|3 posts found|
Eventually, the mmorpg with the developer closest to the customer will be the best mmorpg.
OP 2/07/13 11:44:59 AM#1
Recently I found myself checking out a kickstarter mmorpg that managed to acquire a few millions. Just now I thought back about the F2P vs. sub discussion that has been going around for a while, and I suddenly had the thought: would it be financially interesting for mmorpg developers to make part of their game paid and part of it kickstarter?
Say, if you want to make the most advanced game and make the basic part paid (either sub or one-time payment) (basic part would be "you can play the game" such as go to max level or pvp or have access to dungeons) and let players decide features for an extended part such as extra content, endgame, cosmetics, housing, professions, etc. then wouldn't that give players a lot of individual choice for the right price? Based on the amount of money given the developer shows what can be applied.
- leveling to max level for 20 Euro's or 5 euro a month
- extra: cosmetics ("x" amount of money starting from 5 euro's)
- extra: dungeons ("x" amount of money starting from 5 euro's)
Perhaps even add advanced interface options.
It would be difficult applying different things to differen players
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2/07/13 12:16:51 PM#2
In a way they have that - they call them "stretch goals". It's basically, if we get this amount of money we can fund this part of the project. The only problem for design would be that it isn't pick and choose, it's linear. You can't get Stretch Goal 3 until you get Stretch Goals 1 and 2 first. Anyone doing something were you pick and choose would have to define that somewhere else. Since some want some things and others want other things, either you specialize early on or take votes for which option gets added.
I'm thinking global implementation, not per player type like you are.
If you just want a build a game model like a modular system where you pick and choose products, Kickstarter probably wouldn't be good for that. The time is too short to let people in. You want people to be able to start the game after the funding is set. That means you then have to lock down packages and what is included in them but you could do that without Kickstarter and the people that can't deviate from the custom package the early adopter had will probably say they were bilked and didn't get as much choice just because they didn't find the game day 1.
2/07/13 12:19:23 PM#3
Personally i don't believe in kickstarter. You are essentially giving money to wishful thinking. There is no guarantee even a game will be produced, let alone whether it will be good.
However, feel free to spend your money. If indeed a game is produced, i will look at it when it is released and decide if i want to play then.