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2/06/13 11:42:53 PM#21
Originally posted by Karteli The only source you gave is showing that the oblivion map isn't half the size of a WoW continent... You provided none about everything else you said. |
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2/06/13 11:44:25 PM#22
Originally posted by Karteli I've seen too many MMOs with little to no content to automatically believe that. Even those that claim to have more often end up with a lot of zones that end up feeling almost identical in terms of content,with the only differences being higher stats and different skins on the mobs, and so-called end game content is even worse in that department. In the meantime, many single players games recently have proven that having a dedicated storyline doesn't mean a lack of content; even the plain out of the box Skyrim experience contains as much unique content as many MMO's and Dragon Age wasn't all that far behind some of the F2P MMOs being released today. And those are just the single player games I have personal experience with; I'm sure others could cite other examples where the line between single player content and MMO content is not so clear. |
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2/06/13 11:48:58 PM#23
Originally posted by Crazyhorsek On your first portion, questioning combat, see the trailer: The Elder Scrolls Online Trailer: http://www.youtube.com/watch?v=YlEipFtHw7o
With notes to 2:25 and 4:45. All combat inbetween seems rather lame, actually. Most combat scenes in the trailer are from the back end so you can't see the horrible animations. They are "prettied" up with a bunch of sparkly particle effects. I had my gripes with SWTOR, but they did choreographed combat (animating dodges, hits, evades, blocks, reflects, etc) showing every combat move, graphically. I'd consider ESO comwhere around EQ or WoW.
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On the second note about not being able to see your hands / weapons:
Elder Scrolls Online’s game director explains how you’ll be a standout badass among badassesWed, Jan 30, 2013 The Elder Scrolls Online beta isn’t live yet, but sign-ups are underway and developers ZeniMax Online are prepping for the influx of players. But before Khajiit, High Elf, Argonian and Breton start to conquer Tamriel, the Report asked game director Matt Firor to shed some light on the world of Elder Scrolls Online.
Porting a previously single-player experience to the MMO space can be tricky, especially with a property loved by so many. Game play changes have to be made – you can move the camera to first-person in ESO, but you won’t see your hands or weapons as in previous games, and the realistic visuals have been dropped – and in an MMO space, you might be sharing the role of hero with hundreds, if not thousands of other players.
There ya go ! Pretty sad, eh? Then again, perhaps one of us is living in an alternate universe! Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/06/13 11:53:49 PM#24
I don't always agree with Kartelli but he's thorough... and yeah, the combat looks pretty rigid now that you mention it. There's no follow-through at all, it's like once they hit the enemy, the animation stops prematurely. It looks a bit outdated, but like the faction locks, it just doesn't scream "Elder Scrolls". The rest looks pretty good though.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/07/13 12:23:40 AM#25
As an addendum, the no graphical weapons or hands in first person mode was covered last week on GamebreakerTV's TWIMMO:
This link should take you right to the portion:
TWIMMO (This Week in MMO) EP130: PlanetSide 2, The Elder Scrolls Online and Neverwinter Published on Feb 2, 2013 http://www.youtube.com/watch?v=VqgD6HRbWsI&feature=player_detailpage#t=1344s Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/07/13 12:28:55 AM#26
Originally posted by Karteli Totally disagree with this poster, but so will most people, so Id ignore him...especially because of his references to size (which is inaccurate) and associating that with exploration because we all know that just because a world is big (SWTOR) doesn't mean there is any sense of exploration and Skyrim, though not a huge world, was cleverly designed in more of a vertical way as well (mountains, etc) that made it feel much bigger than it really was. I think the combat looks in a very good state and the graphics/artistry for an MMO look awesome. Talk about egocentric..."People who know games"...baiting at its best. |
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2/07/13 12:32:45 AM#27
Originally posted by keithian Read the post about yours, watch the link too, because it contains direct interviews from Zenimax. But by all means, make a statement by closing your eyes, pretending that TESO will be on the level of Skyrim. Ignoring those who bring sanity to the hype madness isn't going to make TESO a better game. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/07/13 2:46:20 AM#28
If you are going to dismiss someones calculations on map size based on information available from interviews by asking for video's or some other proof then you must realise the reality is, you are unable to proove anything either. All we can go is the informtion released and in that respect, as far as we currently know Karteli is posting more accurately.
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2/07/13 8:02:10 AM#29
Look at cyrodiil again put it on its side and look at kalimdor, oh look its over half the size if that is to scale (which its been proven it isn't, lotro 350 times the size of wow lol)
Or we can look at the guy who worked out how big vanilla is, oh look 28 square miles per continent, now its been a while since i was at school but half of 28 is 14 if I'm not mistaken, which is smaller than 16 no? So if 16 is bigger than 14 and 14 is half the size of......wait a minuet, that makes it larger than half! /sarcastic shock |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/07/13 8:05:18 AM#30
Originally posted by Karteli Its very much an open world exploration and PvP game. What you mean to say is it isnt a seemless world and PvP game. Big difference between the 2. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/07/13 8:07:50 AM#31
Originally posted by Eir_S the combat is Pre-Alpha...anyone remember the pre-ALpha footage of WoW? I sure do and it looked horrid. lets not judge it till it at least gets to beta, at least by then most of the animations and physix should be fleshed out. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/07/13 8:14:39 AM#32
Originally posted by Karteli Im not even hyping it, I am plenty of apprehensive about the game on alot of fronts but the things we do know based on the October Press event proved the content was almost exactly similar to Skyrim. It is Exploration Centric complete with a compass that points toward Points of Interest. And every one of those POI's had quests attached to it according to ES OTR Podcast and Tamriel Foundry's information. They both said the content was immense and gratutitous jsut like Skyrim. The one guys even mentioned they explored the small starter island for 2 hours and still hadnt uncovered al lthe content there. The 2 guys got lost trying to find each other. Theres another Podcast where he talks about vertain quests and the other guys were like: WHoooh I never seen that quest.
SO I'll believe someone who's actually played it over someone with an obvious biased agenda. To say you dont is laughable.
EDIT: You also fail to mention that your map only shows 1 zone, your forgetting about the other 2. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/07/13 8:19:09 AM#33
Originally posted by Karteli Who plays MMO's in First Person mode any way? Thats not they are meant to be played. THE FP view is more for detailed looking at objects in the world and not combat. The ability to play Skyrim combat fluidly in third person (more MMO like) greatly contributed to my still playing the game, whereas in Morrowind and Oblivian I beat the main story and never touched them again. |
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2/07/13 8:24:54 AM#34
Originally posted by Eir_S It's good for people who like Alts. Take many of the complaints about TOR's (or similar structure) repeating of content as an example. You won't have that type of problem in a world setup like this. The leveling experience will be somewhat fresh if you roll an alt within a different alliance. It was like that in DAOC as well. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/07/13 8:59:17 AM#35
Yes. One of us is living in an alternate universe because thats a statement done by penny arcade. Its not a quote from firor or anything official. Official forum says devs are working in a way to make weapons and arms visible in fp. So... Penny arcade which got access to the same presentation that everybody else on the press has had, saw exactly the same alpha. Firor didnt say it, its not official therefore I need an official statement.
As for map. Yep look at what I said and look at your map. Cyrodiil bigger than skyrim, more or less the same size of morrowind... Etc etc... So all i've said is exactly how that map shows now... Where is it getting magically smaller? Lol... Combat. I repeat. Again. Its alpha. Ok? Got it? Alpha before beta... You know that, right? |
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2/07/13 9:19:30 AM#36
I want this bad game now..
There you go. I fixed the title for you.
I'm sorry. I could not help myself. ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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2/07/13 10:11:45 AM#37
Originally posted by Distopia I like alts. I am a self confessed altaholic. What if I want to create an alt of another race but that is within the sme faction? My 2 favorite races are Breton and Orc. In TESO they are both from the same faction. Unless they put in enough content requred to level to 50 with 3 characters of the same faction then I will have to repeat content. The reason I stopped playing TOR for example was, after my 3rd character from the same faction I was falling asleep because all the content was stuff I had done before, twice already. If there were no faction locked races I could cerate my Breton and level up and then make an Orc and take him to Skyrim or another part of the world, level him up and be 100% guaranteed to not repeat content. So, if the game doesn't have enough content to level up 3 races from the same faction then your argument about it being good for people who play alts doesn't hold water. And as I said, I am one of those people so it doesn't work for me. However, if there was only 100% content per currently locked faction available in an open world then I could level up 3 characters, irrespective of race, without having to repeat content. In comparrison, with faction locked races you will potentially repeate content on your 2nd character. Without faction locked races you would repeat on your 4th. Of course neither of us know just how much content there is in game but if you look at it logically lacking information then what I have just offered is the best guess as it stands. |
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2/07/13 10:12:01 AM#38
i rather have meaningful smaller areas, than big empty worlds of nothingness.
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2/07/13 10:14:54 AM#39
Originally posted by Maelwydd I think you missed the part in yellow. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/07/13 10:14:59 AM#40
Originally posted by Crazyhorsek Hold the front page....you mean to say, due to the complaints, suggestions, observations of people during testing the designers changed, modified and/or improved the game???
And here I thought we were all wasting our breath and that nothing would ever change! Well slap my thigh and call me Suzie, I guess I will keep posting my thoughts and opinions, thanks for the moral boost. |
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