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2/06/13 9:17:22 AM#81
Are there any long running unprofitable MMOs? Not likely.
Thanks, |
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2/06/13 9:24:52 AM#82
Originally posted by Irondust The OP asked for the longest running profitable MMO, not the longest running and most profitable MMO. If you can't tell the difference, then maybe you should go back to grammar school. Even then, Lineage would still need to have run a year longer as the longevity takes prescedence over the degree of profitablity. |
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2/06/13 11:20:17 AM#83
Originally posted by worldalpha ....launched in April 1988 on GEnie.[3] It was one of the first MMORPGs and is one of the longest running online games still active.... (WARNING to the general public considering a leap to the offensive: I agree that the game in question would not be considered an MMO by most people, or by me.) Wikipedia, the usual reliable :cough: data source. Possibly closer than many of the games this site reviews. The "massive" is particularly dubious... But the date's real, and David Whatley's still buying sports cars :shrug: -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 12:15:20 PM#84
Originally posted by Icewhite A excerpt from your MMORPG link. "Finally, MMORPGs as defined today began with Meridian 59 in 1996, innovative both in its scope and in offering first-person 3D graphics, with The Realm Online appearing nearly simultaneously.[15] Ultima Online, released in 1997, is often credited with first popularizing the genre,[15] though more mainstream attention was garnered by 1999's EverQuest in the West[15] and 1996's Nexus: The Kingdom of the Winds in South Korea." That said Meridian 59 was by far the first. Except it is not profitable today. As it is now a open source and relies heavily on donations. So Realm Online takes the next position. As it came out before Ultima Online and retains a profit to this day. The Meridian 59 website: http://www.meridian59.com/ and the correction needed at Wikpedia. "The Realm was launched in December 1996 for Windows PC[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG".[3]" You also may consider Nexus:Kingdom of the Winds as the first MMORPG to retain a profit. As this game is still played today and may have been released prior to RO. http://www.nexustk.com/index.html It is quite profitable. Success is your proof; |
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2/06/13 12:27:08 PM#85
I'd imagine WoW would be the most profitable MMORPG of all time. It's got a reliable user base, monthly subscriptions, and a die hard fanbase. Nothing about this game is unreliable.
I played WoW up until WotLK and now play Runes of Magic. |
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2/06/13 12:28:24 PM#86
This question needs to define further between USA and overseas. There's prob games running us NA's don't even know about. And how many mmo's are there in existance? Question is to big.
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 12:29:09 PM#87
Originally posted by Rossboss Reading perception 101 needed. The OP did not ask for "MOST PROFITABLE". Please reread and then give a answer! Success is your proof; |
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2/06/13 12:29:37 PM#88
Everquest!
For one , UO is technically a mmorpg..... , but it's nothing like the mmorpg of today. Everquest is the first TRUE mmorpg as we know them today. Look at Wow / Rift / Eso / lotro . They all have the same exact look / feel / ui of everquest. minus the stupid quest hubs and mini map etc junk.
If you love mmorpg's . You'd join us on EQ mac . go to rerolled.org to find the way to play on a pc....
I've played every . Yes every mmorpg . Not opinions this is fact. Mmorpg by fun factor in order: 1. Everquest 1999-2001 . play eq mac "stuck in 2002" or play P1999 stops at velious . way far 2nd is. EQoa = shutdown last year. 3. Wow Vanilla = it was new , it had smooth combat , questing to level sucked though. had cool dungeons" but not even close to as good as eq1's dungeons or even eqoa's. 4. GW2 = the combat flows like water. It's insanely smooth gameplay. just no longevity. 5. lotro = pre moria ... was awesome pre moria and pre crafting drop changes. 6. rift. = if you like quest hub games this has it all even housing . i just can't stand quest hub games anymore.
Back to the point . UO shouldn't really count . Meridian 59 shouldn't count . Lineage should not count. as they are not really mmorpg as we know them today.. The shit was only above head view for christs sake. They are like diablo 2 with a bigger multi player world. |
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2/06/13 12:34:29 PM#89
Your graph made it look Lineage is no longer running, as of sometime in 2009. That makes it a game that ran 11 years? EQ and UO are still running (15+ and 13+ years and counting), and I assume at a "profit" as Sony and EA are not known for their charity work. Is Lineage still up and running? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 12:36:01 PM#90
Originally posted by bopice12 Point taken. Now you can have this point: A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. So technically UO, Meridian 59, and any after Meridian would be considered a MMORPG. Its ok to be a avid fanboy of EQ. I am one too ;-D Success is your proof; |
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2/06/13 12:37:10 PM#91
Originally posted by Rossboss Not what the OP asked and even then you'd be incorrect. WoW is the largest most profitable in the west, but there are several far larger and more profitable elsewhere. |
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2/06/13 12:43:36 PM#92
Originally posted by xpowderx My bad, where would I find the quarterly reports of every MMORPG ever made? You should probably reread the original post as well, because it does ask for the most sustained profit.
My opinion holds true. WoW is probably the most reliable MMORPG profit of any of the MMORPGs out there because of the fanbase being so strongly invested. Profit is based on the userbase's sustained subscriptions minus the costs to maintain the game (if my business teacher has taught me anything). I am not a statistician, accountant, or anything of the sort but this seems like a logical way of finding the actual profits of a game. I played WoW up until WotLK and now play Runes of Magic. |
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2/06/13 12:45:13 PM#93
If Kingdom of Drakkar still exists and if it's making a profit then probly that.
This isn't a signature, you just think it is. |
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2/06/13 12:46:56 PM#94
Ultima Online maybe. Anything else before 1997?
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2/06/13 12:52:24 PM#95
Originally posted by XAPGames According to Wikipedia Lineage borrows a lot from Nethack (but there's no reference cited). I had read that it was influenced by Diablo/Diablo 2. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 12:57:40 PM#96
Originally posted by bopice12 There you have it. To be a TRUE mmorpg, an MMORPG must be
No need to argue over the definition anymore. bopice12 here has it nailed. You're not the only one that feels that if it isn't EQ/WOW in design then it isn't an MMO. Lots of people share that crazy misconception.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 12:58:30 PM#97
There is NO "opinion" on profit. You totally miss the boat here. Profit is a quantifiable number. Is the cost of running the MMO less than the money it brings in? If yes, it is "profitable." If no, it is NOT "profitable." A link to Merriam-Webster's Dictionary Online, since you have no clue about what "profit" means. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 12:59:08 PM#98
Originally posted by Rossboss Your business teacher isn't suspect; Your grammar teacher is. The question still is longest running, not most profitable. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 1:04:31 PM#99
Originally posted by emperorwings I think it is a web game now, and i am sure it is "profitable" since the dev costs have be recuped long time ago. Surprised to see someone else knows this game though. I played this for quite a while in the early-mid 90s before UO/EQ time. I still remember it costed $2 an hour then, on the MPGnet. And this is the ONLY game worth playing on MPGnet although they have quite a few other online games. |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 1:15:39 PM#100
Originally posted by Rossboss But that is a bit skewed. I will explain why. If there is a game company that runs 1 server, but only has a population of 500 people playing it loyally consistantly over the years. What would be the profit margin on such a venture. Lets throw out some figures with this. Each of the players pay lets say 6 dollars a month. The company that maintains this game maybe updates it or does something to it once every month or even once every two months. Or in the case on Realm Online once every 6 months. How much of a profit do you think percentage would a game like that take? The orignal thread, which I did read correctly. Said Which mmorpg is the oldest that retains a profit of at least 15% a month or more. Here is the OPs thread reposted and highlighted in red." what is it? i mean in the sense that it has a strong showing on the books every quarter, not some "oh we're spending 3600/mo in upkeep and we're making 4100/mo" type deal. something that represents at least 15%(or more) of the parent company's earnings every quarter."
In that case, considering maintenance and server cost. Realm Online is a bargain. As it is only one server with a cost of maybe 300 dollars a year. With a average markup of 85% to 90% profit monthly from its subscribers. That of course is minimal. The OP did not ask which mmorpg has the highest profit. All that is asked is if it is above 15%. Since that is the case. Realm Online is in, and WOW is out(Due to WOWs newer age). As Realm Online is both old and has a profit margin above 15%. Thanks for the input :-D Success is your proof; |