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- When I play a PvP game, I turn down the grafics to optimize the framerate- I do not want to loose a fight, cos my PC can't keep up. So I don't need uber grafics from new games, cos it will simply be turned off. - I stop playing a PvP game, when my PC is nolonger competitative - I don't buy a new PC, I buy a new/old game. - Insanely great grafics games, is like watching a movie; You watch it, and discard it... Whereas games with focus on gameplay; you play it, get annoyed with lousy grafics...but you keep playing it, and playing it, and playing it. - Entry cost; If I have to buy a new or upgrade PC, a game will be too expensive to enter. I'm not saying games should all be Tetris or Pacman, just saying that uber-super grafics might be a waste. |
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2/07/13 5:29:57 AM#2
One mistake this game can't afford to make is what happened with SWTOR and GW 2. The game engine must be able to handle huge fights well with no culling (invisible players) or massive framerate drops. So yeah it's not going to have the most amazing visuals of any MMO released in the next few years. But it also can't look bad or too dated either. Graphics at about the level of WAR would work.
CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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2/07/13 5:38:10 AM#3
I'm sorry, but no.
Graphics are extremely important, especially in a genre that's supposed to be deeply immersive. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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2/07/13 5:40:32 AM#4
Originally posted by meddyck I agree, i play alot of GW2 and i can't stand the culling aspect of it, why after 5-6 months they realize including 2d representations is better than invisible representations is beyond my reasoning. Just glad we can get a veteran like Marc Jacobs back into the RvR gameing where he knows what works (DAoC) and what does not (WAR). Lolipops ! |
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2/07/13 5:51:08 AM#5
Originally posted by dimnikar Indeed, gone are the days of playability over looks, these days gamers want and expect both. PC's are powerful enough to deliver both and as long as the game has scalable graphics for lower-end PC's to balance lookks vs performance it'll all be good. |
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2/07/13 5:52:38 AM#6
Originally posted by Zinzan PVE thats where I made friends..
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2/07/13 5:52:51 AM#7
Originally posted by Voiidiin I think your right and a lot of people need to remember MJ made some great progress as well as some horrific mistakes along the way, many seem to be forgetting this. The question is, has he learnt from his experiences? |
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2/07/13 5:57:01 AM#8
Originally posted by Zinzan I thought the exact same thing, but of all the people who could do a true RvR experience justice i think a man who had great sucess and a great failure could have a very good vision of what works. Lolipops ! |
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2/07/13 5:57:17 AM#9
Originally posted by xSyngex So....He has 4 wives? |
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2/07/13 6:01:41 AM#10
Graphics are important as i have a pretty high spec PC so i want to use. But again the game needs to be able to handle a shit load of people ni the same place.
I dont want them to ignore graphics as I want them to be good, but they also need to make sure the game runs as they want it to. |
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2/07/13 6:03:29 AM#11
Originally posted by Xthos I laughed :) |
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2/07/13 6:07:50 AM#12
Originally posted by Caldrin I totally agree i got a nice new computer last October, it was made to run GW2 on max settings, while i would hate to play an uglified game, i would rather play an uglier game than say GW2, that has 1000's of players in the same space and its not culled or a complete lagfest. Not sure how EvE does it, maybe its the lack of terrain, but they get 1000's of players in the same sector of space all battling it out in a grand orgy of destruction, and it runs pretty damn smooth. I hope this can be achieved in some form with CU. Lolipops ! |
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2/07/13 6:15:43 AM#13
The issue with graphics is that they need to be: 1)Set low enough that any computer in the minimum spec range can play without performance drops. If they need to raise the minimum requirments, then do so. 2)force a minimum graphical setting on EVERY player. To many competetive games allow users to turn off shadows, ground object, jack up gamma, and other graphical things that make other players far easy to see. So what we get is a gap. You have the hardcore players that will win at any cost(and in my opinion a deteriment to gaming in general, as they are the ones that will exploit every exploit, and never report them to the development team) And you have the people that are competetive, but are also trying to have fun and enjoy the game for what it is, i.e keeping graphics up to where they can still run the game without performance drops, even if this means shadows and more ground clutter.
I think that the vast majority of players(and this is from experience of talking to guildies and such) that turn down their graphics, don't do it because they fear dying to a framerate drop, but they want the best possible chance to see the enemy first. In fact, and in an ironic twist, most of these people I have talked to that turn their graphics down to min settings, have computers that are more then capable of running the game on maxed out settings. PS2 is notorious for this. There are so many things you can do that will make you harder to see to players trying to find a balance between performance and quality, and while making that same players easier to see. Turning your settings low enough will make smoke that normally will obscure an entire sunderer, instead barely obsure one person. So graphics DO matter, in a sense. For a truley competetive game, they need to be designed that they offer unique obsatcles (i.e dark shadows, smoke and fog, grass and bushes) but not overly insane graphics that only the highest computers can run them. Then when they find a balance that both looks good, offers these different aspects like dark shadows and lighting and all the rest, and performance, they need to ENFORCE these graphics on everyone.
The only thing you should be able to adjust are texture resolutions, maybe poly counts on certain object, draw distance(lowering it, this handicapping yourself, not other players). But never should shadows be turned off or down, never should ground clutter be turned off, the game needs to detect your windows gamma settings, so that if you try to bypass the games default settings to much the game will not let you proceed(of course, monitors will still be adjusted, but not to the same effect). Just saying. If people are truly competetive and sportsmanship like, rather then the typical win at all costs fuck everyone else players, then they will WANT to have a balanced and fair baseline for the game, where skill will determine the winner.
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2/07/13 6:19:52 AM#14
Originally posted by Voiidiin yeah main thing is no terrain, no trees, grass and so on.. just black space with some asteroids and some slow moving ships hehe. I am sure there network tech is top notch as well :) |
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Im glad I brought this up, seems not all agree with me:-) I generally buy a new PC or upgrade massively every 5 years, and I haven't had issues with new MMO's, because I was able to scale the settings down. So when I reach the last year of my PC-lifetime, I'm dependant on the scaling. I totally agree on that whole culling issue that gw2 has. That helped ruin the game for me. |
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2/07/13 9:30:58 AM#16
Originally posted by dimnikar Gameplay mechanics do so SO much more to immerse you in a world than graphics do. There hasn't been an immersive MMO since Vanguard, and before that.. none since 2002. |
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2/07/13 9:38:50 AM#17
Originally posted by Voiidiin Just glad we can get a veteran like Marc Jacobs back into the RvR gameing where he knows what works (DAoC) and what does not (WAR). WAR works.. BUT after Land Of Death was death... big inbalance, migration from rvr zones in to LoD zone, company dosnt fix errors with class mechanics but adds infantile events... ppl was bored by stagnation of game.. and engine of course.. engine for Fallout as engine for MMO was terrible idea :) |
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2/07/13 9:50:59 AM#18
Originally posted by Varians In conclusion i dont agree. |
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2/07/13 9:57:13 AM#19
We need another Vanguard opening. "Those who cannot remember the past are condemned to repeat it."--G. Santayana |
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2/07/13 10:35:53 AM#20
I disagree.
You need pretty good graphics. I'm not talking ps2 or tsw quality that stops people on low end systems playing the game. But gw2 type quality is about right. |
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