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2/06/13 11:42:14 AM#41
Originally posted by BadSpock For me, the main issue is the same one Planetside 2 suffers from. The entire WvW game is a giant circle-jerk. Zerg here, Zerg there, rinse, repeat. What both of these games need is open land with player-built bases and objectives. I know this is something SOE wants to eventually do with PS2, but we'll have to see if they follow through. All I can think about is Star Citizen. |
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2/06/13 12:12:04 PM#42
Originally posted by MindTrigger That's a tough sell too though. Ends up leading to major turtling. Territory doesn't change hands very often. Like in EvE. Guilds post up defenders for their holdings and will very rarely take the risk of a major offensive. I think my solution counters that problem well too. Forces keep holders to defend the smaller objectives with smaller strike teams. Also encourages deploying attack forces to secondary objectives outside the other side's keeps. If you allow players to gather in mass - they will. You HAVE to direct them. In a sense, you have to control them. Sad but true. The idea of open PvP in a MMO where this isn't true is an idealistic pipe dream. Sure, those scenarios do occur from time to time but it's the exception, not the norm. MMO History: |
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2/06/13 12:29:47 PM#43
Originally posted by xArsonistx I've read your post history, and I know that you've never played the game or at least have never played the game past level 10. You completely miss the truth on so many points it's amazing. It's funny that you try and impress on anyone that you have 40k kills All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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Originally posted by Roxtarr Negative light? So, if a company says 'We will do X by Y' and fails to do so, you want to spin that in a POSITIVE light? If a company fails to do what they said they will, I would suspect a reasonable person would understand that a customer might be upset. Just maybe? You know? Jeez, this isn't rocket science. /facepalm Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/06/13 1:27:40 PM#45
Originally posted by jpnz I would think the degree of upset a resonable customer might have would be based with the explanation, though, wouldn't you? If they simply said it wouldn't be ready or were going to leave out things promised that would be one thing. However Colin gives a reasonable and detailed explanation of what's going on. I give credit where I see it due, and if it takes a few more weeks for the polish and shine phase to produce a bug-free release I'm willing to give it those few more weeks. Besides, it's hardly worth wasting the emotion over this... it's a release date for a little more content in a game being pushed out by a few weeks. Those kinds of things hardly draw more than a raised eyebrow... certainly not a notable emotional response. Sandy Brook - emotional response. 9/11 - emotional response. GW2 delays WvW update a few weeks... ok, I'll wait. |
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2/06/13 1:31:20 PM#46
Originally posted by jpnz I was going to say, anyone who thinks MMO devs are great at meeting their deadlines and promised release/update dates hasn't been playing in this genre for too long! After 13+ years playing MMOs, if a developer actually met a deadline I'd be MORE worried because it probably means the content/patch/whatever was rushed, is incomplete, or will be far too buggy/broken.
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2/06/13 1:55:58 PM#47
Originally posted by Volkon Your source proving your statement is? Have you seen their contract? |
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2/06/13 4:32:41 PM#48
As much as I was looking forward to a major WvW update this month, I can certainly keep waiting another month. Hopefully March doesn't become April, April become May and so on ...
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2/06/13 5:07:31 PM#49
I'd be more impressed with 40k wvw kills if you had played on the bottom rated server since launch ....the fact you have been on nearly every #1 servers since launch is not something I'd be proud of ...in fact it leaves a stigma about your wvw skills and actually taints the value of the entire post . |
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2/06/13 6:43:28 PM#50
Originally posted by xArsonistx Every game has culling in some form. You can't place 500 people in one area without it. Yes, even WoW has a culling feature. The difference is how it's implemented, and it depends on the number of people. For small numbers, it's not an issue. For medium size numbers, generally games load in a low-resolution model in place of your actual character model, while waiting for the higher res model to be be able to render. This is what GW2 has now. For extremely large quantities of players (most games don't have to worry about this), not even the low res solution works that well. You forget, not many games have to be prepared for 500 people being in exactly one area at the exact same time. But culling is always there, in every online game. It's put in place so people the clients don't crash trying to load 500 character models. Only so much data can be transfered over the network at once. |
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2/06/13 7:22:40 PM#51
Originally posted by jpnz I will be upset if they postpone it for another 6 months. Overreacting much? Originally posted by MindTrigger Well, the thing is its fast paced and you can jump in and out at a whim. OTOH you have game like EvE (great game) which you need to invest half of your life and have superior organisation which is awesomely hardcore. Anyway, from time to time theres some awesome gameplay in GW2 like 4 hour keep sieges where both sides do a lot of crazy stuff to try to capture/defend and its definately worth participating. At other times its just zerg vs. zerg capturing/recapturing ;P Originally posted by Bad.dog He is a prime example of WvWvW bandwagoner feeding of other people efforts. I guess he is upset his "style of play" of jumping servers and leech has been shut down (or cost a lot of gems). Its "style of play" people DONT want on their server and is generaly despised by community. Anywas....dont feed it ;P |
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2/06/13 8:15:03 PM#52
Atleast they annouced it... I'm sure they will still lose some pvprs, but they learned from what swtor did, cutting much need pvp features the night before patch day.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/06/13 8:52:00 PM#53
Originally posted by Marcus- This is exactly what is going through my mind as I read some of these posts. |
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2/06/13 9:02:57 PM#54
IMO they should have just focused on all the culling problems. If they ever got it 100% functional, I'd come back in a heartbeat. Ah well. Too bad.
Enter a whole new realm of challenge and adventure. |
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2/06/13 11:46:40 PM#55
Originally posted by NaughtyP The recent patch fixed some of the problems. It's not getting rid of culling persay, but it's more akin to how other games handle large amounts of players. It now loads in low-res player models, instead of just making people invisible. |
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Originally posted by Volkon Telling the customer 'you shouldn't be upset' in this case is probably not going to be accepted by most people. If a company doesn't meet a deadline that they themselves set, a 'reasonable person' can accept that a customer might be upset. That doesn't mean one is upset personally but one can understand those that do. Remind me why anyone should be critical of a negatively slanted post? Sorry, but I am not GW2 PR.
And did you just compare GW2 to 9/11? What...the... ??? /facepalm
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/07/13 2:47:50 AM#57
Originally posted by jpnz You are again overreacting. Hell, im still waiting for ANY promised features in SWTOR and its been over a year lol. THAT is the thing "customer might be upset about" not few weeks delay lol |
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2/07/13 3:41:46 AM#58
Originally posted by VolkonOriginally posted by IPolygon Oh, you mean we still get expansion worth of content? I don't. Fact 1: There has been no single content update for WvW since release (unlike PvE and sPvP). And no, I don't count breakout events as content. Fact 2: WvW is in a sorry state and ANet doesn't care - obviously. Fact 3: I am sick and tired of ANet tales. They are just that, tales. |
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2/07/13 3:47:36 AM#59
Originally posted by IPolygon Oh, you mean we still get expansion worth of content? I don't. There were significant improvements in culling departement. And that matters only in WvWvW. First things first. |
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Originally posted by mikahr Overreacting implies I am upset at this which if you look at my post isn't. Is it negative? Sure! Cause a company didn't deliver what they said. However, that doesn't mean I don't see the logic if people do. Seriously not understanding why I'm getting shouted at for a negative post. A company didn't do what they said they would do. Why is anyone having trouble understanding that most reasonable people will not be super-happy about it? Is it really rocket science? o_O
Sorry, but I don't work for GW2 PR; which probably have their hands anyway ever since an ANet dev used the F word on twitter to GW2 players. And then refused to back down. /facepalm Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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