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2/07/13 10:44:30 AM#61
Originally posted by mikahr You're changing the argument. I originally applied to Aer's statement (see below). What you are talking about is very different. As for your final comment, again you are changing what I was saying. "how are you forced to do dungeons? or WvW? or how are you forced to do the new guild quests they are adding? its all optional stuff to allow people to play in groups in a MMO.. Can you hit level 80 and not do a single one of those grouped things? can you get full set of exotic gear and not be forced into a group a single second? do people even read what they write sometimes? you are seriouslly bitching about them adding more group content in an MMO? There is so much content you can complete in this game at the solo level some additional group stuff is very welcomed" Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 10:45:39 AM#62
Originally posted by grimal Ok so say the word "forced" is replaced with "funnelled". I've never felt funnelled in GW1 or GW2. You can try and make an argument that the FotM addition is funnelling and I'd agree to some small degree it is. However, it is not required to play any content in the game. Contrast this to the traditional raiding games they are usually tiered so that you are required to get all or some of the drops from the first to move to the second. So you can not experience all of the content without going through the funnel. You certainly can resist funnelling sounds like you do but your not experincing the whole game. If you don't want to good on you then. |
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2/07/13 10:49:39 AM#63
Originally posted by Muntz Read Aerowyn's statement I was debating. I can replace "funnelled" in there and it still applies. I am not funnelled to do any of those other activities (Flashpoints, Raiding, etc) to get to max level. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 10:53:15 AM#64
Originally posted by grimal It mentiones MORE than going to max level, if you do selective reading you get your responses. As a matter of fact, staement about gear has more bearing to person Aerowyn responded to because thats what he QQes about because thats what SWTOR, WoW, Rift, LOTRO and the rest are all about and thats what GW2 does in completely different way and you wont end up with gimped character because youre forced to do things you dont like like in those games. |
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2/07/13 10:53:44 AM#65
Originally posted by grimal I don't feel forced to play most games. I felt forced to play a gear grind in WoW. You know there's a reason for that right? They string you along so that you have to aquire better gear before you can aquire better gear. That's force. Getting to level 80 and being able to buy max stat gear OR just going into a lvl 80 dungeon without it is not. Games like WoW are designed to keep you p(l)aying. You're stretching this pretty far by saying "every game". Don't be obtuse, you know what I mean. Anyway, if your argument is that you aren't forced to play endgame, true, no one is and I agree. Mine is that you cannot experience all of the content in most MMOs like you can in GW2 without a massive, repetitive grind (usually with people you can't stand in my experience). no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/07/13 10:56:27 AM#66
Originally posted by grimal OK re-read Aerowyn's statement says more then just max level it talks about gear as well. No doubt in the raid oriented games I've played you can indeed get to make max level in may different ways that don't require you to raid. However, to get the best gear you are certainly funneled to the raid content. |
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2/07/13 11:18:31 AM#67
Originally posted by mikahr TSW puzzles definitely don't require the trinity at all. I don't even now why he posted that, it's totally irrelevant. There's only one truth. And it's not yours. |
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Originally posted by muthax I think the dodging acheivement was a superb idea, that helps guide players to become better players. Anet really has some good ideas for using simple things to have great consequences. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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2/07/13 12:52:57 PM#69
Originally posted by grimal You aren't forced to do end game, but if you want you will have to grind gear doing quests or dungeons. You aren't forced to get max stats, but if you want you need to do end game. GW2 changes that (now that Anet is sorting that ascended debacle) by allowing you to get max stats by doing whatever you want and allowing to enjoy whatever activities you want without a gear check.
Currently playing: GW2 |
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2/07/13 2:51:11 PM#70
Originally posted by mikahr Aerowyn's statement: "how are you forced to do dungeons? or WvW? or how are you forced to do the new guild quests they are adding? its all optional stuff to allow people to play in groups in a MMO.. Can you hit level 80 and not do a single one of those grouped things? can you get full set of exotic gear and not be forced into a group a single second? do people even read what they write sometimes? you are seriouslly bitching about them adding more group content in an MMO? There is so much content you can complete in this game at the solo level some additional group stuff is very welcomed" I was replying to the parts highlighted. But the mention of exotic gear.....there is no eqivalent in SWTOR (actually I guess it is the social gear where you do have to do some sort of social grind)..but in the end, you are not forced to have those social gear items for anything in the game as they are just cosmetic much like the exotic gear in GW2. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 2:52:56 PM#71
Originally posted by Jean-Luc_Picard I jumped in the argument halfway and was just responding to the point of 'naming a trinity based game with difficulty'. So, TSW is trinity game and does have some difficult elements. Just pointing out that fact. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 2:56:17 PM#72
Originally posted by Eir_S What about the dungeons? If I want to experience all that is GW2 I need to do the dungeons. I hated the dungeon experience. So call it "grind", call it "dungeons"...if you want to experience the entirety of a game, chances are you are going to experience something you dont enjoy. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 2:59:07 PM#73
Originally posted by Gaia_Hunter See, this is something I don't understand. I get trying to get better gear to boost your gameplay experience for the journey...but the whole notion of getting max stats for the sake of it all just doesn't jive with me. I just don't get it. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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2/07/13 3:03:05 PM#74
If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/07/13 3:09:57 PM#75
Legendaries......on par with the best korean grinder/RNG games known to man.
Personal story....solo until you get to the last part and then its forced grouping. |
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2/07/13 3:26:09 PM#76
Lol, yes there is 1 quest at the end of the entire chain you do from 1-80 with a reward worth a few silver. A legendary is just a skin, you certainly don't need either to play any of the content in the game, your grasping at straws. Forced traditionally in mmorgs means you MUST continue to upgrade or you cannot play the new content.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/07/13 3:28:46 PM#77
Ps I love the legendary grind it's a real long term goal, not an 'epic' you get with 2 weeks worth of epgp points or a bit of luck.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/07/13 3:45:27 PM#78
Originally posted by grimal where did a say anywhere it was unique to GW2? i was stating you can play how you want in this game solo or group and get to 80 but like all MMOs there is plenty of content that is for "GROUPS" thats all and really not sure how people can get mad by that. Not sure why you assumed I was saying this was unique to GW2.. i just found itgrowls statement very odd that it sounded like he is upset they are adding group content.. thats all I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/07/13 3:53:46 PM#79
Originally posted by eyelolled That's your opinion, but in my almost 13 years of MMORPG gaming, I've very rarely have been in a bad group, and even more rare than that has it been because someone was being a tool. I just haven't really run into the situations you illustrate in your post. I happen to like very rigid group roles like classic MMORPG's. It taught people how to work together and people got to know not only their classes very well, but the classes of the people who they played with day in and day out. I gave GW2 a chance, fulling expecting to have fun, but in the end it felt like every class was essentially a dps/support character which is incredibly boring, not to mention not very effective for grouping...at least for noobs to the game. |
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2/07/13 4:03:38 PM#80
Originally posted by nate1980
Pure "your mileage may vary" thing. You prefer hard set roles as to many others. In that case this won't be the ideal game for you, it's as simple as that. Personally, I like the dynamic element to the combat where roles are dissolved and instead you use the attributes of your skills (damage, control and support elements) in the right situation for best effect. My only beef with your statement is that you left "control" out of "every character was essentially a dps/support". We're all dps/control/support at need. We also should keep in mind that we synergize with each other for added benefits (cross-profession combos). Simple example, one utility I carry is Null Field. Lovely skill it is... a target AoE field which strips boons off enemies and conditions off allies. That by itself is pretty sweet... but when I cast that lovely shimmering ring inevitably someone is firing projectiles through it adding stacks of confusion to the enemies. Someone else will use a stomp or other blast finisher and suddenly everyone in the area is sporting Chaos Armor. One spell, used right, does all this... especially when combined with other skills used right.
Sorry... got to babbling there. Point being, we like what we're comfortable with. If a trinity system best suits you then it is what it is... there's no faults to you, ANet, WoW or the Invisible Pink Unicorn. Different people are different, after all. |
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