds of likeminded players. This is what Everquest, Ultima Online, DAoC and WoW did, and it's why they were able to have strong subscription player bases for years. |
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2/08/13 10:35:11 AM#27
Comparisons to swtor are as stupid as comparisons to wow.
No mmo will ever make the money wow has. No AAA mmo will ever be as bad as swtor, even other "bad" mmos like Aoc, war and tera and what have you have some redeeming features. Swtor is just a badly coded wow in space with all the fun bits of wow removed, nothing new to bring to the table and a huge heap of cynicism based around mugging fans of the sw ip. |
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2/08/13 10:40:08 AM#28
I don't see how your argument is valid here - how will there be a lack of community on a mega-server? People create communities wherever they go, it's like living in a huge city versus a small town: people in cities have communities that are just as rewarding and enjoyable as those in the small towns, despite the fact that in a city you don't know 99% of the population, whereas in a small town you know everyone. I even see a benefit to a mega server because the chances of meeting people more like you are higher. It may take more time to get to know the "right" people, but you will and it will be just as rewarding to you in the long run.
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2/08/13 10:44:30 AM#29
Fact is, there is down sides to shard style servers and down sides to a mega server. I say trust that the ESO dev team have a plan and trust that they have good reasons for this move. As I already said, I think its a good move and one of the reasons I am considering this MMO.
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2/08/13 10:48:13 AM#30
Please do not be offended but it looks to me that you are the guy who likes to spam general chat with nice words. I am totaly oposite from you and yes if you want to chat with someone find a guild, some of us like to play and not to listen daily problems of any kind
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2/08/13 10:49:57 AM#31
Originally posted by zomard100 I'll agree with this there is a fine line between being social and airing your life story on general chat. As long as people remember general chat isn't their soapbox we will be fine :) Currently Playing: Path of Exile, Everquest |
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2/08/13 10:50:57 AM#32
Originally posted by zomard100 LOL who was this directed to? |
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2/08/13 10:52:26 AM#33
Originally posted by Nanfoodle To OP :) |
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2/08/13 10:53:37 AM#34
(disclaimer: not directed at anyone, no intent to flame, bait or forms of insult.) |
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2/08/13 11:06:34 AM#35
Originally posted by zomard100 Why don't you just close general chat, then you don't have to get uppity about people saying nice things. "i don't waste my time building relationship in games" - nariusseldon |
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2/08/13 11:10:19 AM#36
Oh great anotger pious pve extremist type has deigned to come here and lighten up the forums with their amateur psychology.
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2/08/13 11:15:49 AM#37
Originally posted by Eladi This post displays a fundamental lack of knowledge about social psychology. |
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2/08/13 11:35:09 AM#38
Here is the fact. There is pros from mega server, lots of them. The same could be said for server shards. This kinda of thing comes down to the flavor of the game the developer wants to make. Cool you care enough to make a thread about it but seems to me lots of people are rdy to support TESO for the mega server. May want to put this in your list of reasons to not play the game and see if there is enough pros to play it anyways. I hope you do and love it =-)
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2/08/13 11:48:41 AM#39
Originally posted by ShakyMo When I played on Guinevere it was one of the most populated @ about 3-4k EQ held about the same amount (3-4k) per server, as did SWG
Each server became its own microcosom. You did get to know your community very well. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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2/08/13 1:55:50 PM#40
Originally posted by PyrateLV Keep in mind it's not the server number of account that is important, it's the number of people who play generally when you play. On a more popular EQ server we probably had 1500 players playing on a Friday night. But then when you narrow it down to people in your level range it's probably like 500, which was workable. |
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