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2/08/13 7:18:02 AM#21
Originally posted by LoktofeitBingo. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/08/13 7:18:42 AM#22
EQ2 still has a real community. If thats what you are looking for support the older games that foster it with your dollar is my advice. If you find reasons (excuses?) not to and just choose to slavishly haul your arse from one new shiney release to the next then you are adding to the problem, not helping it.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/08/13 7:22:14 AM#23
Originally posted by Loktofeit
I agree with Lok here. Less complaining about 'lack of community' and more active effort in forming/ supporting one please. Whining on forums about it means nothing. |
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2/08/13 7:24:02 AM#24
Disagree
Coh released around same time that had strong community. I've also found community pretty strong in other games like war, lotr and tsw certainly stronger than bloody wow anyway. |
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2/08/13 7:36:03 AM#25
Originally posted by ShakyMo ...on certain servers. Others, you could hear the crickets chirping. I had toons on eight of them (originally). And their individual amosphere (ala general chat) were very very different from one to the next. Night and Day. This whole thing is so hit or miss, it's ridiculous. There are aspects of "right place/right time" to every opinion expressed thus far in this thread. It's unbelievably subjective. But I do suspect the ones habitually most "grumpy" are the ones extending the least of themselves in the way of open hands and effort. Suspect! Can't proove. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/08/13 7:36:25 AM#26
edit: nm - not in the mood to get into this.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/08/13 7:59:09 AM#27
Community is fostered by game mechanics that encourage social behaviour. It is as much a development issue as it is a social issue. Actively trying to support the community will only get you so far when everyone else is essentially discouraged from socialising due to game mechanics.
I love how you seem to know my entire MMO gaming history and what experiences I had. Presuming to know me says more about you than me... I also love how you seem to be blind to the fact that the playerbase IS the overall community of an MMO. I never said anything about a lovefest; notice I mentioned there were equally as many bad apples. The point was they were balanced out by positive social experiences that simply don't happen now, or at least very very rarely if ever. It has nothing to do with having views in common with communities back then. It's on a more fundamental level than that. Individual players (and I mean total strangers) were generally nicer and more helpful back then (cue your mindless rose tinted glasses retort) which meant a more positive social experience for everyone and a positive community for the game. It wasn't a universal lovefest but it was a damn sight better than what we have now. Feel free to retort with more drivel about how I'm remembering it wrong. |
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2/08/13 8:00:34 AM#28
Originally posted by Latronus This sadly. |
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2/08/13 8:38:01 AM#29
WoW has alot of players but Im not sure I'd call what they have ever had a community......THe majority of people I ran into in that game were immature jerks who had no clue how to play a MMO......
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2/08/13 8:43:30 AM#30
I'm not sure either game ever had a decent community. If memory serves me, communities were dying/dead by the time those 2 released.
Currently Playing: Path of Exile, Everquest |
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2/08/13 8:45:24 AM#31
I honestly thought "community" went downhill with vanilla WoW (nver played EQ2)
(More than a few) People would have sold their mother for the next piece of loot, or to be able to jump up to the next guild that had a little more progession. It seemed (to me anyhow) it was all about the individual, even in quite a few guilds that were opposed to that. I'm not saying everyone, or every guild was like this, and i'm sure yours wasn't. I just happen to see (what i thought was) a lot of it. It almost seemed like your "enemy" back then was your own faction. Do whatever it takes to progress.
I mean, maybe it was a community, just not one i particularly cared for. |
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2/08/13 8:47:30 AM#32
If you mean 'forced' community - then you can have it. If you mean people WHO WANT TO PLAY together, then I will deal with that. SO far, that is what I am doing in GW2, the guild is my community to play in. They are doing things together and that is the important part.
Others in GW2, other guilds also will associate with other players, it is their modus opperandi. I just rrestarted TERA and the chat is infantile and banal, this is on the server I started a new character on. I have not got back to one of the other servers where I have 2 other characters.
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2/08/13 8:49:50 AM#33
Originally posted by mmoDAD ^This MD: "I need a Sandbox, not a Themepark." |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/08/13 8:54:57 AM#34
Originally posted by Alberel
Yes. I have been saying this for years. But it still takes people to support those games that do this with their dollar, rather then supporting those that don't because they are shiney and new. If you don't show a market for a certain type of design philosophy then games won't be made that philosphy, that's mainly what I am saying in this thread. Never underestimate an individual's impact on a community though, whatever the design. I have seen entire server's culture turned from toxic to pleasent by a single active member before. |
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2/08/13 9:18:39 AM#35
Still think war and lotr had better community than vanilla wow and they came several years later.
Not as good as daoc community though, that's the best game I've played community wise, with probably coh in 2nd. |
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2/08/13 9:19:44 AM#36
Originally posted by Vesavius Particularly when "community" is judged by "forum", yes. On that note, whatever happened to "mentors"? Swallowed up by "Massive", I presume? |
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2/08/13 9:20:27 AM#37
Originally posted by ShakyMo I can agree with that. LOtRO had a great community before it went F2P, and WAR had an excellent community for the first 6 months or so, but it has degenerated significantly since then. I think PQs helped a lot with people making friends in WAR even if people don't like to admit to those being a good idea. Currently Playing: Path of Exile, Everquest |
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2/08/13 9:23:20 AM#38
With war I feel more from 6 months upto 2 years. After all the "bored of wow bit want a new game to b
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Briansho
Advanced Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
2/08/13 9:23:42 AM#39
I would say the communities always start out great when games first come out. When Ultima Online came out the first year there was a strong community on Atlantic. People knew each other and had a feel for what was going on across the entire server. Alliances, friends, and enemies were made and a strong structure built from there.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
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2/08/13 9:28:10 AM#40
Argh on phone delete above please.
With war I thought it was good from around 6 months up to 2 years after all the "bored of wow but want new game like wow" crowd had left and they had made rvr the primary focus not scenarios. Upto when bioware took over and broke it be messing about with the pvp instead of sticking to their strength pve. During that period it was crusty old daoc nerds and warhammer tabletop geeks, probably the oldest average age in a mmo I've come across except maybe eve. I was one of the youngest in our alliance and was in my mid 30s at the time. |
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