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We're breaking down the Galactic Reputation system coming to Star Wars: The Old Republic in Game Update 1.7: Return of the Gree in this week's SWTOR column.
Read more of Michael Bitton's Star Wars: The Old Republic: Earning a Galactic Reputation. |
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aktalat
Spotlight Poster
Joined: 1/30/11
Wookiee. Jetpack. Lifeday moomoo. Flying into the SWG sunset on Lok. |
2/06/13 2:57:44 PM#2
Just reading through it on the SWTOR site, the Reputation system seems oddly similar to Star Wars Galaxies faction system, except the SWG faction system was easier, more flexible, and had greater variety. The SWTOR Reputation does have a neat-looking GUI though, so I give it that.
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2/06/13 3:24:17 PM#3
It will likely be another cash shop ploy. Tired of grinding? Buy your faction rank in the cash shop! |
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2/06/13 3:30:32 PM#4
Is it just me (I could care less about titles) or is there no real point in having reputation? I must be missing something.
/shrug Maybe this can help make people feel they are getting more value out of being a subscriber.
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2/06/13 3:44:54 PM#5
Originally posted by mmoguy43 It is cheap to implement and it gives more cash shop options. "i don't waste my time building relationship in games" - nariusseldon |
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2/06/13 3:55:10 PM#6
Originally posted by RefMinor There will be vendors for each type of rep , it looks like you can purchase items with in-game credits. Subs get a 50% rep boost automatically so need to sell subs boosts in the cash shop. There will be boosts obviously for F2P people , but they will probably also be sellable on the GTN. The trophies might be sellable on the GTN , so not much for the cash shop. Sorry guys. Cheers, BadOrb. PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , Defiance launch ongoing. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/06/13 5:33:51 PM#7
Originally posted by jayfeeler69 That is one of the many problems with MMOs with cash shop. Every content they add have some catch to it, where you need to spend money in the cash shop to get the benefits from. So instead of focusing on what adds to gameplay, they are focusing on how to make people use the cash shop. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/06/13 5:35:21 PM#8
[mod edit] |
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2/06/13 5:42:25 PM#9
It likely will go into the cash shop in some form. I mean you can just flat out buy legacy perks outright already .. stuff that requires tons of grinding.
The system of reputation can be a value to an MMORPG's longevity, providing perks to those who invest time in a particular aspect of a game. I think it worked well in other games.
But .. since SWTOR is going around calling itself F2P, it doesn't work so nicely, since those who pay a sub get more for their time, with subscribers getting a 50% bonus to reputation gains, not even counting the rep boosts from the cash shop. Nay, SWTOR is still a freemium game, and a really bad freemium system to boot. Calling it F2P while giving perks to those who pay is known as .. tada!! P2W!
If a game wants to become F2P, they need to acknowledge that some people will actually play .. for free. The game needs to be on an even playing ground. The sub + cashshop should be used to buy cool vanity items, leveling boosts, mouth watering mounts / pets and such.
Throw endgame boosters in for paying customers and you have a really shitty cash shop / F2P-sub model, aka SWTOR.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/06/13 6:15:30 PM#10
[mod edit] |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
2/06/13 6:25:11 PM#11
The legacy wide reputation is a huge step up for those of us that have multiple toons. I am not a fan of faction grinding, but I do dailies to get credits. All in all, the system adds rewards for stuff I am already doing. Now, to wait and see the specifics.
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2/06/13 6:49:21 PM#12
I do expect the rep adding items to be added to the shop, but since you can only get so much rep a week, it doesn't seem like it's a huge deal except for convience, so meh.
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2/06/13 6:56:58 PM#13
Originally posted by Swanea How about a max 100% doubling rep allowance per week in the cashshop for a mere $10, or $5.
No evidence exists that this will be the case, but imposing artificial limits does also allow for those limits to be tweaked. And EA has a horrible track record.
On the philosophy of rep grinding, I think time limits are bad for gamers. I liked WoW's method because I could play the game to hell one week, then take a month off (still subscribed, just busy), and come back to it. As far as rep went, that is .. I still hated dailies.
Daily limits and weekly limits just seem to turn me off. I want to play how I want to play, when I want to play. SWTOR's limits are just building on other games crappy systems to keep players playing "EVERY DAY", or "EVERY WEEK". Make me want to play that often, why don't you?
[imagine if there was a limit to social or dark/light side points gained per week, how would you feel then? .. how would you feel if there was a weekly credit limit? Or the number of auctions per week .. etc .. blech .. let players play how they want, when they want]
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/06/13 7:37:49 PM#14
The reputation system is the same thing we've seen from Bioware for SW:TOR since release. A shoddy, half-arsed attempt at padding out game time instead of providing any true content, while they continue to promise "big things" for the future releases.
A reputation system isn't needed. The fact that its account wide instead of character specific does little to make it amazing, only making it just a bit more bearable, though keep in mind that as far as I'm aware of, we have no clue how much it takes to go from one rank to the next. It doesn't mean jack squat if its account wide, if the amount to go fron Rank 1 to 2 and etc. is the equivalent of doing that rep with several toons. Which, I might add, is very much a possibility, and several games have done that before. The cash shop just puts more of a chance into that. |
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2/06/13 9:13:18 PM#15
[mod edit] |
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2/06/13 9:30:47 PM#16
[mod edit]
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/07/13 12:26:34 AM#17
[mod edit] |
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2/07/13 1:59:42 AM#18
[mod edit] |
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2/07/13 4:45:41 AM#19
As a subscriber, I don't think I will like this update. NPC factions in the pre-WoW days were usually neutral to you and their relationship changed with you depending on what sort of things you killed. Didn't have anything to do with doing dailies. Depending on your reputation with those NPC factions you could be KoS, or allowed to pass to farm in greater areas and access additional content. Nowadays, all faction grinding means is earning reputation by doing dailies so you can get tangible rewards. Not a system I like really. |
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2/07/13 6:48:42 AM#20
It may not be a system people will like, but it can be a lead in to guild perks system possibly. you have to design the core system before you can expand it into more complex ones. I think giving the fans a way to earn rewards/perks right now is better then simply doing all that for nothing. which at the end of the day for TOR fans is a good thing. was going to use a car analogie but man they get used allot.
"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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