Trending Games | Rift | Neverwinter | Defiance | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Inconvenience is the Key

13 Pages First « 7 8 9 10 11 12 13 » Search
246 posts found
  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/06/13 11:59:08 AM#221
Originally posted by Quirhid
Originally posted by Scot
 

Easymode PVP is instanced, teleported in and out with simple short term goals. With a minimum number of factions, small size of PvP area and no consequences to losing. There is so much of it out there now you have possibly forgotern there could be any other kind?

Easymode is ganking someone in open world. Easymode is zerging/blob warfare. The more people involved, the less you have to do and the easier it is.

I've seen the alternatives and I'm not impressed. I find it is infinitely more challenging fighting on equal footing against someone who is willing to fight back.

Although not a big PvPer, this is one time I completely agree with Q. Most PvPers talk a big game, but are quick to tuck tail and run if it's an even fight, or the death penatly is harsh as Q said.

  Rossboss

Advanced Member

Joined: 10/26/10
Posts: 218

2/06/13 12:22:24 PM#222
Originally posted by Goatgod76
Originally posted by Quirhid
Originally posted by Scot
 

Easymode PVP is instanced, teleported in and out with simple short term goals. With a minimum number of factions, small size of PvP area and no consequences to losing. There is so much of it out there now you have possibly forgotern there could be any other kind?

Easymode is ganking someone in open world. Easymode is zerging/blob warfare. The more people involved, the less you have to do and the easier it is.

I've seen the alternatives and I'm not impressed. I find it is infinitely more challenging fighting on equal footing against someone who is willing to fight back.

Although not a big PvPer, this is one time I completely agree with Q. Most PvPers talk a big game, but are quick to tuck tail and run if it's an even fight, or the death penatly is harsh as Q said.

Now you understand why I don't like PvP. It's essentially a bunch of players talking themselves up and then using cheap tactics, being very lucky on critical hits, or bailing on you. I don't mind the bailing part because that's part of the PvP experience, it's the oversized egos that are the worst to deal with. No matter the outcome, you will hear either "Wasn't ready yet, jerk", "OMG HAXOR", "Haha I beat you cause I am so awesome and you suck", or "I knew you would lose to me because you aren't as skilled as I am" from the opponent.  I'd imagine PvP on a strict RP only server would be great because people would have to follow through with their character.

I played WoW up until WotLK and now play Runes of Magic.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2716

2/06/13 12:42:34 PM#223
Originally posted by Goatgod76

I NEVER asserted it should happen. YET AGAIN...if people stop and talk, they stop and talk. If they don't, fine. How is this in any ways pushing that it should happen?

But the ability to just stop and talk should never be taken out of MMORPG's all together. That's it, clear and cut what I mean, and what I have said. Absorb that and understand so I don't need to repeat myself.

You must be a social recluse. I have stopped and talked to people in the real world. Depends on the situation, but I have done it and had quite pleasant conversations. But we aren't discussing the real world...but rather the virtual world.

Believe it or not, people stopped and talked back in EQ. Or would actually stop to help a stranger..sometimes ending in an exchange of thanks, or a conversation..maybe even a friendship...but it happened. If you rather pass everyone by without a word like a large majority of players to get your next shiney...fine. But again...that doesn't mean the ability to do so shouldn't be available to others who enjoy the interaction.

You keep changing your argument. You absolutely have asserted that talking to random strangers should happen, yet you still can't come up with a good reason for it.  Then you start talking about the ability to talk to people being taken away?  Name one MMO that has removed the ability to speak in public or talk in a chat channel.  Just one.  I have no idea what fantasy world you live in where you think any of this is being taken away, there is a difference between not being able to do a thing and not having any interest in doing a thing.  You just don't seem to understand that difference.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2716

2/06/13 12:44:18 PM#224
Originally posted by nariusseldon
Originally posted by Goatgod76

And my apologies...I shouldn't dare mention the possibilities of ONE MMORPG that isn't like the rest, how SELFISH of me.


 

 

You can mention it. But don't act like the devs is obligated to implement that for you.

Ding ding ding ding ding.  We have a winnah!

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/06/13 12:52:03 PM#225
Originally posted by Cephus404
Originally posted by Goatgod76

I NEVER asserted it should happen. YET AGAIN...if people stop and talk, they stop and talk. If they don't, fine. How is this in any ways pushing that it should happen?

But the ability to just stop and talk should never be taken out of MMORPG's all together. That's it, clear and cut what I mean, and what I have said. Absorb that and understand so I don't need to repeat myself.

You must be a social recluse. I have stopped and talked to people in the real world. Depends on the situation, but I have done it and had quite pleasant conversations. But we aren't discussing the real world...but rather the virtual world.

Believe it or not, people stopped and talked back in EQ. Or would actually stop to help a stranger..sometimes ending in an exchange of thanks, or a conversation..maybe even a friendship...but it happened. If you rather pass everyone by without a word like a large majority of players to get your next shiney...fine. But again...that doesn't mean the ability to do so shouldn't be available to others who enjoy the interaction.

You keep changing your argument. You absolutely have asserted that talking to random strangers should happen, yet you still can't come up with a good reason for it.  Then you start talking about the ability to talk to people being taken away?  Name one MMO that has removed the ability to speak in public or talk in a chat channel.  Just one.  I have no idea what fantasy world you live in where you think any of this is being taken away, there is a difference between not being able to do a thing and not having any interest in doing a thing.  You just don't seem to understand that difference.

FFS...if you are not going to actually read my posts and comprend them, then I am wasting my time trying to hold intelligent conversation with you. Go read them...and actually think about what I said and the context of them. (Responses between Popori, Nariu and I pages 18 and 19).

This would be much easier to explain face to face....as it's easy to misunderstand things in a forum...this a case in point. Have fun talking to yourself from here on out, as I am growing tired of repeating myself.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 12:54:11 PM#226
Originally posted by Rossboss
 

Now you understand why I don't like PvP. It's essentially a bunch of players talking themselves up and then using cheap tactics, being very lucky on critical hits, or bailing on you. I don't mind the bailing part because that's part of the PvP experience, it's the oversized egos that are the worst to deal with. No matter the outcome, you will hear either "Wasn't ready yet, jerk", "OMG HAXOR", "Haha I beat you cause I am so awesome and you suck", or "I knew you would lose to me because you aren't as skilled as I am" from the opponent.  I'd imagine PvP on a strict RP only server would be great because people would have to follow through with their character.

Play a e-sport game like LOL .. there is no excuse, or at least none that will stick.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

2/06/13 3:08:04 PM#227
Originally posted by Cephus404
Originally posted by Banaghran

If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases)

From both (and sometimes all three) of you?

Flame on!

:)

It has nothing to do with being better, it has everything to do with these games needing to make money and therefore, what the majority of paying customers want, the majority of paying customers get.

"Better" and "worse" are just subjective opinions, they mean nothing.

I see, so 200-300k paying customes can be both success or failure, depending on the point you are trying to make.

That itself makes the "profit" argument a non-issue, only if you want to bash someone with it.

Flame on!

:)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 3:17:16 PM#228
Originally posted by Banaghran
Originally posted by Cephus404
Originally posted by Banaghran

If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases)

From both (and sometimes all three) of you?

Flame on!

:)

It has nothing to do with being better, it has everything to do with these games needing to make money and therefore, what the majority of paying customers want, the majority of paying customers get.

"Better" and "worse" are just subjective opinions, they mean nothing.

I see, so 200-300k paying customes can be both success or failure, depending on the point you are trying to make.

That itself makes the "profit" argument a non-issue, only if you want to bash someone with it.

Flame on!

:)

hmm .. i think "majority" is pretty well defined, and 200-300k is no where close to the "majority".

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/06/13 3:22:43 PM#229

The key is fun.

Coming from an old timer like me, I think the biggest problem is that there hasn't been a whole lot of innovation with the kinds of activities we do in MMO games - break down the actual actions and tasks you do in a recently released game and they mirror what we were doing back in UO and EQ pretty well.

It's been presented in different ways - action combat, dynamic events, phasing, instancing, etc. etc.

But it's all still pretty much the same at the core.

We need new types of gameplay and new rewards to bring back the fun.

It's just all so static and arbitrary.

MOBs and NPCs still spawn and respawn and create loot/money out of thin air.

Players are still immortal and their character's death rarely ever has any true impact.

Even in quote "dynamic" games and the mythical magical "sandbox" it all boils down to the same, artificial and arbitrary actions over an over again.

We're all just playing the numbers in the end...

Where is the soul?

Stat Craft. Math Box.

Might as well be playing Roller Coaster Repeat or Whack a Mole sandbox.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 3:30:12 PM#230
Originally posted by BadSpock

The key is fun.

Coming from an old timer like me, I think the biggest problem is that there hasn't been a whole lot of innovation with the kinds of activities we do in MMO games - break down the actual actions and tasks you do in a recently released game and they mirror what we were doing back in UO and EQ pretty well.

It's been presented in different ways - action combat, dynamic events, phasing, instancing, etc. etc.

But it's all still pretty much the same at the core.

We need new types of gameplay and new rewards to bring back the fun.

It's just all so static and arbitrary.

MOBs and NPCs still spawn and respawn and create loot/money out of thin air.

Players are still immortal and their character's death rarely ever has any true impact.

Even in quote "dynamic" games and the mythical magical "sandbox" it all boils down to the same, artificial and arbitrary actions over an over again.

We're all just playing the numbers in the end...

Where is the soul?

Stat Craft. Math Box.

Might as well be playing Roller Coaster Repeat or Whack a Mole sandbox.

Fun is subjective, and i don't see why we need a new types of gameplay for fun. Take FPS as an example. It boils down to shooting thing. New shooters are still fun. Dead Space 2 is fun. Borderland 2 is fun. Now i understand fun is subjective .. so may be you don't like it .. but from what i see in the market, and for me, you don't need to be 100% new to be fun.

Secondly, there are very different tasks. Take STO. Space ship combat feels very different, with different considerations, and meta game, compared to fantasy character ground combat.

In fact, even just within the confine of fantasy MMOs, Tera combat is very different from WOW combat.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/06/13 3:38:07 PM#231
Originally posted by nariusseldon
Originally posted by BadSpock

The key is fun.

Coming from an old timer like me, I think the biggest problem is that there hasn't been a whole lot of innovation with the kinds of activities we do in MMO games - break down the actual actions and tasks you do in a recently released game and they mirror what we were doing back in UO and EQ pretty well.

It's been presented in different ways - action combat, dynamic events, phasing, instancing, etc. etc.

But it's all still pretty much the same at the core.

We need new types of gameplay and new rewards to bring back the fun.

It's just all so static and arbitrary.

MOBs and NPCs still spawn and respawn and create loot/money out of thin air.

Players are still immortal and their character's death rarely ever has any true impact.

Even in quote "dynamic" games and the mythical magical "sandbox" it all boils down to the same, artificial and arbitrary actions over an over again.

We're all just playing the numbers in the end...

Where is the soul?

Stat Craft. Math Box.

Might as well be playing Roller Coaster Repeat or Whack a Mole sandbox.

Fun is subjective, and i don't see why we need a new types of gameplay for fun. Take FPS as an example. It boils down to shooting thing. New shooters are still fun. Dead Space 2 is fun. Borderland 2 is fun. Now i understand fun is subjective .. so may be you don't like it .. but from what i see in the market, and for me, you don't need to be 100% new to be fun.

Secondly, there are very different tasks. Take STO. Space ship combat feels very different, with different considerations, and meta game, compared to fantasy character ground combat.

In fact, even just within the confine of fantasy MMOs, Tera combat is very different from WOW combat.

MIssing the point.

In STO space combat you press buttons to shoot at ships, you have DPS and HP and special abilities etc. etc. same with ground combat. TERA combat is the same thing - sure you may have to dodge/block but beyond that it is really the same as combat in EQ.

But really the point is - what's the point? Get loot, gain experience, complete a quest, etc.

The mobs all respawn, the loot is created out of thin air, the instances are repeated a million times over.

Sandbox does that aspect better, but sandbox is still artificial and contrived and just as pointless and driven by loot and gaining XP or what not.

I want a MMO where when I go into the woods and hunt down and kill a pack of wandering Orcs and destroy their camp, that has an effect on the world.

Again, sandbox does this better - for example in EvE if I go kill a player and blow up his ship, that ship took resources to build that another player built and another player gathered with a ship and skill books etc. that another player made etc. etc.

But that game too is limited and terribly artificial because all the minerals respawn in asteroid fields and such. There is no scarcity - only rarity due to players not farming at much.

I enjoy "fun" and I have it playing "fun" games that have great action (right now for me its GW2) but the genre has NOT advanced anywhere near as far as I thought it would when I was sitting around playing UO 13+ years ago and day dreaming about what the future of MMOs may hold.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4328

2/06/13 3:40:10 PM#232
Originally posted by nariusseldon
Originally posted by BadSpock
 

Fun is subjective, and i don't see why we need a new types of gameplay for fun. Take FPS as an example. It boils down to shooting thing. New shooters are still fun. Dead Space 2 is fun. Borderland 2 is fun. Now i understand fun is subjective .. so may be you don't like it .. but from what i see in the market, and for me, you don't need to be 100% new to be fun.

Secondly, there are very different tasks. Take STO. Space ship combat feels very different, with different considerations, and meta game, compared to fantasy character ground combat.

In fact, even just within the confine of fantasy MMOs, Tera combat is very different from WOW combat.

Perhaps some of us need new gameplay just because we've seen all that is out there right now. Then again, there's still a lot to improve in current action MMORPGs and there hasn't been a satisfactory space combat MMO either. Auto Assault fell short on a good idea. So did Pirates of the Burning Sea... Ok, yeah, there is a wide array of gameplay styles that haven't been made "well" yet.

Still... I would welcome new ones too.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4328

2/06/13 3:45:09 PM#233
Originally posted by BadSpock
Originally posted by nariusseldon
 

MIssing the point.

In STO space combat you press buttons to shoot at ships, you have DPS and HP and special abilities etc. etc. same with ground combat. TERA combat is the same thing - sure you may have to dodge/block but beyond that it is really the same as combat in EQ.

I must say that having played War Thunder now which doesn't use an HP bar, it feels quite refreshing.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/06/13 3:59:45 PM#234
Originally posted by Quirhid
Originally posted by nariusseldon
Originally posted by BadSpock
 

Fun is subjective, and i don't see why we need a new types of gameplay for fun. Take FPS as an example. It boils down to shooting thing. New shooters are still fun. Dead Space 2 is fun. Borderland 2 is fun. Now i understand fun is subjective .. so may be you don't like it .. but from what i see in the market, and for me, you don't need to be 100% new to be fun.

Secondly, there are very different tasks. Take STO. Space ship combat feels very different, with different considerations, and meta game, compared to fantasy character ground combat.

In fact, even just within the confine of fantasy MMOs, Tera combat is very different from WOW combat.

Perhaps some of us need new gameplay just because we've seen all that is out there right now. Then again, there's still a lot to improve in current action MMORPGs and there hasn't been a satisfactory space combat MMO either. Auto Assault fell short on a good idea. So did Pirates of the Burning Sea... Ok, yeah, there is a wide array of gameplay styles that haven't been made "well" yet.

Still... I would welcome new ones too.

Although EVE has it's merits...I yet again am stunned to see myself agree with Quirhid on this. Would be GREAT to see a really decent Space oriented MMO. Hopefully one with at least SOME planet exploration and really good twitch Space combat. No point and click crap.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 4:12:49 PM#235
Originally posted by BadSpock

In STO space combat you press buttons to shoot at ships, you have DPS and HP and special abilities etc. etc. same with ground combat. TERA combat is the same thing - sure you may have to dodge/block but beyond that it is really the same as combat in EQ.

That is over-simplification and no difference than saying all video games are the same since you push some buttons and stuff happens on screen.

For example, i play a full phaser cruiser in STO, i need to keep my broadside facing enemies so i can fire all my phasers (with firing arcs different than other weapons) at the enemy ship. This is different from a escort where i manever so my bow is facing the enemy ship and i can fire projectiles.

That is obviously different consideration from the action combat in Tera. If you think that is the same .. then there is no point of looking for new games. They are all the same to you .. just push buttons and stuff happens.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 4:13:31 PM#236
Originally posted by Goatgod76
 

Although EVE has it's merits...I yet again am stunned to see myself agree with Quirhid on this. Would be GREAT to see a really decent Space oriented MMO. Hopefully one with at least SOME planet exploration and really good twitch Space combat. No point and click crap.

 

I am also in agreement. Eve combat is just not fun. STO does space ship combat MUCH better.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

2/06/13 4:14:31 PM#237
Originally posted by Quirhid
 

Perhaps some of us need new gameplay just because we've seen all that is out there right now. Then again, there's still a lot to improve in current action MMORPGs and there hasn't been a satisfactory space combat MMO either. Auto Assault fell short on a good idea. So did Pirates of the Burning Sea... Ok, yeah, there is a wide array of gameplay styles that haven't been made "well" yet.

Still... I would welcome new ones too.

Sure .. no one says you cannot have fun with new improved stuff. May be i am lucky. Many video games are still fun to me. If not, i would have gone to do something else. Why play anything that is not fun?

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 739

2/06/13 4:31:19 PM#238


Originally posted by Goatgod76
... I am wasting my time trying to hold intelligent conversation with you...


I could have told you that ten pages back. You made your point; no sense in bickering with MMO members who just want to argue.



Originally posted by Goatgod76
Although EVE has it's merits...I yet again am stunned to see myself agree with Quirhid on this. Would be GREAT to see a really decent Space oriented MMO. Hopefully one with at least SOME planet exploration and really good twitch Space combat. No point and click crap.


Agreed. Some aspects of Eve are amazing. But I don't like that all combat uses auto-pilot and auto-firing.

Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

2/06/13 10:23:42 PM#239
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by Cephus404
Originally posted by Banaghran

If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases)

From both (and sometimes all three) of you?

Flame on!

:)

It has nothing to do with being better, it has everything to do with these games needing to make money and therefore, what the majority of paying customers want, the majority of paying customers get.

"Better" and "worse" are just subjective opinions, they mean nothing.

I see, so 200-300k paying customes can be both success or failure, depending on the point you are trying to make.

That itself makes the "profit" argument a non-issue, only if you want to bash someone with it.

Flame on!

:)

hmm .. i think "majority" is pretty well defined, and 200-300k is no where close to the "majority".

Well, i am pointing out, that when someone suggests that rift, a game that appeals (or appealed at launch) to the majority, was not very successful for a 50mil project, we end up in a situation where things like "200-300k is enough for a succesful game" are thrown around.

While now suddenly one has to appeal to the majority because, obviously, eve (300k) or runescape (500k+) are not making enough money and are not succesful.

And given that there are much more gamers than those who ever played a mmo, majority is a foggy concept itself in this case.

Flame on!

:)

  sunshadow21

Elite Member

Joined: 8/15/04
Posts: 163

2/06/13 10:43:29 PM#240
A lot of what you require for a sustained number of subscriptions is based on the budget of the game. 200k-300k is a perfectly sustainable number if you budget for that many. The problem is that many of the publishers today throw tons of money at a concept without any real idea of what kind of numbers are geniunely sustainable, and when they fail to make a massive profit, they blame it on the concept, not their own shortcomings and lack of understanding the market looking for that kind of game.
13 Pages First « 7 8 9 10 11 12 13 » Search